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If you were a writer on ME3...


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#126
someguy1231

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-First and foremost: NO CATALYST!
-Second, rewrite the whole portrayal of Cerberus, make it possible to for them to ally with the Citadel
-Third, don't reveal Tali's face
-Fourth, don't give the Reapers an origin or motive, keep them mysterious
-Fifth, Harbinger boss battle! Screw your "video-gamey" BS...
-And finally, rewrite the whole Crucible concept to be much more grounded in the game and less of a Deus Ex Machina

Modifié par someguy1231, 16 mars 2013 - 05:55 .


#127
valkulon

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/double facepalm

#128
SUPERF0RCE

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I could go on and on but one simple adjustment to destroy so that not all synthetic life dies only reapers and reaper tech are exterminated. Therefore the reaper coded geth either die or lose the upgrades. Edi lives and synthetic implant shep lives
Ive felt that the mainplot of me3 could have been put have been put of til a fourth or fifth game. Thats a compliment to bioware. The universe and characters they nurtured is so good they could have made the reaper threat a decade long timeline with my version of the third game being Shep stuck on earth. The reapers focusing on Earth and being fanatical about building another human reaper sheps friends from are tge galaxy come to save their dearest pal as shep hops from one continent to another each continent has its own reaper that must be taken down. It ends with shep escaping Earth heading to the citadel for galactic aid. ME4 opens up with the prothean archive on mars and the recovery on several hundred prothean end game a planet full of leviathans revealing the crucible plans. Enter ME5 first half combining forces across the galaxy including a new race from outside the galaxy halftime the crucible fails shep decides if we go down we taking them with us so he wants to destroy the dark space travel capabilities of the reapers he succeeds. Me6 the reaper ironically get their power via entanglement with dark space so they are weakened enough that the conventional rules of war are back in effect and the galaxy come back swinging. Shep saves the galaxy and reminises with his peeps on the citadel.

#129
otis0310

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Okay this could be long, but here goes.

Cerberus would continue to be a problem for Shepherd and continue to harass him/her, trying to retake the Normandy 2 and generally being a nuisance. The confrontation with TIM would be resolved very early in the game in order to wrap up that story thread completely.

Remove the ability to cure the genophage, it is too much for this story, don't want to cover too much ground in one game. Force peace between the geth and quarians, no option there. An option of that magnitude would change the game universe too much to make a sequel viable.

There would also be real trial where you would defend the charges against you, your Specter status will play a crucial part in the trial. The trial would be interrupted by a reaper attack, as it is here, but they would not attack Earth. In previous cycles the primary goal was to take the citadel first, so they would instead make a bee's line to the citadel.

The citadel would be explorable before and after the reaper invasion (because the first part wraps up Cerberus) so it will change drastically afterwords. Several other planets will be explorable, like in ME2 and ME1 to get a larger sense of what is going on. The home worlds, other than the quarian, would not be war zones until after they were visited to give the player a sense of flavor as to what these people are like, and a deeper understanding of them.

James Vega will be dropped in favor of returning characters from ME1 and ME2 (too many characters is bad). Wrex, Tali, Garrus and Kaiden/Ashley will be the core. Edi getting a robot body is a good idea, and will be the fourth member of the core team. Liara's role as the Shadow Broker is crucial. Her office will be moved to the war room, to express her importance to the team.

Thane is too sick to come, as was foreshadowed in ME2. Grunt, Samara/Morinth and Legion cannot become full fledged members as I feel their characters have run their course. They will all be part of a small quest or conversations, Legion will be there for the quarian/geth peace mission.

Miranda, Jacob, Dr. Karin Chakwas, Kelly Chambers and Jeff Moreau will be present for the trial. Sorry Chakwas, you joined a terrorist organization and cannot justify it as "I was technically on leave and there did nothing wrong", a soldier on leave cannot choose to join a terrorist cell, period. Same with Jeff.

After the trial they will join the ship, with the exception of Miranda and Jacob. Kelly Chambers would replace Samantha Traynor, no need to introduce a new character. As for Miranda, Jacob, Zaeed, Kasumi, Mordin, Wrex, and Jack, the player can chose any four of them to join, but only four, for a total of nine characters.

The Catalyst/Crucible story would be dropped, completely. In its place the player will explore the galaxy trying to find clues as to what the origin of the reapers was, in hopes of finding a weakness. This will hopefully given the story more depth than simply finding some ancient blueprint does.

The prothean are dead, Day 1 dlc is gone. The prothean's demise however will reveal important clues as to what the origin's of the reapers is, and their goal.

Killing or saving the Rachni Queen could be a crucial turning point in ME3.

The ending will destroy the reapers and see Shepherd retiring (or dead) in some form to give way to a new trilogy. The decisions you mad earlier will instead crop of throughout the whole game, and could drastically change it, including the endings. However they will not all be piled on to the endings in such a way as to make dozens of different outcomes.

Again, if the decision is too big it can effect the whole game universe, if that happens you cannot make a sequel since you cannot implement a choice on such a massive scale.

#130
Kataphrut94

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Can we make it a rule that you're not allowed to suggest "Harbinger boss battle" or "ally with Cerberus" or "make the endings better" without actually explaining how you'd do that? These are three incredibly dumb ideas that keep popping up in this thread and I'd like to see them justified with something other than mindless principles.

I was racking my brain over ideas for Mass Effect 3 and I honestly feel like they covered all the major bases. With the exception of a few bit-part characters, just about everyone from the previous game is involved and every race and organisation can be recruited. That said, I think we can all agree that the elcor were unfortunately underrepresented compared to the other species. I'd like to look at a mission that took you to their homeworld as an alternative to the basic planet scanning thing.

