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If you were a writer on ME3...


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154 réponses à ce sujet

#1
favoritehookeronthecitadel

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 What would you change? For me, I'd change Thane's death to him surviving(ftw), always, if not most of the time, give Shepard a middle dialogue wheel, and have at least 15 endings(more if possible)

#2
WarGriffin

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... I would have completely reworked Cerberus' plot, Leng, and Miranda's purposes in the story.

#3
Shad Croly

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I'd make James Vega a love interest for female Shepards.

It sucks that the only straight love interest for them in ME3 (if they didn't romance anyone in ME2) is Kaiden, and he can die on Virmire.

#4
mumba

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I'll be the first to say that I'd change the endings.

#5
Wayning_Star

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The chat doesn't have enough room.

#6
Bourne Endeavor

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Fifteen endings is unrealistic and frankly, anyone taking that at face value needs to learn how to temper their expectations. That said, I would rewrite a good portion of the story - possibly delaying the Reapers invasion to the final arc or even to a fourth installment. ME3 had far too many stories it was attempting to tell and became needlessly convoluted. Therefore, I might have used ME3 to settle the Genophage and Quarian/Geth conflict, in addition to setting up the inevitable Cerberus plot arc to tie into the Reapers. In this manner, you could also foreshadow the Crucible without it feeling like a random Deus ex Machina.

The above should arguably have happened in ME2 but since it did not. We could have used a ME4.

#7
Neizd

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I would remove main plot of: Oh no the reapers are coming, thankfully we found super weapon, we don't know what it does or if it will work, but let's build it anyway.

And change it to simple: If you destroy Harbringer you would cripple all of the reapers. You need to gather alliest to have a chance to attack him. Then you go inside and detonate him (suicide mission v2)

Modifié par Neizd, 15 mars 2013 - 08:48 .


#8
TomY90

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me personally change Kai Leng with someone more well interesting (or at least add more to him than being an emo duche-bag who pretends to know how to fight)

Change the killing all life in the galaxy by synthetics to stop them being killed by synthetics (have something at least more logical like dark energy that was hinted in ME2)

have more of feeling of being in a relationship (granted they tried to fix that with Citadel dlc)

more choices in dialogue (as favouritehookeronthecitadel said)

The London mission (i.e. have an actual impact from your war assets being visible not just a number)

#9
Display Name Owner

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The whole Cerberus arc. Also I'm not sure I'd have Shepard brokering alliances and treaties - that's a job for a diplomat, not a marine.

#10
dreamgazer

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I would have made the Crucible---or, more specifically, the means to defeat the Reapers---more than a handful of loose change discovered in the cushions of the Mars archives' data.

#11
sH0tgUn jUliA

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Neizd wrote...

I would remove main plot of: Oh no the reapers are coming, thankfully we found super weapon, we don't know what it does or if it will work, but let's build it anyway.

And change it to simple: If you destroy Harbringer you would cripple all of the reapers. You need to gather alliest to have a chance to attack him. Then you go inside and detonate him (suicide mission v2)


Agree. I also would have given them a networked consciousness. Quarians modify their Geth weapon with the reaper tech on Rannoch to affect reapers. The effect is temporary. This gives you a window to get in to do the job. ME2 squadmates are available for this job as well.

#12
MegaSovereign

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I would have written an extensive backstory for the Crucible in order to mask the obvious MacGuffin of the plot. I would have given Kai Leng better dialogue and an actual motivation to hate Shepard. I would have toned down the "TIM IS INDOCTRINATED!" dialogue that the narrative keeps pushing because it makes the theme of Control vs Destroy simplistic and one-sided. I would have decreased the amount of auto-dialogue and made sure to add neutral options where appropriate. I would have rewritten the Catalyst chamber scene to where it's explicitly explained why the Reaper Intelligence is helping you.

Modifié par MegaSovereign, 15 mars 2013 - 08:56 .


#13
favoritehookeronthecitadel

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Bourne Endeavor wrote...

Fifteen endings is unrealistic and frankly, anyone taking that at face value needs to learn how to temper their expectations. 


I don't think it's unrealistic, just because it's never been done before. After playing ME2, I was completely expecting it to have that many endings. Maybe if Bioware didn't spend so much on the multiplayer and hiring people to train Jessica Chobot to act, but I'm not even sure if money was an issue.

