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If you were a writer on ME3...


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154 réponses à ce sujet

#101
Hexley UK

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Well i'm not a writer but I think I or just about any other person could have written a more satisfying and logical ending than the one we got.

#102
KPiGame

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If I were a writer, I'd have made Vega to be an LI in the first place and not a shameless flirt option.

#103
Reptilian Rob

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I wouldn't try, no amount of patchwork can fix that mess.

#104
Chashan

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Simple: make a push for having the game end as Shepard reclines at Anderson's side, and have the device do its thing. Cue Epilogue that reflects on the choices taken in ME3, at least, and done.

Maybe even keep the Commander's fate in the dark, but honestly, it's one perfect spot to have the trilogy end. No ifs, no buts. And to let that slip...aw well, no more on that.

#105
KainD

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I would include Morinth in the game properly. She would:
1) Be present at the Monastery mission instead of Samara.
2) Be a war asset like Samara.
3) Would be present at the Citadel party.

#106
Skvindt

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First, I would expand upon kicking Diana Allers out of the Normandy.

Instead of just seeing her walk off the screen, you would also watch as Javik handcuffs and leads her to the airlock, eject her, and have a cinematic play with her floating off into the lifeless void of space.

Then I would attempt patching the intro sequence and endings up.

#107
FROST4584

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1. Make the main enemies, Reapers.

2. Take out the parts were Shepard, attacks a Reaper on foot (Rannoch, and the Krogan home world ). It was sort of silly that Shepard could survive a fight against a Reaper on foot TWICE. If only Shepard had the Reaper dodging skills on the run to the beam.

3. Make the Virmire Survivor come back earlier in the game.

4. Remove , the "whole take back Earth".

5. Have a final boss, Harbinger .

6. No star kid.

7.No, pointless Anderson death.

8. Real multiple endings and a real description on what happened to characters post war. I would have been happy with a wall of text, that gives us the results of our choices.

9. EDI and the Geth make it through destroy.

10. Remove the dream nightmares.

11. It would have been nice at the end to show the amount of the fleet made it through the final fight with the Reapers.

12. Show ,where does the Galaxy stand after the final battle.

13. Brought back Kelly, with a larger role.

#108
Zekka

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If I was the lead writer for the whole series I would have written the plot for all three games before ME1 and I would have had a story with choices and consequences.

#109
chmarr

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if i were a writer for ME3 these are the things i would do

adding

-the dark energy plot


this storyline was a part of the first and second game but was left out of the 3rd one, i would reinstate this story to run along side the main story. the addtion of this plot would allow us to get more information as in the second game we got a peice of information that the dark energy affected reapers the ability to get reeger on board the normandy

-extra options that can effect the ending

this would conincide with the reinstatment of the dark energy plot, calculations and variables would be taken into account, a sub system program within the game will take into account of each paragon / renegade option over all the series will be included.

-have the singleplayer DLC blend in seamlessly into the game

leviathan, omega, citidel etc etc etc will blend in seamlessly and have more dialog which aknowlages each part at various stages, also including the ability to invite mordin, legion, thane etc etc to the party if it is done before the first cerberus attack and before tyhe quarian final mission and before the tuchunka final.

-have a longer battle scene when returning to earth


a longer battle showing what exactly out assets do, all the ships would have geth upgrades, a spectaular scuicide ramming of a crippled alliance ship into a reaper. more of the normandy using there collecter ship destroying cannons to take out a reaper or 4, actually have the leviathans take over controll of a fleet of reapers ((you get the idea))

-bring back landing missions


missions like the firewalker and pinicle station dlc's, the use of a battle mech for an entire mission.

-aincent techonlgy recovery


yup a mission where we go back through the omega 4 relay to recover aincest technologyy, well it would be aincent to in age but it will be far advanced to everyone, this means we could upgrade all the ships to more advanced cannons and weapons which would make for a more hard hitting against the reapers.

