*Updated With Poll* Pass or Fail?: The Extended Cut
#26
Posté 16 mars 2013 - 04:06
#27
Posté 16 mars 2013 - 04:09
N7 Banshee Bait wrote...
You're crazy if you think I'm going to read all that crap.
The game is over a year old, nobody cares anymore, go outside & get a life!
Go back to your cave already.
#28
Posté 16 mars 2013 - 04:18
If you define the purpose of the EC as simply making the endings better, then it's a pass.
If you define it as fixing the inconsistencies, tonal shifts and plot holes, then it's a fail.
#29
Posté 16 mars 2013 - 04:28
You want closure? Play citadel. The EC tried to deliver it, but failed there too.
#30
Posté 16 mars 2013 - 04:36
Kabooooom wrote...
It failed because the original endings failed. But, it did expand upon them quite a lot and should allow you to make a choice with a full understanding of what the outcome would be. That's pretty much all it did well.
You want closure? Play citadel. The EC tried to deliver it, but failed there too.
Where does Citadel offer closure? It has no effect on the outcome of the game and provides no new inside in any post-ending issue.
#31
Posté 16 mars 2013 - 04:41
#32
Posté 16 mars 2013 - 04:44
Argolas wrote...
Kabooooom wrote...
It failed because the original endings failed. But, it did expand upon them quite a lot and should allow you to make a choice with a full understanding of what the outcome would be. That's pretty much all it did well.
You want closure? Play citadel. The EC tried to deliver it, but failed there too.
Where does Citadel offer closure? It has no effect on the outcome of the game and provides no new inside in any post-ending issue.
Are you serious? I seriously can't tell if you are joking or not. If you seriously don't realize that something can provide character closure without being post ending then I don't even know where I should start.
#33
Posté 16 mars 2013 - 04:45
What we got what just pandering to vast amount of people that just wanted a happy ending or more closure, which we honestly didn't need.
#34
Posté 16 mars 2013 - 05:00
#35
Posté 16 mars 2013 - 05:22
That being said, FAILFAILFAILFAIL.....
#36
Posté 16 mars 2013 - 05:42
Especially since BW stuck to their guns and didn't invalidate people's choices to accommodate certain misguided fans' attempts at headcanon.
#37
Posté 16 mars 2013 - 05:42
It's a story. BioWare made a story. If you didn't like their story, that's not a fault of BioWare. If they gave you a Disney ending to the games, how cheesy would that be. It's an M rated game with some of the most mature themes that I would never have expected to find in a video game.
If you don't like it that much, that you find it self-fulfilling to rant about it, by all means go for it. People agree with you.
But keep in mind, they have the right to take the story where they want, and if you didn't like it, writing a thousand word essay isn't going to do anything, especially when BW already added to the ending by giving out a free DLC.
A FREE DLC.
From a company owned by EA.
Think about that for a bit.
Bioware did a lot for the fans that complained, and they gave us Citadel and Leviathan which helped to answer many of our requests and address a lot of our concerns.
Now the endings.
People complain left, right, and centre, how many plot holes there are in the endings. I call baloney. There are plot holes in every game. The reason why people b*tch and complain, is that it wasn't what they wanted and they looked hard to justify the reasons for their feelings.
If I did the same every time something crappy happens in my life and I didn't get what I wanted, I would be a horrible person to be around.
The endings had mediocre writing at best. A MacGuffin and a Deus Ex Machina wooo. But come on...how pretentious can you get. They ended the games, and closed Shepard's story arc. That's what their purpose was. But keep in mind. EA's fiscal year ends at the end of March. ME3 was rushed to please the stock holders and spruce up their coffers.
BW fixed it with the EC + DLC, and cleaned up a lot of that crap we complained about.
Is it still lacking? Yeah ofc.
Is it good enough? For a game I paid ~$20 for and got over 150h worth of game play? Yep.
#38
Posté 16 mars 2013 - 05:44
to spend all that time and resources to explain a couple details that we could either headcannon or learn via twitter...is just...I dont even have words for how bonkers that is.
then...to give the big "up yours" to the fans who didnt like the ending and wanted a real choice...well...that was just childish behavior.
and then...it leaves more questions than answers...which would be really really funny...if it werent so dang sad.
so..overall...fail
#39
Posté 16 mars 2013 - 05:50
So I give it a pass.
