Aller au contenu

Photo

So I Updated the Manifest Detalier


  • Veuillez vous connecter pour répondre
136 réponses à ce sujet

#51
Vlandis

Vlandis
  • Members
  • 330 messages

ValorOfArms777 wrote...

Vlandis

there is one micro issue I will post to ya... can you program the script to NOT round up or down

to include the decimals as they are intended for they always rounded up or down which wasn't very good

great job though updating it


I might be able to, but I'm not sure. I've never actually worked with javascript, but if its anything simaler to Java it shouldn't be too hard. would like to fix the weapons descriptions clipping error more though.

#52
CroGamer002

CroGamer002
  • Members
  • 20 672 messages
Cool!

#53
ValorOfArms777

ValorOfArms777
  • Members
  • 3 089 messages

Vlandis wrote...

ValorOfArms777 wrote...

Vlandis

there is one micro issue I will post to ya... can you program the script to NOT round up or down

to include the decimals as they are intended for they always rounded up or down which wasn't very good

great job though updating it


I might be able to, but I'm not sure. I've never actually worked with javascript, but if its anything simaler to Java it shouldn't be too hard. would like to fix the weapons descriptions clipping error more though.


on intial run through I found 2 errors

OMni SHotgun blade displays no info whatso ever of it's progression

the Mods for sniper rifle/shotgun light weight materials are using pistols reduction progression not the one the AR is using

I used to do thsi for creak btw lookign for visual "errors"

Modifié par ValorOfArms777, 16 mars 2013 - 02:17 .


#54
Ramsutin

Ramsutin
  • Members
  • 2 000 messages
Thank you!

#55
Vlandis

Vlandis
  • Members
  • 330 messages

ValorOfArms777 wrote...

Vlandis wrote...

ValorOfArms777 wrote...

Vlandis

there is one micro issue I will post to ya... can you program the script to NOT round up or down

to include the decimals as they are intended for they always rounded up or down which wasn't very good

great job though updating it


I might be able to, but I'm not sure. I've never actually worked with javascript, but if its anything simaler to Java it shouldn't be too hard. would like to fix the weapons descriptions clipping error more though.


on intial run through I found 2 errors

OMni SHotgun blade displays no info whatso ever of it's progression

the Mods for sniper rifle/shotgun light weight materials are using pistols reduction progression not the one the AR is using

I used to do thsi for creak btw lookign for visual "errors"


Thanks for those, and I can get rid of the rounding issues, if it really is that. but more specificly what values don't you think should be rounded. I'm guessing all the gears but anything else? I don't think damage or DPS should be included because for some of the weapons the value is likely to be an infintate decimal

#56
Guest_GohanOwns_*

Guest_GohanOwns_*
  • Guests
Was waiting for a long while for someone to update this. Hope you'll get the Punisher DPS correct soon. Thank you!

#57
ValorOfArms777

ValorOfArms777
  • Members
  • 3 089 messages

Vlandis wrote...

ValorOfArms777 wrote...

Vlandis wrote...

ValorOfArms777 wrote...

Vlandis

there is one micro issue I will post to ya... can you program the script to NOT round up or down

to include the decimals as they are intended for they always rounded up or down which wasn't very good

great job though updating it


I might be able to, but I'm not sure. I've never actually worked with javascript, but if its anything simaler to Java it shouldn't be too hard. would like to fix the weapons descriptions clipping error more though.


on intial run through I found 2 errors

OMni SHotgun blade displays no info whatso ever of it's progression

the Mods for sniper rifle/shotgun light weight materials are using pistols reduction progression not the one the AR is using

I used to do thsi for creak btw lookign for visual "errors"


Thanks for those, and I can get rid of the rounding issues, if it really is that. but more specificly what values don't you think should be rounded. I'm guessing all the gears but anything else? I don't think damage or DPS should be included because for some of the weapons the value is likely to be an infintate decimal


though infinate.. it should list more in this segment 

https://docs.google....tput=html&gid=8

for the weapons damage values

IDK if the info on ammos is righ tor not so I won't really comment on those

Modifié par ValorOfArms777, 16 mars 2013 - 02:53 .


#58
elitehunter34

elitehunter34
  • Members
  • 622 messages
Yeah great job updating this. You're missing phasic rounds in ammo types, though.

#59
Vlandis

Vlandis
  • Members
  • 330 messages

ValorOfArms777 wrote...

though infinate.. it should list more in this segment 

https://docs.google....tput=html&gid=8

for the weapons damage values

IDK if the info on ammos is righ tor not so I won't really comment on those


All the ammo values should be right, unless it was wrong from before. And I'll look again, but I'm pretty sure that the code rounds the damage values(to integers) before it calculates DPS, this makes it so when DPS is displayed its not a repetting  decimal, as if it was you it would overflow from the box. i.e. all you'd see was ".333333333333333333333333333333333333333333" and not the  begining of it.

