@Ottemis:
Thanks for responding:
I admit copying and renaming '01' in order to toggle hiding hair, is an inelegant solution, but for the life of me I can't seem to find anything that determines whether or not to hide hair.
Hex editing is completely alien territory to me and the problem is that I don't even know where to start (aka which section in the PCC section to look at).
Also
You can create a custom .mod script with only the entries of the PCC files you want to have your texture applied to, I have a sort of guide on manual script editing here. TPF Tools allows you to pick the PCC files you want to apply any texture to, you can check them on and off by hand under the PCC tab. Obviously not perfect for distribution, hence the .mod script editing.
Thanks for the link!
As to the rest, that sounds like an inelegant, even quite a crude solution. There's a reason people don't mess with this stuff, even if possible to hack together, it'd be a nightmare to distribute viably to users. If you're gonna go this route I'd first suggest to find a better way to specifically enable/disable the helmet toggle per outfit (I assume through hex editing). It might be a good idea to ask around for people with experience hex editing or asking some of the content modders specifically about this. I'd also suggest looking into an installer like content modders are using, that way you ensure people install your whatever it is, on a vanilla game as it's highly unlikely this can be packaged in user-friendly ways otherwise.
Hex-editing you say? The only issue I have is that quite simply: I don't know what am doing. I've searched high and low through the PCC files and nothing seems to indicate whether or not it hides hair or not. I know that in unreal engine specifies 'slots' (I know that is not the right word) for objects to slot into place on top of a mesh. But as how to edit this in me3explorer.
I'll be first to admit, the solution I've laid out is inelegant, but its the best I can come up with.
I have to ask btw, what could possibly be the benefit to merging the unique outfit PCC textures, potentially eliminating customization option rather than adding to it? Applying this mod would make thing harder for everyone really and break compatibility with current mods affecting those PCCs/textures as the hashes would no longer be unique and neither would the names. Seems incredibly unattractive to be honest, not just from a modders POV but also that of a user.
Sorry for the confusion. My intention is not to merge the outfit PCC textures (its a side effect of trying to copy the hair hiding feature of 01). My understanding is that when one or more PCCs have the same texture, Textplorer just lumps together in one entry and then tags the PCCs to which it belongs to.
Basically my problem is this: Copy the hair hiding feature of '01' and replicate it in the other PCCs.