Modifié par BleedingUranium, 16 mars 2013 - 09:11 .
*Updated With Poll* Pass or Fail?: The Extended Cut
#101
Posté 16 mars 2013 - 09:10
#102
Posté 16 mars 2013 - 09:17
#103
Posté 16 mars 2013 - 09:51
BleedingUranium wrote...
The ending is better without the Extended Cut.
what?
Why would you want to end the trilogy on such a bad note? Ya, the EC has the rediculous evac scene and the slideshows but really?
Even from an i.t. perspecive the pre-ec ending is bad. there is absolutly no closure. You just shoot the tube, see the breath scene, and are forced to imagine the rest.
#104
Posté 16 mars 2013 - 10:04
#105
Posté 16 mars 2013 - 10:15
#106
Posté 16 mars 2013 - 10:42
I envy you, really. But do you have an opinion on if the EC delivered?Valhart wrote...
I didn't need the EC in the first place as I enjoyed the original endings.
#107
Posté 16 mars 2013 - 10:47
Thank you!BleedingUranium wrote...
Well said OP! I agree on all points!
#108
Posté 16 mars 2013 - 10:57
That's the thing. They didn't need a choice at the end. In fact, that's a stupid idea. Because it by definition is the most pointless choice you can have (it has no real consequence because the trilogy is over) and because the ending should have been the opposite: a culmination of previous choices.tevix wrote...
@Cstaf
I like your idea of an ending, but there's one thing we have to remember.
BW needed to create a difficult choice at the end of the game, as was the case with the last two. That choice was spearheaded by hudson and written by walters, all without team input.
It was a choice for the sake of choice, rather than a choice resulting from the story told so far.
#109
Posté 16 mars 2013 - 11:03
#110
Posté 16 mars 2013 - 11:04
Eterna5 wrote...
Pass, I'm surprised the poll is as close as it is, the BSN is usually very biased towards disliking the ending.
Really? I've always seen BSN completely split on the ending since the EC came out.
#111
Posté 16 mars 2013 - 11:07
Mr.BlazenGlazen wrote...
Eterna5 wrote...
Pass, I'm surprised the poll is as close as it is, the BSN is usually very biased towards disliking the ending.
Really? I've always seen BSN completely split on the ending since the EC came out.
Hah no.
#112
Posté 16 mars 2013 - 11:21
BansheeOwnage wrote...
[Because it by definition is the most pointless choice you can have (it has no real consequence because the trilogy is over) .
What definition would that be? Plenty of RPG choices don't change anything during gameplay, either because they're at the end of the game or because they change the status if a location that you're about to leave forever.
#113
Posté 16 mars 2013 - 11:22
#114
Posté 16 mars 2013 - 11:29
Pointless as presented in ME, because you don't return to see the consequences later, if it's the last thing you do.AlanC9 wrote...
BansheeOwnage wrote...
[Because it by definition is the most pointless choice you can have (it has no real consequence because the trilogy is over) .
What definition would that be? Plenty of RPG choices don't change anything during gameplay, either because they're at the end of the game or because they change the status if a location that you're about to leave forever.
#115
Posté 16 mars 2013 - 11:33
It's partly because many of the people who did not approve are gone, leaving many who are somewhat satisfied with it.Eterna5 wrote...
Pass, I'm surprised the poll is as close as it is, the BSN is usually very biased towards disliking the ending.
Did no one read where I said what it was trying to do?Legion of 1337 wrote...
Again, I can't vote on this unless it's clarified exactly what you consider the goal of the EC to be.
If it's making it "better", then it's a pass. If it's changing the ending to something more tonally correct with less plot holes, then it's a fail.
I agree with all of this.zaalbar76 wrote...
If your gonna try and make sence of these endings from a literal stand point then you will fail everytime. The simple truth is, they don`t make the slightest bit of sence unless you examine them from a symbolic perspective.
These Endings were written in a universe where 2+2=3.
#116
Posté 16 mars 2013 - 11:37
BansheeOwnage wrote...
It's partly because many of the people who did not approve are gone, leaving many who are somewhat satisfied with it.Eterna5 wrote...
Pass, I'm surprised the poll is as close as it is, the BSN is usually very biased towards disliking the ending.
And many people who did approve are also gone. Judging by all the endings-are-bad threads that still pop up I'm honestly not convinced that most people who hated it have left.
#117
Posté 16 mars 2013 - 11:39
Never said they did. The poll is still in the "Fail" category, after all. So it evens out, somewhat.MegaSovereign wrote...
BansheeOwnage wrote...
It's partly because many of the people who did not approve are gone, leaving many who are somewhat satisfied with it.Eterna5 wrote...
Pass, I'm surprised the poll is as close as it is, the BSN is usually very biased towards disliking the ending.
And many people who did approve are also gone. Judging by all the endings-are-bad threads that still pop up I'm honestly not convinced that most people who hated it have left.
#118
Posté 16 mars 2013 - 11:42
Citing the option to have a choice at the end of a trilogy as pointless because you don't see every consequence is a flawed argument, IMO.
