[MODS] HR Textures & Meshmods by Ottemis
#176
Posté 13 avril 2013 - 12:22
Looks like a really awesome thing to wear now.
#177
Posté 13 avril 2013 - 01:29
Ottemis wrote...
I don't know hun, I've never encountered such a problem. What you can do is ask this specifically including this error message right here: http://me3explorer.f...al-help-f6.html
I know nothing outside of my own experience, and have never ran into issues making the .MODs.
I open Modmaker, open Texplorer, enable ModMaker Mode and go about replacing textures in Texplorer. When you navigate to a texture you can double-check the extension in Texplorer (there is option in the right-click dropdown), so you're sure you are saving it right. I personally use Photoshop and have no experience with Gimp so wouldn't know of any inherent problem with it if there is one. On average textures seem to be DXT1, specs DXT5. Normals at 16bit V8U8 through the Direct-X Texture Tool. If it's an issue with format though, it'd toss up a warning when trying to replace the texture rather than when trying to actually save the job AFAIK. Anyways, if you can't figure it out, go ask them at the ME3Explorer forums =)
I ended up getting it sorted out with a combination of saltisgood tutorials and trial-and-error. None of the tutorials I was finding really directly applied to what I was doing and had steps that were inapplicable and also lacked fine details. I redid a skin texture, completely replaced the skin's normal map, and generated a specular map for it...but there is generally small bits of missing information in many tutorials.
Thanks anyway. Now if I can recall the trial-and-error parts I may be able to duplicate the process. I created a patch and patched my game with the changes but haven't yet played it to see if it totally crashes the game, looks bizarre, or other).
#178
Posté 13 avril 2013 - 05:45
#179
Posté 13 avril 2013 - 06:20
Modifié par Tup3xi, 13 avril 2013 - 06:21 .
#180
Posté 13 avril 2013 - 06:55
Modifié par zeypher, 13 avril 2013 - 06:55 .
#181
Posté 13 avril 2013 - 07:16
Tup3xi wrote...
Not bääd at all! Makes me wish that they used more detailed model, it could use some polygons. :/
The game textures/resolution are set for consoles, so they are down sampled. They released it as everyone gets the same output - limited to console - rather than give the user the ability to increase resolution of textures and polygon count.
#182
Posté 13 avril 2013 - 08:19
I'm not sure of any game that actually increases the amount of polygons that are used in the models.Getorex wrote...
Tup3xi wrote...
Not bääd at all! Makes me wish that they used more detailed model, it could use some polygons. :/
The game textures/resolution are set for consoles, so they are down sampled. They released it as everyone gets the same output - limited to console - rather than give the user the ability to increase resolution of textures and polygon count.
#183
Posté 13 avril 2013 - 08:40
Obviously but it shouldn't have to be like this, Mass Effect series is a fine example of almost direct port. At least when next generation consoles hit the stores, we PC gamers don't have to suffer from mobile phone grade graphics.Getorex wrote...
Tup3xi wrote...
Not bääd at all! Makes me wish that they used more detailed model, it could use some polygons. :/
The game textures/resolution are set for consoles, so they are down sampled. They released it as everyone gets the same output - limited to console - rather than give the user the ability to increase resolution of textures and polygon count.
Modifié par Tup3xi, 13 avril 2013 - 08:45 .
#184
Posté 13 avril 2013 - 10:05
#185
Posté 13 avril 2013 - 10:08
#186
Posté 13 avril 2013 - 11:27
#187
Posté 14 avril 2013 - 12:20
#188
Posté 14 avril 2013 - 01:11


By request I'll be releasing one version with a Silver Gauntlet, one with a Red Gauntlet.
I'll update the OP with more pictures as soon as the files are uploaded.
@Getorex : Sorry, I only dabble in retextures =)
@Tup3xi: Check the Explorer forums.
Modifié par Ottemis, 14 avril 2013 - 01:24 .
#189
Posté 14 avril 2013 - 01:53
Tup3xi wrote...
Last time I messed around with meshes it messed up materials some way. Have they fixed that?
I don't know. Were the changes you made large or subtle? My test is doing things like seeing if I can reduce Ashley's breast size a little, reduce the butt size...a little. I'm not trying to make big changes so I am hoping it will work.
#190
Posté 14 avril 2013 - 03:09
#191
Posté 14 avril 2013 - 04:03
#192
Posté 14 avril 2013 - 04:22
Great job again hon *hugs*
I particularly love the N7-Variant of it.
Modifié par silverhammer08, 14 avril 2013 - 04:23 .
#193
Posté 14 avril 2013 - 08:59
#194
Posté 14 avril 2013 - 12:59
HR Liara's from Ashes armor for Femshep. OP edited to include.

HR Liara's From Ashes Armor released for Liara. OP edited to include.
Modifié par Ottemis, 14 avril 2013 - 02:09 .
#195
Posté 14 avril 2013 - 01:56
#196
Posté 14 avril 2013 - 02:20
#197
Posté 14 avril 2013 - 02:49
#198
Posté 14 avril 2013 - 03:13
#199
Posté 14 avril 2013 - 04:57
#200
Posté 14 avril 2013 - 05:48





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