Spitfire X versus Typhoon X comparison
#126
Posté 16 mars 2013 - 07:18
#127
Posté 16 mars 2013 - 07:19
"The away team will consist of myself, Spock, Dr McCoy, and Ensign Ricky"RoundedPlanet88 wrote...
He`s the Red shirt OA team member. Guess who dies?
"Ah ****."
#128
Posté 16 mars 2013 - 07:20
capn233 wrote...
"The away team will consist of myself, Spock, Dr McCoy, and Ensign Ricky"RoundedPlanet88 wrote...
He`s the Red shirt OA team member. Guess who dies?
"Ah ****."
"I`m a doctor Jim, not a" expendable......................
#129
Posté 16 mars 2013 - 07:48
So if you want to say I know nothing about how to make the typhoon an awesome machine of death, take my challenge. Or shut it, pick one.
#130
Guest_MasterReefa_*
Posté 16 mars 2013 - 07:57
Guest_MasterReefa_*
LolMariachi 43 wrote...
Wow, you guys sure do like to be up in arms over how awesome some people, yet none of you have seen me play. Interesting. And the typhoon has piercing and effectiveness against armor sometime. Try it, you might discover I know what I'm talking about. Despite what most of you might think, I didn't make it as high on the Xbox leadrboards as I have by sucking at this game and not knowing anything about it.
So if you want to say I know nothing about how to make the typhoon an awesome machine of death, take my challenge. Or shut it, pick one.
#131
Posté 16 mars 2013 - 08:03
Mariachi 43 wrote...
Wow, you guys sure do like to be up in arms over how awesome some people, yet none of you have seen me play. Interesting. And the typhoon has piercing and effectiveness against armor sometime. Try it, you might discover I know what I'm talking about. Despite what most of you might think, I didn't make it as high on the Xbox leadrboards as I have by sucking at this game and not knowing anything about it.
So if you want to say I know nothing about how to make the typhoon an awesome machine of death, take my challenge. Or shut it, pick one.
A shame you are on Xbox.
A shame my videocard is broken I would love to see how you show me how awesome is Typhoon with incendiary while I use the same Typhoon with AP rounds.
As I said before, Typhoon has 25cm penetration, which is not enough to take a true advantage without consumables, it is the same penetration a black widow has.
btw, the 150% damage is not bad, but also is not that good to chose incendiary instead of AP ammo.
Because the thing with Incendiary is that you won't take real advantage of incendiary until you stop shooting and then the DoT start doing the job.
If you just shot until the enemy is death you are not taking advantage of incendiary ammo and it would be like if you started without consumables.
Therefore, AP ammo is much much better than Incendiary Ammo if you are using Typhoon.
Or even more funny, Cryo ammo is better than incendiary ammo on Typhoon if you didn't know.
#132
Posté 16 mars 2013 - 08:14
Mariachi 43 wrote...
Wow, you guys sure do like to be up
in arms over how awesome some people, yet none of you have seen me play.
Interesting. And the typhoon has piercing and effectiveness against
armor sometime. Try it, you might discover I know what I'm talking
about. Despite what most of you might think, I didn't make it as high on
the Xbox leadrboards as I have by sucking at this game and not knowing
anything about it.
So if you want to say I know nothing about
how to make the typhoon an awesome machine of death, take my challenge.
Or shut it, pick one.
The typhoon has penetration... not armour piercing.
Penetration lets you shoot through objects, armour piercing diminishes the amout of damage lost when shooting armour.
Typhoon has 25cm penetration, and has 0% inate piercing. Ergo using incendiary ammo, EB and magazine will cause it to do virtually no damage to armour at all as you are losing 75 damage per shot.
You want us to think you're some kind of "pro" / l33t player, when you don't even know elementary level game mechanics (eg: using piercing on an automatic weapon).
Modifié par Annomander, 16 mars 2013 - 08:21 .
#133
Posté 16 mars 2013 - 08:15
- 10% damage - From [62,2 - 77,8] To [68,4 - 85,6]
- RoF Increased to 800
- Reduce speed penalty
In this way, the lack of mobility and the huge weight would be counterbalanced by a greater firepower.
Also a greater RoF would be good to take real advantage of his huge clip. It's a freakin' gatling gun, it should fire faster that any other weapon in the game.