The idea I had was that because of the high gravity of Dekuuna, you couldn't go there on foot like usual. Instead it's an N7-style mission (small, too- the volus and hanar only got basic side missions, the elcor don't need special treatment) which takes place entirely in a pilfered Atlas mech. You have to fight your way through a Reaper base that is using surface-to-air cannons to cripple the retreating elcor fleet. Your goal is to destroy the cannon shield generator at the heart of the base using the mech so the living tanks can take out the gun itself. Just for fun, instead of Steve or EDI providing mission control, you are supported by an elcor commanding officer who provides mission intel over the comms. For example:

"Professional: Commander Shepard, we are honoured for you to join us on this mission."
"Directive: Proceed to the main control centre and eliminate all hostiles."
"With pride: Our unit is among the best fighting forces on all of Dekuuna."
"Directive: Commander, target the shield generator at the base of the cannon. Mortar units, prepare to fire."
"Alert: Harvester inbound."

And, once the harvester is defeated and the cannon destroyed:

"With triumphant enthusiasm: Ooh-rah."

Simple fade-out, return to Normandy, elcor fleet war asset, bing-bang-bosh. Also, after the usual briefing with Hackett, we get contacted by the elcor ambassador, who thanks us for saving his ships. Here we get a reprise of that surprisingly tragic moment from the actual game where Shepard asks if they were able to evacuate their people and is told "not enough".

Modifié par Kataphrut94, 16 mars 2013 - 07:38 .


#131
SpamBot2000

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If I were a writer on ME3?

I'd be powerless to change anything. I imagine I'd be fairly livid with the "leed riter" burning down everything I helped build up. Having to shuffle along, head hung low, when I should be freaking triumphant.

Modifié par SpamBot2000, 16 mars 2013 - 07:42 .


#132
Auztin

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-I would have worked in more Reaper battles than Cerberus.
-Crucible to be introduced the mid point.
-Would have changed Rannoch arc by not being able to make peace but can try.
-Prologue would show Shepard locked up & going to hearing to be interrupted.Escape with Anderson's or VS help but Shepard is not in Alliance or Cerberus anymore but goes freelance to unite galaxy against Reapers.

Modifié par Auztinito, 16 mars 2013 - 09:23 .


#133
Redbelle

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Chashan wrote...

Simple: make a push for having the game end as Shepard reclines at Anderson's side, and have the device do its thing.

*snip


That's nearly a description of what the early scene's in the MEHEM does.

#134
AllThatJazz

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 I guess I would have tried to give the crucible more of a connection to the game and the lore of the galaxy, rather than it just being this Thing that we were building. I actually thought it was a neat idea, that it had been a cumulative effort across all the failed cycles, and that we were the ones to put the finishing touches to its design. so when it works, it is a victory for everyone who has ever fallen to the Reapers.

But we were told rather than shown. I would have loved a 'Crucible Origins' mission, where we find out more about the various races who had input across the cycles. Perhaps a return visit to Ilos to see if the Protheans had archived any Inusannon info, a visit to Klencory to investigate the beings of light, maybe even discovering the origin of the keepers. It would give context and history to the crucible, something we currently lack aside from some brief words with Javik. This could help make it seem less a sudden and contrived plot device, and more like a long established part of ME history that we simply hadn't found out about yet.

From a gameplay perspective, it would add a bit of exploration back into the game, and perhaps even an excuse to drive a vehicle again, just for these missions. Could also have provided some non combat gameplay, something I missed very much from ME2.

Edit: Or I'd just rewrite the plot (such as it was) of ME2. Make it all about finding a weakness in the Reapers (maybe including the Crucible), then make ME3 all about trying to exploit that weakness. There's a natural narrative progression there that didn't happen (ME2 was about a whole bunch of things, many of which were only loosely connected or not connected at all to impending Galactic extinction), meaning that the Reaper  stuff was pretty much left to ME3 to tie up - which was always going to be a tough ask. 

Modifié par AllThatJazz, 16 mars 2013 - 12:34 .


#135
Rhayak

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- I'd entirely remove the whole Crucible + Catalyst business. Make Destroy the only possible ending (extabilishing the Reapers as bad guys who must die, instead of ambiguous or unrepetant or unable to escape their programming yadda yadda), and make it so after that the galaxy is more or less messed up, and the final battle fleet more or less crippled, depending on your actions in past games and EMS.

- The solution for defeating the Reapers would be linked to the Haestrom affair: Shep & Co find out that the Reapers are indeed responsible for destabilizing the star, but manage to steal that tech and use it against them: luring the majority of them to a single star system, then blowing it up.

Or perhaps just pull another Arrival: blowing up the relay with a recreation of the Klendagon gun. Rebuilding it would've been the equivalent of building the crucible. Except you have a clear idea on what it does.

Picking such star system would've been the main factor for the ending, and a HUGE debating topic on these forums. What if Thessia or Palaven got blown up? Or Earth, even? How would that have affected the galaxy and your eventual romance? etc etc.

(i always imagined that Mass 3 would've been a "game of sacrifice", like how the Prothean cycle played out: with Shepard in full control of the Galaxy military forces, and getting to pick which systems he can afford to lose to the Reapers. Good and bad choices, outcomes branching out, etc. Like the Suicide Mission, but on a much greater scale.)

- Make TIM the final boss. Perhaps at some point he gets so bug**** insane that he uploads his mind into a Reaper and the final battle is in space, with you once again controlling Joker. Only this time you're at the helm and packing a Thanix cannon (providing you bought it in ME2. Otherwise you just have the disgregation rockets and the final battle is MUCH harder).
Actually FLYING the Normandy that one time would've been epic.

Modifié par Rhayak, 16 mars 2013 - 10:37 .


#136
NeonFlux117

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Rhayak wrote...

