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For those who were mad at ME3 Ending


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#301
puppy maclove

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@ Op... still hate the ending (which is simply retarded)... there are other issues with ME3 besides just the ending.

Still wont touch anything by EA / BW.

Modifié par jlmaclachlan, 15 mars 2013 - 09:56 .


#302
Mimitochan

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hell destroyer wrote...

Did you forgive the ending of Me3 with the Extended Cut or with the Citadel DLC? Do you like Me3 now? Are you still mad at it or you can enjoy it now?
Would you have liked ME3 if the base game shipped with the EC and Citadel DLC contents?

Myself, I've forgiven it with the EC.


Not sure I'd use the word "forgive" - BW doesn't "owe" me anything - in that case "forget" must be more appropriate.

While I wouldn't say EC nor Citadel are bad, I can't say I like them either.
They unfortunately both feel like damage control to me :)

I had a lot of problems with ME3 to start with anyway, actually, I would have loved ME3 if it had been a different game :D - it never was only about the endings, but the endings were the cherry on top :D

Mmmmh, i don't know if people realize, but if you play the whole game with Citadel content and then run to the beam in order to vaporize, transform into a motherboard or get lost under rubbles, i'm not sure the whole experience is very satisfying :D

But glad it "fixed" it for you, OP!

Modifié par Mimitochan, 15 mars 2013 - 09:57 .


#303
PainCakesx

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Eterna5 wrote...


Synthesis works by releasing a large wave of energy containing Reaper Nanites that attach to every organics DNA, thus altering it, in Synthetics the Nanites effectively reprogram them to have full understanding of organics.

Control is akin to uploading a new program on a computer while Destroy is more like grabbing a hammer and smashing said computer to bits. They have different effects. Also the Catalyst has no control over the Geth or other Synthetics, why wluld the new one? 


So the crucible somehow released enough nannites to cover a volume of millions if not hundreds of millions of cubic *light years* in volume (did the math, the galaxy is roughly 500,000,000, ly^3 in volume if assumed cylindrical with radius of 50,000 ly and thickness of 1,000 ly)? Not to mention that there are somehow enough to attach to every strand of DNA of every being in the galaxy (trillions per life form)? That's roughly one hextillion life strands of DNA that are to be affected - a number that is nearly impossible to comprehend.

I hate to say it, but there is not enough energy in the the entire universe for this to happen. It's pure space magic.

Modifié par PainCakesx, 15 mars 2013 - 10:11 .


#304
EnvyTB075

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PainCakesx wrote...

Eterna5 wrote...


Synthesis works by releasing a large wave of energy containing Reaper Nanites that attach to every organics DNA, thus altering it, in Synthetics the Nanites effectively reprogram them to have full understanding of organics.

Control is akin to uploading a new program on a computer while Destroy is more like grabbing a hammer and smashing said computer to bits. They have different effects. Also the Catalyst has no control over the Geth or other Synthetics, why wluld the new one? 


So the crucible somehow released enough nannites to cover a volume of millions if not hundreds of millions of cubic *light years* in volume (did the math, the galaxy is roughly 500,000,000, ly^3 in volume if assumed cylindrical with radius of 50,000 ly and thickness of 1,000 ly)? Not to mention that there are somehow enough to attach to every strand of DNA of every being in the galaxy (trillions per life form)? That's roughly one hextillion life strands of DNA that are to be affected - a number that is nearly impossible to comprehend.

I hate to say it, but there is not enough energy in the the entire universe for this to happen. It's pure space magic.


I'd actually like to know where this "nanites" thing came from, sounds like fanon to me

#305
George Costanza

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It's still really bad for most of the reasons it was really bad in the first place. At least they fixed it a little so it actually feels more like an ending to a sixty hour journey, and less like a, "Hey well done, see ya, don't forget to buy DLC" that the original one was. It's not as rushed or abrupt now. But it still doesn't make a lick of sense and it still retroactively tarnishes most of what came before it.

