CosmicBuffalo wrote...
"Someone else may have gotten it wrong."
Modifié par Devoidparanoia, 15 mars 2013 - 07:12 .
CosmicBuffalo wrote...
"Someone else may have gotten it wrong."
Modifié par Devoidparanoia, 15 mars 2013 - 07:12 .
Dokteur Kill wrote...
CosmicBuffalo wrote...
In Psychology, this is called Variable Ratio Positive Reinforcement, and is scientifically proven to generate the highest number of 'responses' (packs being opened) in the shortest amount of time.
This is only partially true. The ratio needs to be high enough (basically, the reinforcement needs to be somewhat predictable), or you get "ratio strain", which can actually turn the reinforcement mechanism into a negative one.
Here's where it's problematic. Now, keeping these players hanging around for a while more really helps maintain an ecosystem for the less experienced players to flourish in, so there's some value in motivating them to stay. But I strongly doubt that many of these players spend real cash, since the probability of getting any percieved value for your cash is so low. And the store can very quickly turn into a negative reinforcement for this group, which means that players who might still find the main part of the game fun can get demotivated by the very progression system which was supposed to keep them hooked. And the easiest way to keep them motivated is to extend the progression model that works so well for the first group. Give them a semi-predictable way of continuing their progression. Yes, I'm talking about a UR pack. It's no different from how the Vet pack works for UCs or SP/PSP works for Rares, it's the same progression model, only slower. And hey, it might wring some more cash out of a group that currently isn't spending any.
Modifié par Fang92, 15 mars 2013 - 10:33 .
These are far from the only alternative systems on the market.ABjerre wrote...
There are several ways already on the market, utilized in other franchises. The most common are:
Monthly Subscription:
[snip]
Paid DLC:
[snip
In-game advertizing:
[snip]
Modifié par EvanKester, 15 mars 2013 - 11:00 .
rlucht wrote...
CmnDwnWrkn wrote...
Totally agree with this The way this game has been managed since Retaliation has really lowered my opinion of EA/BioWare's business practices. In the short-term it may be increasing their earnings, but they may be shooting themselves in the foot in the long run. A company isn't voted "the worst company in America" for no reason. I see EA having more and more influence on how BioWare operates, and it's sad.
Agreed, I have seen games that I know for a fact generate less "post original sale revenue" get far more bug fixing patches than ME3 has gotten, it is sad indeed.
Modifié par Bleachrude, 15 mars 2013 - 11:22 .
CosmicBuffalo wrote...
AndanteInBlue wrote...
CosmicBuffalo wrote...
In Psychology, this is called Variable Ratio Positive Reinforcement, and is scientifically proven to generate the highest number of 'responses' (packs being opened) in the shortest amount of time.
Alright, if you want to bring up randomized reinforcement, you'll also want to know that the ideal ratio (measure as hormone spikes in mice brain, I believe) is about 1 in 2. For an animal trainer, a reinforcement ratio of 1 in 10 is typically reserved for "extinction level behaviors", behaviors that you are planning to remove from the animal in the near future, or trying to reduce the level of display in the animal.
One might also say there are ethical issues on employing randomized reinforcement in video games for the purpose to earning microtransaction revenue. It is akin to online gambling (in fact, exactly the same in mechanism), but targetting a younger demographic.
If a parent doesn't leave a credit card linked to the Xbox (the system I use), then there is no money involved, no actual gambling. It would be akin to playing poker with bottle caps. When you win, you get the satisfaction of winning, if you lose, no harm done.
Modifié par AndanteInBlue, 15 mars 2013 - 11:30 .
CosmicBuffalo wrote...
nicethugbert wrote...
What does psycology have to say about people who hate Variable Ratio Positive Reinforcement so much that under no circumstance will they buy a game that has it?
It would say those individuals are an extreme minority.
CosmicBuffalo wrote...
The funny thing is, everyone here is still playing the game, complaints and suggestions aside. That just
goes to show that what you are doing IS working. But then again, you already know that.
Modifié par nicethugbert, 16 mars 2013 - 02:41 .
han shot shepard wrote...
^Business is morally dubious, don't be naive
To the OP, great post, as an adult I understand that making games isn't free, and being a large man child I want all the things to play with. This is why I have bought packs in the past, the desire for better gear and the understanding that it's not free. To all the people crying, think of how much each map pack, or a season pass to COD costs to access new maps, guns and playmodes.
If you spent the equivalent on ME3 each time there was a new DLC drop, your manifest would be alot healthier. Now I'm not saying that you have to spend real money, but if you're not willing to put in the time or pay to play don't whine about what you're getting for free.
But...Blind2Society wrote...
All discussion of 'big companies going out of business if they don't nickle and dime you at every turn' is rubbish when I think about things like this.
It would seem that a big company going under is more due to those at the top being far too greedy.
Free market does not mean fair market.
EvanKester wrote...
But...Blind2Society wrote...
All discussion of 'big companies going out of business if they don't nickle and dime you at every turn' is rubbish when I think about things like this.
It would seem that a big company going under is more due to those at the top being far too greedy.
Free market does not mean fair market.
Canada
RobertM525 wrote...
Excellent analysis, and it kind of goes to the idea that we don't necessarily want what we think we want.
Case in point: often times in game, it seems like it'd be totally awesome to have a bunch of money, or all the weapons, or unlimited ammo, etc. Then you cheat, and the experience becomes totally hollow.
Similarly, we think we want a maxed out manifest. In reality, if we had it, it would kill our desire to keep playing the game.
That said, there are two things to bear in mind. First, there are undoubtedly plenty of people who felt getting a good manifest, much less a maxed out one, was so difficult/time consuming, that they gave up rather than spending money. (OTOH, these people might never have spent real money on it in the first place.) So the reinforcement schedule was too harsh for these people.
Second, and this is kind of a separate issue, there's the extrinsic vs. intrinsic motivator argument. By having an extrinsic motivator like our manifests (or the Challenges), does it make ME3 MP less fun? I know EA execs/bean counters couldn't care less about that, but certainly the Bioware devs do.
As you point out, though, even the best games (the most intrinsically motivating, so to speak) lose their appeal eventually. So there's a balance there, and perhaps Bioware found a good one here...?
It's hard to say without seeing player numbers over time, both here and in other games.
o Ventus wrote...
So where's the analysis of game mechanics?
CosmicBuffalo wrote...
ryanshowseason3 wrote...
A fair assessment. I'm not convinced there is so much research as your conclusion suggests, but thought is there. All in all though I agree. There had to be something to strive for just out of reach that wasn't difficulty limited. The rng was that.
I can think of better ways to present the rng that would leave the player feeling less cheated and more like they got lucky though.
Im at work so I can't easily link any of these threads, but there are several members who have brought forward data amassed through tracking purchases.
I would like to hear some of your ideas though. A way to put a more positive spin on the weapon unlock system while preserving the longevity and profitability of the game.
Evil Mastered wrote...
That must have been one long game.
Only for skyrim will I put ME down. I do expect to be on ME3 tonight.CosmicBuffalo wrote...
I've got an Xbox One with several games, and yet I've spent 100 times the hours on Mass Effect since I bought it... Can't put this game down XD
Modifié par ArenthianSniper, 31 janvier 2014 - 12:38 .