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Saints Row IV


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#476
Zjarcal

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@Seagloom

I dunno, there's not much mystery to me really, corporate decided to butt in and the results were predictable.

To be honest I didn't find the Boss' toning down to be that drastic (at least not in a level that made me go "wtf happened here?!?!" like the other stuff), so it's not really something I've been too curious about, but again whatever you have in mind... CORPORATE! =P

Makes me glad THQ weren't the overlords for this game.

Modifié par Zjarcal, 01 septembre 2013 - 07:31 .


#477
Seagloom

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To me it was very jarring. Less so between SR3 and SR4 than the shift from SR2 to SR3, however. I can't imagine SR2 boss letting Matt go, working with Viola, sparing Keith David, letting Zimos sell her as a sex slave, ect. SR2 boss didn't take crap from anyone. She defined badass. Whereas SR3/SR4 boss can be badass, but often comes off as a bit of a clown. XD Puckish rogue pretty much does fit her at this point.

But yeah, you're likely right in that it was corporate meddling. I guess I want to believe there was a carefully thought out plan behind those decisions. Ah well. All in all I still enjoyed those games so even if it wasn't all hearts and flowers, I can't say I was totally disappointed.

---

Yep, King's was pretty funny. So was Asha's scene. XD My favorite of the serious scenes was Johnny's though. It was just so perfect after everything those two have been through.

I'll be surprised if Volition gets any serious criticism for same sex content at this point. SR's been pushing those envelopes for a long time. Hell, it was the freedom to play a trans character that originally got me interested in this series.

Modifié par Seagloom, 01 septembre 2013 - 08:08 .


#478
AntiChri5

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The way i see the Boss mellowing is that in SR2 she was insecure.

In SR1, she was "too scared to talk" and then in SR2 she wakes up from a coma to find all her friends dead, about to die, in jail or traitors. So she went over the top with the violence and cruelty. But after SR2 she had the confidence to be way more laid back.

*shrug*

Just an excuse for the shift, but it works for me.

#479
Merc Mama

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Romancing Johnny was my highlight for the game, wish they expanded on it in the end, cause it was genuinely touching and he looked happy about it too.

#480
Zjarcal

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Seagloom wrote...

To me it was very jarring. Less so between SR3 and SR4 than the shift from SR2 to SR3, however. I can't imagine SR2 boss letting Matt go, working with Viola, sparing Keith David, letting Zimos sell her as a sex slave, ect. SR2 boss didn't take crap from anyone. She defined badass. Whereas SR3/SR4 boss can be badass, but often comes off as a bit of a clown. XD Puckish rogue pretty much does fit her at this point.

But yeah, you're likely right in that it was corporate meddling. I guess I want to believe there was a carefully thought out plan behind those decisions. Ah well. All in all I still enjoyed those games so even if it wasn't all hearts and flowers, I can't say I was totally disappointed.


Well to be fair the boss could engage in that prostitution side activitiy, so it's not like Zimos was putting her in completely unfamiliar territory. :P

But yeah, there's certainly some mellowing out on her part, and I definitely can't see corporate being in favor of things like what she did to that guitar fellow (especially with that psycho face she does :lol:), or Mr. Sunshine's decapitation, if they deemed the other subjects as "too dark".

That being said there's also a chance the writers wanted to show some softening on her side for specific reasons, Gat does mention at the start of SR3 how they used to be more hardcore and stuff, so maybe there was something there (you could also say Gat's death probably influenced her too, dunno). Either way, there's no doubt in my mind corporate played a role in either keeping that storyline at bay or in just forcing them to tone her down.

Nonetheless, the Boss was still the Boss to me in SR3 (and still shows a mean streak plenty of times), so that particular change didn't stand out to me as much as the other writing flaws with the other characters and events.

Modifié par Zjarcal, 01 septembre 2013 - 10:26 .


#481
Naughty Bear

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Dos this game have more customisation options? Like upgrade your buildings, purchase buildings to increase income, more clothes, more guns to upgrade, more car options etc?

And apparently there are RPG features as well? What city does the game take place in? Is the map bigger? Is the game a decent length? More Zimos?

Modifié par Naughty Bear, 02 septembre 2013 - 12:10 .


#482
Ren Roche

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Naughty Bear wrote...