#306
78stonewobble

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PainCakesx wrote...
So the crucible somehow released enough nannites to cover a volume of millions if not hundreds of millions of cubic *light years* in volume (did the math, the galaxy is roughly 500,000,000, ly^3 in volume if assumed cylindrical with radius of 50,000 ly and thickness of 1,000 ly)? Not to mention that there are somehow enough to attach to every strand of DNA of every being in the galaxy (trillions per life form)? That's roughly one hextillion life strands of DNA that are to be affected - a number that is nearly impossible to comprehend.

I hate to say it, but there is not enough energy in the the entire universe for this to happen. It's pure space magic.


I think that maybe that's the problem.

The scale is (or scales in astronomy are) so absurd and so impossible to comprehend that people are unable to grasp just how much space magic is involved.



Also if the Reapers can construct nanites (complex though small machines) from energy everywhere in the galaxy nigh instantly. They probably wouldn't need to process organics. They could scan the galaxy once and just recreate the base materials in the reaponia factory and then just wipe organics out via their energy manipulation.

Modifié par 78stonewobble, 15 mars 2013 - 10:21 .


#307
PainCakesx

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78stonewobble wrote...

PainCakesx wrote...
So the crucible somehow released enough nannites to cover a volume of millions if not hundreds of millions of cubic *light years* in volume (did the math, the galaxy is roughly 500,000,000, ly^3 in volume if assumed cylindrical with radius of 50,000 ly and thickness of 1,000 ly)? Not to mention that there are somehow enough to attach to every strand of DNA of every being in the galaxy (trillions per life form)? That's roughly one hextillion life strands of DNA that are to be affected - a number that is nearly impossible to comprehend.

I hate to say it, but there is not enough energy in the the entire universe for this to happen. It's pure space magic.


I think that maybe that's the problem.

The scale is (or scales in astronomy are) so absurd and so impossible to comprehend that people are unable to grasp just how much space magic is involved.


As a 4th year science student who dabbles in astrophysics as a hobby, Synthesis sent my brain for a spin.

Biotics were hard to stomach, but this was just too much. :unsure:

Modifié par PainCakesx, 15 mars 2013 - 10:22 .


#308
78stonewobble

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PainCakesx wrote...
As a 4th year science student who dabbles in astrophysics as a hobby, Synthesis sent my brain for a spin.

Biotics were hard to stomach, but this was just too much. :unsure:


Heh well as kid I wanted to be an astronomer or phycisist, but I didn't have the brains (or maybe rather mad math skills) for it.

Actually I didn't mind biotics too much. It kinda works with the basic premise of the magical gravity field manipulating eezo. Though the fact that it works with as little current as an organic can provide is stretched.

Still FTL is also space magic and the me universe would be very boring without it.

I can even, with a bit of effort, buy shepard surviving reentry in me2 (or could head cannon it with that he didn't reenter the atmosphere).

But the scales for starkid? Thats where I hit the wall...

Modifié par 78stonewobble, 15 mars 2013 - 10:29 .


#309
PainCakesx

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78stonewobble wrote...

PainCakesx wrote...
As a 4th year science student who dabbles in astrophysics as a hobby, Synthesis sent my brain for a spin.

Biotics were hard to stomach, but this was just too much. :unsure:


Heh well as kid I wanted to be an astronomer or phycisist, but I didn't have the brains (or maybe rather mad math skills) for it.

Actually I didn't mind biotics too much. It kinda works with the basic premise of the magical gravity field manipulating eezo. Though the fact that it works with as little current as an organic can provide is stretched.

Still FTL is also space magic and the me universe would be very boring without it.


At least FTL has a plausible basis. The Alcubierre drive is one such example - admittedly it's far-fetched the way it's presented in the MEU, but it's not a total impossibility. Just absurdly hard :-p

#310
ghost9191

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eh i am fine with it right up until my shep gets lifted to the 'chamber' then i get a weird feeling of hate and annoyance. mainly at the catalyst because it is like lulwut to half the sh*t it says

#311
78stonewobble

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PainCakesx wrote...
At least FTL has a plausible basis. The Alcubierre drive is one such example - admittedly it's far-fetched the way it's presented in the MEU, but it's not a total impossibility. Just absurdly hard :-p


Hehe, I'd probably make for a very boring science fiction writer. I'd want to see a working prototype first. Image IPB

#312
PainCakesx

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78stonewobble wrote...

