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[MODS] HR Textures & Meshmods by Ottemis


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#1226
Errationatus

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Hey, Ottemis - 

 

A question.  Have you considered the "PCC replacement" method to circumvent the neverending mod breakage that can occur using ME3Explorer?  It sounds like a better solution - if it is one - or is it just a giant pain in the keelah?



#1227
Ottemis

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Hey, Ottemis - 

 

A question.  Have you considered the "PCC replacement" method to circumvent the neverending mod breakage that can occur using ME3Explorer?  It sounds like a better solution - if it is one - or is it just a giant pain in the keelah?

It is a really, really bad idea. PCC mods are not inherently compatible with other mods, which means you'll either always have to apply them before any other mods, cannot combine them with PCC mods for the same PCC files and are not compatible with content mods (that affect the same PCC files).

Aside from that, they are redundant. Why would you provide a replacement mod in PCC form replacing potentially  thousands of objects when your mod effectively only affects a handful. This is really only a viable option for content mods as they simply have no other choice. For me to release PCC mods would be like stabbing myself and the rest of the modding community in the back as I would make modding even less user-friendly and intermixable.

 

I am fine releasing tpf's for texture only mods and .mods for combination and mesh mods. The toolset has also come to a point where the modding script and pathing is extremely unlikely to still change which means .mods are very unlikely to break from this point onwards.
Added KFreon has done his finest to bring back and preserve backwards compatibility after the recent change, it's not flawless but it did help an ton in the transition to the current method.


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#1228
Errationatus

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It is a really, really bad idea. PCC mods are not inherently compatible with other mods, which means you'll either always have to apply them before any other mods, cannot combine them with PCC mods for the same PCC files and are not compatible with content mods (that affect the same PCC files).

Aside from that, they are redundant. Why would you provide a replacement mod in PCC form replacing potentially  thousands of objects when your mod effectively only affects a handful. This is really only a viable option for content mods as they simply have no other choice. For me to release PCC mods would be like stabbing myself and the rest of the modding community in the back as I would make modding even less user-friendly and intermixable.

 

I am fine releasing tpf's for texture only mods and .mods for combination and mesh mods. The toolset has also come to a point where the modding script and pathing is extremely unlikely to still change which means .mods are very unlikely to break from this point onwards.
Added KFreon has done his finest to bring back and preserve backwards compatibility after the recent change, it's not flawless but it did help an ton in the transition to the current method.

Coolness.  Weren't casting no aspersions onto nobody.  Just curiosity.  Thanks for taking the time to 'splain it.   :)


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#1229
Ottemis

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Yeah sorry about the intensity there haha. I'm clearly not a PCC mod advocate lol. Anywhose, no problem!


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#1230
VirtuousParagon

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Hey Ottemis, just wanted to say that I love your textures! One of my biggest pet peeves is bad graphics. I've noticed that you don't take many requests for textures, but I was just curious if it was possible for you to do a recolor of Ash's Alternate armor similar to her pink/white phoenix armor from ME1? It would go great with the Ashley Legacy Project. ;)


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#1231
Ottemis

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Hey Ottemis, just wanted to say that I love your textures! One of my biggest pet peeves is bad graphics. I've noticed that you don't take many requests for textures, but I was just curious if it was possible for you to do a recolor of Ash's Alternate armor similar to her pink/white phoenix armor from ME1? It would go great with the Ashley Legacy Project. ;)

That is not a bad idea at all! To be honest the reason I don't take requests is that these are such a timesink I need to really WANT to do something before I'm motivated to consistently stick the time in, they are full retextures in the end. So people are free to ask, it's just not likely I will fill a request unless I really like the idea of something and it's not been done before.

Having said that, recolours really don't take that much effort when I've already done a re-texture of said armor as I've got a PSD file with separated material sections already. I'll have a look at my earliest convenience =) I confess I stick Wrex in phoenix every time I play ME1. I might have a problem.

vlc2011-08-0219-25-19-5751.jpg


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#1232
Almostfaceman

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That is not a bad idea at all! To be honest the reason I don't take requests is that these are such a timesink I need to really WANT to do something before I'm motivated to consistently stick the time in, they are full retextures in the end. So people are free to ask, it's just not likely I will fill a request unless I really like the idea of something and it's not been done before.

Having said that, recolours really don't take that much effort when I've already done a re-texture of said armor as I've got a PSD file with separated material sections already. I'll have a look at my earliest convenience =) I confess I stick Wrex in phoenix every time I play ME1. I might have a problem.

vlc2011-08-0219-25-19-5751.jpg

 

 

heh heh poor Wrex, at least he's secure in his, um, maleness. ;)


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#1233
VirtuousParagon

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I actually am preparing another playthrough because i've installed High-Res textures for all three games and now they look AMAZING!! And it would be really awesome if you could do it. If you want to add the "ME2-Style" stripes you can, but as long as the main color is white and secondary is the pink/light magenta I won't complain haha ;)

 

Edit: Also, on another note (pure curiosity) I have found high-res textures for EDI's Default, Black Alternate, and AAP but no From Ashes from anybody. Any particular reason why? I'm OCD and if I don't have a whole set I'm going to go nuts. It's like listening to music, I can't have just a couple songs I have to have the whole album..lol



#1234
Bomma72

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Hey before you recolor the armor, I plan on releasing a mod that will actually use the original armor in a day or two.  Maybe if you just did a hi-res of that texture. 

