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Dual-Wielding Warriors without undermining rogues (and other cross-classing notes)


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#126
Chibi Elemental

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personally if we are going to have warriors who can dual wield I would like it they had a dagger in their off hand and a sword in their main hand and to give them distinction from rogues make them more dps less bursty, and give the dual wielding warrior a chance to parry some attacks here and there. The dual dagger rogue much more focused on Bursting down a target then sustained dps. You can add on some other nuances here and there to make them different but I think being able to wield two normal weapons should be a no no for both classes.



#127
DumSheeps

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   Short and long weapon in addition to two long weapons will be perfect. I hope till E3 i get my answer but i doubt it. They revealed so much already and no point in hiding this, if it was in the game.
   On the other hand it is really hard to believe that they are not tempted revealing gameplay demo on E3 with dual wielding swords qunari. It will be one of the post epic things on the show, but we are probably getting a short demo with the same two handed sword inquisitor as always.


Edit: Now i see a popular theory on the forums that Iron Bull is actually gladiator of some sort. The name, the type of armour, "he is scared only of his past", "not a qunari". If this is the case you just NEED the dual wielding swords, because there is a famous fighting style Dimachaerus which gladiators used. Especially champions. Especially big people.

http://en.wikipedia....iki/Dimachaerus

http://www.tribunesa...dimachaerus.htm


 



#128
Shadow Fox

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well is not the point of a RPG to play something as close as what you want to play?

Even if the TW rogue and TW warrior will do the same thing save for the level of armor and level of stealth and so what...

 

I would go even further that build option, i would like in play versatility and for a warrior using all weapons/combat style is an easy way to achieve it

 

as long as we have, classes based on what they can use as opposed as what they can do meaningfully and how they do it. The warrior and the rogue class with restrict each other.

 

phil

(1)

 

I have yet to see a non-mmo rpg that let's me play as a catgirl besides TES*and even then it's not the right kind of catgirl :P*

 

I have only played one rpg*Dark Souls* that allowed me to use a Spear/Halberd and only heard of one other*Morrowind*.

 

Skyrim didn't allow me to play a green eyed Wood Elf or an Orc with one of the short hairstyles the humans and Elves have or get decent looking Rogue gear without joining a group of thugs and selling my soul to a Daedric Prince.

 

Point is I have yet to play one rpg that allows me to create and play my PC just the way I want them.

 

 

 

(2)

 

Because then's there's no point in creating separate classes if they all look and play identically.

 

And I think more developers should diversify how the classes play and give them each their own individual style and think restricting weapon types to different classes is the easiest way to achieve it.

 

Then give me an example of how you would differentiate how they play without restricting what they can use.



#129
Kantr

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   Short and long weapon in addition to two long weapons will be perfect. I hope till E3 i get my answer but i doubt it. They revealed so much already and no point in hiding this, if it was in the game.
   On the other hand it is really hard to believe that they are not tempted revealing gameplay demo on E3 with dual wielding swords qunari. It will be one of the post epic things on the show, but we are probably getting a short demo with the same two handed sword inquisitor as always.


Edit: Now i see a popular theory on the forums that Iron Bull is actually gladiator of some sort. The name, the type of armour, "he is scared only of his past", "not a qunari". If this is the case you just NEED the dual wielding swords, because there is a famous fighting style Dimachaerus which gladiators used. Especially champions. Especially big people.

http://en.wikipedia....iki/Dimachaerus

http://www.tribunesa...dimachaerus.htm


 

Dual wielding warriors would be less unique. Sword and shield or a two handed weapon. If he was a gladiator that may not be how they do things.

 

Honestly all your posts are always about how bioware should just announce it. Why not take a break and wait and see what e3 brings?



#130
DumSheeps

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Do you know what E3 brings ? Billion questions and exploding twitters.... I can not get an answer now, let alone around E3. If they continue to ignore people like me who ask straight up questions, sooner or later **** will hit the fan. I dont even want explanation or details like how/why/when..............I want a simple two letter word (no) or three letter word (yes) and i will calm down and stop bother them. But i paid them 600$ or more through out the years so they got what they wanted. 

