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What I hate about Shepard in ME.


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#51
Village_Idiot

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Jadebaby wrote...

lol what? These forums are a dead end.


Damn. Bang goes my self-esteem.

#52
Jadebaby

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Mr.House wrote...

Jadebaby wrote...

Mr.House wrote...

Jadebaby wrote...

oh OP, still searching for "your" Shepard huh? You have to accept that all Shepards died at the collector base, what prevailed was a shadow of their former selves.

Speak for your self. That "Shepard" in mE2 was not my Shepard, in ME3 though she came back from wherever she was. Probaly in a bar, not that I blame her.


really? never heard that one before....

Then don't say all Shepards died at the Collector base :P


Well no, that still holds weight, because if you didn't like Shep in ME2, then that Shep died at the collector base and came back in ME3 better for you, instead of worse like s/he did for others.

#53
Mr.House

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dreamgazer wrote...

Jadebaby wrote...

Mr.House wrote...

Jadebaby wrote...

oh OP, still searching for "your" Shepard huh? You have to accept that all Shepards died at the collector base, what prevailed was a shadow of their former selves.

Speak for your self. That "Shepard" in mE2 was not my Shepard, in ME3 though she came back from wherever she was. Probaly in a bar, not that I blame her.


really? never heard that one before....


You've never heard the "my Shepard would never tolerate working with Cerberus" argument before?

Well there's that, getting killed for contrived reasons, being buddy buddy with Joker right off the bat after ocmnig back from the dead, acting like a moron when meeting up with Liara and Kaidan and many other things. I just like to think that Shepard in ME2 was just her stunt double and the real Fiona was just in the bar.

Modifié par Mr.House, 16 mars 2013 - 12:12 .


#54
Mr.House

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Jadebaby wrote...

Mr.House wrote...

Jadebaby wrote...

Mr.House wrote...

Jadebaby wrote...

oh OP, still searching for "your" Shepard huh? You have to accept that all Shepards died at the collector base, what prevailed was a shadow of their former selves.

Speak for your self. That "Shepard" in mE2 was not my Shepard, in ME3 though she came back from wherever she was. Probaly in a bar, not that I blame her.


really? never heard that one before....

Then don't say all Shepards died at the Collector base :P


Well no, that still holds weight, because if you didn't like Shep in ME2, then that Shep died at the collector base and came back in ME3 better for you, instead of worse like s/he did for others.

Nah, for me she really did die at the start of ME2 and then came back to life in LOTSB. Everything else in ME2 felt like it was Shepards stunt double.

#55
Village_Idiot

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Mr.House wrote...

Well there's that, getting killed for contrived reasons, being buddy buddy with Joker right off the bat after ocmnig back from the dead, acting like a moron when meeting up with Liara and Kaidan and many other things. I just like to thing that Shepard in ME2 was just her stunt double and the real Fiona was just in the bar.


I can relate. Don't get me wrong, I enjoyed ME2. But the whole Cerberus thing didn't gel with me.

Modifié par Shadrach 88, 16 mars 2013 - 12:13 .


#56
Jadebaby

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dreamgazer wrote...

Jadebaby wrote...

Mr.House wrote...

Jadebaby wrote...

oh OP, still searching for "your" Shepard huh? You have to accept that all Shepards died at the collector base, what prevailed was a shadow of their former selves.

Speak for your self. That "Shepard" in mE2 was not my Shepard, in ME3 though she came back from wherever she was. Probaly in a bar, not that I blame her.


really? never heard that one before....


You've never heard the "my Shepard would never tolerate working with Cerberus" argument before?


Honestly, I have but I've never heard the argument constructed in such a way that I could support it.
Most of the time it's just "wahh, terrotist=bad!" I'd like to see an argument that also tackles how Shepard would deal with the Reaper threat in Harbinger and disappearing colonists, when no one else with any "real" authority in the galaxy believes her/him.

#57
Mr.House

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Jadebaby wrote...

dreamgazer wrote...

Jadebaby wrote...

Mr.House wrote...

Jadebaby wrote...

oh OP, still searching for "your" Shepard huh? You have to accept that all Shepards died at the collector base, what prevailed was a shadow of their former selves.

Speak for your self. That "Shepard" in mE2 was not my Shepard, in ME3 though she came back from wherever she was. Probaly in a bar, not that I blame her.


really? never heard that one before....


You've never heard the "my Shepard would never tolerate working with Cerberus" argument before?