PainCakesx wrote...
At least FTL has a plausible basis. The Alcubierre drive is one such example - admittedly it's far-fetched the way it's presented in the MEU, but it's not a total impossibility. Just absurdly hard :-p


Hehe, I'd probably make for a very boring science fiction writer. I'd want to see a working prototype first. Image IPB


Going to probably have to probably wait a few centuries for that. :P

And that's being extremely generous - probably closer to millenia.

Harnessing the entire mass of Jupiter as energy is fairly challenging. :unsure:

#313
78stonewobble

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PainCakesx wrote...
Going to probably have to probably wait a few centuries for that. :P

And that's being extremely generous - probably closer to millenia.

Harnessing the entire mass of Jupiter as energy is fairly challenging. :unsure:


To say the least... I'm still, in my very amateurish fashion, pondering the concept of "cracking open" a black hole via multiple bigger black holes. In essence tearing the space within the smaller black hole apart.

In any case... Project daedalus or orion concepts for space propulsion are crazy enough for me.

Lifting off from the surface via nuclear detonations. I love it. Image IPB

#314
deatharmonic

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Eterna5 wrote...

Reap_ii wrote...

Eterna5 wrote...


Why? Why do you find it so obvious that Reapers can see as organics do when there is plenty if inferred evidence that says otherwise? Nothing you've said scientificly proves your assumption more valid than mine. 




that's the entire point that you missed Eterna5.  he said he cant prove his point, and neither can you prove yours.   he is not trying to prove a point, like you are.  but, with all scientific facts considered, your point is nonsensical.  he proved it with his rubber bullet analogy.  but, by all means, continue with your efforts if you would like.  im encouraging you to.  for my entertainment of course. 


Then tell me oh great wise sage how this works:

This is a Destroyer with its "Eye" being shown: Image IPB

Clearly by your own assumptions, using this "Eye" allows the Reaper to see as organics do.

How then, does it see like this: Image IPB

Its eye is covered, surely it must be blind now? But how can that be, as Destroyer class Reapers are seen numerous times behaving just fine depsite their supposed eye being covered?

 This is a Reaper Capital Ship: Image IPB

Its supposed eyes are located under its entire body, how on earth could the Reaper then determine anything located in front of it?

 This is Harbinger: 
Image IPB

Well now, we have a set of "Eyes" on the front, surely he can use these "eyes" to see? Oh wait, the Normandy fies right in front of his eyes and he does not see it.

The Logical conclusion is that Reapers can't see like organics can. 


Your the one assuming those lights are eyes in order to form your argument, not reap.

#315
PainCakesx

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78stonewobble wrote...

PainCakesx wrote...
Going to probably have to probably wait a few centuries for that. :P

And that's being extremely generous - probably closer to millenia.

Harnessing the entire mass of Jupiter as energy is fairly challenging. :unsure:


To say the least... I'm still, in my very amateurish fashion, pondering the concept of "cracking open" a black hole via multiple bigger black holes. In essence tearing the space within the smaller black hole apart.

In any case... Project daedalus or orion concepts for space propulsion are crazy enough for me.

Lifting off from the surface via nuclear detonations. I love it. Image IPB


Chemical fuels are definitely on their way out. With a fusion propulsion system, it would be feasible to send a spacecraft out to Alpha Centaury within a lifetime. Generous estimates say as quickly as 40-50 years.

We're still a ways off, but it's feasible within many people's lifetimes here.

Especially since it's possible that many that are younger today will live well past 100 due to medical advancements ;)

Exciting future we have in terms of technology and science.

#316
avenging_teabag

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hell destroyer wrote...

Did you forgive the ending of Me3 with the Extended Cut or with the Citadel DLC?


This implies that the only thing wrong with ME3 was its ending, which is, of course, bullsh*t - the ending was just the most glaring of its many, many shortcomings. So, no.


Do you like Me3 now?


Hell no.