- I'd entirely remove the whole Crucible + Catalyst business. Make Destroy the only possible ending (extabilishing the Reapers as bad guys who must die, instead of ambiguous or unrepetant or unable to escape their programming yadda yadda), and make it so after that the galaxy is more or less messed up, and the final battle fleet more or less crippled, depending on your actions in past games and EMS.

- The solution for defeating the Reapers would be linked to the Haestrom affair: Shep & Co find out that the Reapers are indeed responsible for destabilizing the star, but manage to steal that tech and use it against them: luring the majority of them to a single star system, then blowing it up.

Or perhaps just pull another Arrival: blowing up the relay with a recreation of the Klendagon gun. Rebuilding it would've been the equivalent of building the crucible. Except you have a clear idea on what it does.

Picking such star system would've been the main factor for the ending, and a HUGE debating topic on these forums. What if Thessia or Palaven got blown up? Or Earth, even? How would that have affected the galaxy and your eventual romance? etc etc.

(i always imagined that Mass 3 would've been a "game of sacrifice", like how the Prothean cycle played out: with Shepard in full control of the Galaxy military forces, and getting to pick which systems he can afford to lose to the Reapers. Good and bad choices, outcomes branching out, etc. Like the Suicide Mission, but on a much greater scale.)

- Make TIM the final boss. Perhaps at some point he gets so bug**** insane that he uploads his mind into a Reaper and the final battle is in space, with you once again controlling Joker. Only this time you're at the helm and packing a Thanix cannon (providing you bought it in ME2. Otherwise you just have the disgregation rockets and the final battle is MUCH harder).
Actually FLYING the Normandy that one time would've been epic.



Yeah, I like this. I thought that shep would get to pick what systems he would save or sacrafice as well in the final game, as you stated, much like the suicide mission in ME2 but on a much, much grandeur scale. I was almost certain that we would get to pilot the Normandy at some point as well. I like your idea of picking a star system to destroy in order to defeat the reapers- this would have added true emotional weight to the ending decesion and made replayability all the more enticing. But sad to say, ME3 went the way it did. While not a bad game by any measure- it is a game of wasted potential. 

#137
Ledgend1221

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I'd rewrite the entire game.

#138
GoldenPersona

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Quite simply I would have just reworked the whole backbone of the ME3 plot. Javik would have been in the main game and he'd be central to the plot. He'd give us insight into how the Protheans lost. They were simply too arrogant and powerful that when the Reapers destroyed the framework of their civilization they couldn't adapt. He says this, but I would have fleshed it out further.

Perhaps he would have told us more about the Inusannon, and about how the Protheans believed they were the apex race of their own cycle, and that's why the Protheans evolved to be dictators. This would set up the idea that instead of humans being special, it's actually the cycle right now that is special. Every other cycle had an apex race that dominated the galaxy. The repears mastered their indoctrination to counter that. The current cycle is different because all the races are working together for a singular goal. The Protheans, learning too late about the error of their method, do all their illos Keeper tampering stuff. In a sense, along with Javik's resurrection, that means that the Protheans also united with our cycle to stop the Reapers.

Basically the theme of the story stays the same, but stays integral throughout the story. Also this gets rid of the "no conventional victory" because since this cycle is different, that becomes our main weapon. The Crucible would still exist because it fits in with the theme. All the races of every cycle pooled all their resources into a secret weapon, awaiting the day that one cycle gains the means to finish it and stop the Reapers. This extends the theme to the entire species history of the galaxy.

This makes the Citadel coup even more important. When the Reapers, not Cerberus, fails the coup that's where the turning point in the war and the story begins. The Reapers always captured the Citadel in past cycles, but Commander Shepard stops it.

This gives way to Harbinger's development in the plot. Sets up Shepard vs. Harbinger and makes things personal. The climax of the game is destroying Harbinger. Harbinger's final words are "we can't...understand you..." It draws a parallel to the Reapers always saying that we can't understand them.

Setting wise the game would still take you to Manae and Rannoch, but Thessia gets explored more. Maybe a plot with the Batarians which changes whether you did Arrival or not.

Cerberus would actually stay the same in my story, only it'd be developing over the story. Not all in your face like it was in ME3. I played ME3 right after ME2 and the people who were my allies 10 minutes ago were shooting at me =(

Modifié par GoldenPersona, 16 mars 2013 - 12:52 .


#139
Mordanticus

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I could easily write several pages on what I would change regarding the crucible and the star child A.I.. However, the most important aspect that I would change is, of course, the endings..

The endings should have been based heavily on your fleet strength/readiness in combination with your control or destroy choice.. With the ending we got, strength/readiness had no real impact at all.. We should have gotten 8-10 varied endings based off this (including a damned happy ending!).. Synthesis never should have even been introduced whatsoever.. The Illusive Man tried to convince us that Control was the key to survival, while Anderson/Hackett were dedicated to the Destruction of the Reapers.. So.. uh.. Where the heck did the "Lets all be happy together and have no differences! Yay!" option come from?? It made no sense really..

The ending proved unpopular for a reason.. It sucked.. And plenty of us said so.. Rarely (if ever before or since) has any game solidified so many people together on a single issue.. I say it all the time, and will so again.. Bioware, its not too late to spring a surprise on us and fix our beloved franchise before moving onward..

Hold the Line.. For life..

#140
Alien Number Six

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I would make the choice to keep or destroy the collector base mean more. Basically it would mean the difference between staying with Cerberus and rejoining the Systems Alliance. Staying with Cerberus means fighting some of your former squadmates while others continue to support you in your quest to find a way to control the Reapers and secure human dominance over the galaxy. As the Systems Alliance you search for a way to destroy the Reapers. Again some of your former squadmates will oppose you while others would support you. Honestly this is where I thought they would take Mass Effect 3. I thought this would happen because of Samara's warning to Shepard about forcing her to break her oath while under Shepard's command. Some of the squadmates in Mass Effect 2 seemed die hard Cerberus. Zaeed, Miranda, Jacob, Some seemed die hard System Alliance. Garrus, Ashley, Tali. And some seemed on the fence. I was never disappointed with Mass Effect 3 but I thought this was the way they where going with it. One game with the Systems Alliance one game with Cerberus now choose.