As it is now, there's no reason to exchange the typhoon in favour of spitfire. Give it more punch, reduce slighty the movement penalty and it would be worth using.
#134
Posté 16 mars 2013 - 08:16
Granted, the Particle Rifle will always be better for Incendiary than either gun. And it'll still be ideal while firing on multiple targets.
EDIT: I missed the inanity of the "EB + Incendiary" rec. That's just dumb. Just speaking up for the value of HVB + Incendiary.
Modifié par EvanKester, 16 mars 2013 - 08:43 .
#135
Guest_MasterReefa_*
Posté 16 mars 2013 - 08:18
Guest_MasterReefa_*
It would be more powerful than the pre nerf typhoon... So yes biower do it!!Andreadg89 wrote...
Today I respecced my Geth Trooper to use him as a weapons platform, just to test both Typhoon and Spitfire on him. I have Typhoon II and Spitfire I. After a day of testing I'd say that the spitfire is not worth using if you have a typhoon. The greater magazine does little to nothing, and can't justify the lack of damage and the stupid movement penalty. The weight alone is enought to justify a much greater firepower. To make it worth using, I suggest a buff :
- 10% damage - From [62,2 - 77,8] To [68,4 - 85,6]
- RoF Increased to 800
- Reduce speed penalty
In this way, the lack of mobility and the huge weight would be counterbalanced by a greater firepower.
Also a greater RoF would be good to take real advantage of his huge clip. It's a freakin' gatling gun, it should fire faster that any other weapon in the game.
As it is now, there's no reason to exchange the typhoon in favour of spitfire. Give it more punch, reduce slighty the movement penalty and it would be worth using.
#136
Posté 16 mars 2013 - 08:18
RedJohn wrote...
Mariachi 43 wrote...
Wow, you guys sure do like to be up in arms over how awesome some people, yet none of you have seen me play. Interesting. And the typhoon has piercing and effectiveness against armor sometime. Try it, you might discover I know what I'm talking about. Despite what most of you might think, I didn't make it as high on the Xbox leadrboards as I have by sucking at this game and not knowing anything about it.
So if you want to say I know nothing about how to make the typhoon an awesome machine of death, take my challenge. Or shut it, pick one.
A shame you are on Xbox.
A shame my videocard is broken I would love to see how you show me how awesome is Typhoon with incendiary while I use the same Typhoon with AP rounds.
As I said before, Typhoon has 25cm penetration, which is not enough to take a true advantage without consumables, it is the same penetration a black widow has.
btw, the 150% damage is not bad, but also is not that good to chose incendiary instead of AP ammo.
Because the thing with Incendiary is that you won't take real advantage of incendiary until you stop shooting and then the DoT start doing the job.
If you just shot until the enemy is death you are not taking advantage of incendiary ammo and it would be like if you started without consumables.
Therefore, AP ammo is much much better than Incendiary Ammo if you are using Typhoon.
Or even more funny, Cryo ammo is better than incendiary ammo on Typhoon if you didn't know.
Or you could use warp with a justicar actually, oddly effective.
Even better is warp rounds with a typhoon on a huntress.
And don`t diss cryo, it`s not territerribad, not great, but not on par with explosive.
#137
Posté 16 mars 2013 - 08:19
In practice however due to the fact incendiary ammo buggy stacking mechanics - incendiary ammo has the potential to close the damage gap and even outdamage AP ammo vs targets with sufficient HP (bosses) ...
And a correction to my previous statement - incendiary ammo will do damage every 0.5 even when you keep firing/reapplying it... When you stop firing it will continue to do 6 more ticks of damage every 0.5 seconds ..
Combining incendiary ammo with AP pierce mod will give best result ...
Modifié par peddroelmz, 16 mars 2013 - 08:20 .
#138
Posté 16 mars 2013 - 08:19
Bioware really did sell themselves short with the gun, for being so heavy and actually slowing your character down it needs a little more punch to it.
If the movement speed penalty is here to stay, there should be more compensation.
85.6 base damage at X would make it noticeably better, just like last tuesday's buff made it noticeably better.
Modifié par Annomander, 16 mars 2013 - 08:28 .
#139
Posté 16 mars 2013 - 08:25
Annomander wrote...
I too am hoping for another spitfire buff.
Bioware really did sell themselves short with the gun, for being so heavy and actually slowing your character down it needs a little more punch to it.