Honestly, I have but I've never heard the argument constructed in such a way that I could support it.
Most of the time it's just "wahh, terrotist=bad!" I'd like to see an argument that also tackles how Shepard would deal with the Reaper threat in Harbinger and disappearing colonists, when no one else with any "real" authority in the galaxy believes her/him.

Want me to work with a group with every cell that backfires badly and have to fix every mistake because Cerberus is incomptent? Don't turn the Alliance and Council full retard and retcon the end of ME and make Shepard distant when she meets up with her old crew.

Maybe then I would have been fine with working with Derprus in ME2.

Oh also, don't give me bullcrap lines like the soul of our species when not wanting to give something to a group :pinched:

Modifié par Mr.House, 16 mars 2013 - 12:18 .


#58
Texhnolyze101

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just.a.dude wrote...

Aaleel wrote...

just.a.dude wrote...

Aaleel wrote...

Gruntburner wrote...

You do realize that Shepard had his Spectre status revoked in between ME2 and ME3?


Then why does the computer say Spectre status recognized and let you into the Spectre room on the Citadel. 

Shepard was in trouble with the Alliance, they don't have the authority to revoke his status, only the council does.


My Shepard, who shot Conrad in the foot, never got reinstated, because before he did that, he bad mouthed Udina and the human council and thus was not reinstated in ME2. In ME3 the Spectre door remains red until after the meeting with the council when Udina tells him we was reinstated.


You never got it back in ME2.  You didn't lose it in between ME2 and ME3 like was stated above.


I know.


Both of you are wrong if you mouth off to the council you don't get reinstated but if you agree to the terms they set you get reinstated and a reinstated shepard can go to the spectre office before going to the council.

#59
DextroDNA

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Jadebaby wrote...

RussianZombeh wrote...

Jadebaby wrote...

RussianZombeh wrote...

Yes, because it's entirely possible for Bioware to put THAT MANY choices in the game while keeping a consistent story.

I guess I should complain because my Shepard can't ask Liara to suck him off whenever he wants.


Yes, let's turn the whole thread into hyperbollic filth.

What most people don't get is that the OP has a very valid point. Now maybe Shepard's actions have to be fairly linear, but it doesn't mean her/his dialogue does.

As it stands, the time I felt most on par with what my Shepard was saying in ME3 was in the refuse speech, THANK YOU VERY ****ING MUCH BIOWARE!

(clearly I'm still yet to play the Citadel dlc).

The OP doesn't have a point. He wants his Shepard to be able to do things that can't be done in the game. For example, not giving the Normandy to the Alliance. Did he actually want there to be 2 completely different games in ME3, one where you fought with the Alliance and one where you didn't? That's what it looks like he's asking for.

It's not hyperbolic at all, the OP wants stuff that just isn't feasable.


Like I said, the actions, yes. They have to be somwhat linear. But what about the dialogue? Thanks for reading...

The OP isn't really talking about dialogue. He wants big changes in the story and gameplay depending on his choices. The only plausible idea is getting pissed at Kirrahe on Sur'Kesh for letting a squadmate die.

Why are you letting this get nasty? You specifically always try to cause arguments.

#60
TheMyron

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I know, its a big ranting and raving, thats what I was doing. I forgot to mention this is all hypothetical.

#61
just.a.dude

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Jadebaby wrote...

dreamgazer wrote...

Jadebaby wrote...

Mr.House wrote...

Jadebaby wrote...

oh OP, still searching for "your" Shepard huh? You have to accept that all Shepards died at the collector base, what prevailed was a shadow of their former selves.

Speak for your self. That "Shepard" in mE2 was not my Shepard, in ME3 though she came back from wherever she was. Probaly in a bar, not that I blame her.


really? never heard that one before....


You've never heard the "my Shepard would never tolerate working with Cerberus" argument before?


Honestly, I have but I've never heard the argument constructed in such a way that I could support it.
Most of the time it's just "wahh, terrotist=bad!" I'd like to see an argument that also tackles how Shepard would deal with the Reaper threat in Harbinger and disappearing colonists, when no one else with any "real" authority in the galaxy believes her/him.


the entire death thing was lame. they could have easily had the Normandy shot down by the Collectors with Shepard surviving a year after the events of ME1. The SR2 could have been in development and the contractor a front for Cerberus with Miranda the liason. When Shepard gets sent back to search for geth, she could start feeding him intel from TIM.

This way, Shepards frustration with both the council and Alliances unwillingness to do anything about the reapers would be fueled and the story could be about the discovery what Cerberus is all about. I would have keep much the same, but near the end had the mission to Horizon and Overload as dealbreaker for Shepards clandestine and uneasy working relationship with TIM, cuminating in the destruction of the Collectors.