 

Still a work in progress

 

fjf80n.jpg



#1235
Ottemis

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Hi res retextures are a crapload more work but I'll have a look at the texture to see how it's layed out.
Also, I assume you grabbed the textures and mesh out of ME1 yes? Which armor do you plan on replacing?

#1236
Ottemis

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I actually am preparing another playthrough because i've installed High-Res textures for all three games and now they look AMAZING!! And it would be really awesome if you could do it. If you want to add the "ME2-Style" stripes you can, but as long as the main color is white and secondary is the pink/light magenta I won't complain haha ;)
 
Edit: Also, on another note (pure curiosity) I have found high-res textures for EDI's Default, Black Alternate, and AAP but no From Ashes from anybody. Any particular reason why? I'm OCD and if I don't have a whole set I'm going to go nuts. It's like listening to music, I can't have just a couple songs I have to have the whole album..lol

I've been sitting on a nigh complete version of the From Ashes (white/blue) for EDI for a while, good that you mentioned it.. I'll have to have a look soon and see about pushing it out. It'd be a combined mesh and texture mod from me though as I changed the wrap on the black alternate similarly, removed the cameltoe and reduced the boobs to a size more inline with the default and AAP armor.

I actually have the EVA version almost ready as well, I just had a ton of stuff pop up after doing the black one and forgot ><

#1237
Phalanx

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What's the current pipeline Ottemis? Love your stuff :D



#1238
Bomma72

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I used the model from ME1 that I slightly modded for the neck, with the texture from ME2 which are pretty good to begin with.  The Norm could be better and I am working on the Spec file but it is not great.  I was going to use it to replace Ash's Blue dress, but this is one of those DXT5 with the alpha layers.  I think that is why it doesn't look great yet.  I will upload it shortly for you to look at. 

 

Here is the file, take a look at it.  I don't think it really needs that much work if any.  If you don't feel like dealing with it that is fine.  If anyone wants to use it feel free.  I may do a Selection Screen for this armor as well. 

 

http://www.mediafire...stxb/AshPink.7z



#1239
survivor_686

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@bomma72

 

Its seems that great minds think alike. I too have also got an Ash pack MOD set going. Which PCC are you replacing?

 

Also your post makes me conflicted. A part of me admires the return of her ME-1 style armour mod, but another part of me is jealous that another epic Ash modder is on the scene as well.

 

@Getorex

 

Just thought I'd reduce the pressure on you to test the mods. So I'd post the mods on general forums for testing.

 

I would appreciate it, if someone gave me a heads-up whether the instructions make sense and how well the MOD files work.

 

My modset:

- Removes the ridiculous faceshield from the typhoon

- Replaces the horrendous blue 'suit' with Getorex's piece (credit to Getorex) whilst on Normandy

- Replaces the horrendous blue suit' with the Ajax suit alliance texture (Tarkov33's Spectre Ajax Textures and Getorex's epic helmet)

- Replaces the horrible pink suit with the a custom texture and hazard armour from ME1 (a call back to the suits of ME1 and uses Getorex's face mod)

 

As always make backups.

Link: https://mega.co.nz/#!cwJVhCAL!gPddvRBzPstapGdLS5RdiQuqeG3rd1pIfcgQn-aaIFc

 

If all goes well, I should be able to post the files on Nexus Mods sometime this weekend
 



#1240
survivor_686

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By the way here is what the results should look like.

 

Ashley armors work in game, but am right now struggling through creating a squad preview image for them. My filleting skills are crap.

 

2014_02_06_00050.jpg

2014_02_06_00059.jpg

2014_02_06_00065.jpg

2014_02_22_00028.jpg

2014_02_26_00028.jpg

2014_02_26_00030.jpg

2014_02_27_00017.jpg

2014_02_27_00024.jpg



#1241
Bomma72

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Hey, I actually was working on the Ajax armor tonight.  Ha Ha,  The old style armor is beautiful, I may just give up on the Ajax and use that when you release it!  That must have been a pain in the A-- to get the texture right.  As far as the selection screen take a look at my thread where I used the spector armor, I am about to release that.  Maybe you could get some help there, as far as the pose.  If you need help with the photo-shop I could lend a hand. 



#1242
survivor_686

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@Bomma72

 

To be honest, Getorex deserves a lot of the credit for that one. He re-did the bones and then passed on how to edit the bones properly in order to transfer the Ajax mesh over. Without his help I'd think I would have given up a long time ago.

