Alright, Ash "Combat Phoenix" retexture is now released =) Helmet & squadscreen selection images included. Get it here.


Alright, Ash "Combat Phoenix" retexture is now released =) Helmet & squadscreen selection images included. Get it here.


Bows down in homage to the modding god ![]()
Edi's white outfit and the Ashley Phoenix armour both look great. Looks like time for another playthrough soon.
Just curious though, are you still working on Vega's default armour or am I imagining reading that?
I think you mean Kaidan, and yes, he's still on my to-do list. I've played with the idea of doing more for Vega but undecided.Edi's white outfit and the Ashley Phoenix armour both look great. Looks like time for another playthrough soon.
Just curious though, are you still working on Vega's default armour or am I imagining reading that?
Otte the combat phoenix is fantastic. Already installed and using! Thank you
That's cool, thanks Ottemis. I think I read Kaidan but thought of Vega. ![]()
I look forward to any new stuff whenever it is released.
That's cool, thanks Ottemis. I think I read Kaidan but thought of Vega.
I look forward to any new stuff whenever it is released.
That's fine, I always think of Vega too
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Otte are your npc outfit mods on the list or are they already fine to run with tpf/dds tools?
The incomplete parts are on the list (dresses etc, the citadel dlc npc pack).
The combat fatigues, alliance blues and science uniforms are complete, have been packed, are on the Nexus and can be perma replaced without issues.
The incomplete parts are on the list (dresses etc, the citadel dlc npc pack).
Fantastic. Thank you.
The combat fatigues, alliance blues and science uniforms are complete, have been packed, are on the Nexus and can be perma replaced without issues.
Already installed. Been using them since i first learnt how to use texmod ![]()
Damn Ottemis, awesome work, Ash looks great in her resurrected Phoenix Armor ![]()
Hey Otte I ran into an issue when I installed your braid hair mod. When I started my game after adding it all I got was a dark screen. I could hear sounds and was able to hit escape to exit game. Dunno what happened. But when I put back old hair the game was fine. =(
Camera displacement on load is most likely an indication of gibbed edit issues. Make sure you don't copy in any extra spaces when you change values in gibbed.
Ok will try it
Thanks so much for doing the recolor. Just in time too as I am almost finished with ME2 (again) and getting ready to start another ME3 playthrough.
just out of curiosity whats next on the to-do list of awesomeness?
haha
I'm working on something for ThaneMod atm but the first thing on my list after is fixing the Kuwashii visor again (lost mod functionality in the toolset 623 switch), fixing the optional downloads for EDI's default armor (low LOD DLC fix etc) and releasing EVA's retexture.
Fantastic mods. Really great to have the Cerberus from Armax Arsenal with Spectre logo.
I have a question, how you remove the helmet when you are using it ? There was a thread about it but I can't it anymore.
Fantastic mods. Really great to have the Cerberus from Armax Arsenal with Spectre logo.
I have a question, how you remove the helmet when you are using it ? There was a thread about it but I can't if anymore.
I would like to know to
Try this for the Spirit armor: -
[Change the mesh part to the armor you want]
you will need the Mass Effect 3 Coalesced editor. Open it and find your coalesced (make a backup though)
Follow this path: biogame -> sfxgame -> sfxplayercustomization -> fullbodyapperances.
Go to the last empty line and paste this:
(Mesh=(Male="BIOG_HMM_SHP_FBD_R_DLC.FBDj.HMM_SHP_FBDj_NH_MDL",
Female="BIOG_HMF_SHP_FBD_R.DLC.FBDj.HMF_SHP_FBDj_NH_MDL"
,bHideHead=True,bHideHair=True),GameEffects=("SFXGameContentDLC_EXP_Pack003.SFXGameEffect_UniqueArmor_Phantom_Powers"),
Id=14,Name=813580,Description=813581,PlotFlag=-1,Type=CustomizableType_Torso)
Then go to the empty line below that and paste this:
(Mesh=(Male="BIOG_HMM_SHP_FBD_R_DLC.FBDj.HMM_SHP_FBDj_NH_MDL",
Female="BIOG_HMF_SHP_FBD_R_DLC.FBDj.HMF_SHP_FBDj_NH_MDL"),
GameEffects=("SFXGameContentDLC_EXP_Pack003.SFXGameEffect_UniqueArmor_Phantom_Powers"),
Id=15,Name=813580,Description=813581,PlotFlag=-1,Type=CustomizableType_Torso)
After that go to fullbodyhelmetapperances and go to the last empty line and paste this:
(Mesh=(Male="biog_hmm_hgr_shp_r.FBDh.HMM_HGR_FBDh_MDL",
Female="BIOG_HMF_HGR_SHP_R.FBDh.HMF_HGR_FBDh_MDL",
bHasBreather=True,bHideHair=True,bHideHead=True),Id=12,Type=CustomizableType_Helmet)
Note: that this doesn't remove the helmet from the armour itself, this adds another copy of the armour to your list, except this new copy doesn't have the helmet, so do a little searching in your armoury
Very nice. Thank you.
Ahh thanks, saves me having to look it up. Going to link to your quote in the OP Drengin.
Otte I have a bit of an issue with your braid mod. As you can see at this angle she has a bit of a gap. I have temporarily replaced her hair in hopes you can help me fix this. ![]()
. 
@RMAM: I'll have a look.
Edit: Alright, let me package this tweaked mesh so you can give it a go. You might still see through the hair in some places but the issue should be largely eliminated now.
Run the TPF via Texmod for the moment btw, I'm working on an idea to rewrap the texture so it can sit on a DXT5 hair-texture without interfering with any of the existing hairs. That or use one of the existing hairtextures entirely and just rewrap the mesh. ETA unknown, still trying to think of best approach, it's something I've wanted to do for a while.
The updated package is featured on the Nexus.
Edit2: I think I know what I'll do with the texture. I'm going to enlarge one of the existing hair textures, most likely the EVA one, then rewrap that hair at original texture size so I free up three extra spaces on the same texture surface. It would mean I'd have to include a meshmod for EVA's hair with my hair mods, but I could feed in three custom textures without messing up any existing assets or breaking compatibility with any other mods currently 'on the market'. I think that's my best bet, I'll run some tests to see if the theory is viable later this week.
Today I am sexy. EVA hair texture proof of concept:

I'm going to tweak the texture a tiny bit and adjust the mesh based on the changes I made for RMAM to smooth it out more here and there but yeah, next release will be using part of EVA's hair texture, remapping the EVA hair and this custom hair to the same texture file so it can safely and successfully be applied permanently via the toolset without interfering with any other hairmod. At least the texture won't, the mesh replaced will remain the deprecated ME2 Mohawk (as nobody else seems to favor it afaik, I'm sticking with it).