Ieldra2 wrote...
I think this wouldn't be nearly as much of a problem for most people if the choices weren't presented by the antagonist. I'm absolutely fine with hard choices, I can justify Destroy (I just hate the hypocritical justifications) and all other options, and I'm fine with all the ending outcomes, but having to accept the reasoning of the entity I've been fighting, without confirmation of the Crucible functionality from a more neutral source, that sucks.HolyAvenger wrote...
What you dislike, I love.Nykara wrote...
And that is why the ending sucks. I am over games ending like that. DA:O was another one. None of the endings in it were 'good' endings. They were all shades of grey. Especially for Alistar 'mancers. I haven't played DA:2 but I have heard the ending of it is not good either. For once I would like to feel as if all the effort throughout the game was for a good win. Not various levels of no-win scenarios. With Shepard and crew being my absolute favorite hero's of course I wanted a win senario for them. Who wouldn't want one for their favorite game? ME is one of about 3 games I have ever played with any amount of seriousness. That's why the ending stung so much and why it's hard to let go of what we got.
More shades of grey, please BioWare. None of this sunshine and happiness and winning all around stuff for me.
I agree. My issue with the endings has to do with the Starbrat and poor narrative justifications, not the consequences of the endings themselves or the tough choices they force on you.
Heck, I would've been fine with Shepard NEEDING to die aka no breath scene.





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