Are you still mad at it or you can enjoy it now?



I'm not mad anymore, simply put, I'm over this game (except for multiplayer). As for enjoyment, I tried a new run not so long ago (as an Adept) got to the "we fight or we die" part, lol'd hard and pressed Alt+F4. This game is unsalvageable.
 

Would you have liked ME3 if the base game shipped with the EC and Citadel DLC contents?

EC and Citadel were nthing more than festoons on a turd, so no.

Modifié par avenging_teabag, 15 mars 2013 - 11:35 .


#317
christrek1982

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EnvyTB075 wrote...

PainCakesx wrote...

Eterna5 wrote...


Synthesis works by releasing a large wave of energy containing Reaper Nanites that attach to every organics DNA, thus altering it, in Synthetics the Nanites effectively reprogram them to have full understanding of organics.

Control is akin to uploading a new program on a computer while Destroy is more like grabbing a hammer and smashing said computer to bits. They have different effects. Also the Catalyst has no control over the Geth or other Synthetics, why wluld the new one? 


So the crucible somehow released enough nannites to cover a volume of millions if not hundreds of millions of cubic *light years* in volume (did the math, the galaxy is roughly 500,000,000, ly^3 in volume if assumed cylindrical with radius of 50,000 ly and thickness of 1,000 ly)? Not to mention that there are somehow enough to attach to every strand of DNA of every being in the galaxy (trillions per life form)? That's roughly one hextillion life strands of DNA that are to be affected - a number that is nearly impossible to comprehend.

I hate to say it, but there is not enough energy in the the entire universe for this to happen. It's pure space magic.


I'd actually like to know where this "nanites" thing came from, sounds like fanon to me


well from what I acn gather it's as close to a explaining how it works as anything or you could just go with space magic

#318
Rosstoration

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Destroy is the lesser of the four evils.
Refusal is Shep suddenly coming down with a bad case of derp. Synthesis is abhorrent to say the least, as well as completely coming in from left-field and crapping all over the key themes of Mass Effect (tolerance, union despite diversity, understanding despite differences, natural growth and evolution, etc.). Control is nonsense. It has to be destroy.

Pre-EC, Citadel DLC and Leviathan DLC, I was destroy, post-EC, Citadel DLC and Leviathan DLC, it only reinforced the choice of destroy. The catalyst is just a machine, to misquote someone on here I can't remember, "a machine trying to solve an impossible request". It's just a rouge AI, a fallible AI, the "Clearly organics are more resourceful than we thought" quote just proves that the "intelligence" is not all knowing.

Citadel DLC did give great closure on the characters and didn't leave the whole end-sequence hollow, although the whole Priority: Earth level is one of the worst levels I have ever playing in a video-game. It's so poorly put together, the dialogue is just awful "I grew up in London", "Really?" *Cue an awkward silence where Anderson looks shifty and Shep looks bored*, the animations are terrible, the who level design is so detached from the beautiful design of the act on Tuchanka and Sur'Kesh.
End of ramble.

#319
BaKaNoOB

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No and No

But with MEHEM ending - playable to some degree, but i will never forget the endings and their bad taste, I will not by any payed DLC from Bioware nor any of their games anymore.
I played SP only once and now play MP only for 1-2 hours a week :)

#320
Mordanticus

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No, I don't forgive the ending.. I also consider myself way more disappointed at the ending moreso than mad.. While the extended cut may have cleared up the original plot holes, it is still a bad ending overall that doesn't leave me feeling satisified with the "end" of my favorite franchise.. After playing 3 games full of cutscenes, the added slideshow seems ridiculous and lazy.. The Citadel DLC is humorous and really does a great job of stressing the bonds between Commander and crew.. However, the nagging knowledge that no matter what you do you are still fragged, kind of puts a damper on it all..

Don't get me wrong, I don't hate Mass Effect.. It honestly love the game and it is definitely my favorite IP.. Sacrifice and death are part of dramatic storytelling at times, and the loss of Mordin, Thane and Legion really did feel impactful.. Seeing all the choices boil down to no choice at all and not getting at least a chance for survival and a happy ending totally ruined the end for me.. It overshadowed everything else and colored the entire experience of 1-3 in a negative light..

