I mean the dialog that doesn't lead to mission progression? Because this game is getting really boring to me. I had the game since it came out a long time ago, and rebought the ultimate edition. But I can't finish one character because I get bored with the dialog that can go on for 30 minutes. Like at the party camp when you first get there it literally took about an hour to go through all the dialog with the party members and merchant.
Do you guys skip unnecessary dialog?
Débuté par
ChickenClubber
, mars 16 2013 03:01
#1
Posté 16 mars 2013 - 03:01
#2
Posté 16 mars 2013 - 05:11
I don't skip dialogues at all during my first playthrough. But in consecutive runs, when I have exhausted all possible dialogue permutations, I tend to skip most of them. Sometimes it's nice to hear them talk just for the hell of it though.
#3
Posté 16 mars 2013 - 11:25
I have become an expert in pressing [Esc] rapidly,
if memory serve, the only place it makes a difference is when freeing Jowan,
and when i meet Kolgrim,
otherwise i press random answer in combo with [Esc]
More form than substance, and to top it off half the dialog is silent,
i also skip freeing Sten, otherwise he will pester me with dialogs nearly every time i return to camp
if memory serve, the only place it makes a difference is when freeing Jowan,
and when i meet Kolgrim,
otherwise i press random answer in combo with [Esc]
More form than substance, and to top it off half the dialog is silent,
i also skip freeing Sten, otherwise he will pester me with dialogs nearly every time i return to camp
#4
Posté 16 mars 2013 - 02:44
The first few times i would let the conversations run their course. On later plays of Origins i would skip the bits i didn't want to hear again and let the stuff i wanted to hear play out as normal. I did like being able to speak to the companions when i wanted to in Origins and missed that feature in DA2.
The downside of Origins was you could exhaust those options quite quickly,very early on in the game if you weren't careful so at least DA2 made some effort to address this.
The downside of Origins was you could exhaust those options quite quickly,very early on in the game if you weren't careful so at least DA2 made some effort to address this.
#5
Posté 17 mars 2013 - 01:59
I can definately see why people would, but I just... can't do it. I'm a stickler for realism in certain aspects, and that is one of them. Now in real life... I'd be the living version of Click (the movie)
#6
Posté 05 mai 2013 - 05:49
I'm with TC1989. I even ask the questions that I already know the answer to.
When I start a new game I have an idea in mind of what I want my character's personality to be. And I'm more in to the story than the combat mechanics of the game.
When I start a new game I have an idea in mind of what I want my character's personality to be. And I'm more in to the story than the combat mechanics of the game.
#7
Posté 05 mai 2013 - 11:32
When I've heard the same dialogue in multiple playthroughs, I'm gonna skip some of it.
#8
Posté 06 mai 2013 - 12:27
Unless you can say something different that you have never said before, then listen to their responses , but if yoou know it leads to the same dialogue skip it. For example; when first entering the circle of magi, you can skip gregors useless banter.
#9
Posté 06 mai 2013 - 08:47
You talk to people in camp? I usually think dialogue is part of the experience so I watch the cutscenes etc.
#10
Posté 07 mai 2013 - 08:41
I do all dialogue that's relevant for my character, but if I as a player already know the dialogue I use ESC a lot to get to the next clickable answer. But, if for instance, a quest is offered by an NPC or the plot advances and there's one option to get the quest and get on, and lots of other options to get more info and background that I as a player already know, I still go through all that info with lots of ESC hitting, as I don't need to hear the banter, but my character needs to know the info. It's a role-playing game after all.
#11
Posté 07 mai 2013 - 06:27
The dialog is entertaining in itself, so it's not exactly a chore to go through it. In many cases I'm engaging the NPC in order to to hear it.
The biggest exception are merchants. Other dialog you hear once per game so it's disruptive of the game flow to interrupt it with ESC, but merchants or the Blackstine Regulars or that sort of NPC s disruptive due to how unnaturally repetitive they are. Also if I end up reloading and redoing dialog I'll ESC through it usually. Otherwise, naw. The whole immersion thing- roleplaying as if given an NPC reaction is harder when you just skip said reaction...
Hm, but I do skip dull or irritating dialog sometimes. They make the poor Dalish far more boring than they ought...
The biggest exception are merchants. Other dialog you hear once per game so it's disruptive of the game flow to interrupt it with ESC, but merchants or the Blackstine Regulars or that sort of NPC s disruptive due to how unnaturally repetitive they are. Also if I end up reloading and redoing dialog I'll ESC through it usually. Otherwise, naw. The whole immersion thing- roleplaying as if given an NPC reaction is harder when you just skip said reaction...
Hm, but I do skip dull or irritating dialog sometimes. They make the poor Dalish far more boring than they ought...
#12
Posté 20 mai 2013 - 12:20
Nah I don't play through the same conversations so much that I know them by heart, so I don't skip the dialogue. It's a big part of the game.
#13
Posté 28 mai 2013 - 08:38
Yes. It's not that the dialogue is boring in itself, it's just that I've heard it so many times. I just hit the escape button unless the dialogue is one I think is particularly interesting or I'm trying out a dialogue choice I haven't used before. I also skip a couple of cut scenes and skip Ostagar completely.
#14
Posté 29 mai 2013 - 07:32
I still find it a novelty hearing voices, Back in my day video game characters never had voices, and we had to read everything!
#15
Posté 06 juin 2013 - 05:36
first playthrough i almost never skip dialog on any game. but i tend to skip quest dialog once i know what i am suppose to do. or anything that is just casual chatter.
#16
Posté 06 juin 2013 - 10:17
You don't actually have to talk to anyone except Al in the camp, and only about the dream. It's a short conversation. All you are missing is approval, which you can get from the Feastday gifts if you care.
There aren't that many conversations I skip, you can just skip all the companion stuff you don't care about.
There aren't that many conversations I skip, you can just skip all the companion stuff you don't care about.





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