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Saints Row IV


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#576
This is the End My Friend

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DId Saints Row 2 parody They Live? No? FAIL.


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#577
Milan92

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Wherever the silliness started, we've still somehow ended up with Johnny Gat and Satan performing a musical number.

 

 

That's... quite the progression for a series. I don't think you'd have seen this coming playing SR2 back in the day.

 

I... ehm.... I....


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#578
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I'd say the balance you speak of is in SR2, if I'm perfectly honest.

Yup, exactly what I was thinking. *Reminisces about the good ol days*

 

Man, I'd take the more blatant GTA ripoff that was the first Saints Row again over this BS they're putting out now.



#579
Seagloom

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I have always been a fan of the entire series, sans the original Saints Row which I never had an opportunity to play and cannot make a fair judgement on. To me, the criticism of SR3's shift in tone has always felt exaggerated.

 

SR2 was a fairly silly game. Early on you spring Johnny Gat from custody in the middle of his murder trail and lose pursuing police by going through a drive karma cleansing service, for want of a better term. There are radio ads for Image As Designed changing identities for felons. Newspaper headlines following missions are frequently comedic and quite often come dangerously close to breaking the fourth wall, if not shatter it outright.

 

Johnny Gat disposes of a body in the trashcan of Aisha's house. Every NPC in the world seems to follow the Saints and will laud The Boss's latest exploits as if events such as burying Shogo alive were common knowledge. Your homies run the gamut from nameless gang members to the friggin' chief of police. There is a cop show where police flagrantly abuse their power to the point of committing mass murder. Another set of activities has The Boss drive a septic truck to cover areas in sewage and feces.

 

I could go on and on. My nigh belabored point is SR2 was a very silly and ridiculously unrealistic game. The only gritty events to occur were during story missions, and not even every story mission to boot. Kicking hobos out of their shanty town? The Boss fighting off waves of drug dealers while high off their ass? Practically the entire Ultor arc at the end?

 

The only thing SR3 did was tighten consistency between world and narrative while making the scenery more colorful. Stilwater was an aging city slowly being rebuilt by Ultor. While some of it was very pretty and clean, there were sprawling slums. Steelport in contrast looked dirtier all around as an industrial city and due to a jump in graphics quality. However, all your enemies wore colorful outfits and everything seemed flashier. It was not unlike the transition between Tim Burton's Batman movies and Batman Forever in that regard.

 

The actual comedic element had hardly changed save there were a few more missions in the vein of Johnny Gat's courtroom rescue. Specifically the mission where you kill zombies, and the one where you get surgery to impersonate Cyrus Temple. All of this stuff already existed in the world, however. It was simply not previously acknowledged during a story mission before. The majority of missions were at worst, the kind of thing you would find in a typical action movie--which SR2 already did, what with all the property damage while you launch rockets from choppers and boats, or one person army waves of rival gang members and police.

 

Saints Row as a series was never anywhere near where GTA is now. The closest to that was the original, and even that game was over-the-top to the degree The Playa's approach is what leads Julius to bomb him in the first place.

 

---

 

As far as Gat out of Hell is concerned, I have not played much of it yet. Approximately three hours in. The premise is ridiculous, granted, but the gameplay has been fun so far. It is mostly SR4 style with tweaks to flight. Mostly that you can actually maintain momentum in midair now instead of ever gliding toward the ground. Powers are similar with only a few tweaks to fit the theme. As usual, I hit the ground running on hardcore difficulty. Unlike SR2-SR4, combat has actually been challenging--at least early on. The demons you are up against have far more varied ways to attack than the usual cover shooter approach.

 

There are no radio stations which is mildly disappointing, but what background music we do get fits the setting. The only serious complaint I have is lighter story content. Instead of missions the focus is on open world shenanigans. From what I read of the endings, one choice sets up a potential sequel while another is retcon of the entire series. If Volition goes with the latter as canon, folks who preferred SR2 may get their wish. Sort of...

 

I will not go into further spoilers for the sake of anyone who wishes to avoid them.

 

On the whole, I think fans of SR4 will like GooH if only to see old characters again. I think only the most hardcore SR fan will love it, or anyone who digs Gat and Kinzie. Kinzie has always been a personal fav of mine; making me biased. :P Anyone else can safely give this a pass, I think.


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#580
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SR2 was silly, obviously. But it's humor never felt elementary-tier juvenile. It's ridiculous, but not to the point of being outright stupid. Kinzie is dat chick though. My favorite character in SR3. SR3 also loses points for turning Shaundi into some angsty women hellbent on revenge but whatever. Yay character development.



#581
Seagloom

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It did for me. XD At best it was like teenage comedy movie level of humor. High brow it certainly was not. I can see why they shifted gears with SR3. Some SR2 missions were so grim as to almost feel jarring put alongside everything else. They had to go either full on serious or embrace a lighter tone.

 

Out of the three games I played, SR2 had the least cohesive narrative. Although that was due to problems beyond tone; such as how missions were structured.

 

Yes, Shaundi's shift in SR3 was handled poorly due to cut content. Character development, or a lack thereof is one of SR's glaring issues. With the exception of The Boss and to a lesser extent Pierce, no one really has an arc.

 

Shaundi's development is all slapped together between two SR4 missions and several audio recordings in a way that feels like an infodump. It works despite how quickly they had to rush through it, but it would have been so much better as part of SR3's plot.


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#582
Seagloom

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Gat Gear

 

Gotta hand it to them for dedication to a gag. XD