Dos this game have more customisation options? Like upgrade your buildings, purchase buildings to increase income, more clothes, more guns to upgrade, more car options etc?

And apparently there are RPG features as well? What city does the game take place in? Is the map bigger? Is the game a decent length? More Zimos?


No upgradable buildings because there are no safe houses in the simulation. Clothing is pretty much the same as it was, plus DLC clothes from the Third game. I'm still disappointed that there is no option to take outfits/suits apart and create your own costume like in SR 2. The gun upgrades are divided between cosmetic (for example - you can change the regular pistol to look like the gun from Blade Runner) and power ups (increased dmg, less recoil, etc.).

Car upgrades are pretty much the same as in third game. I'm not sure why the hell would you want or need to drive a car when you can run faster than any of them and even fly. So yeah, cars are pretty useless.

At the begining there are three choices and later there is one moment where you're given the Matrix-ish choice, but otherwise I don't recall that the game would offer more choices.

The city is the same Steelport with a different layout. Doesn't look any bigger. The game's lenght depends on whether you'll do all side stuff and collect clusters or just breeze through the main missions. Overall, if just for the main missions the game felt fairly short.

No Zimos... I miss that dude :crying:

#483
OdanUrr

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Naughty Bear wrote...

Dos this game have more customisation options? Like upgrade your buildings, purchase buildings to increase income, more clothes, more guns to upgrade, more car options etc?

And apparently there are RPG features as well? What city does the game take place in? Is the map bigger? Is the game a decent length? More Zimos?


As far as customization options go, I think it's on par with SR3, though the weapon customization aspect is expanded. As for the rest...

SPOILERS

The game takes place in a virtual simulation of Steelport. You can hack buildings through a mini-game in order to own them but you can't upgrade them. If you've seen some of the gameplay demos, you get lots of superpowers that you can upgrade. Some (not many) of those upgrades are tied to completing challenges though. There are also audio logs that expand on your homies' stories and even on some of your enemies'. You can also collect computers to piece together the main villain's story.

As far as length is concerned, I think it took me about 20 hours to complete but I'd need to check on Steam to be sure.

#484
Naughty Bear

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OdanUrr wrote...

Naughty Bear wrote...

Dos this game have more customisation options? Like upgrade your buildings, purchase buildings to increase income, more clothes, more guns to upgrade, more car options etc?

And apparently there are RPG features as well? What city does the game take place in? Is the map bigger? Is the game a decent length? More Zimos?


As far as customization options go, I think it's on par with SR3, though the weapon customization aspect is expanded. As for the rest...

SPOILERS

The game takes place in a virtual simulation of Steelport. You can hack buildings through a mini-game in order to own them but you can't upgrade them. If you've seen some of the gameplay demos, you get lots of superpowers that you can upgrade. Some (not many) of those upgrades are tied to completing challenges though. There are also audio logs that expand on your homies' stories and even on some of your enemies'. You can also collect computers to piece together the main villain's story.

As far as length is concerned, I think it took me about 20 hours to complete but I'd need to check on Steam to be sure.


So no difference in terms of customisation then. Gameplay same with more options, same setting but different story? Is it more humourous and worth the price?

Modifié par Naughty Bear, 02 septembre 2013 - 12:35 .


#485
OdanUrr

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Naughty Bear wrote...

So no difference in terms of customisation then. Gameplay same with more options, same setting but different story? Is it more humourous and worth the price?


If anything, it has a lot more humour and plenty of references to sci-fi movies and to the previous games. I know I've missed some. You have loyalty missions where you face your homies' worst fears and you also have the Boss and Pierce singing again!:o

Whether or not it's worth the price of admission is up to you, I'm afraid.

#486
AshedMan

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Finished the game last night. I liked it more than SR3. Good game.

#487
Naughty Bear

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OdanUrr wrote...

Naughty Bear wrote...

So no difference in terms of customisation then. Gameplay same with more options, same setting but different story? Is it more humourous and worth the price?


If anything, it has a lot more humour and plenty of references to sci-fi movies and to the previous games. I know I've missed some. You have loyalty missions where you face your homies' worst fears and you also have the Boss and Pierce singing again!:o

Whether or not it's worth the price of admission is up to you, I'm afraid.


