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*Updated With Poll* Pass or Fail?: The Extended Cut


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#176
MegaSovereign

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o Ventus wrote...

MegaSovereign wrote...

Erm, maybe Legion. And Nyreen from the Omega DLC.


Thane and Anderson.


I actually liked their deaths.

#177
o Ventus

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MegaSovereign wrote...

o Ventus wrote...

MegaSovereign wrote...

Erm, maybe Legion. And Nyreen from the Omega DLC.


Thane and Anderson.


I actually liked their deaths.


That doesn't mean they weren't killed for no good reason.

#178
Dendio1

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pass

#179
XxBrokenBonezxX

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EDI, the entire Geth race, that random salarian on Sur'Kesh, Wreav, SHEPARD.

EDIT: And of course Legion, Thane, Udina, TIM, Anderson.

Modifié par XxBrokenBonezxX, 17 mars 2013 - 07:04 .


#180
BleedingUranium

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MegaSovereign wrote...

Halo Reach had a truly bittersweet ending. If ME3's refusal ending was anything like it I would love it.


Yes, because the difference is that Halo: Reach's ending was heroic, that's the key word.

o Ventus wrote...

That doesn't mean they weren't killed for no good reason.


Thane? Really? "I'm dying" is almost the very first thing he says to you. I like that he got to die being a hero, rather than slowly in a hospital bed.

Modifié par BleedingUranium, 17 mars 2013 - 09:27 .


#181
GranbarrQ

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EC alone is a bare past, together with From Ashes and Leviathan its quite decent.

Not particularly good, but good enough to not wreck the entire series.

#182
IVicViperI

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With Control or Synthesis, it may just barely passes, but with High-EMS Destruction, it completely lacks of an appropriate closure.

Since I pick Destruction, it's a fail. Even an extra-scene with Shepard reuniting with his/her crew in the hospital or apartment would have saved that, instead with that breath scene, it's like the game is telling you "it's not over". It may pass if ME4 will take place right after ME3's events, but it won't.

Also in every ending, we only know the crew leaves the unknown planet, even Jacob got more closure.

Kinda sad that I have to read fanfiction or headcannon my own ending in order to be somewhat satisfied with this, EC doesn't cut it on its own.

#183
tobiasks

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I don't think the EC was bad, but considering it did not really fix the endings for me personally, I am going to say it failed.

#184
Dean_the_Young

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MegaSovereign wrote...

Erm, maybe Legion. And Nyreen from the Omega DLC.

Legion, yes, especially considering the copy-paste nature of Geth code. Nyreen, on the other hand...

Nyreen's death did serve a role besides 'heroic sacrifice feel bad.' At least four, in fact: the resolution of her own story, the relationship to Aria's development climax, setting up the final boss sequence, and simplifying potential sequel-writing considerations.

In the first, the crux of Nyreen's own character development in the DLC was confronting and overcoming her fear of the Adjuctants. A heroic death isn't a necessity of such a development arc, but it is a common enough resolution tool to show proof of conviction and how far someone has come. Not only that Nyreen sacrificed herself, but how she did it (trapping herself with her feared foes) show the resolution.


In the second, Nyreen was the character foil for Aria during Aria's own period of character development. Both Nyreen (and, to a lesser extent, Shepard) are foils to Aria's development arc, but one of the points of an arc is that it must end. Aria must resolve to face the future either more or less Paragon, and in consideration of RPG mechanics and player expectations there must be a reasonable expectation that such a view will carry on into the indefinite future. While Shepard the player character will leave Omega to continue on to greater and better things, Nyreen would naturally stay, and thus be up to influence Aria in the future. Killing her therefore provides a removal of Aria's foils from influencing Aria's future development.


In the third, Nyreen's death was the catalyst for future intended scenes. Not just Aria's dash into Afterlife, which would be a bit less dramatic and pumping without Nyreen's death, but also the no-companion boss fight boss scene that followed, and setting Aria up for the scene with Petrovsky. While you could argue that only the belief of Nyreen's death is necessary for this, this belief can be provided by killing her.


In the fourth point, Nyreen's death helps resolve things in such a way to keep the door open for a more manegeable sequel, if the writers decided to go such a way. While Nyreen and Aria were being built up in the DLC as possible alternatives for the future of Omega, actually having such a divergence of Nyreen Paragon Government vs. Aria Renegade Regime would make for more difficult, and possibly less reflective, sequel content: think of how much difference the Council or Collector Base decisions made, with such mutually exclusive implied directions having to be mitigated. Having only Aria in charge helps simplify thing to only need a flavor text change difference, if that, because the same person can still be expected and written around. It may not be much, and it may never even be used, but the easier it is to write around such events and places the more reactive or integrated they will seem.



Just my thoughts.

#185
Volkai7

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I never saw the ending without Extended Cut.

The ending did not cause great dissatisfaction or incredulity for me.

I'll call that a win.

#186
Ieldra

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Volkai7 wrote...
I never saw the ending without Extended Cut.

The ending did not cause great dissatisfaction or incredulity for me.

I'll call that a win.

You are fortunate. I wish I had never seen the original endings.