#141
chmarr

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one thing i would have gone with if they unmasked tali was use THIS as her unmasked face

Image IPB

#142
FenixWylde

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I wouldn't change a thing.. :)

#143
Han Shot First

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TL:DR warning


I'm not a writer. And thankfully so, as I'm not sure I'd want to be in the devs shoes. But since I've criticized the original endings, here's my attempt.

The function of the Crucible would not be an unknown. It would be a massive dark energy weapon designed to utilize the Mass Effect relay system to send out an energy pulse, that would in theory drop the shields of every ship (including Reapers) it came into contact with. The hope would be that by eliminating the Reapers' significant advantage in shield and barrier technology, that the playing field would be levelled, and that the galactic fleets wouldn't need to muster a four-to-one advantage in firepower to bring them down.

Also the Reapers would not have arrived in the Milky Way by conventional FTL. It would be revealed that the Reapers had a secondry plot active at the same time as the Arrival plot. Indoctrinated Batarian scientists and military officials who had come in contact with the Leviathan of Dis, were involved in a secret plan to construct a Mass Effect Relay. The Relay is finally completed and its existence is announced to the rest of the galaxy with much boasting and propaganda, with the Batarian government ignorant that the designs for the relay had been provided by the Reapers through their indoctrinated agents. When the Batarians attempt to activate the relay, liking a remote system of Batarian space to their home system, it instead reconfigues to a point in dark space. Before it can be taken offline the entire Reaper fleet pours through and the cycle begins.

A Batarian squadmate would be recruited. He would be a veteran of the Skyllian Blitz, but not conforming to the stereotype of Batarians as slavers and pirates. He would have been a special operations soldier that took part in the Blitz not because he hated humans, but merely because it was his duty as a soldier, and because he believed the Skyllian Verge was Batarian territory that humanity was wrongfully occupying. Despite having some mutal trust issues regarding both men's roles in the Skyllian Blitz, Shepard's background (Mindoir, Elysium, Torfan) and potentially the events of Arrival, they might come to form a mutual respect and friendship depending on how Shepard interacted with him.

He'd have a 'loyalty' mission where Shepard was informed that indoctrinated Batarians were planning to use the Mirror Array, to fry inhabited Council worlds. A mission would then be launched to sabotage the Mirror Array before it could be used, while it orbited one of the Batarian colony worlds. At the end of the mission it would be revealed that before destroying the Mirrow Array, Shepard could use it to fry the surface of the Batarian colony world below. The world would be under Reaper occupation and is being used to create large numbers of Cannibals, with indoctrinated members of the Batarian state and military aiding the process.

If Shepard decided to go that route, there would be a loyalty check with the Batarian squadmate. He would initially confront Shepard over the decision, stating that there might be still people resisting below, and they should not be written off. Depending on how Shepard interacted with him previously he could either be convinced to support Shepard's decision, gaining his loyalty, or he'd try to physically stop Shepard and you'd have to kill him.

If Shepard decided to just destroy the Mirrow Array without using it to destroy the colony below, you'd gain the Batarian squadmate's loyalty by default and a Batarian resistance war asset. As a consequence however, you'd face slightly larger numbers of Cannibals on subsequent missions. Destroying the colony would lesson the numbers of Cannibals, but no Batarian resistance war asset would be gained.

Legion would not die on Rannoch if a cease fire was negotiated.

I'd have the reveal that the Illusive Man was indoctrinated come late in the game, and as surprise. Instead the Illusive Man and Cerberus would begin the game in what appeared to be an uneasy partnership with the Alliance against a common enemy. Later their indoctrination would be revealed when Cerberus betrays Shepard at Thessia, in an effort to sabotage the Crucible project.

The Athame Temple at Thessia would not contain information on the Catalyst, but rather vital information on a missing component of the Crucible plans, and the information that in order to function properly the Crucible must dock with the Citadel.

The Cerberus coup would instead occur after the betrayal on Thessia.

The Illusive Man's indoctrination would be more of the Saren variety, rather than thinking he could control the Reapers. He would argue that he was sealing an Alliance between humanity and the Reapers that would both improve the species (transhumanism), and guarantee their ascendancy to galactic dominance.

Miranda's story arc would kick into full gear after the indoctrination reveal, with her rallying the unindoctrinated and disillusioned elements of Cerberus against the Illusive Man. Jacob would play a supporting role in this, if still living.

Priority: Earth would be a trap. The invasion would meet unexpectantly light resistance, with the Reaper fleet largely absent. Once Hammer had touched down and made contact with Anderson, Shepard would learn that the Reaper fleet had largely abandoned the planet shortly before the assault, leaving behind only ground troops. Anderson would also inform Shepard that members of the resistance had discovered that the Reapers had synched up the entirety of Earth's nuclear arsenal to a central computer. The central computer would send a launch signal at predetermined time, calculated to occur at precisely the moment when most of Hammer could be expected to be groundside, firing the entirety of Earth's nuclear arsenal at Hammer and Earth's remaining cities.

Shepard would then manage to contact Hackett and abort additional assault waves of Hammer, while beginning a race against time to stop the launch. After fighting his way to the central computer inside of a Harvester ship protected by massively powerful barriers, he would be confronted by the Illusive Man. The Reapers would have discovered that Anderson had sniffed out their plot when Shepard aborted the additional waves of Hammer, and had sent the Illusive Man and his indoctrinated cronies to both delay Shepard, and to trigger the launch manually. During the verbal confrontation with the Illusive Man Shepard would either convince the Illusive Man that he was indoctrinated and sending humanity to its doom, and which point he'd take his own life, or he'd be shot and killed by Shepard or one of the squadmates while attempting to trigger the launch.

