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[MODS] HR Textures & Meshmods by Ottemis


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#151
Ottemis

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@Getorex: Afaik we can't mod DLC yet, or not easily anyways. I'm not up to date on it, I have a TPF that redoes the dress for Ashley in the opening post, it's the Citadel DLC NPC Pack. There's a picture too =)

And yeah, I know DEHR but still have to finish it though, like so many things I keep myself too occupied with modding to finish any games =P

#152
Getorex

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Ottemis wrote...

@Getorex: Afaik we can't mod DLC yet, or not easily anyways. I'm not up to date on it, I have a TPF that redoes the dress for Ashley in the opening post, it's the Citadel DLC NPC Pack. There's a picture too =)

And yeah, I know DEHR but still have to finish it though, like so many things I keep myself too occupied with modding to finish any games =P


Not being able to mod the DLCs just seems...odd...to me.  Same exact game engine, same exact hooks, same commands, etc, but something about the DLCs is different enough to cause issues?

#153
peggster

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When you mod the DLC, it loses the authorisation of said DLC. It's an anti-piracy measure.

#154
Getorex

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peggster wrote...

When you mod the DLC, it loses the authorisation of said DLC. It's an anti-piracy measure.


Ah...what a pantload of CRAP.  Sheesh EA.  Sheesh.

#155
Ottemis

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Yes, what peggster said. Balls is right!

Armax Arsenal Armor mod download-location added in the OP.
Make sure you download the latest version of ME3Explorer or it will not work.

Modifié par Ottemis, 03 avril 2013 - 10:59 .


#156
Getorex

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This isn't a texture mod but it is a good mod to add to your overall game if you are a NORMAL guy and LOVE Ashley:  social.bioware.com/forum/1/topic/368/index/16451440/1#16456053 

For some bizarre reason the final game cut out just a few lines of dialog in a romance conversation but this modder found the cuts and re-added it.  It makes the dialog much more natural/logical and not so...disjointed. 

Just FYI.

#157
peggster

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The Armax Armour looks fabulous Ottemis! I like the additional stripes you've added to the legs - gotta say that's always bugged me, that lack of continuity.

#158
Ottemis

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@Getorex: I'll have a look for my next Ash play-through, when I get round to it, thanks!
@peggster: Yarr same here =)

Another .mod release: Fourth Casual Outfit. This post is linked in the OP again.
This MOD requires the most recent version of ME3Explorer again, so pay mind to download it.

This release is a slightly different version from the TPF's (Didact's idea) to pull it closer to the original stock version. It's the black version with black instead of yellow shoulderstripes. I will make the alternate versions available as .MODs as well, but I want to finish some other things first so it'll have to wait a bit. They'll also get custom normals when I get round to it again, so keep an eye out.

Original --- ME3 Explorer .MOD
Posted Image
Posted Image
Posted Image

Modifié par Ottemis, 04 avril 2013 - 12:25 .


#159
Ottemis

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Ariake Technologies Armor released, OP updated. On to the last armor now, the Hahne Kedar.
Note that I lessened the amount of carbon on the chest. The collar is now metal, the belly area revised.

Posted Image
Posted Image

7am. Serious bedtime for me now :ph34r:

Edit: The .MOD download is up.

Modifié par Ottemis, 04 avril 2013 - 01:52 .


#160
Ottemis

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TPF for the Dress retextures now updated in projects to reflect the recent changes.
Includes better quality normal map and changes to both the diffuse and specmap.

Going to tackle the recent Garrus Default change requests now in preparation of the release featuring the HR facial texture based on Church's conversion of JeanLuc's ME2 HR Facial texture. Keep you guys posted.

Modifié par Ottemis, 04 avril 2013 - 02:37 .


#161
Silver

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The new Ariake Tech looks great hon, and now Darya's armor combination is complete again.
I couldn't be happier :wub: *hugs*

Also, Darya is proud modeling the armor :D

Modifié par silverhammer08, 04 avril 2013 - 11:20 .