If the movement speed penalty is here to stay, there should be more compensation.
85.6 base damage at X would make it noticeably better, just like last tuesday's buff made it noticeabley better.
Sorry, couldn`t help it.
Anyway, yeah, My main beef is that it does NOT double the DPS in any way of the PHAESTON,WHILE WHEIGHING MORE THAN 3X AS MUCH, AND being a whole 2 tiers higher in rarity....................It literally makes NO sense for that discrepancy to exist. The very fact that I CAN compare it to the phaeston in such a way is ridiculously sad, I could NOT do that with the haxierr, the PPR, the Lancer, or the phoon, but the spitfire? yup.
It really needs a buff, But I would personally rather see it get an additional shields/barrier bonus buff, and the phoon get an additional armor buff. It would then make more sense to take one or the other under different conditions.
Modifié par RoundedPlanet88, 16 mars 2013 - 10:22 .
#140
Posté 16 mars 2013 - 08:25
#141
Posté 16 mars 2013 - 08:27
MasterReefa wrote...
It would be more powerful than the pre nerf typhoon... So yes biower do it!!
Yeah maybe, but you have to consider that this weapon is heavy, it finds use only on weapons platforms, and if the movement penalty is going to stay here, I say that the greater power is necessary and justified by the weapon's innate penalty.
#142
Posté 16 mars 2013 - 08:29
This time using warp rounds. The Typhoon with barrel and mag, while the Spit has barrel and AP mod.
#143
Guest_MasterReefa_*
Posté 16 mars 2013 - 08:32
Guest_MasterReefa_*
You're right. I'd be fine if they kept the damage but removed the movement speed penalty, but that's not going to happen.Andreadg89 wrote...
MasterReefa wrote...
It would be more powerful than the pre nerf typhoon... So yes biower do it!!
Yeah maybe, but you have to consider that this weapon is heavy, it finds use only on weapons platforms, and if the movement penalty is going to stay here, I say that the greater power is necessary and justified by the weapon's innate penalty.
#144
Posté 16 mars 2013 - 08:46
Skullheart wrote...
One more vid.
This time using warp rounds. The Typhoon with barrel and mag, while the Spit has barrel and AP mod.
still trying to prove that typhoon X is better than typhoon X .. Your perseverance is commendable ...
#145
Posté 16 mars 2013 - 08:47
#146
Posté 16 mars 2013 - 08:47
#147
Posté 16 mars 2013 - 08:49
peddroelmz wrote...
Skullheart wrote...
One more vid.
This time using warp rounds. The Typhoon with barrel and mag, while the Spit has barrel and AP mod.
still trying to prove that typhoon X is better than typhoon X .. Your perseverance is commendable ...
I would like to try 4 GPR vs the spitfire. It's been a dream since a guy psted that instead of the Spit bw should have given us 5 GPR glued together.
#148
Posté 16 mars 2013 - 08:51
Mariachi 43 wrote...
Wow, you guys sure do like to be up in arms over how awesome some people, yet none of you have seen me play. Interesting. And the typhoon has piercing and effectiveness against armor sometime. Try it, you might discover I know what I'm talking about. Despite what most of you might think, I didn't make it as high on the Xbox leadrboards as I have by sucking at this game and not knowing anything about it.
So if you want to say I know nothing about how to make the typhoon an awesome machine of death, take my challenge. Or shut it, pick one.
These parts.....
absolutely lol.
#149
Posté 16 mars 2013 - 08:52
Ive gotten good results vs armor with both Annomanders setup and HVB + EC + Incendiary IV. The fire DOT and the FEs help close the gap on the AP ammo setup. I am going to try Pedros suggestion and do EB + PM + Incendiary IV later this evening.
I havent taken it on the Trooper... Ive used it on the Jugg, Ghost and Volus Adept.
#150
Posté 16 mars 2013 - 08:53
Skullheart wrote...
One more vid.
This time using warp rounds. The Typhoon with barrel and mag, while the Spit has barrel and AP mod.
12.11 seconds (this includes 1.07s reload time) versus 13.18 seconds.
I don't know why you don't just do EB + EM + AP IV for both like some of us have been saying.
Not that I think it's necessary at this point, since it's more than likely that the Typhoon would win out in that case.





Retour en haut






