Vlandis wrote...
ValorOfArms777 wrote...
though infinate.. it should list more in this segment
https://docs.google....tput=html&gid=8
for the weapons damage values
IDK if the info on ammos is righ tor not so I won't really comment on those
All the ammo values should be right, unless it was wrong from before. And I'll look again, but I'm pretty sure that the code rounds the damage values(to integers) before it calculates DPS, this makes it so when DPS is displayed its not a repetting decimal, as if it was you it would overflow from the box. i.e. all you'd see was ".333333333333333333333333333333333333333333" and not the begining of it.
Also the errors you gave should be fixed now
well in refrence the normal damage example the Eagle lists dmg at 108 though the real number is 107.70 (107.7) for soem reason between the numeric of .5 and such it either rounds up or down another example is 600 but the dmg listed is 600.25
also note that some of the weapons do not deal headshot damage and some are showing "armor reduction"
Venomshotgun is showing to be effected by armor when it's not (none of the projectile weapons are) the guns that do not gain headshot are
Acolyte/Falcon/Geth Plasma SHotgun/Venom/Scorpion/Striker/Krysae/Adas
the guns existing currently some headhsot multipliers differ
notably most guns are at 2.5 times damage
some are at x3 (Graal/Ki SHock/Locust/Geth Pulse Rifle)
Supressor is at x4
headshot at a boss is always stuck at 1.4 times no matter the guns special multiplier
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https://docs.google....tput=html&gid=8 [] this link is the keygrounds for all the casual info any gun needs to get a good reading
Modifié par ValorOfArms777, 16 mars 2013 - 03:17 .