When I play these larger/more time consuming games where being "good" or "bad" is actually factored in and consequences are felt later on I feel the need the stick to what I would do if I were in such a situation. This is one of the reasons why I hate being locked out of some dialogue options. As of right now my character has an almost full Paragon bar and the first Renegade bar is almost full (~17%), but some circumstances require more Renegade replies, in my opinion, and I dislike that you can't always choose them. I also "don't have it in me" to play as a full Renegade. Zaeed's loyalty mission? Don't even get me started.
The only downside to this type of gameplay is that I want the "best" possible outcome and sometimes I'll look stuff up online :/
My most recent example was Jacob Taylor's loyalty mission. I wish I could go into more detail, but I will abide by the forum rules unless there is some show/hide function for spoilers.
By the way, I hesitate to use the term "RPG" because is not every video game you play a role-playing game? Eh...
Psychology majors are more than welcome to answer why I, and possibly others, feel the need to do this.
How did you play ME1 and ME2?
Débuté par
Metallica93
, mars 14 2013 07:07
#1
Posté 14 mars 2013 - 07:07
#2
Posté 14 mars 2013 - 12:29
The Paragon and Renegade meters do hamstring genuine attempts to role play (as well as the dialogue wheel with its ambivalent paraphrases). It encourages the player to simply focus no gathering points - and points of only one sort, rather than react to each situation as they think their created character would.
This is why I think Dragon Age: Origins is a better game to RP. No 'morality' meters and a voiceless protagonist. I've got an endless number of individual wardens, but my Shepards are all far more similar.
This is why I think Dragon Age: Origins is a better game to RP. No 'morality' meters and a voiceless protagonist. I've got an endless number of individual wardens, but my Shepards are all far more similar.
#3
Posté 16 mars 2013 - 03:35
On Mass Effect 1, I'm currently enjoying an imported Shepard from a previous playthrough with charm and intimidate points max out. I get a full dialogue wheel which is handy when I'm playing as myself. Typically, my Shepard doesn't have much love for pirates and mercs. But if the the other guy (or gal) is likable enough, I'll play nice.
#4
Posté 17 mars 2013 - 07:00
I think it makes no sense to put yourself in the shoes of the hero and not act like a hero. I could never deviate from full Paragon.
Modifié par poisonoustea, 17 mars 2013 - 07:01 .
#5
Posté 18 mars 2013 - 02:15
Yea, the dialogue wheel surprised me sometimes. I would click one thing and be genuinely shocked by what Shepard actually says.
Rick Lewis, that is very similar to how I play. And poisonoustea, I think the point is that I (and many others) like to play in the "grey area."
The point of this thread was to ask who else played as you think YOU would have in reality (if such a far-out situation occurred). I'm saying that very, very few people would be 100% Paragon, for example. I could never be full Renegade, myself, but there are a few times where the Renegade option is something I would have chosen.
Rick Lewis, that is very similar to how I play. And poisonoustea, I think the point is that I (and many others) like to play in the "grey area."
The point of this thread was to ask who else played as you think YOU would have in reality (if such a far-out situation occurred). I'm saying that very, very few people would be 100% Paragon, for example. I could never be full Renegade, myself, but there are a few times where the Renegade option is something I would have chosen.
#6
Posté 22 mars 2013 - 07:57
Always on my first play-through, I play as I would behave in reality, so was shocked to learn that my choice at the end of ME2 was renegade. Haven't played ME3 yet, maybe it clears that up. Following plays-through, the characters have their own personality.
Just got my copy of ME1 the other day, it's installed, but I want lots of uninterrupted time to play. Not happening with Mom-in-law here.
Just got my copy of ME1 the other day, it's installed, but I want lots of uninterrupted time to play. Not happening with Mom-in-law here.
#7
Posté 22 mars 2013 - 10:33
I agree that all games are, in a very real sense, role-playing games. When I'm playing an RTS like Star Wars: Empire at War, I'm playing the role of the Emperor or the leader of the Rebellion. When I play a sim like Microsoft Flight Simulator, I'm playing the role of the pilot.
The differentiating factor is that in games like Mass Effect and Diablo II, you're building a character. His or her education, abilities, possessions, experience and experiences that let you do things later in the game that you can't do when you begin. Just like in real life.
Maybe they should be called "Character Building Games". CBGs instead of RPGs. Then again, this would be confused with games that are meant to build a sense of character in the person playing them. That could happen too, though, I suppose.
Why do you tend to play an RPG following the same morality that you express in your actual life? Because when you play a game, any game, you are participating in it just as you participate in everything else in your life. Even when you're playing Monopoly or checkers, you still follow your sense of morality while you're playing it, even if morality isn't expressed in the mechanics of the game.
When your opponent walks out of the room for a moment, do you cheat? Do you steal some of the bank's money? Or move the pieces around on the board? Whether you would or would never, this is your morality being expressed in the game.
Very simply, you are you. That's why you feel the urge to "be you" in Mass Effect, or in any other game you play.
I'm a good person. At least, I think I am. But when I play a Star Wars game, I'll play the Empire about as often as I'll play the Rebellion. How do I do this comfortably within my sense of morality? Easy. When I play the Empire, I just imagine that the "Rebellion" is a dirty, conniving den of Republicans who must be stopped in order to save the galaxy.
The differentiating factor is that in games like Mass Effect and Diablo II, you're building a character. His or her education, abilities, possessions, experience and experiences that let you do things later in the game that you can't do when you begin. Just like in real life.
Maybe they should be called "Character Building Games". CBGs instead of RPGs. Then again, this would be confused with games that are meant to build a sense of character in the person playing them. That could happen too, though, I suppose.
Why do you tend to play an RPG following the same morality that you express in your actual life? Because when you play a game, any game, you are participating in it just as you participate in everything else in your life. Even when you're playing Monopoly or checkers, you still follow your sense of morality while you're playing it, even if morality isn't expressed in the mechanics of the game.
When your opponent walks out of the room for a moment, do you cheat? Do you steal some of the bank's money? Or move the pieces around on the board? Whether you would or would never, this is your morality being expressed in the game.
Very simply, you are you. That's why you feel the urge to "be you" in Mass Effect, or in any other game you play.
I'm a good person. At least, I think I am. But when I play a Star Wars game, I'll play the Empire about as often as I'll play the Rebellion. How do I do this comfortably within my sense of morality? Easy. When I play the Empire, I just imagine that the "Rebellion" is a dirty, conniving den of Republicans who must be stopped in order to save the galaxy.
Modifié par ScorLibran, 22 mars 2013 - 10:35 .





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