#187
AlanC9

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o Ventus wrote...

MegaSovereign wrote...

o Ventus wrote...

Thane and Anderson.


I actually liked their deaths.


That doesn't mean they weren't killed for no good reason.


What counts as a good reason?

#188
MassivelyEffective0730

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Garry8624 wrote...

With Control or Synthesis, it may just barely passes, but with High-EMS Destruction, it completely lacks of an appropriate closure.

Since I pick Destruction, it's a fail. Even an extra-scene with Shepard reuniting with his/her crew in the hospital or apartment would have saved that, instead with that breath scene, it's like the game is telling you "it's not over". It may pass if ME4 will take place right after ME3's events, but it won't.

Also in every ending, we only know the crew leaves the unknown planet, even Jacob got more closure.

Kinda sad that I have to read fanfiction or headcannon my own ending in order to be somewhat satisfied with this, EC doesn't cut it on its own.


Yeah, for High EMS Destroy, BW is making us do their job for them. 

#189
MassivelyEffective0730

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MacroSpamMK wrote...

MassivelyEffective0730 wrote...

MacroSpamMK wrote...
They couldn't change the endings.
First of all, it was Bioware's story and vision. Yes, their ending didn't appeal to a lot of people, but it was their ending and they'd be selling themselves out if they changed it. And two, they'd alienate the people (however few they may have been) who enjoyed the endings.

Because alienating the many hardcore fans who did want it changed because storywise, narratively, and thematically, is garbage is so much better.

Makes perfect sense.


It's not Bioware's fault you didn't like the EC.
I'm glad they stuck by their promise of not changing the ending. Whilst I don't think the endings are great, I'm glad to see that Bioware are willing to stick to their vision and not fold under hordes of angry people, many of which who simply bandwagoned it.

Even if that vision is total crap? How they refuse to talk about it, or even acknowledge anyone who does? Honestly, I think they know how bad it is, and I even think that many of the people at BW would have changed it if possible. The only real obstacles are SuperMac and Casey.

Just because someone has an idea and releases it to the world, it doesn't automatically become art. If it's a bad idea (like ME3's ending), people will let them know about it.

#190
MegaSovereign

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It's heavily flawed but it's not total crap. Hyperbole doesn't really help your argument.

#191
Whimper

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The EC gets a passing grade from me. It improved the endings.

#192
MKfighter89

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I Can't remember where I seen it, but The refuse where you shoot the starbrat I seen a red  hologram saying we failed etc. Then mission failed. I told the starbrat last night for the first time to shove it and then the devil came out and I see a green land and the hologram of liara (blue) giving the info then a alien lady and child talking game over. Guess My ? is, is their 2 different refusal enndings, or was this some fan made thing.

Modifié par JillBSuiT, 17 mars 2013 - 07:02 .


#193
tevix

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Massivelyeffective's last post absolutely nailed it.

That is all.

#194
Robhuzz

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I'd say fail for a number of reasons. It did not address the very valid criticism towards the ending, the starkid was kept, the magic crucible, the red blue and green endings. In addition it added several more plot holes.

But the biggest reason why it failed for me personally is because it didn't work. The original ending turned me away from Mass Effect completely for a whole year. I only recently felt the urge to replay ME1 and 2 and I just finished ME2 again earlier today. But I'm really asking myself whether or not to play ME3 again, and right now, I'm leaning towards a no. I have no interest in replaying that game, not even with MEHEM, let alone the EC.

#195
Guest_tickle267_*

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was an extra couple slides showing shep settling down with their romance option too difficult?

#196
Oni Changas

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*reposts*

Fizzail. I call it Enxtended Butt for a reason. That reason being that it does very little to remove the elephants in the room. One positive is that we get an actual epilogue that differentiates the RGB. However, the RGB and Ghostkid Killah are still there.

Citadel does a hell of a lot more to repair the conclusion of ME3 and shows what can be accomplished when the people behind the DLC give a **** about their work and don't cut corners. EC only gave us slideshows in video format to inflate file size to give it the appearance of a huge dlc. As far as I'm concerned they didn't care either way and it showed in droves. Nothing but a hack job that we should all put behind us like the RGB itself.

Let's get back to having fun and enjoying ME again.

#197
BansheeOwnage

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tickle267 wrote...

was an extra couple slides showing shep settling down with their romance option too difficult?

I know, really. They could have made the end so much better, so easily, it's astounding. You don't even need dialogue. Put it a short cutscene of your LI and your Shepard doing... something, depending on your LI obviously. It would seriously be so easy it's just sad it didn't happen. Why put the breath scene in at all, if they won't add to it? It's trolling. But read my breath scene section of my OP if you want more detail.

#198
SiriusXI

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Wow 63% think EC sucks. Strange that the "vocal minority" is always the majority when it comes to polls about the ending... -.-

#199
tevix

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@Sirius

Well, that's why we're the "vocal" minority, remember?

The majority loves it, they just don't say so.

Supposedly...

#200
BansheeOwnage

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SiriusXI wrote...

Wow 63% think EC sucks. Strange that the "vocal minority" is always the majority when it comes to polls about the ending... -.-

And all the polls I've seen match this one...