Jadebaby wrote...
lol what? These forums are a dead end.
Damn. Bang goes my self-esteem.
Jadebaby wrote...
lol what? These forums are a dead end.
Mr.House wrote...
Then don't say all Shepards died at the Collector baseJadebaby wrote...
Mr.House wrote...
Speak for your self. That "Shepard" in mE2 was not my Shepard, in ME3 though she came back from wherever she was. Probaly in a bar, not that I blame her.Jadebaby wrote...
oh OP, still searching for "your" Shepard huh? You have to accept that all Shepards died at the collector base, what prevailed was a shadow of their former selves.
really? never heard that one before....
Well there's that, getting killed for contrived reasons, being buddy buddy with Joker right off the bat after ocmnig back from the dead, acting like a moron when meeting up with Liara and Kaidan and many other things. I just like to think that Shepard in ME2 was just her stunt double and the real Fiona was just in the bar.dreamgazer wrote...
Jadebaby wrote...
Mr.House wrote...
Speak for your self. That "Shepard" in mE2 was not my Shepard, in ME3 though she came back from wherever she was. Probaly in a bar, not that I blame her.Jadebaby wrote...
oh OP, still searching for "your" Shepard huh? You have to accept that all Shepards died at the collector base, what prevailed was a shadow of their former selves.
really? never heard that one before....
You've never heard the "my Shepard would never tolerate working with Cerberus" argument before?
Modifié par Mr.House, 16 mars 2013 - 12:12 .
Nah, for me she really did die at the start of ME2 and then came back to life in LOTSB. Everything else in ME2 felt like it was Shepards stunt double.Jadebaby wrote...
Mr.House wrote...
Then don't say all Shepards died at the Collector baseJadebaby wrote...
Mr.House wrote...
Speak for your self. That "Shepard" in mE2 was not my Shepard, in ME3 though she came back from wherever she was. Probaly in a bar, not that I blame her.Jadebaby wrote...
oh OP, still searching for "your" Shepard huh? You have to accept that all Shepards died at the collector base, what prevailed was a shadow of their former selves.
really? never heard that one before....
Well no, that still holds weight, because if you didn't like Shep in ME2, then that Shep died at the collector base and came back in ME3 better for you, instead of worse like s/he did for others.
Mr.House wrote...
Well there's that, getting killed for contrived reasons, being buddy buddy with Joker right off the bat after ocmnig back from the dead, acting like a moron when meeting up with Liara and Kaidan and many other things. I just like to thing that Shepard in ME2 was just her stunt double and the real Fiona was just in the bar.
Modifié par Shadrach 88, 16 mars 2013 - 12:13 .
dreamgazer wrote...
Jadebaby wrote...
Mr.House wrote...
Speak for your self. That "Shepard" in mE2 was not my Shepard, in ME3 though she came back from wherever she was. Probaly in a bar, not that I blame her.Jadebaby wrote...
oh OP, still searching for "your" Shepard huh? You have to accept that all Shepards died at the collector base, what prevailed was a shadow of their former selves.
really? never heard that one before....
You've never heard the "my Shepard would never tolerate working with Cerberus" argument before?
Want me to work with a group with every cell that backfires badly and have to fix every mistake because Cerberus is incomptent? Don't turn the Alliance and Council full retard and retcon the end of ME and make Shepard distant when she meets up with her old crew.Jadebaby wrote...
dreamgazer wrote...
Jadebaby wrote...
Mr.House wrote...
Speak for your self. That "Shepard" in mE2 was not my Shepard, in ME3 though she came back from wherever she was. Probaly in a bar, not that I blame her.Jadebaby wrote...
oh OP, still searching for "your" Shepard huh? You have to accept that all Shepards died at the collector base, what prevailed was a shadow of their former selves.
really? never heard that one before....
You've never heard the "my Shepard would never tolerate working with Cerberus" argument before?
Honestly, I have but I've never heard the argument constructed in such a way that I could support it.
Most of the time it's just "wahh, terrotist=bad!" I'd like to see an argument that also tackles how Shepard would deal with the Reaper threat in Harbinger and disappearing colonists, when no one else with any "real" authority in the galaxy believes her/him.
Modifié par Mr.House, 16 mars 2013 - 12:18 .
just.a.dude wrote...
Aaleel wrote...
just.a.dude wrote...
Aaleel wrote...
Gruntburner wrote...
You do realize that Shepard had his Spectre status revoked in between ME2 and ME3?
Then why does the computer say Spectre status recognized and let you into the Spectre room on the Citadel.
Shepard was in trouble with the Alliance, they don't have the authority to revoke his status, only the council does.
My Shepard, who shot Conrad in the foot, never got reinstated, because before he did that, he bad mouthed Udina and the human council and thus was not reinstated in ME2. In ME3 the Spectre door remains red until after the meeting with the council when Udina tells him we was reinstated.
You never got it back in ME2. You didn't lose it in between ME2 and ME3 like was stated above.
I know.
The OP isn't really talking about dialogue. He wants big changes in the story and gameplay depending on his choices. The only plausible idea is getting pissed at Kirrahe on Sur'Kesh for letting a squadmate die.Jadebaby wrote...
RussianZombeh wrote...
The OP doesn't have a point. He wants his Shepard to be able to do things that can't be done in the game. For example, not giving the Normandy to the Alliance. Did he actually want there to be 2 completely different games in ME3, one where you fought with the Alliance and one where you didn't? That's what it looks like he's asking for.Jadebaby wrote...
RussianZombeh wrote...
Yes, because it's entirely possible for Bioware to put THAT MANY choices in the game while keeping a consistent story.