 

Glad to hear that you like it. Would love to know whether or not it worked on your system and if the instructions made sense.



#1243
Ottemis

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(...) Also your post makes me conflicted. A part of me admires the return of her ME-1 style armour mod, but another part of me is jealous that another epic Ash modder is on the scene as well.


I don't really understand what you're trying to say here. There are plenty other 'ash modders'.

Also, while I completely understand you'd want people to test your mod, asking another ash mesh modder to test a mesh mod is counterproductive for them as them doing it is at cost of their own progress. While Bomma might be a nice guy/gal and do it regardless, it doesn't sit right with me when there are droves of other people to ask via the me3explorer forums or the 'actual' general forums.
 

- Replaces the horrendous blue 'suit' with Getorex's piece (credit to Getorex) whilst on Normandy


Actually, those are my textures. I adjusted it to work for Getorex's mesh mod, it is my 4th casual retexture and my modification for that armorslot. If you're going to use and release it I expect my work to be credited appropriately.
 

I used the model from ME1 that I slightly modded for the neck, with the texture from ME2 which are pretty good to begin with. The Norm could be better and I am working on the Spec file but it is not great. I was going to use it to replace Ash's Blue dress, but this is one of those DXT5 with the alpha layers. I think that is why it doesn't look great yet. I will upload it shortly for you to look at.

Here is the file, take a look at it. I don't think it really needs that much work if any. If you don't feel like dealing with it that is fine. If anyone wants to use it feel free. I may do a Selection Screen for this armor as well.

http://www.mediafire...stxb/AshPink.7z


When I do a retexture, I do a full retexture, I won't be using any of the legacy textures.
You'd get a custom diffuse and spec (@4096) and a reworked norm (@2048) to account for the changes and additions.
What I'd do is first create a high rez version of the original armor in ME1, then a new specmap that will work with that armorslot in ME3. I'll be releasing the armor as a re-texture for ME1 and ME2 personally later.

With blue dress I reckon you mean her default outfit? I'm sure I'll get the spec to work along. I've created a custom spec for both Geto and ELE for meshes in the same slot in the past. Also, seeing she wears the heavy Phoenix in the ME1 squadscreen, it might be easiest to just straight grab that one and use it. It won't be a fit in ME3 pose-wise but it'd save you a bucket of work.
 

What's the current pipeline Ottemis? Love your stuff :D


Looks like I'll do this ash armor and release the backlogged final EDI mod first, then we'll see =)

#1244
Bomma72

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Hey Ottemis, don't be too hard on survivor_686, I didn't take offense, think he is just excited about his mod is all.  I agree that having non-modders test would be better.  I would just post it here or on Nexus and ask for feedback.

 

As far as the Ashley armor goes, it is really up to you if you want to do it.  I am going to do the select screen and then release as is, if you want to do the texture feel free.  The only reason I asked in the first place is because I thought it would easier then a default redo, but if it is going to take you away from your current projects it is not worth it just to do it for me personally. 



#1245
Ottemis

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Well how about this (because now you've got me doing them regardless) I'll show you the heavy phoenix in ME1/2 when completed and if you like the retexture, I'll fix you up a functional specmap for your mod in ME3 =)
I like consistency so if I do one, I'll do it across the board regardless.

#1246
survivor_686

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@Ottemis

 

Sorry if I came across a little rude. I was too caught up in the excitement of releasing a mod. Sorry to have spammed your boards

 

It appears I mislabeled the uniform mod. You will be credited accordingly.



#1247
Ottemis

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Nah I took it out of context a little as well, so my apologies. It was early and I'm really tired =o

#1248
Bomma72

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Ottemis, any texture you do I know will be wonderful so adding it to my mod would be an honor. 

 

As you can tell I am a big fan. 

 

Now if you really want to know what I think would be cool, that would be for you to rework the default models so that you could change there color via the selection screen as I have shown in my Female Mod Resource.  Frankly I think you are the only one who could do it, and it would add a whole new aspect to Tex-modding, but that is nether here nor there.  



#1249
Ottemis

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Aww thanks hun =)

I've considered it for sure, but it's a monstertruck of a job. I'll have a look at the texture wraps and see if i can atleast let some skate in on the Phoenix retexture. I've actually got the medium Phoenix armor diffuse nearly done, but that's not too interesting yet for the Ashley project (I wanted to do it since she wears it in ME1). It is for what you're suggesting though.

masseffect2014-05-160ugbhn.png
The retexture is extremely true to original as the material used for the armors is completely different I didn't go for my usual texture resources ( I think wiki says it's supposed to be ceramic plating). I'll drop some more pics in once i've redone the spec, the diffuse alone isn't as impressive with details (or lack there-of) from the old texture bleeding through the old specmap now still.

#1250
Ottemis

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Actually looking at the wiki it's supposed to be ceramics in ME2 as well at the very least, the N7 Armor and such? Can't say they made it look like it, I mean the ME1 armors clearly weren't made of metal but ME2's debatable and lets not even mention ME3.