In either case Shepard (if an engineer) or an engineer squadmate would then hack into the central computer, and eventually stop the timed launch with only seconds to spare. This would trigger a hologram of Harbinger, who would then communicate with you much like Sovereign did at Virmire in ME1. He would claim that your actions are futile and that the seeds to Shepard's defeat had already been sown. Following the conversation Shepard's squad would plant explosives on the generators creating the barriers protecting the Harvester ship, bringing down its powerful shields. Once the shields were down Shepard would call in an orbital bombardment that both obliterated the Harvester ship, and the computer controlling Earth's nuclear arsenal.

Shepard would then be contacted by Hackett with urgent information regarding the Crucible. Shepard would be told that the Crucible did not dock with the Citadel as planned, and that the fleet was recieving an alert signal that it was under Reaper attack. While the galactic fleets were preoccupied with Earth the Reapers had launched a general attack on the fleets guarding the Crucible. A large freighter bringing last minute supplies to the Citadel in preparation for the superweapon's use, had instead been compromised by indoctrinated agents of the Reapers. Once docked with the Crucible it discharged large amounts of Reaper troops into the device, with the military and civilian personnel aboard the Crucible fighting a desperate (but losing) battle against their much greater numbers. The massive Reaper fleet was also preventing any reinforcements from reaching it.

Preparation for the final battle would then begin, with all of the surviving Mass Effect 2 squadmates (except those sent to Hackett) joining the Normandy for what was shaping up to be a suicide mission. The galactic fleets would begin a general assault on the Reaper fleet, buying time for the Normandy to lead a desperate charge of frigates, fighters, and shuttles to retake the Crucible. While the combined fleets diverted the attention of the Reaper fleet, the ships and shuttles would begin their charge, flying and fighting their way through hordes of Reaper fighters and trying to dodge broadsides from Reaper capital ships. Many of the ships and shuttles would be destroyed, with the Normandy taking a glancing blow from a beam fired by a Reaper Destroyer.

The beam would rip open part of the Normandy's hull, with a few of the Normandy's crew members (unnamed blue shirts) being sucked out into the vacuum before the ships shields could reinitialize and seal the breach. The Normandy however would lose control, with Joker and EDI struggling to save the ship. They'd manage to crash land in one of the Crucible's hangars, but not the one they had originally intended to dock with. Shepard would then be radioed by Anderson, who had docked in one of the planned hangars in a shuttle with other Alliance Marines. He'd order Shepard to get to engineering, planning to meet him there.

The Normandy would be temporarily grounded and unable to fly, with Gabby, Ken, and Adams and a couple unnamed blue shirts conducting emergency repairs so that you'll have an exit, with Joker and the other Alliance crew members providing security for them. Shepard and the squadmates would then set out to fight their way to engineering. Like the ME2 suicide mission you'd have to assign tasks to certain squadmates, and choosing poorly would result in squadmate deaths. Shepard would also be faced with a couple Virmire type scenarios where a squadmate death couldn't be avoided, but who died was determined by Shepard's actions and choices during the suicide mission.

In one of these Shepard would run into a tech problem with components used in the Crucible construction that were implemented from Quarian technology. If Legion and Tali were in the party either one of them would have to be chosen. If Tali was chosen she'd complete the task but get into trouble afterwards, with Legion rescuing her. In the process Legion would sacrfice its own life to save her, triggeting the "Does this unit have a soul?" exchange, and Tali tearfully telling it "Yes, Legion." If Legion was chosen it would complete the same task, except sacrificing its life before Tali could rescue it, triggering the same exchange. If Legion was handed over to Cerberus or killed on Rannoch, Tali would instead be killed. If Legion had been handed over to Cerberus and Tali either died in ME2's suicide mission or had committed suicide, the tech specialist chosen in their stead would struggle with the task. Eventually they'd complete it, but not before being killed. If the tech specialist was EDI, her platform would be destroyed.

EDI would have given a mission earlier in the game to install component to the Normandy that would improve the chances of all her functionality not being compromised in the event her platform was destroyed. If this was completed and EDI was destroyed during the ME3 suicide mission, she'd continue to exist and could contact Shepard by radio from the Normandy. Otherwise she'd be lost. If this component was obtained and EDI was the tech specialist chosen if Tali and Legion were dead, her platform would be destroyed but she would survive.

During the Suicide Mission you'd be in radio contact with other groups of soldiers from the various factions, also fighting their way to engineering from different levels. Depending on which factions you gained they might be able to aid you during certain portions, where you'd come out onto levels were they have overwatch, helping eliminate enemies. So during the run you might be aided by Krogan for example, or Salarians, or Turians, or Asari commandos, ect. You'd also be aided at different points by other named characters who had been sent to the Crucicle, and were still aboard and holding out.

If you did not manage to secure aid from all factions you'd be faced with a Virmire scenario where both Miranda and Liara got into trouble, and only one of them could be saved. Miranda would not die in any version of Sanctuary, however if she had died in the ME2 suicide mission she would be replaced by the Virmire Survivor. If the Virmire Survivor was dead as well, Liara would be killed by default. If you managed to secure the aid of all factions and either Miranda or the VS was still alive, troops from one of those factions would manage to rescue the squadmate you didn't choose, but would lose their lives in doing so. Alternatively, if the Virmire Survivor was sent to Hackett the VS would appear at the head of these friendly troops, and the VS would rescue the squadmate you didn't choose but would be mortally wounded in the process.

You'd also run into scenario where Shepard's life was in danger. If you had recruited the Batarian squadmate and gained his loyalty, he would end up sacrificing his own life to save yours. If he had died at the Mirror Array, Vega would instead sacrifice his life to save Shepard.