I guess I should complain because my Shepard can't ask Liara to suck him off whenever he wants.
Yes, let's turn the whole thread into hyperbollic filth.
What most people don't get is that the OP has a very valid point. Now maybe Shepard's actions have to be fairly linear, but it doesn't mean her/his dialogue does.
As it stands, the time I felt most on par with what my Shepard was saying in ME3 was in the refuse speech, THANK YOU VERY ****ING MUCH BIOWARE!
(clearly I'm still yet to play the Citadel dlc).
It's not hyperbolic at all, the OP wants stuff that just isn't feasable.
Like I said, the actions, yes. They have to be somwhat linear. But what about the dialogue? Thanks for reading...
Jadebaby wrote...
dreamgazer wrote...
Jadebaby wrote...
Mr.House wrote...
Speak for your self. That "Shepard" in mE2 was not my Shepard, in ME3 though she came back from wherever she was. Probaly in a bar, not that I blame her.Jadebaby wrote...
oh OP, still searching for "your" Shepard huh? You have to accept that all Shepards died at the collector base, what prevailed was a shadow of their former selves.
really? never heard that one before....
You've never heard the "my Shepard would never tolerate working with Cerberus" argument before?
Honestly, I have but I've never heard the argument constructed in such a way that I could support it.
Most of the time it's just "wahh, terrotist=bad!" I'd like to see an argument that also tackles how Shepard would deal with the Reaper threat in Harbinger and disappearing colonists, when no one else with any "real" authority in the galaxy believes her/him.
101ezylonhxeT wrote...
just.a.dude wrote...
Aaleel wrote...
just.a.dude wrote...
Aaleel wrote...
Gruntburner wrote...
You do realize that Shepard had his Spectre status revoked in between ME2 and ME3?
Then why does the computer say Spectre status recognized and let you into the Spectre room on the Citadel.
Shepard was in trouble with the Alliance, they don't have the authority to revoke his status, only the council does.
My Shepard, who shot Conrad in the foot, never got reinstated, because before he did that, he bad mouthed Udina and the human council and thus was not reinstated in ME2. In ME3 the Spectre door remains red until after the meeting with the council when Udina tells him we was reinstated.
You never got it back in ME2. You didn't lose it in between ME2 and ME3 like was stated above.
I know.
Both of you are wrong if you mouth off to the council you don't get reinstated but if you agree to the terms they set you get reinstated and a reinstated shepard can go to the spectre office before going to the council.
Jadebaby wrote...
Playing other great games like Tomb raider and SC2: HoTS has made me realize how empty and hollow these forums are now.
Modifié par Holger1405, 16 mars 2013 - 01:29 .
Mumba1511 wrote...
I still laugh at the whole "My Shepard" thing. It's ludicrous.
elitecom wrote...
The limitations come when you force Shepard to affiliate himself with one particular organisation. That's one of Bioware's mistakes in ME2, they forced Shepard to work with Cerberus which in turn denied Shepard the resources of the Alliance and the Council. It's probably not the best way for a Spectre to operate.
Letting Shepard keep his freedom as a Spectre to choose whom to work with, the Council or Alliance etc, will at the same time keep us having the freedom to roleplay.
KainD wrote...
Mumba1511 wrote...
I still laugh at the whole "My Shepard" thing. It's ludicrous.
Yep. There is only bioware's Shepard and variants with little devinations as bioware see's fit.
crimzontearz wrote...
all the more reasonjust.a.dude wrote...
crimzontearz wrote...
because with spectre status reinstated and Hackett and Anderson backing him up as the game itself states I do not need dumberus ....Councillor Anderson would have just let me do wtf I wanted with the ship and I could have picked my crew accordinglyTheMyron wrote...
crimzontearz wrote...
fine...you mean like my Shepard would have turned the SR2 to the alliance directly at the beginning of ME2 after planting a bullet in Miranda's head?
Why would you do that?
Yes, but TIMmah would not have approved.
Not if you structure the story in a way which doesn't require a lot of resources, which was what I tried to explain in my last post.chemiclord wrote...
elitecom wrote...
The limitations come when you force Shepard to affiliate himself with one particular organisation. That's one of Bioware's mistakes in ME2, they forced Shepard to work with Cerberus which in turn denied Shepard the resources of the Alliance and the Council. It's probably not the best way for a Spectre to operate.
Letting Shepard keep his freedom as a Spectre to choose whom to work with, the Council or Alliance etc, will at the same time keep us having the freedom to roleplay.
The limitations aren't story, but resources.
There were too many permutations for Bioware to handle adroitly even as funneled and streamlined as ME3 got. Not to mention that programming what would amount to a COMPLETELY DIFFERENT GAME than what was already given, it's not logisitically possible. THAT is the limitation.
Unless you're willing to pay roughly $500 for a 20-disc ME3, I suppose... because if you're allowed that wildly divergent plotline, they better include all the other possible story permutations.
elitecom wrote...
Not if you structure the story in a way which doesn't require a lot of resources, which was what I tried to explain in my last post.
I don't know about you but I've actually never heard Bioware complain about there being too many permutations. All I read from Bioware was that your choices would matter and that they were really proud of the games they had made. So I don't know how many permutations are too many for Bioware.
Moreover 500$ for a 20-disc ME3? Where did you come up with those numbers? How do you even know that a Mass Effect which I have described in my last post will even cost that much or be 20-discs? How do you even know that there would be too many permutations in such a Mass Effect? Is it an estimate? If so how did you arrive to that estimate?
Modifié par chemiclord, 17 mars 2013 - 04:15 .