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If you were a writer on ME3...


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154 réponses à ce sujet

#51
Skullheart

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I forgot, I would also throw a cup of hot coffe on supermac face after he tells his and ch's plans about the ending.

#52
wolfsite

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Only thing I would really do

- Swap out Star Child for Harbinger......... kind of makes more sense to use a more established character.
- Add Kal Reeger to the squad, as he was awesome.


Don't think I would change much else as there is no way you can satisfy everyone, someone will have a problem with something.

After Citadel though I would keep Thane's story arc as is, what they did in Citadel for him was very moving and it also shows the realities of war but at the same time shows that the ones you care about are never truly gone as long as you remember them.

#53
NeonFlux117

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Skullheart wrote...

I forgot, I would also throw a cup of hot coffe on supermac face after he tells his and ch's plans about the ending.


this made me laugh. Haha, I like this human he understands!!!

#54
Rovay

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David7204 wrote...

The removal of the middle dialogue option isn't the fault of the writers. It's because dialogue requires animation, and they only have so many animators who can do so much work in so many hours.

God, are some of these ideas horrible.


I may be wrong here, but didn't one of the devs say that they removed the neutral dialogue because they thought it didn't fit the game's climate?

#55
themikefest

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after Mars send T'Soni to hackett to help with the Crucible

have Zaeed,Miranda and Grunt as squad mates

have the option to let the robot be a squadmate or not

have peace between robots and quarians without having Tali or Legion

get rid of a couple of N7 side quests and use those resources to expand Priority:Earth

when the arms to the Citadel open all the way, the crucible charges up and fires a pulse that disables/weakens the shields of the reapers

have the Normandy use the Thannix cannon

#56
Tom Lehrer

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-Give Cerberus a puppet Krogan faction they want to put in power.
-Have Cerberus try to take control of the Geth.
-Option to stay with Cerberus.
-Remove Citadel coup.
-Suicide Mission Priority Earth.
-Remove the Crucible and make killing Harby the main goal.
-Balkanization of Reapers once Harby dies.
-Promote Shepard to Captain.

#57
David7204

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Rovay wrote...

David7204 wrote...

The removal of the middle dialogue option isn't the fault of the writers. It's because dialogue requires animation, and they only have so many animators who can do so much work in so many hours.

God, are some of these ideas horrible.


I may be wrong here, but didn't one of the devs say that they removed the neutral dialogue because they thought it didn't fit the game's climate?


That was part of the justification for it, yes. But no, ultimately the bottleneck is animation, not writing.

#58
dreamgazer

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David7204 wrote...

God, are some of these ideas horrible.


Why so toxic, David?

#59
David7204

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Because these are horrible ideas.

#60
David7204

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It's pretty much the same with level design. People blame the writers for not getting completely new missions for the Rachni choice, for instance. That almost certainly has nothing to do with the writers. It's the work in building a level.

#61
Rovay

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David7204 wrote...

Rovay wrote...

David7204 wrote...

The removal of the middle dialogue option isn't the fault of the writers. It's because dialogue requires animation, and they only have so many animators who can do so much work in so many hours.

God, are some of these ideas horrible.


I may be wrong here, but didn't one of the devs say that they removed the neutral dialogue because they thought it didn't fit the game's climate?


That was part of the justification for it, yes. But no, ultimately the bottleneck is animation, not writing.


Either way, it was sad to see the middle option go, even if I personally used it rarely.

#62
David7204

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Yes, it was. Thankfully, it will probably be back in the next game.

Modifié par David7204, 15 mars 2013 - 10:19 .


#63
Skullheart

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I would also add this (preparing a flame shield).

Liara being killed by Kai Leng on Thessia if she isn't romanced. From all the characters from the game, Liara is the only in ME3 that has enough content to made a connection with her. A new player would feel indeferent regarding Miranda or Thane killed by KL hands (who the hell are those characters I barely know, and why Shepard cares for them). If KL kills Liara the new player (at least his/her Shepard) would have a personal reason to hate KL and looking forward for a revenge on Cronos.

Of course if Liara is romanced she survives a mortalstab from KL (love conquers death, not that Liara's plot shield couldn't protect her).

#64
David7204

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Liara does not have a plot shield. And having characters live or die based on romance is frustrating and stupid. A lot of players would feel obligated to romance Liara even though they'd prefer another character because they don't want her to die.

Players should be free to romance who they want without consequence. It shouldn't tie into the plot.

Modifié par David7204, 15 mars 2013 - 10:20 .


#65
NeonFlux117

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Tom Lehrer wrote...

