If you were a writer on ME3...
#1
Posté 15 mars 2013 - 08:37
#2
Posté 15 mars 2013 - 08:39
#3
Posté 15 mars 2013 - 08:40
It sucks that the only straight love interest for them in ME3 (if they didn't romance anyone in ME2) is Kaiden, and he can die on Virmire.
#4
Posté 15 mars 2013 - 08:43
#5
Posté 15 mars 2013 - 08:43
#6
Posté 15 mars 2013 - 08:46
The above should arguably have happened in ME2 but since it did not. We could have used a ME4.
#7
Posté 15 mars 2013 - 08:47
And change it to simple: If you destroy Harbringer you would cripple all of the reapers. You need to gather alliest to have a chance to attack him. Then you go inside and detonate him (suicide mission v2)
Modifié par Neizd, 15 mars 2013 - 08:48 .
#8
Posté 15 mars 2013 - 08:48
Change the killing all life in the galaxy by synthetics to stop them being killed by synthetics (have something at least more logical like dark energy that was hinted in ME2)
have more of feeling of being in a relationship (granted they tried to fix that with Citadel dlc)
more choices in dialogue (as favouritehookeronthecitadel said)
The London mission (i.e. have an actual impact from your war assets being visible not just a number)
#9
Posté 15 mars 2013 - 08:50
#10
Posté 15 mars 2013 - 08:50
#11
Posté 15 mars 2013 - 08:55
Neizd wrote...
I would remove main plot of: Oh no the reapers are coming, thankfully we found super weapon, we don't know what it does or if it will work, but let's build it anyway.
And change it to simple: If you destroy Harbringer you would cripple all of the reapers. You need to gather alliest to have a chance to attack him. Then you go inside and detonate him (suicide mission v2)
Agree. I also would have given them a networked consciousness. Quarians modify their Geth weapon with the reaper tech on Rannoch to affect reapers. The effect is temporary. This gives you a window to get in to do the job. ME2 squadmates are available for this job as well.
#12
Posté 15 mars 2013 - 08:55
Modifié par MegaSovereign, 15 mars 2013 - 08:56 .
#13
Posté 15 mars 2013 - 08:57
Bourne Endeavor wrote...
Fifteen endings is unrealistic and frankly, anyone taking that at face value needs to learn how to temper their expectations.
I don't think it's unrealistic, just because it's never been done before. After playing ME2, I was completely expecting it to have that many endings. Maybe if Bioware didn't spend so much on the multiplayer and hiring people to train Jessica Chobot to act, but I'm not even sure if money was an issue.
#14
Posté 15 mars 2013 - 08:59
Modifié par Armass81, 15 mars 2013 - 09:01 .
#15
Posté 15 mars 2013 - 09:00
MegaSovereign wrote...
I would have written an extensive backstory for the Crucible in order to mask the obvious MacGuffin of the plot. I would have given Kai Leng better dialogue and an actual motivation to hate Shepard. I would have toned down the "TIM IS INDOCTRINATED!" dialogue that the narrative keeps pushing because it makes the theme of Control vs Destroy simplistic and one-sided. I would have decreased the amount of auto-dialogue and made sure to add neutral options where appropriate. I would have rewritten the Catalyst chamber scene to where it's explicitly explained why the Reaper Intelligence is helping you.
Its helping cause you changed the variables when the crucible docked.
#16
Posté 15 mars 2013 - 09:00
But I trust making changes to the Catalyst and it's logic goes without saying...
#17
Posté 15 mars 2013 - 09:01
#18
Posté 15 mars 2013 - 09:01
#19
Posté 15 mars 2013 - 09:01
Modifié par BD Manchild, 15 mars 2013 - 09:03 .
#20
Posté 15 mars 2013 - 09:02
Armass81 wrote...
MegaSovereign wrote...
I would have written an extensive backstory for the Crucible in order to mask the obvious MacGuffin of the plot. I would have given Kai Leng better dialogue and an actual motivation to hate Shepard. I would have toned down the "TIM IS INDOCTRINATED!" dialogue that the narrative keeps pushing because it makes the theme of Control vs Destroy simplistic and one-sided. I would have decreased the amount of auto-dialogue and made sure to add neutral options where appropriate. I would have rewritten the Catalyst chamber scene to where it's explicitly explained why the Reaper Intelligence is helping you.
Its helping cause you changed the variables when the crucible docked.
That's not specific at all. I guess the issue with this ties into the ambiguity behind the Crucible.
#21
Posté 15 mars 2013 - 09:02
(2) I'd have foreshadowed Synthesis as a viable option better.
(3) I'd have removed the vent kid from the game and given the Catalyst a different from.
