*Updated With Poll* Pass or Fail?: The Extended Cut
#151
Posté 17 mars 2013 - 03:21
Why would destroying or saving the collector base have to do with the default function of the crucible?
If it's taken literally and at face value, the default or most basic function of the crucible should be the same no matter what.
#152
Posté 17 mars 2013 - 04:32
What gets me even more is that they considered the Original Ending a "Fun Ending" http://youtu.be/igjfrbmCDlk?t=44m40s
This makes me wonder what type of ending is considered a not fun ending, because this ending sure was not fun. Some people may have liked the ending from a pseudophilosophical BS point of view, but I don't see how making choices like that is considered "fun" unless one has some sadistic or masochistic tendencies.
The refuse ending is still a non-ending. Liara knows the crucible didn't work because it didn't fire or do anything. The cycle were a bunch of idiots who sent a soldier to do an engineer's job. The Normandy obviously got the hell out of there, and went around scattering time capsules because all was lost. Chances are that took many many years.
The Destroy ending? Well let's see.... Reaper tech is closely related to what? Leviathan tech. So, those orbs? gone. Leviathans stranded on that world or a couple of others. There aren't many. They need thralls to make orbs. They are giant calamari. Make note -- Nuke planet into asteroid belt.
Why didn't Shepard contact the Normandy to say "Hey guys. You'd better turn off EDI so she doesn't get fried." But super mac was having a slow brain day and forgot about Shepard's communicator that was active about 5 minutes earlier.
Building the Mass Relay system. Well how did the reapers do it in the first place? Interesting. You've got the coordinates of the others. You take a few years to rebuild yours Thessia rebuilds theirs, You send QE signals until you can communicate and voila! you've got a link up. Main hubs first. FTL to the others. Then there's all the infrastructure. Earth? resources? depleted.
So basically it's going to take a while.
Control makes little sense. Synthesis makes no sense.
So it was a fail. An improvement over the original ending for Control and Synthesis because those people got closure, but still an overall fail because of the lack of closure on the Destroy ending.
#153
Posté 17 mars 2013 - 04:41
Once again, the BSN polling themselves and assuming they represent an effective sample size for the whole fandom (here's a spoiler; we don't. We're like polling Texas and assuming that we represent the United States as a whole).
Modifié par chemiclord, 17 mars 2013 - 04:43 .
#154
Posté 17 mars 2013 - 04:49
The main game was actually pretty lackluster in several areas too if we're being objective.
It's also quite funny to see people defending the ending when it's literally nonsense.
Modifié par bigbade, 17 mars 2013 - 04:51 .
#155
Posté 17 mars 2013 - 04:58
MassivelyEffective0730 wrote...
Because alienating the many hardcore fans who did want it changed because storywise, narratively, and thematically, is garbage is so much better.MacroSpamMK wrote...
They couldn't change the endings.
First of all, it was Bioware's story and vision. Yes, their ending didn't appeal to a lot of people, but it was their ending and they'd be selling themselves out if they changed it. And two, they'd alienate the people (however few they may have been) who enjoyed the endings.
Makes perfect sense.
It's not Bioware's fault you didn't like the EC.
I'm glad they stuck by their promise of not changing the ending. Whilst I don't think the endings are great, I'm glad to see that Bioware are willing to stick to their vision and not fold under hordes of angry people, many of which who simply bandwagoned it.
#156
Posté 17 mars 2013 - 05:05
#157
Posté 17 mars 2013 - 05:07
chemiclord wrote...
Without even so much as looking at the poll, I'm going to take a wild stab and say that the hardcore ME raging fans that populate the BSN largely consider it a "fail."
Once again, the BSN polling themselves and assuming they represent an effective sample size for the whole fandom (here's a spoiler; we don't. We're like polling Texas and assuming that we represent the United States as a whole).
I agree but accurate figure impossible. I know three people who played thought end was weak and sold it before EC. They were not huge ME fans more casual gamers. There definetly difference between the average gamer who played and BSN gamers.
As much as I am disappointed by ending would give it pass because it's bad but I can head cannon post destroy.
Modifié par kobayashi-maru, 17 mars 2013 - 05:28 .
#158
Posté 17 mars 2013 - 05:09
bigbade wrote...
fail, the original ending, EC, and all of the DLC for me3 have been horrible shoddy experiences.
The main game was actually pretty lackluster in several areas too if we're being objective.
It's also quite funny to see people defending the ending when it's literally nonsense.
Thank You! Im tired of Bioware fan boys/girls who agree with that terrible garbage ending just because its Quote "Bioware's Vision" a Bad endings a Bad ending period
#159
Posté 17 mars 2013 - 05:11
However, if you define "ending" as the final scene from the Citadel DLC, the ending is a solid 10/10 because it elicited feels from my cold, mechanical heart, which is an astounding accomplishment.
Modifié par Volc19, 17 mars 2013 - 05:36 .
#160
Posté 17 mars 2013 - 05:12
#161
Posté 17 mars 2013 - 05:39
kobayashi-maru wrote...
I agree but accurate figure impossible. I know three people who played thought end was weak and sold it before EC. They were not huge ME fans more casual gamers. There definetly difference between the average gamer who played and BSN gamers.
As much as I am disappointed by ending would give it pass because it's bad but I can head cannon post destroy.
Meh. The ending is bad. It's pretty awful, in fact.
But ya know what? MOST video game endings are pretty awful. ME3 is hardly plunging into the depths of terrible here, no matter what the bitter and angry moan.