#162
Progman Omega

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Pushing off Hahne-Kedar to work on Garrus? I'm totally cool with that.

Carry on, Ottemis.

#163
Ottemis

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It's worse then that Progman Omega, I pushed off Garrus (which is pushing off the Hahne Kedar) with the Armax DLC (Shade) armor for Femshep. =o Going to do the Garrus update in-between colour-variations.
Almost done with the base colour-scheme, got a release maybe tomorrow .. soon ™

Modifié par Ottemis, 11 avril 2013 - 11:47 .


#164
Progman Omega

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Well, as long as everything you work on somehow relates to FemShep, I approve. XD

#165
Getorex

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<REMOVED...found info>

Modifié par Getorex, 11 avril 2013 - 01:52 .


#166
zeypher

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Male version of the armax set as well please. At this point even a high res version of feral ewoks would be godsend

#167
Didact2401

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Male (along with the female) version already exists on the first page...

#168
Ottemis

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zeypher wrote...

Male version of the armax set as well please. At this point even a high res version of feral ewoks would be godsend

If you're talking about the Armax Arsenal DLC Armor again rather then the Armax Arsenal NON-DLC set armor, I can only do one at a time but yes I'll ofcourse do the male version as well.

As Didact pointed out, all other sets have been released for both genders and are featured on the main page.

For the time being, here's a preview of the female version, original colour scheme no logo's.
Posted Image

Modifié par Ottemis, 12 avril 2013 - 08:57 .


#169
zeypher

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LOOKS DAMN GOOD!!!!! the details *cries* thats why i requested you for the mod. You do excellent detail. TY again

#170
Dorryn

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Ottemis wrote...

If you're talking about the Armax Arsenal DLC Armor again rather then the Armax Arsenal NON-DLC set armor, I can only do one at a time but yes I'll ofcourse do the male version as well.

As Didact pointed out, all other sets have been released for both genders and are featured on the main page.

For the time being, here's a preview of the female version, original colour scheme no logo's.
Posted Image

Where did you get the armor in this picture?

#171
zeypher

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Citadel dlc

#172
Didact2401

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Should make an easy port for the Phantom as well, right?

#173
Ottemis

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Yeah all of them, phantom then Ash's and Liara's From Ashes armor too I'm guessing =)

Modifié par Ottemis, 12 avril 2013 - 05:38 .


#174
Getorex

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Hey Ottemis, I'm puzzled by something. I've been finally dinking around with ME3 Explorer and the mod tool of Texmod and am running into total non-success. I extracted the Ashley love scene texture from the containing pcc in Explorer, merely altered a slight thing in it as a test, and tried to "build a mod" in Explorer but it errors out with:

1 Column: 927 (CS1729) 'ME3Explorer.Unreal.PCCObject' does not contain a constructor that takes 0 arguments

It doesn't matter how innocuous the alteration, when I try to get it back into the pcc by mod OR by "replace" in Texexplorer, fail. I'm using Gimp, am saving it as DXT1 dds.  Any ideas? 

Modifié par Getorex, 12 avril 2013 - 08:38 .


#175
Ottemis

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I don't know hun, I've never encountered such a problem. What you can do is ask this specifically including this error message right here: http://me3explorer.f...al-help-f6.html

I know nothing outside of my own experience, and have never ran into issues making the .MODs.
I open Modmaker, open Texplorer, enable ModMaker Mode and go about replacing textures in Texplorer. When you navigate to a texture you can double-check the extension in Texplorer (there is option in the right-click dropdown), so you're sure you are saving it right. I personally use Photoshop and have no experience with Gimp so wouldn't know of any inherent problem with it if there is one. On average textures seem to be DXT1, specs DXT5. Normals at 16bit V8U8 through the Direct-X Texture Tool. If it's an issue with format though, it'd toss up a warning when trying to replace the texture rather than when trying to actually save the job AFAIK. Anyways, if you can't figure it out, go ask them at the ME3Explorer forums =)

Modifié par Ottemis, 13 avril 2013 - 12:05 .