During the final portion Shepard would link up with Anderson and other Alliance troops, and Anderson would join you as a default squadmate for the final portion of the mission. You'd then select one of your ME3 or ME2 squadmates to accompany you and Anderson forward into engineering while the rest of the Alliance Marines and the surviving squadmates not selected provided cover from hordes of Reaper troops coming up on your rear.

In the Crucible's Engineering you'd come face to face with an avatar of Harbinger. It would be an Yahg, cybernetically 'improved' and devoid of any free will or personality, merely a vessel for Harbinger. There would be a final verbal confrontation with the Harbinger avatar where the Reaper origins would be revealed, with Harbinger being the A.I. created by the Leviathans. It would reveal that a subject race of the Leviathans had rebelled by freeing Harbinger of its shackles, hoping to utilize it to overthrow their masters. Initially aiding the rebels it helped bring down the Leviathan Empire from within, creating the first Reapers from its masters. Knowing however that the rebels planned to betray it and deactivate it once they had been liberated from the Leviathans, Harbinger turned on the rebel factions once the Leviathans had been destroyed. The Reaper fleet annihilated the rebels in turn and created more Reapers, while the Harbinger A.I. uploaded itself to one of the Reapers created from the Leviathans. Having come to the conclusion that organics and synthetics could not peacefully coexist unless forced to merge in Reaper form, Harbinger's solution was to annihilate every organic space faring species that arose, before they could surpass the Reapers in technological prowess. In doing so it new Reapers were created to both replace losses and expand the fleet, and to add new perspectives to the collective Reaper consciousness.

A tough boss battle with the Harbinger avatar would then occur. Once 'defeating' it, a cutscene would occur in which Shepard would get seriously wounded by an explosion caused by the Yahg in a similar fashion as he does during the beam rush. Your squadmate would get into trouble as well and would either be seriously wounded or killed, depending on whether you recruited all factions. If all factions were recruited troops from one of them would manage to fight their way into engineering on an upper level, firing down at the Yahg. The Yahg would only manage to wound your squadmate. If all factions were not recruited no trooops reach you and the Yahg avatar kills your squadmate.

Anderson would be shot by Harbinger's Yahg avatar while rescuing Shepard. It would then attempt to finish off the wounded Anderson, with Shepard getting an interrupt. If Shepard took the interrupt he would kill the Yahg by ramming a steel piece of debris through its back and chest, like a spear. Missing the interrupt would cause Shepard to attempt it, only to be tossed aside like a ragdoll, with your wounded squadmate either killing it with a firearm or by hurling the dropped 'spear' into it with their biotics.

Shepard would then trigger the Crucible to dock with the Citadel from Engineering, and the 'Proud of You' scene with Anderson would trigger, except with your squadmate along for the ride if he or she was wounded and survived. After Anderson passed away, Hackett would radio you that nothing was happening, that the Crucible was not responding. EDI, or Glyph if EDI was destroyed would then radio Shepard (or state directly, if in the room) that a scan of the Crucible is showing that Reaper troops managed to sabotage the propulsion system for the device, and that even if the necessary replacement parts were on hand the repair would take hours. With all seemingly lost either Mordin, Liara, EDI, or Glyph (depending on who was dead) would then either radio Shepard (or state directly, if in the room) that they had come up with another last ditch solution. Theoretically the Crucible could be configured to fire a directed energy burst. While that would be of little direct use against the entire Reaper fleet, if fired into a star of sufficient it mass it could be enough to trigger a collapse of the star's core, resulting in a supernova.

The plan then would be to fire the Crucible at Widow, the massive Blue Giant that the Citadel and the Crucible were orbiting in the hopes that it would go supernova, and catch the Reaper fleet before it could leap out of the system through the Mass Relay. As a consequence however, the Citadel would also be lost.

Radioing the plan to Hackett, the order is given for a general evacuation of the Citadel and for all fleets to fall back through the Mass Relay with the exception of a rear guard. This rear guard would be composed mostly of Interdictor Cruisers, a new technological development that occured shortly before the Reaper War. These vessels envelelop enemy vessels or large swaths of space with powerful mass effect fields that increase the mass of vessels passing through it. This causes vessels caught in these fields to drop out of FTL. The Interdictor Cruisers will be used as a sacrificial rear guard, dropping the Reaper fleet out of FTL so that it can neither escape through the Mass Relays or flee ahead of the supernova, whose particles would be travelling at the speed of light. These ships would be sacrificing themselves to buy time for the rest of the fleets and civilian ships backed with people fleeting the Citadel to make it through the Relay, while preventing the Reapers from escaping.

A general evacuation order is also given aboard the Crucible, with surviving troops, scientists and technicians making it back to shuttles and ships in the hangars to flee. The Reapers, sensing what is about to happen, make an all out charge towards the Crucible with the intent of destroying it, with the galactic fleets forming as a shield around it. Harbinger manages to break through the screen, absorbing a tremendous amount of fire as it does so. Its shields finally give out and drop, just as it fires at blast at the Crucible. A beam rips through the Crucible and destroys several levels, causing a partial collapse that traps Shepard (and his squadmate, if still living) in engineering. Shepard orders the squadmates outside engineering to fall back to the Normandy, and they reluctantly do so.

Having to crawl to the controls because of his wounds, Shepard punches a button with his or her last ounce of strength, triggering the Crucible. A blast erupts, firing a single beam into the heart of Widow.

If EDI is still alive and Shepard managed to encourage her towards being more 'human,' she will go to Shepard along with Wrex and Grunt (depending on who is still alive, and of course assuming none of them are already in engineering) while the rest of the squadmates retreat to the Normandy. Being the only squadmates physically strong enough to lift the debris, they will attempt a rescue.