Did you think it was worth it?

#488
OdanUrr

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Naughty Bear wrote...

Did you think it was worth it?


Totally, I had a blast playing it. I do feel like SR3 was longer though.

#489
wolfsite

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OdanUrr wrote...

Naughty Bear wrote...

Did you think it was worth it?


Totally, I had a blast playing it. I do feel like SR3 was longer though.


Odd I felt SR4 is longer.  But yes it is a lot of fun and worth the purchase.



Another Video has been released www.youtube.com/watch

This video they talk about the SDK coming for SR3 & 4 as well as talking to one of top moders for all the Saints Row games Idolninja.  Neat thing is that it turns out the SDK is being developed in there off hours so they are not getting paid for it, quite nice thing to do as it shows there commitment to the fans.

Modifié par wolfsite, 02 septembre 2013 - 02:40 .


#490
Merc Mama

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AshedMan wrote...

Finished the game last night. I liked it more than SR3. Good game.


I'm deliberately doing side missions to avoid finishing it, cause I enjoy it so much.
Though I have a question, after picking up Johnny, how close to the end of the game are you?

#491
OdanUrr

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Merc Mama wrote...

AshedMan wrote...

Finished the game last night. I liked it more than SR3. Good game.


I'm deliberately doing side missions to avoid finishing it, cause I enjoy it so much.
Though I have a question, after picking up Johnny, how close to the end of the game are you?


I don't know, 3 to 4 hours?

#492
SlottsMachine

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When does the "They Live" mission happen? Closer to the end?

#493
Seagloom

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Yup. "He Lives!" is the fifth from last mission.

#494
SlottsMachine

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Good, I was starting to get worried there. And I just watched the movie, so I'm all ready to go. LOL.

#495
Mr.House

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Seagloom wrote...

To me it was very jarring. Less so between SR3 and SR4 than the shift from SR2 to SR3, however. I can't imagine SR2 boss letting Matt go, working with Viola, sparing Keith David, letting Zimos sell her as a sex slave, ect. SR2 boss didn't take crap from anyone. She defined badass. Whereas SR3/SR4 boss can be badass, but often comes off as a bit of a clown. XD Puckish rogue pretty much does fit her at this point.

But yeah, you're likely right in that it was corporate meddling. I guess I want to believe there was a carefully thought out plan behind those decisions. Ah well. All in all I still enjoyed those games so even if it wasn't all hearts and flowers, I can't say I was totally disappointed.

---

Yep, King's was pretty funny. So was Asha's scene. XD My favorite of the serious scenes was Johnny's though. It was just so perfect after everything those two have been through.

I'll be surprised if Volition gets any serious criticism for same sex content at this point. SR's been pushing those envelopes for a long time. Hell, it was the freedom to play a trans character that originally got me interested in this series.

For me, I saw the mellowing out as the Boss looking back and seeing how much she did in fact screw up. Two big examples from SR2.

Jessica. Ok first, I'm not saying killing her was bad, she had itr coming, but the Boss should have got intel first then killed her, instead he just kills her and everyone brings it up. We have no intel. This now has the Boss go and attack the tat guy in a pointless mission which could have been advoided had the Boss used her brains.

Next example, the Ronin casino. People make fun of Pierce, but Pierce was right here. By going in guns blazing, they gave the Ronins massive punches and a bloody nose that resulted in a very big coutner attack that reuslted in Aishas death because Gat and Boss where careless.

She also did treat her gang members like complete garbage, unless you where Gat.

Now the big example in SR3 and what most likely made the biggest impact, Gat's "death". Like Aishe, this was caused by again the Boss and Gat being careless and not thinknig the long terms, they acted recklessly with Loren.

Boss is not perfect, she still does dumb crap in Sr3/4, but alot of times it felt like she was looking at the bigger picture, that her mistakes and getting power back at last put her at ease. Also I did see a bit of her inner Sr2 arise in some parts of SR4, most of the time when it delt with Gat.

Modifié par Mr.House, 03 septembre 2013 - 09:46 .


#496
Naughty Bear

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Mr.House wrote...

Seagloom wrote...