-Give Cerberus a puppet Krogan faction they want to put in power.
-Have Cerberus try to take control of the Geth.
-Option to stay with Cerberus.
-Remove Citadel coup.
-Suicide Mission Priority Earth.
-Remove the Crucible and make killing Harby the main goal.
-Balkanization of Reapers once Harby dies.
-Promote Shepard to Captain.




I like this. Very good. 

#66
o Ventus

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David7204 wrote...

Liara does not have a plot shield. And having characters live or die based on romance is frustrating and stupid. A lot of players would feel obligated to romance Liara even though they'd prefer another character because they don't want her to die.


No they wouldn't.

#67
Skullheart

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David7204 wrote...

Liara does not have a plot shield.


Yes she does. Didn't you notice how shepard used her as meat shield in the Citadel DLC?

#68
inversevideo

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 To me the story was always about the state of the Galaxy, and Shepard.

Ironic that the Reapers should only have been the catalyst for changing the galaxy; not the focus of the story.

I did not need to know more about the Reapers.  They were fine as they were when Sovereign made his speech on Virmire. Who did not feel a chill down their spine? I did not need to know anything more about the Reapers, they predated our civilization, by millions of years, and were coming to kill us. 

The galaxy was barely functioning as a whole. Batarians raiding and enslaving, large sectors in lawlessness, every race feeling predjudice agaist every other.  

And Shepard has her work cut out for her. First, to sound the alarm and get the galaxy to believe the Reapers were real and coming.  And second, to unite the galaxy, as never bvefore, to face the threat of extiction.

I say that was accomplished.  The galaxy was united, the genophge cured, the Rachni allies, the Geth and the Quarians at peace.  And the united galaxy, working together, should have found a way to repel or destroy the Reapers.

If I were a writer that is what I would have focused on.  That is the story. How the galaxy was united and Shepard's role in that.

And yeah, I actually got what the original endings were about, did not need EC to elaborate.

SAREN =  SYNTHESIS  _ Join organic with inorganic. The strengths of both, the weakness of neither.

ILLUSIVE MAN = Control

SHEPARD = Destroy.  Break the cycle, break the Reapers. Machines can be broken.

Shepard could choose to take the position of Saren or TIM to end the cycle, or remain resolved to destroy the Reapers.   But the way this was done, with starbrat felt ..forced.. wrong.  And seemed to take away from what should be the true focus,  IMHO, which is the galaxy united; with Shepard's help, to end the Reaper threat.

The galaxy built and delivered the a dark energy device, let it work.  No starbrat, no sem coherent explanations, just let the device, that the galaxy sacrificed to build, work.

Modifié par inversevideo, 15 mars 2013 - 10:23 .


#69
David7204

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No, I didn't notice anything like that. 'Plot armor' (or 'Plot shields') does not mean 'Any character who can't be killed in a game where some characters can be killed.'

#70
Skullheart

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Liara is protected by the script of the game. That's plot armor, so stop denying it.

#71
Aaleel

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Um, I would have had more places like Ilos. Each cycle having found a remnant of past cycles that was missed like Ilos, then in ME2 & ME3 you piece all of this together perhaps finally unraveling the mystery of the reapers and then maybe discovering the crucible. Then it would really be a victory brought about by all cycles. The way the crucible was introduced was ridiculous.

Go more into Udina's motives, his frustration watching Earth be decimated while the council used it as a diversion and refused to help.

I'm sorry but the Catalyst would be axed, all my problems with the ending stem from that character. I don't even think it can be saved by a re-write.

Real consequences/diverse outcomes for decisions.
- You don't save Maelon's data you can't cure the Genophage
- No stand-ins for ME2 characters, just diminishes them, and the whole I need these people because they're special as a couple of examples.

#72
David7204

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No. She isn't. That is not plot armor. Why don't you stop and consider how moronic that definition is for a moment? Under that definition, 90% of all video game characters in existence would have 'Plot armor' since they can't be killed.

You're thinking under a very crippled understanding of cause and effect.

Modifié par David7204, 15 mars 2013 - 10:30 .


#73
Aaleel

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Skullheart wrote...

Liara is protected by the script of the game. That's plot armor, so stop denying it.


That is not plot armor.  Plot armor is a character being saved in a certain instance through something that could be considered ridiculous, when they should have died.  Liara not being put in situations where she can die is not plot armor, that's just how they wrote the story.

#74
o Ventus

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Fun fact.

Liara is on the entry for Plot Armor at TvTropes.

Just saying.

#75
David7204

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I'll fix that right away.