Now i will mention some major things they already revealed/announced and please everyone compare them to my questions :

1. All companions are revealed. Their looks, their names.
2. Specializations revealed.
3. We saw mounts.
4. We saw/heard of importan npc/plot connected Leliana, Culen , Morrigan, Celene, Gaspard
5. We saw many regions on screenshots
6. We saw couple of trailers.
7. We know how the game begins.
8. We know collectors edition bonuses, price box art.
9. We know Inquisition home base.
10. We know that we can play after beating the game.
11. We know how voice acting will work.
12. We know that there is crafting system, alchemy etc.
13. We saw organizations part of Inquisition - Warden, Red Templars
14. We saw a lot of enemy types.
15. We saw couple of skills (chain throw, cassandra hulk smash,  some npc mages)

And many more i cant remember now. There are the exact same 5-6 topics like this one  on BSN over 4 pages which were ignored too. So i should not take it personal. They just are so afraid that since someone asked them IN DECEMBER on twitter they refuse to talk about it.

I am asking since February - no result. Some guy since December- no result. This topic is 2-3 years old - no result. Every shitstorm began with one little misstep and one little mistake or comment. I am waiting till end of May and i am done with it. I am so sick of the ignoring attitude that i will not even bother to check the reviews. I do not know how the other guys are able to handle it, if they are at all in this forum anymore. 

I am waiting till the end of this month, because 6 months are enough in my book. If i did not get an answer i am done with Bioware for good. First i pay for a DA2 which is joke enough, now i am ignored for asking one of the most basic questions you could ask. How your protagonist will fight... 



#131
Nohvarr

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I am waiting till the end of this month, because 6 months are enough in my book. If i did not get an answer i am done with Bioware for good. First i pay for a DA2 which is joke enough, now i am ignored for asking one of the most basic questions you could ask. How your protagonist will fight... 

They will announce information when and where they feel it's appropriate, if that turns out not to be good enough for you, it was a pleasure having you on the forums and I wish you well in all future endeavors.



#132
Chibi Elemental

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Do you know what E3 brings ? Billion questions and exploding twitters.... I can not get an answer now, let alone around E3. If they continue to ignore people like me who ask straight up questions, sooner or later **** will hit the fan. I dont even want explanation or details like how/why/when..............I want a simple two letter word (no) or three letter word (yes) and i will calm down and stop bother them. But i paid them 600$ or more through out the years so they got what they wanted. 

Now i will mention some major things they already revealed/announced and please everyone compare them to my questions :

1. All companions are revealed. Their looks, their names.
2. Specializations revealed.
3. We saw mounts.
4. We saw/heard of importan npc/plot connected Leliana, Culen , Morrigan, Celene, Gaspard
5. We saw many regions on screenshots
6. We saw couple of trailers.
7. We know how the game begins.
8. We know collectors edition bonuses, price box art.
9. We know Inquisition home base.
10. We know that we can play after beating the game.
11. We know how voice acting will work.
12. We know that there is crafting system, alchemy etc.
13. We saw organizations part of Inquisition - Warden, Red Templars
14. We saw a lot of enemy types.
15. We saw couple of skills (chain throw, cassandra hulk smash,  some npc mages)

And many more i cant remember now. There are the exact same 5-6 topics like this one  on BSN over 4 pages which were ignored too. So i should not take it personal. They just are so afraid that since someone asked them IN DECEMBER on twitter they refuse to talk about it.

I am asking since February - no result. Some guy since December- no result. This topic is 2-3 years old - no result. Every shitstorm began with one little misstep and one little mistake or comment. I am waiting till end of May and i am done with it. I am so sick of the ignoring attitude that i will not even bother to check the reviews. I do not know how the other guys are able to handle it, if they are at all in this forum anymore. 

I am waiting till the end of this month, because 6 months are enough in my book. If i did not get an answer i am done with Bioware for good. First i pay for a DA2 which is joke enough, now i am ignored for asking one of the most basic questions you could ask. How your protagonist will fight... 

