Aller au contenu

Photo

Spitfire X versus Typhoon X comparison


  • Veuillez vous connecter pour répondre
205 réponses à ce sujet

#1
BridgeBurner

BridgeBurner
  • Members
  • 7 317 messages
As you can see, there's not much difference. Typhoon is slightly better versus bosses. Spitfire is miles better versus anything with a 2.5x headshot modifier.

Typhoon: 8.73 seconds

Spitfire: 9.27 seconds

I do think this weapon could use another slight buff, as it's weight and movement speed penalty probably don't justify it's damage right now and there's only so many situations where a 396 round clip is useful.

Fire rate, perhaps damage? I've given up on them removing the movement speed penalty, which is BS.


Typhoon vs. Spitfire comparison video








Spitfire X on the almighty Geth Weapons Trooper


EDIT: links should now work

EDIT2: Gear was AR rail amp I, AR amp V, AP IV

Modifié par Annomander, 16 mars 2013 - 02:10 .


#2
Blennus

Blennus
  • Members
  • 703 messages
link?

edit: Nevermind. :P

Modifié par Blennus, 16 mars 2013 - 02:06 .


#3
iOnlySignIn

iOnlySignIn
  • Members
  • 4 426 messages
Try it without AP Ammo vs. bosses.

#4
Ledgend1221

Ledgend1221
  • Members
  • 6 456 messages

iOnlySignIn wrote...

Try it without AP Ammo vs. bosses.

Why?
Who would seriouslt take either of those guns without any form of AP?

#5
Tallgeese_VII

Tallgeese_VII
  • Members
  • 6 027 messages
Why use geth? It will make Spitfire looks better than it really is.

#6
BridgeBurner

BridgeBurner
  • Members
  • 7 317 messages

iOnlySignIn wrote...

Try it without AP Ammo vs. bosses.


What is the point of this? You could do the same with the typhoon and get equally mediocre results.

AP Ammo is the best ammo for ARs, deliberately not using the best consumables then complaining a gun is bad would be like speccing 63 out of 84 points, then complaining your character is underpowered....

#7
Crimson Vanguard

Crimson Vanguard
  • Members
  • 6 130 messages
Spitfire needs a higher ROF so it feels more like a minigun rather than a SPIT

#8
DHKany

DHKany
  • Members
  • 8 023 messages
I don't understand the "use it without consumables on gold/plat on bosses and see how it works then" argument.

Why the hell wouldn't you use consumables in higher difficulties?



As for the OP, might give the spitfire a go once I get it.

#9
BridgeBurner

BridgeBurner
  • Members
  • 7 317 messages

Tallgeese_VII wrote...

Why use geth? It will make Spitfire looks better than it really is.


Will perform just as well on other weapons platform characters.

Heavy ARs are designed for weapons platform kits, using such a gun on a weapons platform makes sense.

But yeah, I wouldn't say no to another 10% buff to its base damage.

#10
iOnlySignIn

iOnlySignIn
  • Members
  • 4 426 messages

Ledgend1221 wrote...

iOnlySignIn wrote...

Try it without AP Ammo vs. bosses.

Why?
Who would seriouslt take either of those guns without any form of AP?


Annomander wrote...

iOnlySignIn wrote...

Try it without AP Ammo vs. bosses.

What is the point of this? You could do the same with the typhoon and get equally mediocre results.

AP Ammo is the best ammo for ARs, deliberately not using the best consumables then complaining a gun is bad would be like speccing 63 out of 84 points, then complaining your character is underpowered....

I said AP Ammo. I do not mean lack of any form of AP. Try both with Heavy Barrel + Capacity (and Disruptor Ammo, for example). You'll see the Typhoon do much better, instead of being equally mediocre.

Then you'll see that the problem with the Spitfire is not just one of per bullet damage or Armor negation. It's a straightforward lack of damage against Armor, which is absurdly "justified" by its 1.75 multiplier vs. Shields and Barriers.

Modifié par iOnlySignIn, 16 mars 2013 - 02:15 .