The vast majority of creators do not write particularly good endings. Part of it is the creators themselves (either losing their nerve near the ending, trying to get too cute, losing sight of the story being told as opposed to the story they think they're telling, etc...), and part of it is fan expectations (most fans get an idea in their head as to how a story should end, especially in a longer series, and when it inevitably does NOT conclude the way any given fan wants, they are in most cases exaggeratedly pissed off about it).
The issue in my mind is not whether the ending is bad or good; it's what purpose these bevy of polls that tell us what we already know actually serve. If you don't think Bioware was listening the first 300,000 times a variant of this poll was posted... why the hell would you think they'd suddenly listen now?
Modifié par chemiclord, 17 mars 2013 - 05:39 .
#162
Posté 17 mars 2013 - 05:41
chemiclord wrote...
But ya know what? MOST video game endings are pretty awful.
Lolno.
#163
Posté 17 mars 2013 - 05:43
o Ventus wrote...
chemiclord wrote...
But ya know what? MOST video game endings are pretty awful.
Lolno.
lolyes.
Over the five years or so, only two games really made me think, "Oh hey, that was pretty good/clever/thoughtful." Braid and Spec Ops: The Line. Of the rest of the games I've played in that period, they ranged from painfully mediocre to putrid.
Modifié par chemiclord, 17 mars 2013 - 05:44 .
#164
Posté 17 mars 2013 - 05:45
chemiclord wrote...
lolyes.
Over the five years or so, only two games really made me think, "Oh hey, that was pretty good/clever/thoughtful." Braid and Spec Ops: The Line. Of the rest of the games I've played in that period, they ranged from painfully mediocre to putrid.
You're either lying, exaggerating, had ridiculous standards, or haven't played very many games.
#165
Posté 17 mars 2013 - 05:46
I don't know, maybe I didn't notice since I wasn't as attached to those stories like I am with Mass Effect.
#166
Posté 17 mars 2013 - 05:48
o Ventus wrote...
chemiclord wrote...
lolyes.
Over the five years or so, only two games really made me think, "Oh hey, that was pretty good/clever/thoughtful." Braid and Spec Ops: The Line. Of the rest of the games I've played in that period, they ranged from painfully mediocre to putrid.
You're either lying, exaggerating, had ridiculous standards, or haven't played very many games.
Lying? No.
Exaggerating? Don't think so.
Ridiculous standards? Probably.
Haven't played many games? Perhaps. Can't say I've been quite the avid gamer as of late.
#167
Posté 17 mars 2013 - 05:50
MegaSovereign wrote...
It's kind of hard to be original these days. I don't think I've played many games that had "painfully mediocre" endings.
I don't know, maybe I didn't notice since I wasn't as attached to those stories like I am with Mass Effect.
Oh, I can guarantee you that's a huge part of it.
The greater the investment, the more it stings when you feel it falls short. Sadly, most endings (not just in video games, for that matter) tend to be uninspiring, to say the least. Sturgeon's Revelation is fairly accurate, in my opinion.
#168
Posté 17 mars 2013 - 05:53
The "kill the bad guy" ending to Black Ops 2
Halo Wars
GTA4
RDR
Deus Ex
XCOM
#169
Posté 17 mars 2013 - 05:59
#170
Posté 17 mars 2013 - 06:06
MegaSovereign wrote...
Halo Reach had a truly bittersweet ending. If ME3's refusal ending was anything like it I would love it.
Sadly the ending was the only really good part of that game's single player. 8 hours of random wanna be Master Chiefs getting their heads blown off.
#171
Posté 17 mars 2013 - 06:16
XxBrokenBonezxX wrote...
MegaSovereign wrote...
Halo Reach had a truly bittersweet ending. If ME3's refusal ending was anything like it I would love it.
Sadly the ending was the only really good part of that game's single player. 8 hours of random wanna be Master Chiefs getting their heads blown off.
It's like the Anti-Mass Effect 3.
#172
Posté 17 mars 2013 - 06:26
MegaSovereign wrote...
XxBrokenBonezxX wrote...
MegaSovereign wrote...
Halo Reach had a truly bittersweet ending. If ME3's refusal ending was anything like it I would love it.
Sadly the ending was the only really good part of that game's single player. 8 hours of random wanna be Master Chiefs getting their heads blown off.
It's like the Anti-Mass Effect 3.
LOL, as if Mass Effect 3 didn't kill off anyone for absolutely no reason other than to just kill them.
Modifié par XxBrokenBonezxX, 17 mars 2013 - 06:28 .
#173
Posté 17 mars 2013 - 06:37
XxBrokenBonezxX wrote...
MegaSovereign wrote...
XxBrokenBonezxX wrote...
MegaSovereign wrote...
Halo Reach had a truly bittersweet ending. If ME3's refusal ending was anything like it I would love it.
Sadly the ending was the only really good part of that game's single player. 8 hours of random wanna be Master Chiefs getting their heads blown off.
It's like the Anti-Mass Effect 3.
LOL, as if Mass Effect 3 didn't kill off anyone for absolutely no reason other than to just kill them.
Erm, maybe Legion. And Nyreen from the Omega DLC.
#174
Posté 17 mars 2013 - 06:40
MegaSovereign wrote...
Erm, maybe Legion. And Nyreen from the Omega DLC.
Thane and Anderson.
#175
Posté 17 mars 2013 - 06:44
sH0tgUn jUliA wrote...
What gets me even more is that they considered the Original Ending a "Fun Ending" http://youtu.be/igjfrbmCDlk?t=44m40s
Oh, Dr. Muzyka... how the mighty have fallen.





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