 

I understand your patience but I think they have learned a few things over the years, gaider for one is much more tight lipped then he use to be about his games, as is laidlaw. They are now more focused on what they know will be most likely in their games, instead of waiting till the end of the month I would suggest waiting till E3 to cast your judgement its so close to that convention I wont be suprised if no other HUGE announcements will be made such as things about dual wielding warriors and other gameplay aspects. we are still in alpha stage of the game much of the content and even combat is in a huge amount of flux.

 

Have you ever beta tested a game? I have beta tested plenty of games and all of them went through a huge redesign from when I started to play them to launch nearly everything was different in some way or  another.

 

I understand your frustration as the biggest things I am interested in seeing is actually the origins of the different classes races, that effects me the most in these games and they have said nearly nothing about them. E3 is really the next big info dump and where most of the nearly set in stone stuff will be shown announced and explained.



#133
Mirrman70

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   Short and long weapon in addition to two long weapons will be perfect. I hope till E3 i get my answer but i doubt it. They revealed so much already and no point in hiding this, if it was in the game.
   On the other hand it is really hard to believe that they are not tempted revealing gameplay demo on E3 with dual wielding swords qunari. It will be one of the post epic things on the show, but we are probably getting a short demo with the same two handed sword inquisitor as always.


Edit: Now i see a popular theory on the forums that Iron Bull is actually gladiator of some sort. The name, the type of armour, "he is scared only of his past", "not a qunari". If this is the case you just NEED the dual wielding swords, because there is a famous fighting style Dimachaerus which gladiators used. Especially champions. Especially big people.

http://en.wikipedia....iki/Dimachaerus

http://www.tribunesa...dimachaerus.htm


 

 

First off it is confirmed that Iron Bull is a Tal-Vashoth Mercenary.

 

Secondly if you even read that wikipedia article about the Dimachaerus you would see that they most likely wielded either Sica or gladius. these are not the big type of swords that you keep suggesting be dual wielded. the Gladius which is the longer of the two was a, on average, about 60-68 centimeters for the blade. that is barely over two feet. I am guessing that you have more of a classic longsword in mind in terms of length, most of which were about 90-110 centimeters for the blade (3-3.5 feet) also the Dimachaerus is said in the article that you posted to be mentioned rarely and were considered novelties.

 

PS: fun fact about gladiators is that most were of them were overweight so they could get more flashy non-fatal wounds as the crowds preferred to see them bleed not strut the muscles.



#134
Guest_StreetMagic_*

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I don't know why rogues are brought up in the context of dw'ing warriors so much. Ever since DAA (and then DA2), it's the 2handers that stole the dw'ing warrior's thunder. Rogues have become crowd controllers who dish out massive single target damage. They don't cover the same territory anymore.



#135
DumSheeps

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I do not want to start another topic so i am asking here. Someone mentioned i could delete my account. How can i do it, since i do not find such an option in the settings ? Sorry  for the off topic by the way.



#136
Nohvarr

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I do not want to start another topic so i am asking here. Someone mentioned i could delete my account. How can i do it, since i do not find such an option in the settings ? Sorry  for the off topic by the way.

You may need to contact EA to delete the account.



#137
DumSheeps

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Since no one deleted my account and i failed to do so, i was tempted to come and ask Bioware community managers to go check the Wolfenstein: New Order Review on IGN. Pay close attention to the cons at the end of the review. 

 

#138
Nohvarr

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So....you are comparing the game play of a first person shooter to a party based RPG in an attempt to make some point about the importance of Dual-Wielding. Let's go back to IGN's review of DA 2 and see what they had to say about the lack of Dual-Wielding warriors in that game...huh....absolutely nothing. How interesting.



#139
DumSheeps

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In DA2 it would be inappropriate to point out lack of dual wielding when they should focus on the huge flaws......like  two caves for the entire game, repetitive gameplay, worst combat animations ever , much worse graphics than Origins and 100 other things. They could not get to the point of speaking about dual wielding when you could not equip your companions with armor. 

No one complained by lack of dual wielding in Ride to Hell Retribution too. But when you are actually trying to make a good game and not a school project, some average features like this one, would inevitably come up as suggestions.