#11
Tallgeese_VII

Tallgeese_VII
  • Members
  • 6 027 messages
Anyway, if Geth Spitfire performs only as nearly good as Typhoon af its best.. it is a total failure.

It`s heavier, it has penalty, and it`s a shiny new toy !!
There would be absolutely no problem if Geth Spitfire outperforms Typhoon in every single way.. but why did BW make the weapon in such way so it would be utterly useless...

#12
iOnlySignIn

iOnlySignIn
  • Members
  • 4 426 messages
The bottom line is, the Typhoon itself needs buffs. That should not be forgotten.

First thing of all it (and the CSMG) should not suffer an extra 50% Armor Damage Resistance.

#13
Uchimura

Uchimura
  • Members
  • 4 762 messages
Why does everyone take EM with it?

#14
Learn To Love Yourself

Learn To Love Yourself
  • Members
  • 7 373 messages
10% bonus to Geth weapons isn't dismissable.

#15
TBLKNIGHT

TBLKNIGHT
  • Members
  • 350 messages
What difficulty were the weapons tested on? Platinum?

#16
Trogdorx

Trogdorx
  • Members
  • 478 messages
What difficulty were these videos shot on?

All I know is, I can take the Tyhoon with HVB/Emag, and no consumables, and do very well on gold.

If I take the Spitfire, it takes what feels like eternity to kill anything.

Consumables should not be required for a weapon to be effective.

#17
Stimpo

Stimpo
  • Members
  • 468 messages
would HVB->incendiary IV create better boss DPS? I know it would be less effective on mooks, but I was under the impression incendiary > AP ammo on armored targets living longer than 3 seconds with high RoF weapons. Maybe the loss of the extended barrel offsets that difference tho?

#18
TheJtav

TheJtav
  • Members
  • 178 messages
the typhoon takes 1 whole clip (about 180 bullets) as the spitfire only used 96 bullets leaving a spare 300 for continuous fire. Because of this I like the spitfire more.

#19
IIFlash

IIFlash
  • Members
  • 707 messages

Jack Crapper wrote...

10% bonus to Geth weapons isn't dismissable.


Especially considering it's a 10% multiplicative bonus

#20
DHKany

DHKany
  • Members
  • 8 023 messages

Trogdorx wrote...

Consumables should not be required for a weapon to be effective.


then the point of having consumables in the first place is?......

#21
oO Stryfe Oo

oO Stryfe Oo
  • Members
  • 4 029 messages
The immense weight + slowdown isn't worth it. BW should buff the damage more to compensate for one of the biggest disadvantages in the game (Slowdown). I'm not saying I want it to burn through Armor, though. It's niche is crowd control. The kit it was paired with would become pretty OP if this thing was good against armor as well. Maybe a buff to base damage in exchange for increasing the Armor Damage penalty?

#22
Trogdorx

Trogdorx
  • Members
  • 478 messages

TheJtav wrote...

the typhoon takes 1 whole clip (about 180 bullets) as the spitfire only used 96 bullets leaving a spare 300 for continuous fire. Because of this I like the spitfire more.


The spitfire is useless whenever only hard cover is available. It requires you to be 'aiming out of cover' and thus exposes you to lots of incoming damage while you empty its enormous clip. That aspect alone pretty much prohibits its use from any class but the Jug.

#23
RedJohn

RedJohn
  • Members
  • 7 164 messages
L2Spitffire Annomander.

Before my forced retirement I did a test and I finished wave 1 before reload the weapon, for real.

#24
RedJohn

RedJohn
  • Members
  • 7 164 messages
Also.

@ 1:52, Annomander, I was the host? xD

#25
Trogdorx

Trogdorx
  • Members
  • 478 messages

DHKany wrote...

Trogdorx wrote...

Consumables should not be required for a weapon to be effective.


then the point of having consumables in the first place is?......


Absolutely none, in my opinion. They shouldn't be part of the game. Or at least, they should only be used up if you complete a round, either by losing or winning.