The tests were done on Insanity difficulty on spectre shooting range to compare weapon dmg, and Chronos station raid mission (since I have no other save). I'll update the thread with priority Earth mission in 2nd post (focus on missile defense as it is perfect for test).
I used N7 armor set with just 10% weapon damage. Soldier class.
Harrier X with APmodV + MagV(36 bullets) = everyone knows this baby. Solid, reliable, OP as most trolls call it. (it's SP game, so there are no unfair advantages for AI anymore). It takes 3 shots without ammo power to take out a target, and 2 shots with every ammo power, except Cryo. Accuracy is extremely good, but ammo is limited. Of course there are tons lying around, and soldier can use Hornet X operative build as secondary weapon.
Time to assault TIM. Weapon tears through insanity and all enemies around. With incendiary explosive it not only tears everything, but also primes detonations for concussive shot perfectly. Never had to switch for smg. As I said, everyone knows this gun so there is not much to say.
Lancer X with APmodV + MagV(102shots before overheat) = now this weapon is new. Introduced in The Citadel (laughs) DLC. Accuracy is not bad, RoF much higher than Harrier's, DmG is slightly smaller but hey, Unlimited ammo ME1 style
I can say openly that those are my two favourite and first choice AR's in entire ME3 game.
Please post your opinions on the weapons, tactic ideas and do ur own comparisons if you like
2nd post is reserved for priority Earth (please dont complain about the ending ...)





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