#140
Nohvarr

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In DA2 it would be inappropriate to point out lack of dual wielding when they should focus on the huge flaws......like  two caves for the entire game, repetitive gameplay, worst combat animations ever , much worse graphics than Origins and 100 other things. They could not get to the point of speaking about dual wielding when you could not equip your companions with armor.

Ummmm....IGN, the people you are using to prove that Dual-Wielding is highly important, gave DA2 a higher rating than the new Wolfenstein (8.5 in fact) and their review of DA2 barely touches on many of the things you mentioned. So at the very least you picked the wrong review site to back up your point.

 

Worse, by your own admittance it's far more important for Bioware to fix "repetitive gameplay, worst combat animations ever, much worse graphics than Origins and 100 other things" over Dual-Wielding. From the 30 minute gameplay vid it looks like the've made a lot of progress in accomplishing that. So if they took the time to fix the huge flaws (An extra year from what we can tell in fact) why should people be upset if they were unable to work Dual-Wielding warriors in as well?


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#141
DumSheeps

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I have never said they did not attempt to make the game better than the second part. I only stated that i see Origins had more variety in many areas. 

I am not mad that they did not include dual wielding swords. I am mad that they hide it like @#$%!. It will not be end of the world if they admit it finally, because many people asked it already and i suspect for the majority is not a deal breaker. Ignoring something does not make it to fade away. I remember ignoring the questions about Nevarra until they were forced to answer because xbox magazine provided false info. 

Maybe the way to make them talk is for magazines to post false information, so that they can come up and reveal the truth. My only hope is some previewers or another magazine comes out with some unconfirmed stuff. In this case Bioware quickly will lose the ignoring attitude and start talking. God bless the OXM and their false informations and people who feed them with it. Might become one of them.



#142
Nohvarr

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I am not mad that they did not include dual wielding swords. I am mad that they hide it like @#$%!

This is where you and I differ, I don't think they're hiding it, I just think they are not ready to talk about the status of Dual-Wielding.

 

1. E3 is coming up and it would be there, if anywhere, that that fans would learn more about the gameplay. Going to the forum and release information on the gameplay or in a random magazine article will not reach as many people as doing it at E3 would.

 

2. Bioware has learned through tough experience to be very careful with what they say and it's because of fans on this board. They don't want to make promises or even imply certain things about the game without being sure they will be in the final product. I still recall the flak they took for ME1 not having a lot of DLC. It's something they thought they could do and in the end their failure to deliver caused a lot of complaints.

 

So rather than talk about a system that may or may not be in the finished product (depending on a number of factors you and I are likely not privy too) and get people's hopes up they prefer to remain silent and concentrate on actually making the game. Honestly I agree with this mindset. I don't want the devs wasting time on the forum telling me things if it takes away from their ability to work on the game. I also want the devs to have some downtime after work so they don't burn out, and constantly coming to the forums to talk to the community can be a draining experience.


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#143
DumSheeps

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So rather than talk about a system that may or may not be in the finished product (depending on a number of factors you and I are likely not privy too) and get people's hopes up they prefer to remain silent and concentrate on actually making the game. Honestly I agree with this mindset. I don't want the devs wasting time on the forum telling me things if it takes away from their ability to work on the game. I also want the devs to have some downtime after work so they don't burn out, and constantly coming to the forums to talk to the community can be a draining experience.

They already stated that they are in Alpha and start cutting things rather than including new stuff. So basically they already know all the aspects and systems within their game, the thing left to do will be to polish the game, optimize, edit lines, improve graphics and all that little things. This is what i get from it. I suppose Alpha is not the time to decide whether to start doing something from scratch. If there is dual wielding already they woudln't cut it either. 

Just imagine creating new enemy type. I mean a single enemy type. Patterns of attack, health, damage, appearence in the world, animations, sounds, skills, looks....etc....Now imagine implementing the chance of holding two swords instead of one. Maybe throw a skill or two as well. AT BEST they are equally hard to do. I just imagine they think it will be not a big deal if they do not do it and people wont notice. Or they thing it is not a requested enough feature. They will be so unpleasently surprised that i will pay to see their faces when they realise it.