-boss fight


yup we get to harby, we get to take him on in his own region of space, the region where the reapers dwelled untill the harvest, it would be in 4 stages,
first stage we control the normandy to take out reaper controlled ship

second stage we are on the ground taking on wave after wave of reaper thralls

third stage we fight to a commuincations relay where we signal a fleet of secret massivly upgraded and over powered dreadnoughts

the final stage we take on harbinger where we need to paint him for the dreadnought orbital strike

removed


-the starshild


i would remove this thing in its entirity no ifs, whys, ors or but's, its removed outright.

Modifié par chmarr, 16 mars 2013 - 01:44 .


#110
SAmaster01

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FeralEwok makes a lot of good points that I agree on, save maybe for Vega. I mean, I didn't particularly like him either, but he could have been salvaged, especially considering he's the only new squad mate in the game. Also, there are a lot of easy fixes that could be done by following the Indoctrination Theory, despite where you may stand on that argument.

Starting from the beginning:

1) Everything that FeralEwok said about the intro. Give us some downtime to assimilate the game we are playing, give Vega and the VS a role instead of brief cameo's, let us look around, see, and actually learn about Earth, considering that this is the first time anyone's been here. MAKE US CARE. Then after some meandering, and perhaps some side questing, we get to the Human-Batarian trial, that also deals with Shepards dealings with Cerberus, highlighting your previous choices, and deals with whether you actively tried to screw over Cerberus and TIM during the previous game. And then depending on your answers, you may be either damned or redeemed for your actions. Then, hit us with the Reaper invasion, preferably giving us hints prior to the trial, such as, say, Pluto going dark when you first start, then loosing contact with Luna prior just before you are given your sentence. Also, MAKE EARTH STRATEGICALLY IMPORTANT so other races will actually give a damn

2) Replace Allers with Emily Wong

3) Actually have us learn and find out about the inner workings of the Reapers and their motives THROUGHOUT the campaign, in stead of all at once at the end. That just a mark of sloppy righting. I mean, we're fighting a war against every single reaper, not just one, we should get some exposition into how the tick.

4) Have the first major arc of the series dealing with the Turian-Human conflict, instead of a brief meeting with the Councilor, and a single mission on the Palavan's moon, go all out, have a terse confrontation with the Turian Councilor, who is genuinely repentant, convince veterans from the First Contact war to aid the Turians, come to Palaven with the first Military relief, land on the actual planet itself, see Garrus blowing away Reapers with his badass dad, who doesn't care for you in the slightest. Then at the end of the arc, help extract Garrus' sister and ill mother, while his father opts to stay behind in a teary moment of father-son badassary, and head off to the next arc on an uncertain tone.

5) Also completely get rid of EDI's sexbot body. There was no need for that. Leave that kinda stuff to the fan fictions.

6) Add more squad mates, a Badass Batarian squad mate would have been a fresh perspective, perhaps even Balak, who is only helping you to save his own people, and maybe even trying to screw you over every now again, or Thane's son, Kolyat, and Jack, since I still don't know why they bothered with the new character design.

7) Adding Wrex, Grunt, Legion, even Jack and Thane as temporary companions in their individual missions would've been fantastic.

8) Completely get rid of the Rachni Reapers, that made no sense. It completely invalidates you saving the queen, and breaks story logic if you killed her.

9) Rework Cerberus' role in the series, again, everything Feral Ewok stated, keep it so you are sometimes unsure of Cerberus' aims, even though they oppose you, and are doing bad things, don't make it so obvious everyone is simply indoctrinated. Lose the Citadel Coup mission too, and Udina's terminal stupidity. The fact his betrayal is never foreshadowed, and never even explained shows how last minute that idea was. Kai Lengs annoyance needs to be removed. He doesn't need to be a deep or complex character, intact, I bet getting rid of 90% of his dialogue would probably have made him a lot more badass, Boba Fett didn't need to talk much to be intimidating. Making Miranda and Jacob central to this plot line would have been great too. (Illusive Woman yes!)