#14
Armass81

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I would have written in a batarian squadmate, changed the endings and the Earth mission, keep some elements more consistent, kept the admiral Xen betrayal arc, added more depth to Cerberus and Kai Leng and added a trial at the beginning.

Modifié par Armass81, 15 mars 2013 - 09:01 .


#15
Armass81

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MegaSovereign wrote...

I would have written an extensive backstory for the Crucible in order to mask the obvious MacGuffin of the plot. I would have given Kai Leng better dialogue and an actual motivation to hate Shepard. I would have toned down the "TIM IS INDOCTRINATED!" dialogue that the narrative keeps pushing because it makes the theme of Control vs Destroy simplistic and one-sided. I would have decreased the amount of auto-dialogue and made sure to add neutral options where appropriate. I would have rewritten the Catalyst chamber scene to where it's explicitly explained why the Reaper Intelligence is helping you.


Its helping cause you changed the variables when the crucible docked.

#16
Display Name Owner

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You know, I'd like to think I could come up with something better than the existence of the Crucile, but truth is I don't know that I could, invincible as the Reapers were written to be.

But I trust making changes to the Catalyst and it's logic goes without saying...

#17
LinksOcarina

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Depends. What is the theme of Mass Effect we are trying to convey?

#18
Calibrations52

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Expand and develop romantic relationships more. Change/expand ME2 squad mates' roles and allow the option for them to accompany you on missions. Eliminate the catalyst. Eliminate Buzz Aldrin's ridiculous stargazer role. Change Cerberus' role from antagonistic to anti-heroic. Likewise, change the Illusive Man from villain to anti-hero. Have option to team up with Cerberus, particularly if you want to choose control at the end. Expand Harbinger's role in the game. Priority: Earth would take place in multiple locations on Earth, rather than only London. Include more scenes where we see innocent civilians from all races being murdered by Reapers. Alter the introduction so that we see more devastation of the general population in Vancouver. Alter Kai Leng's role to be that of an actual foil to Shepard, not just a whiny ****. Change the Reapers' motivation to simple destruction rather than "harvesting the galaxy and carrying on the ideas and cultures of each cycle in Reaper form." Have one option where if you have a high enough EMS and you make the right choices throughout the game, Shepard lives and it's 100% obvious that he lives. Incorporate EMS and war assets more throughout the game. Finally, I'd write Legion into the Citadel DLC somehow, whether be it a mention, recording, or appearance.

#19
BD Manchild

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I don't think I'd actually do any writing; I'd just yell at the other writers and beat and berate them whenever they were stepping out of line and making self-indulgent, contradictory tripe. Whenever they did I'd just order them to scrap it and start all over again; God alone knows a lot of problems with ME3 could probably have been avoided if they had someone in that type of position.

Modifié par BD Manchild, 15 mars 2013 - 09:03 .


#20
MegaSovereign

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Armass81 wrote...

MegaSovereign wrote...

I would have written an extensive backstory for the Crucible in order to mask the obvious MacGuffin of the plot. I would have given Kai Leng better dialogue and an actual motivation to hate Shepard. I would have toned down the "TIM IS INDOCTRINATED!" dialogue that the narrative keeps pushing because it makes the theme of Control vs Destroy simplistic and one-sided. I would have decreased the amount of auto-dialogue and made sure to add neutral options where appropriate. I would have rewritten the Catalyst chamber scene to where it's explicitly explained why the Reaper Intelligence is helping you.


Its helping cause you changed the variables when the crucible docked.


That's not specific at all. I guess the issue with this ties into the ambiguity behind the Crucible.

#21
Ieldra

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(1) I'd have asked other writers who wrote drama ungrounded in in-world logic to find some ground.
(2) I'd have foreshadowed Synthesis as a viable option better.
(3) I'd have removed the vent kid from the game and given the Catalyst a different from.
(4) I'd have removed the dreams or made them about people you really lost, and made their content dependent on your Paragon/Renegade score.
(5) I'd have replaced the autodialogue in about a dozen scenes with a dialogue wheel and given the players control over their responses.
(6) I'd have Miranda's story arc extend to Cronos Station and have it touch the other two important topics in her story which ME3's version ignored. Also, I'd have completely removed the "normal life" theme from her story arc and made it about her ideals that drove her to Cerberus instead.
(7) I'd have replaced all suggestions of mysticism with reasonable science-fictional rationalization.
(8) I'd have made curing the genophage turn out badly in the epilogue. No exceptions.
(9) I'd have rewritten Destroy to destroy the relays completely but keep the synthetics alive.
(10) I'd have rewritten Synthesis to have Shepard survive and become its avatar instead of forcing the change on the whole galaxy. Also, I'd have added a low-EMS variant of Synthesis that turns out badly.
(11) I'd have rewritten the ending exposition to be found by Shepard while exploring, with the Catalyst encounter confirming it instead of being the only source.