And again....I will ask some mod to delete my account, because i am tempted to come here and point out obvious things. Just ban me, cause my dissapointment is so big i can not stop posting.



#144
Nohvarr

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 Or they thing it is not a requested enough feature. They will be so unpleasently surprised that i will pay to see their faces when they realise it.

So you expect that if they get everything else right the lack of Dual Wielding warriors will be the death-knell.....the previous poster was right, you need to let this go, it's not healthy.

 

And again....I will ask some mod to delete my account, because i am tempted to come here and point out obvious things. Just ban me, cause my dissapointment is so big i can not stop posting.

 

And this proves my previous point. If you are so mad about this that you can not stop posting in anger, then I would argue you're own viewpoint is compromised. If they decide not to include your type of warriors I seriously doubt that alone will cause people to turn away from this game.

 

47t2114508.jpg


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#145
Adhin

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So I was just thinking, and didn't want to start a new post so went and found this one again (only been 6 days >.>).

 

Not sure if anyone has brought this up but curious what folks would think of this. What if they opened up weapons universally. This is of course assuming daggers aren't 'always' dual wielded as a set with no choice like DA2, for instance you'd have to make/find 2 daggers, swords, axes, mix it whatever. So now, what if they just allowed you to equip however you wanted, weapon type like DAO determined what amount of str/dex effected your dmg totals and... Warrior just didn't have a skill-web associated with dual wielding or a bow?

 

I mean I know in DA2 the VAST majority of my skill points on a warrior went into non-weapon specialization stuff. I'd often get 1-2 actual abilities from 2H and some passives but ultimately most where in specialization and other self buff/passives in other trees that supported my 'style' of play. If I could DW I'd honestly just have my stuff in all the universal things, wouldn't miss to much not having 2H attacks or Shield stuff honestly.

 

Honestly I think if they did that I'd make a DW Reaver build and just max the crap outa Reaver with a lot of self buff universal War skills.



#146
Stiler

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Bump to this thread, with the raptr Q*A we now know for certain that there's no dual wielding warriors :(, only rogues can do this.

 

So frustrating, the dual wielding warrior was my favorite class in DA:O, going into a reaver and zerker spec he was extremely fast and quick and unlike a rogue focuseds on front-line fighting toe to toe, no stealth, no backstabbing and he wasn't super squishy either, he played nothing like a rogue. 

 

It'd be one thing if there was something "comparable" to this, but there isn't.

 

As a warrior you now get to use either one hand-shield, two handed (which is a bit slow for my liking) and that's it. If we could even just use one handed swords (no shield) and be extremely quick, like a fencer or such I'd settle for that. Now it seems all we can do for the dps warriors is go two handed.


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#147
Adhin

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Yeah, if Tempest is 'kewl' enough I'm thinking of making a tank-rogue. Focus on survivability and front line skirmishing to try and mimic that. But no idea what a Tempest is though, I'm just hoping its a speed oriented, maybe spirit warrior style thing for Rogues. And if that's the case it adda fit pretty well with my idea. The only part that's really, REALLY bugging me though is it seems each class has its own 'side' version of dealing with the environment and I hope it's not as rigid as it looks. Like Warriors can bash down gates and doors! Oooo... Rogues can pick locks and Mages can 'energize' broken ****. Great, but you'd think a mage could also kinda collapse that bridge with a Firestorm or a rock fist or something, not sure why I warrior would have to run up into melee range to break said bridge or something (and collapse it on him self? weird ****).

 

Anyway point of that is If I end up turning a Rogue into a survivalist warrior style, I just wish I could also bust **** down instead of only being able to lockpick. But I bet you anything it's just a base part of the class, hopefully its a skill of some kind and I can ignore it completely as for RP purposes I'd rather have Sera pick the locks on that playthrough.

 

I just know I'll end up playing a 2H-Reaver though in the end as it's the only thing that fits even if I really don't want to use a 2H weapon.