They seem to have a hardon for the Armax, it's literally everywhere lol.
[MODS] HR Textures & Meshmods by Ottemis
#1401
Posté 04 août 2014 - 07:41
#1402
Posté 04 août 2014 - 10:07
They seem to have a hardon for the Armax, it's literally everywhere lol.
You know that can be fixed with a bucket of ice cold water. ![]()
- Ottemis aime ceci
#1403
Posté 05 août 2014 - 12:45
HR Eva Core released in the HR Environmentals Enemies and Ships project on the Nexus. This is a mesh and texture .mod. EVA shares textures with EDI’s From Ashes Armor. Apply EDI before EVA to avoid textures being blanket applied overwriting this mod. This EVA .mod only applies to the Mars PCC's, it won't overwrite EDI.
- Silver, Almostfaceman et EmpressCelene aiment ceci
#1404
Posté 05 août 2014 - 03:13
Wow O_O
#1405
Posté 05 août 2014 - 03:24
HR Eva Core released in the HR Environmentals Enemies and Ships project on the Nexus. This is a mesh and texture .mod. EVA shares textures with EDI’s From Ashes Armor. Apply EDI before EVA to avoid textures being blanket applied overwriting this mod. This EVA .mod only applies to the Mars PCC's, it won't overwrite EDI.
Sorry to be such a noob but what do you mean apply before Eva? Are you talking about the Eva head mod?
#1406
Posté 05 août 2014 - 03:30
#1407
Posté 05 août 2014 - 04:59
Apply EVA after Edi's from ashes outfit retexture. That way Edi doesn't overwrite EVA, EVA can't overwrite Edi.
Ah got it. *doh*
#1408
Posté 07 août 2014 - 10:04
Didn't you have an asari mod, for their dresses?
#1409
Posté 07 août 2014 - 10:15
Didn't you have an asari mod, for their dresses?
Not an asari mod per say, I have an NPC outfit mod but the dresses aren't done yet though. It's linked in the OP. What's been released is not in optimal format for ME3Explorer. Use with texmod for the time being, I'll update and optimize when I'm done with all dresses. They're on my list so I'll get to them relatively fast now.
- RMAM aime ceci
#1410
Posté 08 août 2014 - 04:07
Looks brilliant! However, it does remind me of how much I hated her in that armour; it just made no sense in universe & didn't seem to fit the (portrayed) character.
Not disagreeing, on that note: how about replacing it with something more modest, like this (minus the helm)?
Had the question pop up in the comments-section of that upload regarding swapping the Alliance grunt's gear with that, would that be feasible? I know it's quite a bit to ask as it's mesh-replacement rather than a retexture, just wondering.
#1411
Posté 08 août 2014 - 04:14
Mesh work isn't hard, it just takes time. I'm personally unlikely to create/release a meshmod I didn't create HR retextures for as well (as I feel it's a waste of time personally otherwise). While I'm not opposed to doing mesh work, Brooks doesn't get a lot of screentime in that armor and atm I'm still working through my backlog so i'd rather stick the time into finishing outstanding HR retextures. You could always ask one of the other active (mesh) modders.
As to replacing the alliance soldier meshes in endgame, it is as you said in the project I assume. You'd have to try to see how it would affect things exactly.
Not quite sure what you're asking btw, is that a request for me to do it or just you needing more info? If the latter I'm afraid I don't have more than you've already given out.
#1412
Posté 10 août 2014 - 09:22
Hi Ottemis, I was wondering if you will be porting you're EDI head & AAP textures to the Alliance Infiltration Unit in the future? Porting them to that layout seems like it'll be a bit tricky, however.
#1413
Posté 10 août 2014 - 12:57
- EmpressCelene aime ceci
#1414
Posté 12 août 2014 - 03:31
You know that can be fixed with a bucket of ice cold water.
Cold water has the potential to exacerbate such an issue. Better to try hot water, just enough that it isn't scalding.
- RMAM aime ceci
#1415
Posté 13 août 2014 - 02:40
Hey, I think you can already re-re-re-update your tutorials. xD
#1416
Posté 13 août 2014 - 03:18
It's a huge timesink to keep doing that, there's a reason I for instance tell people to check the news section and bug report forums on which toolset version to use as I can't keep updating it every other week. I've updated the first time setup guide two weeks ago, I'll update it again once KFreon's rewrite releases on SF.Hey, I think you can already re-re-re-update your tutorials. xD
#1417
Posté 04 septembre 2014 - 08:11
Love your work Ottemis ![]()
One tiny question (not a complaint really, but am curious). On default N7 femshep chest plate there is a slightly odd black dot (bullet hole?) that isn't present on the male chest plate (up near the collar, on the front).
Was that intended for femshep's armor or just a tiny glitch? (either way it's fine, but each time I notice it I feel curious about it heh).
Thanks for all your wonderful work ![]()
#1418
Posté 04 septembre 2014 - 12:00
Thank you!
Hah yeah the little hole, it ended up there accidentally but stayed on there intentionally.
It's funny because it's become an easy identifier for me around the net, in photosets etc and it always makes me smile to see it.
#1420
Posté 07 septembre 2014 - 04:13
I'm doing a thing.
Awesome Otte!!
#1421
Posté 07 septembre 2014 - 06:03
@Ottemis
I'm liking the thing!!! ![]()
#1422
Posté 07 septembre 2014 - 08:19
When can we get it >.>
#1423
Posté 07 septembre 2014 - 08:38
When can we get it >.>
When it's done ![]()
#1424
Posté 07 septembre 2014 - 09:23
Haha what silver said =)
#1425
Posté 07 septembre 2014 - 09:25
Oooh, now EDI will actually be able to "infiltrate" humans! Great job!
Or is it Miranda? Hum...





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