(4) I'd have removed the dreams or made them about people you really lost, and made their content dependent on your Paragon/Renegade score.
(5) I'd have replaced the autodialogue in about a dozen scenes with a dialogue wheel and given the players control over their responses.
(6) I'd have Miranda's story arc extend to Cronos Station and have it touch the other two important topics in her story which ME3's version ignored. Also, I'd have completely removed the "normal life" theme from her story arc and made it about her ideals that drove her to Cerberus instead.
(7) I'd have replaced all suggestions of mysticism with reasonable science-fictional rationalization.
(8) I'd have made curing the genophage turn out badly in the epilogue. No exceptions.
(9) I'd have rewritten Destroy to destroy the relays completely but keep the synthetics alive.
(10) I'd have rewritten Synthesis to have Shepard survive and become its avatar instead of forcing the change on the whole galaxy. Also, I'd have added a low-EMS variant of Synthesis that turns out badly.
(11) I'd have rewritten the ending exposition to be found by Shepard while exploring, with the Catalyst encounter confirming it instead of being the only source.
This is not nearly everything, but it's a start.
Modifié par Ieldra2, 15 mars 2013 - 09:06 .
#22
Posté 15 mars 2013 - 09:05
Bourne Endeavor wrote...
Fifteen endings is unrealistic and frankly, anyone taking that at face value needs to learn how to temper their expectations. That said, I would rewrite a good portion of the story - possibly delaying the Reapers invasion to the final arc or even to a fourth installment. ME3 had far too many stories it was attempting to tell and became needlessly convoluted. Therefore, I might have used ME3 to settle the Genophage and Quarian/Geth conflict, in addition to setting up the inevitable Cerberus plot arc to tie into the Reapers. In this manner, you could also foreshadow the Crucible without it feeling like a random Deus ex Machina.
The above should arguably have happened in ME2 but since it did not. We could have used a ME4.
That's a really good idea. Lack of foresight on BW and EA's part played into things being rushed in ME3 and also ME2 not tying in completely to the Reaper plot of ME1 and ME3. Therefore, it would have made much more sense to progress slower and therefore eliminate a lot of the plot inconsistencies that were present in 3.
#23
Posté 15 mars 2013 - 09:05
#24
Posté 15 mars 2013 - 09:07
- Journal/Fetch Quests: The fetch quests were terrible implemented and annoying. Restore the actual conversations and make actual missions out of them. They could have been the simplest missions ever on simple maps. Come on, this is a no brainer.
- Disallow that Tali image. Nuff said.
- Downplay the childs death - if remove it all together. Shepard has been through a lot. One child he doesn't know shouldn't do this. Implement more guilt about people he actually knew dying. Have the VD actually appear in the dream sequences. Have the ME2 dead squaddies appear.
- IF we have to have the child though...make it an indoctrination attempt. It's the only way I can accept the fact that Shepard is so shaken up about this.
#25
Posté 15 mars 2013 - 09:07
MegaSovereign wrote...
Armass81 wrote...
MegaSovereign wrote...
I would have written an extensive backstory for the Crucible in order to mask the obvious MacGuffin of the plot. I would have given Kai Leng better dialogue and an actual motivation to hate Shepard. I would have toned down the "TIM IS INDOCTRINATED!" dialogue that the narrative keeps pushing because it makes the theme of Control vs Destroy simplistic and one-sided. I would have decreased the amount of auto-dialogue and made sure to add neutral options where appropriate. I would have rewritten the Catalyst chamber scene to where it's explicitly explained why the Reaper Intelligence is helping you.
Its helping cause you changed the variables when the crucible docked.
That's not specific at all. I guess the issue with this ties into the ambiguity behind the Crucible.
K ill try to explain it:
Theres 2 things that has happened: You have fought your way into its
chamber and proven the organics resolve with your battles and that they
have become too unpredictable to control. This is why it mentions it solutions doesnt appear to work anymore.
"You have hope, more than you know. The fact that you are standing here, the first organic ever proves it, but it also proves my solution no longer works."
And the crucible has docked, it has changed its priorities, the variables.
"Why are you telling me this? Why help me?"
"You have altered the variables"
"What do you mean?"
"The crucible changed me, created new...possibilities. But I cant make them happen. If there is to be new solution you must act."
In the effect before it was like this:
Reapers:4
Synthesis: 3
Control: 2
Destroy:1
Its now
Synthesis: 6
Control:3
Destroy:2
Reapers:1
So it goes along with you since only you can make the choices. If you refuse it goes with 1, the only option left. it cant just stop, its programming prevents it.
Modifié par Armass81, 15 mars 2013 - 09:13 .





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