In ME3 the Cerberus Arc would have ended with Priority Citadel II. There TIM makes his indocrinated play to help the Reapers regain control of the Mass Relay system after the Proteans alterd the Keepers. TIM dies, we are spared the Ninja and Harbinger is the big bad the rest of the way.

#62
just.a.dude

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101ezylonhxeT wrote...

just.a.dude wrote...

Aaleel wrote...

just.a.dude wrote...

Aaleel wrote...

Gruntburner wrote...

You do realize that Shepard had his Spectre status revoked in between ME2 and ME3?


Then why does the computer say Spectre status recognized and let you into the Spectre room on the Citadel. 

Shepard was in trouble with the Alliance, they don't have the authority to revoke his status, only the council does.


My Shepard, who shot Conrad in the foot, never got reinstated, because before he did that, he bad mouthed Udina and the human council and thus was not reinstated in ME2. In ME3 the Spectre door remains red until after the meeting with the council when Udina tells him we was reinstated.


You never got it back in ME2.  You didn't lose it in between ME2 and ME3 like was stated above.


I know.


Both of you are wrong if you mouth off to the council you don't get reinstated but if you agree to the terms they set you get reinstated and a reinstated shepard can go to the spectre office before going to the council.


I did not agree to their terms in ME2. Thus, I could not go into the Spectre office before going to the council in ME3.

#63
Holger1405

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Jadebaby wrote...

Playing other great games like Tomb raider and SC2: HoTS has made me realize how empty and hollow these forums are now.


Hanging around on a empty and hollow place seems strange to me... well it's your time.

@ OP about 4 million players = about 4 Million different opinions what Shepard should have done differently. Nobody is perfectly satisfied with everything Shepard did, but Bioware did a good job overall. Otherwise we wouldn't have this discussion. 

Modifié par Holger1405, 16 mars 2013 - 01:29 .


#64
KainD

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Mumba1511 wrote...

I still laugh at the whole "My Shepard" thing. It's ludicrous.


Yep. There is only bioware's Shepard and variants with little devinations as bioware see's fit. 

#65
GimmeDaGun

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There's no such thing as my Shepard. I only happen to like this great interactive action-adventure sci-fi with a protagonist whose name is Shepard. I enjoyed the ride, that's all that matter's when it comes to ME.

I think that many here still take this game trilogy way too seriously and treat its protagonist as it was their own, or worse themselves.

#66
chemiclord

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elitecom wrote...

The limitations come when you force Shepard to affiliate himself with one particular organisation. That's one of Bioware's mistakes in ME2, they forced Shepard to work with Cerberus which in turn denied Shepard the resources of the Alliance and the Council. It's probably not the best way for a Spectre to operate. 

Letting Shepard keep his freedom as a Spectre to choose whom to work with, the Council or Alliance etc, will at the same time keep us having the freedom to roleplay. 


The limitations aren't story, but resources.

There were too many permutations for Bioware to handle adroitly even as funneled and streamlined as ME3 got.  Not to mention that programming what would amount to a COMPLETELY DIFFERENT GAME than what was already given, it's not logisitically possible.  THAT is the limitation.

Unless you're willing to pay roughly $500 for a 20-disc ME3, I suppose... because if you're allowed that wildly divergent plotline, they better include all the other possible story permutations.

#67
Holger1405

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KainD wrote...

Mumba1511 wrote...

I still laugh at the whole "My Shepard" thing. It's ludicrous.


Yep. There is only bioware's Shepard and variants with little devinations as bioware see's fit. 


QFT

#68
TheMyron

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Alright, people, alright, as I said before, I simply needed to release a bit of steam after some negative real life circumstances, and I took it out in the form of a hastily written forum, and it wasn't until afterwards I realised that one can't delete forums.

#69
NeonFlux117

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Shepard gave Hackett his/her word he'd turn himself over after the alpha relay incident. I mean come on, 300,000 Batarians did die, even tho Shep didn't intend for it to happen, it did. So I don't think it was out of character for any one's shep renegade or paragon to turn himself in.

#70
Alien Number Six

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I would have stayed with Cerburus and talked the Illusive Man out of indoctrinating our forces. Then forge a treaty with the Council and the Systems Alliance and bring the Cerberus fleet into battle on their side. Secretly the Illusive Man and I would insure control of the Reapers and Human dominance. With my right hand man Kai Leng I would make sure the genophage isn't cured and the Geth get blasted to space junk. And if TIM even thinks about betraying me well..........im sure you can guess the rest.......