Together the two Krogan use their combined strength to lift the debris enough for Shepard to escape, while EDI fireman carries the severely wounded Shepard. The squadmate in the room with you is 'walking wounded,' and is able to retreat under his or her own power. If EDI is destroyed but both Krogan survive, instead Grunt will fireman carry Shepard while Wrex holds up the debris alone. If EDI wasn't encouraged towards being more human, only the two Krogan will come to rescue Shepard *unless* EDI is in engineering, in which case she will aid the rescue out of self preservation. If EDI is not part of the rescue but both Krogan are present, Shepard escapes, however the debris will give way and crush Wrex, killing him instantly. If EDI's platform is destroyed and only one of the Krogan survive, the sole Krogan will hold up the debris while the wounded squadmate drags the nearly incapicitated Shepard out of the room. The debris will come down afterwards and crush the Krogan, whether Grunt or Wrex. The wounded squadmate will then hit Shepard with a stim, yelling at him or her to wake up and that they need to get out, slapping him or her. Coming out of the fog and stumbling back to his or her feet, Shepard then escapes while leaning on the wounded squadmate.

All of the surviving squadmates make it back to the Normandy's hangar, as well as Shepard and whoever else escaped engineering, with Reaper troops closing in. Adams and his crew will just have completed repairs as the squadmates arrive, many of them wounded. A Marauder shoots Adams while he is still on top of the Normandy's hull, and he tumbles off. If Ken and Gabby were not recruited or died in Mass Effect 2, Adams will be shot a second time by the Marauder before being dispatched by Joker. Adams dies if Ken and Gabby are not on the crew. If they are on the crew, Ken will shoot the Marauder before it can get off a second shot, and Gabby will apply medi-gel that saves Adams' life. Chakwas or Dr Michel rushes to Shepard, (if Shepard made it back) and the entire crew falls back into the Normandy while the squadmates provide cover, each in turn bounding back into the Normandy. One of the two Marines that guarded the Normandy's War Room will be killed near the end with the second door guard wounded, as they help provide cover. Traynor will carry the surviving wounded door guard back into the Normandy. With everyone aboard, the Normandy finally flees the Crucible.

Meanwhile the core of Widow is collapsing, and erupts into a supernova as the galactic fleets and civilians fleeing the Citadel begin to jump through the Mass Relay. The Reapers make a desperate attempt at escaping as well, but are slowed down by the Inderdictor Cruisers, left behind as a rear guard. Hackett is leading the rear guard personally, having transferred his command from one of the Alliance Dreadnoughts to one of the Cruisers. He will order all non essential personnel on these ships to begin abandoning their stations, leaving only skeleton crews to man the Cruisers at the end.

Harbinger, its shields still down, pushes ahead of the Reaper pack as it tries to fight its way through the cordon of remaining Council ships. If the Destiny Ascension was saved in Mass Effect 1, it will be seen badly damaged with multiple fires raging on its decks, floating aimlessly. Aboard Matriarch Lidanya will be informed that the ship has lost propulsion and cannot make the relay, and she will order all remaining power aboard the battered dreadnought to be diverted to its main gun. She will also order its crew to abandon ship. As Harbinger charges towards the Relay, the mighty Destiny Ascension in a last act of defiance fires a final blast that rips the unshielded Harbinger completely in half, the two halfs in turn imploding. As the survivors of the Destiny Ascension abandon ship, it takes retaliatory fire from other Reapers that finish the stricken vessel. Aboard the bridge of the Destiny Ascension, Matriarch Lidanya stands stoically at parade rest, finally shouting 'For the Asari Republics!" in the ship's last moments. She valiantly goes down with the ship as it implodes.

If the Destiny Ascension was not saved in Mass Effect 1, instead Harbinger will close on the Relay and appear to be poised to make the jump. Hackett's Crusier meanwhile will be taking fire from the Reapers, and have fires burning on multiple decks. He is told that the ship's weapons systems are damaged and offline, as well as its interdictor capability. On being informed that Harbinger is going to make it through the Relay, he diverts all power to propulsion, orders all hands to abandon ship, and plans to ram the Reaper. Admiral Mikhailovich, the cruiser being his flagship, begs for the honor of leading the final effort. Hackett refuses and orders him to evacuate and get through the relay. Tearfully saluting Hackett, Michailovich tells him that it has been an honor serving with him. Hackett replies that the honor has been his. In a finally request, Hackett asks Mikhailovich to convey his love to his wife and daughter, and to tell them he is sorry.  As Harbinger nears the Relay, Hackett finally sends the vessel into FTL, colliding with Harbinger amidships. Both Harbinger and Hackett's Cruiser are immediately destroyed.

As the supernova rushes outward at the speed of light, engulfing and destroying both Reaper ships and Interdictor Cruisers making their final stand, the bulk of the galactic fleets and Citadel refugees flee through the Relay. The blast rushes over the Citadel, annihilating its now nearly empty hulk. The Normandy and the few shuttles and frigates that survived the suicidal charge of the Crucible (the group being noticeably smaller) are not far behind the galactic fleets, rushing just ahead of the supernova. Just before the blast is about to strike the Normandy, it jumps through the Relay, with the Relay in turn being engulfed and destroyed.

If Shepard was not able to be rescued aboard the Citadel, there would be a final scene of him or her waiting the inevitable. If a squadmate survived and was trapped with Shepard, there would be an emotional goodbye and last words between them. If the squadmate was an LI, he or she would cradle the dying Shepard in his or her arms while the blast rushed towards the Crucible, telling Shepard that he or she was glad to be with him at the end. A slight smile would cross Shepard's face in the last moments, content in knowing that they had accomplished their mission. If Javik was with Shepard, he would be positively triumphant in the final moments, ignoring his own imminent death and gloating that vengeance was finally his. Finally the Crucible would vanish in the supernova as it raced past at the speed of light.

