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Option to be more sensitive and caring in DA3


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#1
sandalisthemaker

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 Bioware, it would be wonderful if we had the option to react to situations in a more sensitive manner- Especially as a male Inquisitor.
In most games, men are either stoic and emotionless or, full of aggression and rage. It is as if men are not allowed to feel sad or emotionally distraught. And if he cries, then that's it, he's immediately labeled a sissy. This is of course a product of the society in which we live.
DA2 was better than many games in this regard. I genuinely felt that Hawke appeared sad when his sibling(s) and mother died, but those scenes could have been made so much more powerful if Hawke had the option of showing more emotion.  
The same way we could choose a tone of voice, how about letting us choose a reaction to certain situations? We could choose to have our Inquisitor be stoic and emotionless, or profoundly moved in a positive or negative way.

#2
EpicBoot2daFace

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Those scenes could have been powerful if Hawke was actually shown in Lothering with his or her family. The player never gets to know the Hawke family much at all, and when they start dying off I couldn't care less.

#3
-TC1989-

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I hate to sound completely heartless... but when Carver died in my playthrough at the opening, I was actually more relieved than sad? Am I evil?

#4
Demx

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Hawke's face looked like a dog about to be hit when he winced from being yelled at by his mom. No crying or hugging going on at all for the death of a family member.

#5
Blazomancer

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I think it has been mentioned in the thread discussing paraphrasing that we'll be getting some sort of reaction wheel for certain situations when emotional responses are applicable. May be things are looking up after all.

#6
sandalisthemaker

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-TC1989- wrote...

I hate to sound completely heartless... but when Carver died in my playthrough at the opening, I was actually more relieved than sad? Am I evil?


Yes ^_^
True, the scene with the sibling who died at the very beginning wasn't very emotionally engaging, but the scene with Hawke's mother was (at least I thought so) since there was at least some interaction with her throughout act 1 and 2.

I think the option to make our Inquisitor feel a certain way, regardless of how the player feels would be a plus. 
For example, using the death scene at the beginning with the ogre- Your mother basically says Carver/Bethany's death is your fault. Regardless of your personality at that point, Hawke flinches and seems saddened by her words. What if we had the option of reacting angrily, or whatever.

#7
dragondreamer

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I thought my Warden was sensitive and caring. (Alistair was never, ever gonna be hardened with the way he was coddled.) Unless things were trying to kill him. Or your name was Loghain. Then sensitive and caring time was over.

I'm all for more options, but I was pretty okay with this angle as far as RPing goes.

#8
BeatoSama

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We are getting this apparently which I think is great. I want my protagonist to break down crying, to burst out laughing or to scream out in anger sometimes.

#9
cJohnOne

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I don't know about being a sensitive warrior. Your suppose to be a bit manly. You're suppose to be an Adventurer. At least it goes against my image of what a hero should be. More Rambo less whomever. Okay maybe that's going too far. ha ha.

#10
sandalisthemaker

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cJohnOne wrote...

I don't know about being a sensitive warrior. Your suppose to be a bit manly. You're suppose to be an Adventurer. At least it goes against my image of what a hero should be. More Rambo less whomever. Okay maybe that's going too far. ha ha.


I think that there is a time and place for sensitivity. I am not suggesting that a warrior Inquisitor would not be able to kill the enemy because he's too sensitive and thus "not manly."  
On the battlefield he could set his emotions aside but in private, say if his love interest is having an issue, he could be sensitive and caring.  A man can be both sensitive and "manly." 
Would a sensitive *mage* conflict with your ideal image of a hero?

#11
Guest_krul2k_*

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yip said it before would like the pc to show more emotion, but was shot down for it by ppl saying its taking away there rp

I don't know about being a sensitive warrior. Your suppose to be a bit manly. You're suppose to be an Adventurer.


heros are human as much as us, do you think the heroes of our own history didnt shed tear? didnt worry an have sleepless nice? didnt fart? pick there nose or have a dump? ofc they all did its just lost to the tale that is the hero, the big difference here is we are the hero we get to play the hero so its through our choice what our hero feels or doesnt hence id love for bioware to give us the option if we so choose to make our heros express there emotion an to be vulnerable

Modifié par krul2k, 15 mars 2013 - 09:38 .