10) Make the Earth Missions longer, and more interesting, perhaps taking a cue from the Earth Missions from Halo 2. You land far outside London in that Sunflower field from the trailers, it is dark and overcast, with the conduit flashes almost unnoticeably on the distant skyline, your forces prepared for a massive united ground assault, Turians, Salarians, Asari, Human, Krogan, Batarians, the works. As you get closer to the suburbs of London, you actually link up with the Resistance, but at the same time the Reapers begin their counterattack, and your forces waver, and the Conduit draws nearer. You reach inner London, war torn, bleak, and dark, and the Conduit shines brightly and ominously. You are being pushed hard by the Reapers when you finally meet up with Anderson, and catch your breath while you formulate your plan. However a massive counterattack by the Reapers scatters your forces, making you scramble through the rubble to regroup before you make your final trench run into the Conduit. Obviously during this sequence, you see your War Assets come into play, and that last section has excellent room for moments of individual badassary by individual member of your squad, former squad mates, of various leaders of the united front. One cool idea; have the Batarian form the Earth trial trying to get you executed, or stirring up tensions into war with the Batarians be seen fighting side-by-side with Anderson in a fight for survival.

11) Beam up to the confrontation with Anderson and non-indoctrinated Illusive man who reveals his motives and that the Crucible is a tool of the Reapers, have a dialogue battle with him, revealing the massive plot of the Reapers, which should have been foreshadowed up to this point, and end with a real boss battle with the massive Harbinger.

#111
SAmaster01

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Oh, and 12) Have the possibility for a Reaper victory, that a good portion of Gamer might actually get on their first play through, and a difficult ending with the quote-unquote 'Disney ending' with post storyline gameplay.

#112
David7204

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That's a no-no. You shouldn't make the actions of the player and the protagonist meaningless.

#113
chemiclord

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I would have to start from ME1, honestly... because by the time ME3 rolls around there are already too many balls in the air to catch properly and give due service to.

What I mean by that is it's easy to say EVERYTHING that I would want that would make the entire trilogy perfect from start to finish... but I also know that such a project would be impractical.

#114
OdanUrr

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favoritehookeronthecitadel wrote...

 What would you change? For me, I'd change Thane's death to him surviving(ftw), always, if not most of the time, give Shepard a middle dialogue wheel, and have at least 15 endings(more if possible)


So many things...:blush:

#115
Seboist

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KainD wrote...

I would include Morinth in the game properly. She would:
1) Be present at the Monastery mission instead of Samara.
2) Be a war asset like Samara.
3) Would be present at the Citadel party.


Unfortunately, Morinth's lack of a role is more due to BW laziness,disregard for player choice and cut corners than writing.

#116
DeinonSlayer

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David7204 wrote...

That's a no-no. You shouldn't make the actions of the player and the protagonist meaningless.

...unless we're talking about what class the player chose, right?  =]

#117
o Ventus

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David7204 wrote...

That's a no-no. You shouldn't make the actions of the player and the protagonist meaningless.


Not that it matters at this stage. It isn't a foreign concept to the devs.

#118
MacroSpamMK

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I'm sure there's a lot I could change.
Would I do it?
No.

#119
MassivelyEffective0730

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WarGriffin wrote...

... I would have completely reworked Cerberus' plot, Leng, and Miranda's purposes in the story.


If I could I'd also change the endings and Priority: Earth. I'd keep Liara off the Normandy. I'd add the trial scene after Arrival at the beginning. And I'd put in some of the stuff that was cut (choosing between VS and Liara, etc.)

#120
The Heretic of Time

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David7204 wrote...

That's a no-no. You shouldn't make the actions of the player and the protagonist meaningless.


You mean that's a big YES-YES. Having the possibility to get a "the reapers win" ending actually ADDS MEANING and value to the players actions.

In the current situation as things are now with ME3, all your actions are completely meaningless. No matter what you do, you always end up with the same 4 endings (sometimes less, but that doesn't really change anything).

I can be a complete Renegade and make the worst choices possible, or I can be a complete Paragon and try to do everything right, it doesn't matter, I will always end up the same. It's completely meaningless.

If BioWare actually had the balls you add clear negative consequences to making the WRONG choices, eventually leading up to a "the reapers win" ending, now THAT would add true meaning to the choices. THAT would add TRUE meaning to the player actions. Even more so if RIGHT choice ISN'T always the OBVIOUS choice, meaning it's quite easy for the player to ACTUALLY f*ck things up if he/she isn't paying attention.

Modifié par Heretic_Hanar, 16 mars 2013 - 03:43 .