To me it was very jarring. Less so between SR3 and SR4 than the shift from SR2 to SR3, however. I can't imagine SR2 boss letting Matt go, working with Viola, sparing Keith David, letting Zimos sell her as a sex slave, ect. SR2 boss didn't take crap from anyone. She defined badass. Whereas SR3/SR4 boss can be badass, but often comes off as a bit of a clown. XD Puckish rogue pretty much does fit her at this point.

But yeah, you're likely right in that it was corporate meddling. I guess I want to believe there was a carefully thought out plan behind those decisions. Ah well. All in all I still enjoyed those games so even if it wasn't all hearts and flowers, I can't say I was totally disappointed.

---

Yep, King's was pretty funny. So was Asha's scene. XD My favorite of the serious scenes was Johnny's though. It was just so perfect after everything those two have been through.

I'll be surprised if Volition gets any serious criticism for same sex content at this point. SR's been pushing those envelopes for a long time. Hell, it was the freedom to play a trans character that originally got me interested in this series.

For me, I saw the mellowing out as the Boss looking back and seeing how much she did in fact screw up. Two big examples from SR2.

Jessica. Ok first, I'm not saying killing her was bad, she had itr coming, but the Boss should have got intel first then killed her, instead he just kills her and everyone brings it up. We have no intel. This now has the Boss go and attack the tat guy in a pointless mission which could have been advoided had the Boss used her brains.

Next example, the Ronin casino. People make fun of Pierce, but Pierce was right here. By going in guns blazing, they gave the Ronins massive punches and a bloody nose that resulted in a very big coutner attack that reuslted in Aishas death because Gat and Boss where careless.

She also did treat her gang members like complete garbage, unless you where Gat.

Now the big example in SR3 and what most likely made the biggest impact, Gat's "death". Like Aishe, this was caused by again the Boss and Gat being careless and not thinknig the long terms, they acted recklessly with Loren.

Boss is not perfect, she still does dumb crap in Sr3/4, but alot of times it felt like she was looking at the bigger picture, that her mistakes and getting power back at last put her at ease. Also I did see a bit of her inner Sr2 arise in some parts of SR4, most of the time when it delt with Gat.


What? The boss is less of a complete utter degenerate and sociopath in SR4? I thought Jessica's death just shows how dangerous and unstable the boss is.

I prefered the SR2 boss but also SR3 boss as he/she seems freindly enough but the power hungry boss was the best.

#497
Guest_Cthulhu42_*

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Jessica's death was probably my favourite moment in SR2; that has to be one of the greatest and most twisted ways to kill someone I've ever seen.

#498
Naughty Bear

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Cthulhu42 wrote...

Jessica's death was probably my favourite moment in SR2; that has to be one of the greatest and most twisted ways to kill someone I've ever seen.


Especialy someones lover as well.

I've just destroyed the Stag airship and I got to say, that hover bike just makes me hope someone makes a free roam game in a futuristic setting. Hover cars, dystopian city etc. That would be insane.

Similar to Lair of the Shadow Broker car chase, that would be so awesome!

Modifié par Naughty Bear, 03 septembre 2013 - 03:19 .


#499
Mr.House

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Again, I'm not complaining about Jessica's death.....

What I am complaining about, which Shaundi brings up. Boss killed her without even thinking o questioning her. Because of that, it led us to a very pointless mission to get info from the tat guy It was stupid, and it does cement the fact that Gat and Boss, while badasses where careless, reckless and didn't care about the long term where Shaundi and Pierce did(the people who did majority of the planning and thinking, who where also treated like they where trash)

#500
Naughty Bear

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So I just brought this and so far, I really like it! I like the oppressive signs such as "obey", the alien technology like the street lights, the simulation plot, that big massive alien ship in the sky and that 1950s looking simulation.

I already feel like this is a massive improvement, the graphics look a bit similar but there is a noticeable difference in the lighting.

The zin so far are really badass. The story opened really well and felt awesome, loved the beginning of the 50s simulation and that cheerful walk was epic.I kind of like this stupid alien and gangster stuff but yet it is has a serious atmosphere to it. Its a nice mix.

Best I can describe it is: Invader Zim. It has some serious vibes from it. And Half Life 2 as well with the rebel against the aliens.

EDIT: Okay now I'm having Prototype vibes,

Modifié par Naughty Bear, 06 septembre 2013 - 06:57 .