#71
Voodoo2015

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I should go!

#72
shodiswe

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crimzontearz wrote...

just.a.dude wrote...

crimzontearz wrote...

TheMyron wrote...

crimzontearz wrote...

fine...you mean like my Shepard would have turned the SR2 to the alliance directly at the beginning of ME2 after planting a bullet in Miranda's head?



Why would you do that?Image IPB

because with spectre status reinstated and Hackett and Anderson backing him up as the game itself states I do not need dumberus ....Councillor Anderson would have just let me do wtf I wanted with the ship and I could have picked my crew accordingly


Yes, but TIMmah would not have approved.

all the more reason


Like TIM or not, he did get you the information you needed to get to the Collector base and do your job, he helepd you find the reaper IFF, the only other person out there that knew about the IFF was Legion and Legion though Shepard was dead...

#73
Nightdragon8

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TIM wouldn't have allowed it. And by the time you get the ship. Shep was already "hooked" on the fact that really the allince wasn't doing anything much to help the colonies.

#74
elitecom

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chemiclord wrote...

elitecom wrote...

The limitations come when you force Shepard to affiliate himself with one particular organisation. That's one of Bioware's mistakes in ME2, they forced Shepard to work with Cerberus which in turn denied Shepard the resources of the Alliance and the Council. It's probably not the best way for a Spectre to operate. 

Letting Shepard keep his freedom as a Spectre to choose whom to work with, the Council or Alliance etc, will at the same time keep us having the freedom to roleplay. 


The limitations aren't story, but resources.

There were too many permutations for Bioware to handle adroitly even as funneled and streamlined as ME3 got.  Not to mention that programming what would amount to a COMPLETELY DIFFERENT GAME than what was already given, it's not logisitically possible.  THAT is the limitation.

Unless you're willing to pay roughly $500 for a 20-disc ME3, I suppose... because if you're allowed that wildly divergent plotline, they better include all the other possible story permutations.

Not if you structure the story in a way which doesn't require a lot of resources, which was what I tried to explain in my last post.

I don't know about you but I've actually never heard Bioware complain about there being too many permutations. All I read from Bioware was that your choices would matter and that they were really proud of the games they had made. So I don't know how many permutations are too many for Bioware.

Moreover 500$ for a 20-disc ME3? Where did you come up with those numbers? How do you even know that a Mass Effect which I have described in my last post will even cost that much or be 20-discs? How do you even know that there would be too many permutations in such a Mass Effect? Is it an estimate? If so how did you arrive to that estimate?

#75
chemiclord

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elitecom wrote...

Not if you structure the story in a way which doesn't require a lot of resources, which was what I tried to explain in my last post. 

I don't know about you but I've actually never heard Bioware complain about there being too many permutations. All I read from Bioware was that your choices would matter and that they were really proud of the games they had made. So I don't know how many permutations are too many for Bioware.

Moreover 500$ for a 20-disc ME3? Where did you come up with those numbers? How do you even know that a Mass Effect which I have described in my last post will even cost that much or be 20-discs? How do you even know that there would be too many permutations in such a Mass Effect? Is it an estimate? If so how did you arrive to that estimate?


Do tell me how you structure a game that is effectively TWO games.

Even if you use the exact same missions and objectives, every character involved would have two distinct responses to trigger; one if you were (A) and another where you were (B).

That's double the VA work.  Double the amount of script writing.  Double the number of triggers.  Double the cinematics  YOU CAN'T STRUCTURE IT ANY SIMPLER... at least not without shortcuts like autodialogue and default weapons and armor in cinematics that fans like you are already throwing temper tantrums about .  It's is ALREADY implausible by the limitations of the game.

As for the rest... why are YOUR wants special?  If Bioware was ready to cater to your specific gripe, that means they'd have to program, code and prepare for EVERYONE'S ideal scenario.  If someone wants to be able to tell BOTH the Alliance and Cerberus to kiss off, they'd have to plan for that.  Now it's THREE times the resources.

What if someone wanted to take up Jack's offer of piracy in ME2?  Now we have FOUR independant starting scenarios.  Any particular little RP nuance adds to the complexity that was already and clearly evidently pushed farther than Bioware was able to handle.

Your expectations are not realistic, and you clearly have no clue what you are talking about.   Just quit while you're behind.

Modifié par chemiclord, 17 mars 2013 - 04:15 .