#12
sandalisthemaker

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dragondreamer wrote...

I thought my Warden was sensitive and caring. (Alistair was never, ever gonna be hardened with the way he was coddled.) Unless things were trying to kill him. Or your name was Loghain. Then sensitive and caring time was over.

I'm all for more options, but I was pretty okay with this angle as far as RPing goes.


Yes the Warden could be very sensitive with Alistair- sympathizing with him about Duncan's death for example and telling him you would like to go with him to Highever for a memorial for Duncan.  But the Warden was the ultimate in stoic when it came to reacting in a visible way. I would like the option to say sensitive things *and* have it show on the inquisitor's face.

#13
-TC1989-

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sandalisthemaker wrote...

-TC1989- wrote...

I hate to sound completely heartless... but when Carver died in my playthrough at the opening, I was actually more relieved than sad? Am I evil?


Yes ^_^
True, the scene with the sibling who died at the very beginning wasn't very emotionally engaging, but the scene with Hawke's mother was (at least I thought so) since there was at least some interaction with her throughout act 1 and 2.

I think the option to make our Inquisitor feel a certain way, regardless of how the player feels would be a plus. 
For example, using the death scene at the beginning with the ogre- Your mother basically says Carver/Bethany's death is your fault. Regardless of your personality at that point, Hawke flinches and seems saddened by her words. What if we had the option of reacting angrily, or whatever.


I got you, there needs to be more interaction with situations, especially gripping ones. Even with the dialogue wheel, I felt restricted to what I could make my Hawke feel/say/express in the way I wanted to. I'll give you Leandra too, I did feel something for her loss, they did JUST enough to make you feel emotionally stung about it.

#14
Ponendus

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cJohnOne wrote...

I don't know about being a sensitive warrior. Your suppose to be a bit manly.


Oh dear, any other word would have worked better there. Why did you choose 'manly'? Sensitive is manly. ;)

Moving on, I think it is really important to be able to craft a character in an RPG and the biggest challenge for developers is to provide us with the tools to do that. I still believe the biggest mistake that they made is to define the character for us already. I was able to play my DAO character sensitive, aggressive, evil, compassionate or whatever I liked. With Hawke, the voice always moved my character to the 'middle ground' because I couldn't hear the compassion, sensitivity etc in his voice.

It's not just the 'voiced protagonist' debate coming up all over again, I know that's past now, but this thread raises the point again. RPG's should facilitate character design, not do it for us.

#15
Saibh

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BeatoSama wrote...

We are getting this apparently which I think is great. I want my protagonist to break down crying, to burst out laughing or to scream out in anger sometimes.


I think part of the reason we don't get stuff like that is that a lot of people don't want such extreme reactions. I mean, they might want to be sad, but not crying. Some people want to be crying, but not sobbing. And I think people are more likely to get annoyed by a character having too strong of a reaction than too weak of one. 

#16
Fast Jimmy

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BeatoSama wrote...

We are getting this apparently which I think is great. I want my protagonist to break down crying, to burst out laughing or to scream out in anger sometimes.


I REALLY want a chance to fall to my knees, screaming out "KAAAAAAAAHHHNNNN!!!"

#17
RaidenXS

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Blazomancer wrote...

I think it has been mentioned in the thread discussing paraphrasing that we'll be getting some sort of reaction wheel for certain situations when emotional responses are applicable. May be things are looking up after all.


I'm down for the wheel. It just needs to be tweaked so it's not so sensitive like in DA2 and also doesn't react to the same button as the text skip button like in ME2

#18
SpEcIaLRyAn

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A reaction wheel would be nice. I had the idea that the wheel should come up only for a few seconds. You see the different emotional reactions you are able to choose from. If you choose your option than the PC reacts. If you you choose nothing within the short time frame the wheel is up than you just have a blank expression with no reaction. So people who want their character stoic need not be worried as they can do so. I myself would probably like a laughter reaction or a sort of stoic and sort of sad facial expression. Or one of total shock sort of like Shepard's facial expression after each of the dream sequences in ME3.