This is not nearly everything, but it's a start.

Modifié par Ieldra2, 15 mars 2013 - 09:06 .


#22
Calibrations52

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Bourne Endeavor wrote...

Fifteen endings is unrealistic and frankly, anyone taking that at face value needs to learn how to temper their expectations. That said, I would rewrite a good portion of the story - possibly delaying the Reapers invasion to the final arc or even to a fourth installment. ME3 had far too many stories it was attempting to tell and became needlessly convoluted. Therefore, I might have used ME3 to settle the Genophage and Quarian/Geth conflict, in addition to setting up the inevitable Cerberus plot arc to tie into the Reapers. In this manner, you could also foreshadow the Crucible without it feeling like a random Deus ex Machina.

The above should arguably have happened in ME2 but since it did not. We could have used a ME4.


That's a really good idea. Lack of foresight on BW and EA's part played into things being rushed in ME3 and also ME2 not tying in completely to the Reaper plot of ME1 and ME3. Therefore, it would have made much more sense to progress slower and therefore eliminate a lot of the plot inconsistencies that were present in 3.

#23
Wayning_Star

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I would do the video game and let fans go nutz.. lol

#24
MACharlie1

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- Expand the squad. There is no reason why they couldn't have Mordin/Padok, Wrex/Wreave, and Grunt as temporary squadmates during their respective missions or even during that time period in which they are on board the Normandy. Same applies to Legion. It seemed to be pretty simply done for the Citadel DLC where they temporarily expanded it to inclue Wrex and Brookes.

- Journal/Fetch Quests: The fetch quests were terrible implemented and annoying. Restore the actual conversations and make actual missions out of them. They could have been the simplest missions ever on simple maps. Come on, this is a no brainer.

- Disallow that Tali image. Nuff said.

- Downplay the childs death - if remove it all together. Shepard has been through a lot. One child he doesn't know shouldn't do this. Implement more guilt about people he actually knew dying. Have the VD actually appear in the dream sequences. Have the ME2 dead squaddies appear.

- IF we have to have the child though...make it an indoctrination attempt. It's the only way I can accept the fact that Shepard is so shaken up about this.

#25
Armass81

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MegaSovereign wrote...

Armass81 wrote...

MegaSovereign wrote...

I would have written an extensive backstory for the Crucible in order to mask the obvious MacGuffin of the plot. I would have given Kai Leng better dialogue and an actual motivation to hate Shepard. I would have toned down the "TIM IS INDOCTRINATED!" dialogue that the narrative keeps pushing because it makes the theme of Control vs Destroy simplistic and one-sided. I would have decreased the amount of auto-dialogue and made sure to add neutral options where appropriate. I would have rewritten the Catalyst chamber scene to where it's explicitly explained why the Reaper Intelligence is helping you.


Its helping cause you changed the variables when the crucible docked.



That's not specific at all. I guess the issue with this ties into the ambiguity behind the Crucible.


K ill try to explain it:

Theres 2 things that has happened: You have fought your way into its
chamber and proven the organics resolve with your battles and that they
have become too unpredictable to control. This is why it mentions it solutions doesnt appear to work anymore.

"You have hope, more than you know. The fact that you are standing here, the first organic ever proves it, but it also proves my solution no longer works."

And the crucible has docked, it has changed its priorities, the variables.

"Why are you telling me this? Why help me?"
"You have altered the variables"
"What do you mean?"
"The crucible changed me, created new...possibilities. But I cant make them happen. If there is to be new solution you must act."

In the effect before it was like this:

Reapers:4
Synthesis: 3
Control: 2
Destroy:1

Its now

Synthesis: 6
Control:3
Destroy:2
Reapers:1

So it goes along with you since only you can make the choices. If you refuse it goes with 1, the only option left. it cant just stop, its programming prevents it.

Modifié par Armass81, 15 mars 2013 - 09:13 .