#40
Posté 16 mars 2013 - 05:51
Mirandas:
1 with Oriana
1 with Alliance (no green)
1 with Alliance (green)
1 by herself (romance)
Jack:
1 at Grissom (green)
1 at Grissom (no green)
1 at cemetery
1 by herself in field (romance)
#41
Posté 16 mars 2013 - 05:55
#42
Posté 16 mars 2013 - 05:58
Especially because BioWare genuinely tried to fix the horrible endings, rather than to replace the horrible endings with an even more horrible ending, as some misguided fans suggested (and still hope for, even to this very day).
#43
Posté 16 mars 2013 - 05:59
Yeah it is.k.lalh wrote...
Pass. C+
It's a story. BioWare made a story. If you didn't like their story, that's not a fault of BioWare.
#44
Posté 16 mars 2013 - 06:15
Asharad Hett wrote...
Yeah it is.k.lalh wrote...
Pass. C+
It's a story. BioWare made a story. If you didn't like their story, that's not a fault of BioWare.
Actually, it isn't a fault of Bioware's.
The story is theirs to write. If you did not like the story, it isn't their fault. It's your own personal preferences which are causing you to dislike that story.
#45
Posté 16 mars 2013 - 06:24
MacroSpamMK wrote...
Actually, it isn't a fault of Bioware's.
The story is theirs to write. If you did not like the story, it isn't their fault. It's your own personal preferences which are causing you to dislike that story.
Well BioWare is also a business and the role of a buisiness is to make money. They make money by selling product, and to do that they must make that product appealing to the consumer. This way the consumer will spend their money to get that product.
So if they made a product that a large amount of consumers dislike...it is in fact their fault, because their job is to make a preferable product. However they obviously won't be able to appeal to all the consumers. That is only natural.
#46
Posté 16 mars 2013 - 06:29
The galaxy reverts to the dark age anyway. The slides are artists concepts of the flying cars of the year 2000. Oh, you kids are too young to know about those. They showed us those in the year 1959. We were supposed to have flying cars 13 years ago. Do you remember Illium and LotSB? Earth was supposed to look like that. Artist concepts. Instead what do we get? Crap!
The slides make you feel better about your decisions. Picking green now feels "ooooo. Look at the pretty."
Picking blue now makes you feel all tingly with power. Picking red still makes you end up under a pile of rubble forever.
But now you can refuse!!! You can hold fast to your principles, and let everyone die and pass the buck to the next cycle which is told the Crucible didn't work. Then Gamble does the "twitter canon" which will be forgotten in a few months.
Or you can play the game on the PC and say f*** it! and download a different ending, like MEHEM, now in version 0.3.
Seriously gang.... The EC failed miserably. The BEST ending of them all is the Hangover Ending. It is to have the Citadel DLC loaded, but DO NOT PLAY IT. Instead, play ME3 w/ MEHEM then after the credits, and the Buy DLC screen play the Citadel DLC. Just kind of ignore all the talk about the reaper war, and don't worry about it because it's over. This is several months later. Do all the content in the DLC, except for the party. When you have finished the content, do your party invites. Have the kind of party you want. Then in the morning, after you talk to everyone take the disk out and put it in the box. Do not return to the Normandy. It is the perfect ending. I call it "The Hangover Ending".
After a night of heavy drinking......
#47
Posté 16 mars 2013 - 06:47
Yeah, that. I don't know who thought that these three basic choices were sufficiently diverse to appeal to everybody, but when I got to the end of the game, I didn't find any of my choices the slightest bit appealing.iakus wrote...
Fail.
The endings are essentially the same as the original ending. Just with more details. Everything that made them horrific was still there, only ten minutes longer.
1. Destroy the Geth and EDI along with the Reapers, although there is no real connection between Geth, EDI and Reapers. (And the computers on my ship apparently work fine, although EDI is contained in them.)
2. Turn Shepard into a Shepard/Reaper hybrid, with no guarantee that this ends the threat of the Reapers, or that Shepard is not even now being misled by a Reaper construct.
3. Tinker with the basic physical nature of all life in the universe, leave the Reapers around and hope they dig it.
#48
Posté 16 mars 2013 - 06:48
#49
Posté 16 mars 2013 - 06:54
#50
Posté 16 mars 2013 - 06:54
As for whether it failed or succeeded, it depends on what you believe the EC was meant to do. If you believe it was meant to fix the ending, it failed. However, if their purpose was to shut people up about the low quality of the ending, it succeeded. The fact of the matter is that the ending controversy had a huge effect on the value of the game, within 2 weeks of release, the game had dropped by 30% to 40% and the price simply kept dropping soon after that. Whether the game did well or not, or whether the DLC content has sold well or not is not information EA has released, but if we measure the effect on the game by the sudden price drop, i believe it speaks volume of how people feel the game.





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