#19
Solmanian

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Sensitive and caring man don't go around killing people. Your average RPG adventurer is an omnicidal socipath for hire. I'd like to see a game that acknowledges that this people have a serious problem. I liked what they did in KOTOR2: "you get stronger with every life you take! abomination!"; a realy interesting take on the whole XP in RPG's...

#20
sandalisthemaker

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SpEcIaLRyAn wrote...

A reaction wheel would be nice. I had the idea that the wheel should come up only for a few seconds. You see the different emotional reactions you are able to choose from. If you choose your option than the PC reacts. If you you choose nothing within the short time frame the wheel is up than you just have a blank expression with no reaction. So people who want their character stoic need not be worried as they can do so. I myself would probably like a laughter reaction or a sort of stoic and sort of sad facial expression. Or one of total shock sort of like Shepard's facial expression after each of the dream sequences in ME3.


Sounds great to me.

#21
Maria Caliban

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Solmanian wrote...

Sensitive and caring man don't go around killing people. Your average RPG adventurer is an omnicidal socipath for hire. I'd like to see a game that acknowledges that this people have a serious problem. I liked what they did in KOTOR2: "you get stronger with every life you take! abomination!"; a realy interesting take on the whole XP in RPG's...

I'd rather have the option to not be an homicidal sociopath.

#22
MisanthropePrime

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I'm actually the opposite- I find I don't get nearly enough options to be an **** to people. I'm not joking here, it seems like Bioware just automatically assumes that, even if we don't like our companions, we at least respect them. I want to browbeat everyone into following me, and literally beat them if they step out of line. I mean, our characters go around murdering people all day, and don't tell me you never wanted to give Anders or Alistair five across the eyes when they got too whiny.

#23
Solmanian

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Maria Caliban wrote...

Solmanian wrote...

Sensitive and caring man don't go around killing people. Your average RPG adventurer is an omnicidal socipath for hire. I'd like to see a game that acknowledges that this people have a serious problem. I liked what they did in KOTOR2: "you get stronger with every life you take! abomination!"; a realy interesting take on the whole XP in RPG's...

I'd rather have the option to not be an homicidal sociopath.


Than you shouldn't play a game where you roleplay a charecer that kills people on an hourly basis... You realy think shepard doesn't have PTSD after killing so many sentient beings? the commander doesn't stop to think about the people behind the cerberus helmets, in his mind they are just "things" that stand in his way to his objective. It's impossible to be an arbiter of death, and still "care"; you'd end up putting a bullet in your head. That doesn't make you a monster, it's a natural coping mechanism.

#24
Fiddles dee dee

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-TC1989- wrote...

I hate to sound completely heartless... but when Carver died in my playthrough at the opening, I was actually more relieved than sad? Am I evil?


No, you are a good person.

OP, I don't mind what you're suggesting but Hawke was pretty nice as it was always asking people how they felt and what they thought, if the protagonist in DA3 goes around randomly hugging passersby that's going to get awkward really quickly.

#25
Maria Caliban

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Solmanian wrote...

Maria Caliban wrote...

Solmanian wrote...

Sensitive and caring man don't go around killing people. Your average RPG adventurer is an omnicidal socipath for hire. I'd like to see a game that acknowledges that this people have a serious problem. I liked what they did in KOTOR2: "you get stronger with every life you take! abomination!"; a realy interesting take on the whole XP in RPG's...

I'd rather have the option to not be an homicidal sociopath.


Than you shouldn't play a game where you roleplay a charecer that kills people on an hourly basis...


"I'd like to have the option to play a female PC."
"Then you shouldn't play a game where you have to roleplay a man!"

Such insight is why I come to the BSN.