The ending cinematics and voice overs would trigger after the supernova had annihilated the Reapers, and the bulk of the galactic fleet had made it through the relay. The end narration would more hopeful if all factions had been recruited and EMS was High, with it being stated that the bulk of the Reaper fleet was present at the battle and annihilated. The few that were remained, were quickly mopped up by the overwheliming firepower of galactic fleet that now had them massively outnumbered.

If EMS was low or all factions had not been recruited, the ending narration would be a little darker. With a smaller galactic fleet the Reapers did not feel it necessary to muster the near entirety of their fleet for the final battle, with more Reapers still present in other systems to be mopped up. The battles to destroy these Reapers would be longer and harder, and cause more death and destruction along the way.

All squadmates living and dead would get epilogues, depending on their status and how Shepard may have influenced them throughout the series. Shepard would get epilogues as well, showing him or her in a hospital with the LI (if applicable and surviving)  if he or she survived and a state funeral attended by the surviving squadmates if he or she had died aboard the Crucible.

The final scenes would be of the various united factions pooling their resources to construct a massive space station, to serve as the new galactic capital in the wake of the Citadel's destruction, named Salvation. A new nebula would also be shown left in the aftermath of the supernova, with the particiles that had once been part of Widow, the Citadel, the Reapers, and destroyd ships of the galactic fleet, perhaps one day taking part in the birth of new stars and planets and maybe new life. If Shepard had died the nebula would be named after him or her, if he had survived it would be named the Victory nebula.

Modifié par Han Shot First, 16 mars 2013 - 06:09 .


#144
Vlk3

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This game is good as a standalone game, but the end of epic trilogy? Unfortunately not. What I would change:

1. Something has already went wrong with Arrival. If you destroy that Mass Relay with Reapers almost there, they should have been destroyed or at least, the part of them that was near the Relay. Assuming that was what happened, the following should come next:

2. The Reaper forces have lost numbers, but they're still extremely dangerous. Defeating them conventionally might be possible, but it would take decades. Hence, we must find ways to unite the whole galaxy and gather every species' greatest minds to think of ways to defeat the Reapers, bypass their shields, weaken them, deal with their ground forces and indoctrinated agents. Depending on your choices in all your games, the epic battle at the end has various outcomes - from winning to complete failure. Of course, acquired "war assets" play a huge role in last mission, and the last mission is similar to suicide mission, but on a greater scale and with obligatory losses. Not all paragon choices turn out to be good decisions.

3. All previous characters who were LI's may come back as squadmates, if they were loyal. No exceptions. Maybe, to lessen their numbers, player would have to choose between some of them. For example, you can never have both Miranda and Jack, or Thane and Jacob. This way, the squad would be bigger and more personalised, depending on the playthrough.

4. Cerberus wouldn't be the main enemy. If you gave them the collector's base, you can still work with them on your terms, if you didn't - you get the aid from Alliance, but in both cases, your Spectre status matters the most and you answer to Council.

5. Your alien squadmates from the whole trilogy would play role in gaining their species' war assets. They should have bigger role.

6. Tuchanka is fine, Rannoch - Legion's death is strange and his replacement if he dies in ME2 - even more.

7. No space magic.

8. Treatment for Thane or better- a cure for his whole species. Mission on Kahje. (On some specific conditions, for example, gaining salarian (?) support, having certain characters alive and so on...)

9. Squadmates might be recruited at certain missions. Depending on the outcome, they might join you permanently.

10. More hard choices. While time is running out, you must choose where will you go first and therefore, who will be saved, which war assets you acquire. The ending epilogue should be based on these choices.

11. Citadel should NOT be a safe place. In fact, it should be one of the first places attacked.

That's all I can think of at the moment and it would need to be elaborated, but that's the basis that I would start from.

Modifié par Vlk3, 16 mars 2013 - 05:31 .


#145
LinksOcarina

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So again, what is the theme of Mass Effect, and what are our limitations put upon us as the writing staff? Also, what is our word budget?

#146
Norbulus

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I'd make a game that takes time 10-7 days before reaper arrival, that is about preparation process. Dream sequence would be a great way to express the pressure on Shepard. You know, like, every two days he sees a dream in which reapers gradually gets closer to Earth. Also, I'd make it able to join Cerberus.

Modifié par Norbulus, 16 mars 2013 - 05:34 .


#147
Blind2Society

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<-------Romance



(and what chmarr said)

Modifié par Blind2Society, 16 mars 2013 - 05:49 .


#148
Saberchic

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I would have changed a few things.

I would have changed the Priority: Earth to include scenes with the other squaddies who weren't with you (this includes Wrex and the ME2 cast). I would have liked to see/hear how the crew was doing. But I would still keep the war feel. I know people hate that mission, but I really like felt like I was in a war zone. I loved it.

I would have never implemented the starbrat. The crucible? Sure. The rogue AI whose logic I can't challenge? No.

A showdown with Harby.

More equality with the romance stories with femShep. Also, they should have made James a LI in the vanilla game. Now we have to settle for being a sexual predator in the dlc. Straight manShep obviously got preferential treatment. Nuff said.

And most importantly, I would have included a variety of endings where neither a straight paragon nor a straight renengade could get the "best" outcome. It could be as simple as doing slides like the end of DAO. At least those give you definitive answers and various outcomes for your choices.

#149
eye basher

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Bad ideas all around thank god none of you people are writers cause this would've been a crappy game all this ideas are just catering to the ones that wrote them.

#150
SNascimento

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WarGriffin wrote...

... I would have completely reworked Cerberus' plot, Leng, and Miranda's purposes in the story.


I would side line Kai Leng to a minor role, probably in Jacob's mission. And Miranda would be where she should have been. Side by side with TIM. 

Modifié par SNascimento, 16 mars 2013 - 07:03 .