#121
Guest_simfamUP_*

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I would have written the crap out of ME3...

Only for it to be turned down by the top dogs. How many times does David Gaider have to say that the writers do not control everything. I bet if it were up to them, we'd have a much better experience.

#122
Rick Lewis

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Let's see.

Replace the kid in the nightmares with whomever you left behind on Virmire. Catching up with them leads to a bonus missions in which you get to experience your Shepards backstory such as the Massacre on Akuze.

No Starchild.

Dark Energy Plot rather than Reapers Harvesting us to "save us" from Synthetics.

Illusive Man Boss Fight and Harbinger assuming direct control if his body for another hair raising fight much like Saren. Only more intense and disturbing.

Joker destroys Harbinger in Earth Orbit.

Modifié par Rick Lewis, 16 mars 2013 - 04:28 .


#123
SurfaceBeneath

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I'd change Cerberus's role to be less comically villainous and make the Illusive Man a more sympathetic character and not just "lol indoctrinated". Also I would pretty much rewrite Kai Leng so he was a credible threat and not so juvenile. I'd probably do that by changing his design slightly so he wasn't a weeaboo ninja and also make him rarely if ever actually speak.

I think in the end Cerberus would still be an antagonist and the game would culminate with your confrontation with the Illusive Man. But I would have liked him to pose his idea of controlling the Reapers as a credible alternative to destroying them and if Shepard had made certain choices throughout the game (like saving the Reaper base) he might actually even agree that he had gone too far and pass the torch to Shepard without them having to kill one another.

Oh also I'd probably remove the kid from the dream sequences and manifestation of the Catalyst. Instead the dream sequences should have the members of your team that have died in the series so far and the Catalyst should take the form of people who have died in the player's playthrough (Anderson, the Virmire Non-Survivor, Thane, and anyone else lost along the way)

Modifié par SurfaceBeneath, 16 mars 2013 - 04:22 .


#124
ScriptBabe

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I've written about this extensively, but I'll summarize here. The solution needed to be something that had been set up in game one. Mordin scanning the keepers was a logical jumping off point to craft the solution to the destruction of the Reapers. Harbinger needed to be the ultimate antagonist in game three -- You can view TIM in the same role as Loghain in Dragon Age: Origins, but the focus needed to be on Harbinger. The Catalyst needed to be dropped entirely. You do not introduce a new villain in the final ten pages of a book or ten minutes of a movie or game. Offer actual choices at the end -- again similar to the ending of DA:Origins. Then people who wanted self-sacrifice could do that, and those who wanted a happy ending (not a bad thing) could have that.

#125
Megaton_Hope

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dreamgazer wrote...

I would have made the Crucible---or, more specifically, the means to defeat the Reapers---more than a handful of loose change discovered in the cushions of the Mars archives' data.

Yeah. I think I'd have had a partially finished device that the Protheans never had the chance to activate, and the Reapers didn't consider enough of a threat to destroy. Perhaps one that could only be accessed from a single relay, with the system falling under Reaper control early. (Not before the Alliance et al have a chance to analyze it, perform some repairs and retrofits, and prepare to activate it.)

Of course, if I were a writer on this series, I'd have strenuously fought the "The Council still doesn't believe in Reapers" idea for the previous game, so you'd have had what assistance was available at that time, except for the...pretty much everything needed to mobilize the Council races against the Reapers. If we wanted to build up Cerberus as a force for neutral, making them an asset (but a dubious one) in the final confrontation, if you go that way, would be better.

I think that I also wouldn't have the Reapers attack Earth in the beginning, because as enjoyable as I found the dramatic tension in those scenes, the idea of the Reapers hitting a system in force and then that system living while I go to run errands is just really sketchy. It's only because Reaper attacks apparently consist of endless waves of husks that it makes any sense at all. The Reaper attack would be anticipated, but come in the final act. (With maybe some skirmishes in the middle, like when the Collector ship finds the Normandy using the IFF in ME2.)

Also, reducing everybody you've met to a checkbox on a laundry list, no. Either they've got a role to play in the story, like Thane battling Kai Leng, or they're just not there. (Maybe they definitely die, whatevs.)