MisanthropePrime wrote...
Allan Schumacher wrote...
I never buy into the idea that the characters are "homicidal sociopath" since one could argue that the attacks are typically in self-defense. When wandering Kirkwall, it was aggressive mobs attacking me, not me looking to stir up trouble.
Even if you kill in self defense (in which not all battles are- a few murders can be player provoked, emphasis on "can", such as the prisoner in Ostagar), the fact that your character shrugs that off and is not at all psychologically effected is a pretty heavy hint towards some serious mental-emotional issues.
"Can" is the key word there. A player can also choose not to kill the prisoner. My Warden didn't kill him, and he also spared most of the characters he was allowed to spare. A sociopath is someone who cannot feel empathy for others. You don't have to be a sociopath to kill someone, or raising an army would be difficult.
When it came to my Warden for example, his reasons for killing someone or something fell into three categories that could sometimes overlap:
1. Self-defense.
This is just common-sense in most situations where you have to kill or be killed. This can also be pre-emptive in situations where it's clear that it's impossible to get through an area without a confrontation.
2. Duty.
Grey Wardens learn early that sometimes you have to do whatever it takes to do what has to be done, even if it's ugly. My Warden tried to avoid these situations, but it isn't always possible. A lot of the Orzammar part of the game fell under this. Attacks on Loghain's people also fell under this.
3. Justice.
This is where his decisions are very debatable because my Warden's idea of "right" and "wrong" are his own, and reflect both his history and his personal feelings. This only happened once, that I can recall, even though there was at least another close call. As far as my Warden was concerned, Loghain had gone far beyond the pale, and he felt he had to die for justice to be done. He'd probably argue that duty was also a big deal here, but it was mostly personal for him by this point. Given some of his past decisions, executing Loghain was kinda hypocritical, but I'm arguing that my Warden isn't a sociopath, not that he's a saint or a sparkling model of mental health.
It's also not really the game's place to determine your character's mental issues or lack of them. My Warden actually *does* have PTSD, but it mostly arises from a trauma in his childhood that also resulted in some repressed memories. That isn't reflected in-game aside from the way I had him react in certain situations, and I was fine with that. And yes, he is a sensitive and caring sort, psychological disorders and all. And I imagine other people have Wardens that are much more resilient in nature.