Ok, I received a
request via the ME3Explorer Forums to turn some of my dress re-textures into .mod files and so I have.
I will link to this post in the OP under the dress, because I'll feature four different .mod versions here, clarify how to change .mods after applying one of mine and how to revert back to the original design so you can apply texmods to the dress once again. Didn't want to 'muddy up' my OP layout =P
Right now I have four versions available as a .mod file:
Red ---
ME3 Explorer .MOD
Blue ---
ME3 Explorer .MOD
Black ---
ME3 Explorer .MOD
Green ---
ME3 Explorer .MOD
Switching between .mod filesAs long as you're replacing the active mod with a mod of the same size, in case of my mods this is a 2048-2048 Diffuse/Specmap/Normal, you won't experience any issues just running a new mod over an old one. If you notice any issues after overwriting a mod, it is likely due to a size-discrepancy.
While this is relatively easy to fix from Texplorer, I'm not going to explain that here. Those that know how to use Texplorer however can do it that way obviously.
For those that haven't the foggiest what I'm talking about, the easy way is to go into the \\Origin Games\\Mass Effect 3\\BIOGame\\CookedPCConsole folder and copy a fresh BIOG_HMF_ARM_CTH_R.pcc back in. If you've been a good little boy/girl you'll have a backup, but those that don't,
here is the fresh file.
Reverting back to stock so you can Texmod the dress againAs above, go into the \\Origin Games\\Mass Effect 3\\BIOGame\\CookedPCConsole folder and copy a fresh BIOG_HMF_ARM_CTH_R.pcc back in.
Modifié par Ottemis, 30 mai 2013 - 11:38 .