Its not too late for Bioware to spring a well-thought out surprise ending.. They called Citadel a goodbye to fans, but that doesn't have to be the end.. Life is full of enough death, sacrifice, loss and misery.. Why play a game just to add to that? Its way more fun to beat the odds, survive and have a damned happy ending.. C'mon Bioware..

Hold the Line.. For life..

#321
Ridwan

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The ending is still a pile of crap and will be remembered as such.

#322
Mobius-Silent

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PainCakesx wrote...

So the crucible somehow released enough nannites to cover a volume of millions if not hundreds of millions of cubic *light years* in volume (did the math, the galaxy is roughly 500,000,000, ly^3 in volume if assumed cylindrical with radius of 50,000 ly and thickness of 1,000 ly)? Not to mention that there are somehow enough to attach to every strand of DNA of every being in the galaxy (trillions per life form)? That's roughly one hextillion life strands of DNA that are to be affected - a number that is nearly impossible to comprehend.

I hate to say it, but there is not enough energy in the the entire universe for this to happen. It's pure space magic.


The "Green wave" is a transport mechanism (Much like the mass relay) the nano[pico?] tech is only deposited/assembled at suitable points.

EnvyTB075 wrote...
I'd actually like to know where this "nanites" thing came from, sounds like fanon to me


The cinematic showing something "wrapping" the molecules in a DNA helix, the elements move into place and form a matrix, at that scale they could be called nanites (or picites) as they are tech operating at that scale.

That said, no I'm still pissed off, the ending is still bad and badly implimented. I'm still mad as hell and I an highly unlikely to give Bioware/EA any more money.

Modifié par Mobius-Silent, 15 mars 2013 - 01:19 .


#323
Redbelle

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Eterna5 wrote...


Well now, we have a set of "Eyes" on the front, surely he can use these "eyes" to see? Oh wait, the Normandy fies right in front of his eyes and he does not see it.

The Logical conclusion is that Reapers can't see like organics can. 


Aren't you forgetting that the event's in ME3 were not actual event's but fictious event's?

The logical conclusion may be that Reaper's do not see. But what Harbinger did, was exactly the same thing that Reaper's who shot down the boy in the transport did....... and in both of those cases there was story driven event's taking place.

It's like watching an episode of Bleach where the bad guy is ready, poised and able to strike, only to have the hero suddenly go into a monologue, or talk to someone else for 5 minute's with his back turned to his opponent.

Or grud dammit Naruto! Where dramatic event's suddenly get flung out the window for a 3 episode flashback of previous event's.

Basically, for the purpose of telling a stroy, some event's are allowed to continue apace whereas otehr event's go into a time lock.

BW writer's froze Harbinger so Shepard could take the time to look good sending his crew away with the sitting duck Normandy.

Looking for a logical reason as to why this could happen is a fun exercise in how to tell a story without breaking suspension of disbelief, but I think saying that Reaper's cannot see, or that they cannot see the way human's do is a little OTT.

Now saying that they do not percieve the image's they recieve the same way we do, that's different.

#324
aj2070

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crimzontearz wrote...

Neither, I came to terms with the breath scene and its meaning after I realized something through a conversation with old friends, but I still believe the ending and Bioware's handling of it all were deplorable.


Pretty much this.  BioWare is going to stick with the Nihilistic ending for "art" sake.  The Citadel DLC is the spoon full of sugar that makes it palatable.  On my first playthrough post-ec, I picked refuse and that felt like an insult so I have not seen the "original" endings post-ec.  Will probably stick with destroy as my "cannon ending.

#325
Dieb

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Sorry for the spam, but I just found this by accident and simply have to share it. Keep in mind that, while I can't for the life of me remember which game exactly, it wasn't even intended to be about ME3 by whoever made it.

Image IPB
Not meant as a personal statement, I just thought it's a reminder that these ending discussions are far from being news.

Smile or don't. Nevermind and carry on with your discussion :)

Modifié par Baelrahn, 15 mars 2013 - 01:25 .