Also the errors you gave should be fixed now

Modifié par Vlandis, 16 mars 2013 - 03:03 .


#60
MaxShine

MaxShine
  • Members
  • 2 160 messages
Hi, are you sure the BurstDPS is correct for burst fire weapons (Valkyrie,shuriken,Argus,...)? it seems to0 high and it differs from the SingleClip/BurstDPS in Cyonan's spreadsheets... For automatic weapons the burstDPS seems to be ok

Modifié par 100RenegadePoints, 16 mars 2013 - 03:13 .


#61
ValorOfArms777

ValorOfArms777
  • Members
  • 3 089 messages

Vlandis wrote...

ValorOfArms777 wrote...

though infinate.. it should list more in this segment 

https://docs.google....tput=html&gid=8

for the weapons damage values

IDK if the info on ammos is righ tor not so I won't really comment on those


All the ammo values should be right, unless it was wrong from before. And I'll look again, but I'm pretty sure that the code rounds the damage values(to integers) before it calculates DPS, this makes it so when DPS is displayed its not a repetting  decimal, as if it was you it would overflow from the box. i.e. all you'd see was ".333333333333333333333333333333333333333333" and not the  begining of it.

Also the errors you gave should be fixed now



well in refrence the normal damage example the Eagle lists dmg at 108 though the real number is 107.70 (107.7) for soem reason between the numeric of .5 and such it either rounds up or down another example is 600 but the dmg listed is 600.25

also note that some of the weapons do not deal headshot damage and some are showing "armor reduction"

Venomshotgun is showing to be effected by armor when it's not (none of the projectile weapons are) the guns that do not gain headshot are

Acolyte/Falcon/Geth Plasma SHotgun/Venom/Scorpion/Striker/Krysae/Adas

the guns existing currently some headhsot multipliers differ

notably most guns are at 2.5 times damage
some are at x3 (Graal/Ki SHock/Locust/Geth Pulse Rifle)
Supressor is at x4

headshot at a boss is always stuck at 1.4 times no matter the guns special multiplier


[] https://docs.google....tput=html&gid=8 [] this link is the keygrounds for all the casual info any gun needs to get a good reading

Modifié par ValorOfArms777, 16 mars 2013 - 03:17 .


#62
DarkOrgasm

DarkOrgasm
  • Members
  • 1 464 messages
Vlandis

Thanks for updating this and your patience to see this through.

I noticed that Drill and Phasic ammo rounds are missing, is it possible to include those?

#63
Vlandis

Vlandis
  • Members
  • 330 messages

100RenegadePoints wrote...

Hi, are you sure the BurstDPS is correct for burst fire weapons (Valkyrie,shuriken,Argus,...)? it seems to0 high and it differs from the SingleClip/BurstDPS in Cyonan's spreadsheets... For automatic weapons the burstDPS seems to be ok


hmm...it does seem a bit off. But then again Cyonan's burst dps formula for it seems convoluted as hell. I'll see if I can figuare it out.

#64
MaxShine

MaxShine
  • Members
  • 2 160 messages

Vlandis wrote...

100RenegadePoints wrote...

Hi, are you sure the BurstDPS is correct for burst fire weapons (Valkyrie,shuriken,Argus,...)? it seems to0 high and it differs from the SingleClip/BurstDPS in Cyonan's spreadsheets... For automatic weapons the burstDPS seems to be ok


hmm...it does seem a bit off. But then again Cyonan's burst dps formula for it seems convoluted as hell. I'll see if I can figuare it out.


Is Cyonan's formula actually visible somewhere? It could be added to the manifest detailer then because the detailer is much comfortable than the spreadsheets... Apart from that I would really like to see the formula... I think this 'minimum refire time' should be included in the formula... But I do not know what it actually does...

Modifié par 100RenegadePoints, 16 mars 2013 - 03:39 .


#65
Vlandis

Vlandis
  • Members
  • 330 messages

100RenegadePoints wrote...

Vlandis wrote...

100RenegadePoints wrote...

Hi, are you sure the BurstDPS is correct for burst fire weapons (Valkyrie,shuriken,Argus,...)? it seems to0 high and it differs from the SingleClip/BurstDPS in Cyonan's spreadsheets... For automatic weapons the burstDPS seems to be ok


hmm...it does seem a bit off. But then again Cyonan's burst dps formula for it seems convoluted as hell. I'll see if I can figuare it out.


Is Cyonan's formula actually visible somewhere? It could be added to the manifest detailer then because the detailer is much comfortable than the spreadsheets... Apart from that I would really like to see the formula... I think this 'minimum refire time' should be included in the formula... But I do not know what it actually does...


