I_pity_the_fool wrote...
Hey anno,
Does the typhoon's multiplier for protections happen after subtraction of the 50 point armor DR? And it's multiplicative with the ramp up modifier, yeah?
Also, the +75% vs shields/barriers that the spitfire has - that multiplies with the 10% geth weapon boost? Or is it added on?
Yes, all multiplicative bonuses (bar racial bonuses to weapons) are applied last, the typhoon's 50 point DR becomes 75.
Geth Weapon damage bonus directly modifies the base damage of the weapon by 10%, giving you +7.78 base damage, meaning the spitfire is hitting for 85.58 base damage on a geth trooper; and this is modified by additive bonuses then multiplicative bonuses as expected.
I reckon they should give it another 10% buff. Nothing drastic like 30% like some people have suggested... because that would give it a damage output greater than the pre-nerf typhoon....
The fact of the matter is, if you build both the typhoon and the spitfire for "optimal" DPS (mag, barrel and AP IV; gives the most damage for both) then the typhoon isn't that much better than the spitfire versus armour.
That being said however, the movement speed penalty is too much of a drawback at the moment, and the clip size (ammo capacity really doesn't matter and should NEVER be used to balance a weapon) is great but admittedly can feel lackluster by comparison to armour.
I think another 10% damage buff would do the gun a lot of good; and the higher base damage actually improves armour damage significantly, as any ammo power you are using has it's damage calculated off base damage, so a 85.58 damage spitfire shot is doing more ammo power damage than a 83.25 typhoon hot shot.
Modifié par Annomander, 16 mars 2013 - 11:59 .