Female walking animation in DA3
#176
Posté 18 mars 2013 - 03:25
I would assume this is something that could/would be motion captured at this point. In any case, the fact that femhawke CAN have an exaggerated walk (without malehawke having the same) is progress in my opinion.
#177
Posté 18 mars 2013 - 03:31
#178
Posté 18 mars 2013 - 04:48
DA 2 certainly isn't the worst offender, but I don't recall DAO having this problem, so WTF.
It's just speculation, but I suspect most men complaining about this being a frivolous complaint probably wouldn't like it if their Hawke sensually swayed his hips when he ran or coyly put his mouth to his chiseled chin while he swayed idly, and a thread to "give Hawke a macho walk" would have undoubtedly existed, so whatevs. We can complain about this ****, too, even if you consider it small and trivial.
#179
Posté 18 mars 2013 - 06:12
Since male is gaming's 'default setting' and it's cheaper to only have one set of animations, make any females use the male animations. This happens a lot.
Make females exageratedly sexy since guys always say they play females because 'If I'm gonna be staring at a backside for THAT long...'... which I've always found funny, since I never stare at my character's backsides, but eh, whatever floats your boat. (It's entertainment, after all!)
Both of the above are noticeable when you are a female playing female characters, because the animations never feel right. They never look right. Male animations make a female skeleton move WRONG, and it's like it rings alarm bells in my head 'this is so wrong this is so wrong'. Sexified animations make you feel like they purposefully turned you into eye candy, and it rings a different type of 'this is so wrong' alarms.
Running animations are actually one of the FIRST things I notice in games. If the character moves right, it's about the best thing ever. No joke. If the character moves wrong, I will never really 'get into' the game, I will always feel awkward and distanced from it. If my character moves right, well, I've actually exclaimed to husband/friends when playing a game, 'holy $@#!, I RUN LIKE A FEMALE.'. It's a big deal. Too bad it's so rare.
Modifié par Shazzie, 18 mars 2013 - 06:14 .
#180
Posté 18 mars 2013 - 08:23
RinpocheSchnozberry wrote...
Ignore OP. Please make her sway. I like girls to be girls, so let's have then walk like girls and not boys.
#181
Posté 18 mars 2013 - 08:41
#182
Posté 18 mars 2013 - 10:09
www.youtube.com/watch
But not something like female Shepard in ME3 . She runs like an alien, or a frog, not like a female human.
#183
Posté 18 mars 2013 - 10:11
I agree with some of u Femhawk is too distractive as any other female character in DA2
While in the other side Liara FemShepard IDA were far too masculine they were walking like if they have something between the legs, disturbing, really disturbing!
#184
Posté 18 mars 2013 - 12:41
In reality, you shouldn't even notice the difference in animation, because the walk for females will appear natural. Women DO have a different walk thanks to skeletal differences, but they don't shimmy around either.
#185
Posté 18 mars 2013 - 12:53
Granted, I am used to thinking in ways that apparently have little in common with those around me, and I have a severely developed 'meh'-reflex...but I am also occasionally disapproving of basically every photo of females I see(really, girls, you -gotta- stop dropping your clothes just because someone points a lens at you!). If there had been anything overly 'feminine' about their method of locomotion, I believe i would have spotted it. Nada. So either a patch was introduced to fix it, or y'all are just too critical for the world we live in.
#186
Posté 18 mars 2013 - 01:08
I do agree.needless nit picking.Elfseeker wrote...
Ok, I just loaded a save with femhawke, mage issue, and sent her 'jogging' toward the elf encampment. Considering what she was seen to do, her movements did not seem out of place at all...and looking behind her at the likes of the guardswoman, I couldn't spot anything I could find anything but practical and straightforward.
Granted, I am used to thinking in ways that apparently have little in common with those around me, and I have a severely developed 'meh'-reflex...but I am also occasionally disapproving of basically every photo of females I see(really, girls, you -gotta- stop dropping your clothes just because someone points a lens at you!). If there had been anything overly 'feminine' about their method of locomotion, I believe i would have spotted it. Nada. So either a patch was introduced to fix it, or y'all are just too critical for the world we live in.
#187
Posté 18 mars 2013 - 01:15
#188
Posté 18 mars 2013 - 01:35
#189
Posté 18 mars 2013 - 01:47
Bfler wrote...
I want to have something like this:
www.youtube.com/watch
But not something like female Shepard in ME3 . She runs like an alien, or a frog, not like a female human.
LOL! That looks ridicouless.
Take some inspiration from the newest Tomb Raider. In that game Lara Croft runs like a girl that acually knows how to run properly instead of wasting stamina by forcing the elbows in for reduced balance.
#190
Posté 18 mars 2013 - 02:29
I disagree strongly with OP and others and would like to retain more of the girlish features for any female character.
#191
Posté 18 mars 2013 - 02:35
Modifié par LTD, 18 mars 2013 - 02:45 .
#192
Posté 18 mars 2013 - 02:35
brushyourteeth wrote...
I actually liked the one-hip standing animation. I often stand that way in real life. Don't know if the OP is female or not, but it's actually quite comfortable to stand that way.
What really bothered me about ladyHawke's run was the floppy-wrist thing she did. I don't know anyone, male or female, who runs like that.
This. This. This.
For me, at least. The way she stood wasn't a problem for me at all, 'cause I stand like that myself and it's pretty comfortable and not what I would call 'ridiculously feminine'. Not that being feminine should be treated as a BAD thing.
...The floppy wrists on the other hand. Those were ridiculous just because they were ridiculous.
#193
Posté 18 mars 2013 - 02:38
sandalisthemaker wrote...
Bioware, please don't make the female Inquisitor sway her hips like she's strutting down a catwalk when she walks the way Hawke did in DA2. What was the point of that, honestly? It was especially jarring considering that my lady Hawke was an aggressive, 2 handed warrior decked out in intimidating plate armor... who then proceeded to strut around like she worked at the Blooming Rose on the weekends. Her standing animation (with one hip cocked to the side) didn't help either.
I was shocked when I found out that Aveline and Merrill walk the same way, which totally clashed with their personalities.
So please, I beg of you don't do the same thing in DA3!
There is a time an place for shaking those hips.
The Dragon Age universe isn't that place.
#194
Posté 18 mars 2013 - 06:38
And I do believe I know what to look for. As it is, all I see is what naturally occurs when someone, male or female, puts one foot a certain distance in front of the other. Only difference I can see stems from the difference in 'shape'. I suppose it's easier to see the hips moving if they're poking out on their own rather than being part of a straight line upwards.
I really don't know. But while I see many problems with DA2(mainly no doubt stemming from EA's stranglehold on Bioware's creativity), the way characters walk is not among them. bye now.
#195
Posté 18 mars 2013 - 07:11
Whether or not that's a realistic thing to expect I do not know, just thinking aloud here I suppose.
#196
Posté 18 mars 2013 - 07:15
Personally I really don't care if a female character walks the same way the male characters walk. I kind of prefer it (especially if she's a tough warrior lady,) but probably wouldn't even notice without someone pointing it out. I just hope we don't have any promotional stuff where a developer talks about the female Inquisitor's walk and says "Mrrowl" or whatever it was. That was embarrassing.





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