Cyonan's formula is visible my clicking on the cell in the spread sheet then looking at the formula bar at the top of it.

Currently the detailer is just taking a (Dmg*rounds per Min)/60 to get dps for the vindicator. and isn't taking into accout either the shots per burst, or the min. refire time. Wierdly Cyonan doesn't take into account min. refire time for the the raptor even though it has it....

#66
MaxShine

MaxShine
  • Members
  • 2 160 messages

Vlandis wrote...

100RenegadePoints wrote...

Vlandis wrote...

100RenegadePoints wrote...

Hi, are you sure the BurstDPS is correct for burst fire weapons (Valkyrie,shuriken,Argus,...)? it seems to0 high and it differs from the SingleClip/BurstDPS in Cyonan's spreadsheets... For automatic weapons the burstDPS seems to be ok


hmm...it does seem a bit off. But then again Cyonan's burst dps formula for it seems convoluted as hell. I'll see if I can figuare it out.


Is Cyonan's formula actually visible somewhere? It could be added to the manifest detailer then because the detailer is much comfortable than the spreadsheets... Apart from that I would really like to see the formula... I think this 'minimum refire time' should be included in the formula... But I do not know what it actually does...


Cyonan's formula is visible my clicking on the cell in the spread sheet then looking at the formula bar at the top of it.

Currently the detailer is just taking a (Dmg*rounds per Min)/60 to get dps for the vindicator. and isn't taking into accout either the shots per burst, or the min. refire time. Wierdly Cyonan doesn't take into account min. refire time for the the raptor even though it has it....


Cool, I did not know that ;) I will take a look at it... And thanks for the update :) This is a great tool

#67
Vlandis

Vlandis
  • Members
  • 330 messages
Bump, and taking a break from trying to fix Vindicator/semi-auto non-single shot weapons....trying to figure out someone's elses code logic when it dosn't have many helpful comments, is a pain in the arse

Thinking about just going and adding the correct damage/dps code for the Punisher, won't have to change old code and should just be able to add an if statement with my own calculations

Modifié par Vlandis, 16 mars 2013 - 05:04 .


#68
121andrew

121andrew
  • Members
  • 648 messages
Going to ask a noob-ish question, is there a GreaseMonkey equivalent for Chrome?
I used to use Firefox when either you or someone else had this before, but Firefox is really slow for me now.

#69
nicethugbert

nicethugbert
  • Members
  • 5 209 messages
Bioware should be paying you for this and the game should have shipped with it.

#70
Vlandis

Vlandis
  • Members
  • 330 messages

121andrew wrote...

Going to ask a noob-ish question, is there a GreaseMonkey equivalent for Chrome?
I used to use Firefox when either you or someone else had this before, but Firefox is really slow for me now.


Tampermonkey. There should be some instal notes mentioning it on the userscript page.

#71
wartser

wartser
  • Members
  • 234 messages
thanks for putting in the work!

#72
BACON4BREAKFAST

BACON4BREAKFAST
  • Members
  • 2 935 messages
TY for update, let us bump quads.

#73
Grinch57

Grinch57
  • Members
  • 2 962 messages

Vlandis wrote...

Grinch57 wrote...

OP, this was probably asked and answered in the original thread, but is there a way for this to work on IE?

(snip)

Not that I know of, a quick search shows that IE7Pro(an addon to IE) might work, it words for IE 7,8,and 9. You could also just try clicking the instal button and see what happens? If that dosn't would then Firefox or Chrome would be the only way

Thanks for the reply and the digging you did. 

IE7Pro is no longer supported, as well as Trixie and a few others (I tried iMacros, which is a legit site, but alas, no help).  There are some out there that claim to help, but they are mostly malware sites, so be careful, anyone who is searching for an add on. 

As far as I can tell, there really is nothing available.  Trying install won't work, researching settings to allow it to work yielded a dry hole for me.  So I guess either Chrome (TamperMonkey) or Firefox (GreaseMonkey) are the only options here. 

Again, thanks for all the work OP.  Awesome.

Modifié par Grinch57, 16 mars 2013 - 09:08 .


#74
Ramsutin

Ramsutin
  • Members
  • 2 000 messages
Needs to be on the front page.

#75
Vlandis

Vlandis
  • Members
  • 330 messages

Ramsutin wrote...

Needs to be on the front page.


You know what.  I agree with you.

Also expect an update sometime tomorrow, which will include a correct damage calculation for the BPP and all the new passives(shudder). I'll see if I can get headshot modifiers in too but don't count it.  As of now no word on the the incorrectness of burst DPS on semi-auto multi-shot weapons