The ME trilogy had spoiled us by knowing that when we made a choice we would be able to interact with its effects in the next game. At the end of the trilogy we have only the slides to watch.
Fact is you could create a three hour movie showing all the consequences of just the final choice alone. There has to be a cut off somewhere. That doensn't mean it shouldn't be there. The games have always forced us to choose from a set of predetermined options. Why should the end be any different?
#119
Posté 16 mars 2013 - 11:46
To make it an important decision. I understand where you are coming from, I just think the end shouldn't have had a choice at all. It should be a culmination of choices; a true climax for our story.tevix wrote...
@Bansheeownage
Citing the option to have a choice at the end of a trilogy as pointless because you don't see every consequence is a flawed argument, IMO.
The ME trilogy had spoiled us by knowing that when we made a choice we would be able to interact with its effects in the next game. At the end of the trilogy we have only the slides to watch.
Fact is you could create a three hour movie showing all the consequences of just the final choice alone. There has to be a cut off somewhere. That doensn't mean it shouldn't be there. The games have always forced us to choose from a set of predetermined options. Why should the end be any different?
#120
Posté 16 mars 2013 - 11:46
BansheeOwnage wrote...
Never said they did. The poll is still in the "Fail" category, after all. So it evens out, somewhat.MegaSovereign wrote...
BansheeOwnage wrote...
It's partly because many of the people who did not approve are gone, leaving many who are somewhat satisfied with it.Eterna5 wrote...
Pass, I'm surprised the poll is as close as it is, the BSN is usually very biased towards disliking the ending.
And many people who did approve are also gone. Judging by all the endings-are-bad threads that still pop up I'm honestly not convinced that most people who hated it have left.
You were implying that the polls were somehow skewed in favor of the "Pass" category.
#121
Posté 16 mars 2013 - 11:54
I think that is is slightly skewed that way, but this really isn't important.MegaSovereign wrote...
BansheeOwnage wrote...
Never said they did. The poll is still in the "Fail" category, after all. So it evens out, somewhat.MegaSovereign wrote...
BansheeOwnage wrote...
It's partly because many of the people who did not approve are gone, leaving many who are somewhat satisfied with it.Eterna5 wrote...
Pass, I'm surprised the poll is as close as it is, the BSN is usually very biased towards disliking the ending.
And many people who did approve are also gone. Judging by all the endings-are-bad threads that still pop up I'm honestly not convinced that most people who hated it have left.
You were implying that the polls were somehow skewed in favor of the "Pass" category.
#122
Posté 17 mars 2013 - 12:00
I see your point, and raise you two.
1) I (and many others I've talked to) always believed the end of the trilogy should have had a revelation for the reapers, and a choice to go with it.
2) The original dark energy ending idea is a template for what should have been implemented.
---Accept the reapers reasoning and allow the harvest
---Reject the reapers reasoning and destroy them
Both are acceptable endings with pros and cons, with both earning you some kind of "completion of game" achievement, trophy or whatever.
#123
Posté 17 mars 2013 - 12:07
1. Well, you can think that, that's fine. I was fine with the reapers remaining unknowable lovecraftian horror. Are they right? I don't know, but we need to kill them, or they will kill us. It makes them awesome villains.tevix wrote...
@Bansheeownage
I see your point, and raise you two.
1) I (and many others I've talked to) always believed the end of the trilogy should have had a revelation for the reapers, and a choice to go with it.
2) The original dark energy ending idea is a template for what should have been implemented.
---Accept the reapers reasoning and allow the harvest
---Reject the reapers reasoning and destroy them
Both are acceptable endings with pros and cons, with both earning you some kind of "completion of game" achievement, trophy or whatever.
2. That is a lot like what we have now, but is less thematically revolting. Still doesn't work at all though, IMO. On the other hand, it may have been presented exactly the same way as now, Starkid and all, with different dialogue.
#124
Posté 17 mars 2013 - 12:14
I won't argue with your first point. That's entirely a matter of opinion. Some people wanted to know more about the reapers, some wanted to know basically nothing at all. I feel that a nameless villain that is undeveloped is a cheap way to make it initmidating, and a cop out. That's only MY opinion though, and counts for very little.
The catalyst design attempts to make you feel free, but really you aren't. Any of the original three options you take is you accepting the reapers logics, and following their orders. If you pick refuse it's a glrofied game over sceen, not earning you an actual completion of the game. You ultimately have no real choice.
#125
Posté 17 mars 2013 - 12:25
Yeah, it sucks. So I just kill them.tevix wrote...
@Bansheeownage
I won't argue with your first point. That's entirely a matter of opinion. Some people wanted to know more about the reapers, some wanted to know basically nothing at all. I feel that a nameless villain that is undeveloped is a cheap way to make it initmidating, and a cop out. That's only MY opinion though, and counts for very little.
The catalyst design attempts to make you feel free, but really you aren't. Any of the original three options you take is you accepting the reapers logics, and following their orders. If you pick refuse it's a glrofied game over sceen, not earning you an actual completion of the game. You ultimately have no real choice.





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