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DA2 Elements you loved and want to see in DA3?


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163 réponses à ce sujet

#26
Chiramu

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Faster paced gameplay, and more interaction in conversations.

#27
seraphymon

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StElmo wrote...
All Bi means everyone can play out their romance with the character of their choosing. It's nice.

Also it kind of gives the game a nice feeling of no gender/sexuality prejudice. If you are appealing, people are going to be up for it, no labels etc. etc.

I can totally see why people like that.


I prefer realism over  convenience. Its like you have command over another sexuality. Labels are there for reasons.

#28
Solmanian

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I liked the world map. Not the extensiveness (it was rather small and not realy discriptive or accurate), but it did make questing clean and organized with "you need to go to this zone to complete this quests". I would like them to add the ability to fast travel from anywhere, and not just in zone "exits".

#29
KiwiQuiche

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Lol I actually really hated Lady Hawke's voice- she sounded way too prissy and upper-class.

#30
Fredward

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Fire. But different colored fir-

Oh. Okay. I liked the longer time frame too. Also the art whatchmacallit's they dispersed between chapters were just sooo much win. The companions are always going to be win. And playersexual should stick around too.

#31
JWvonGoethe

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A smattering of great moments aside, I wasn't that keen on DA2. For me it was in the same kind of category in terms of quality as something like Rise of the Argonauts. Not bad, but fairly mid-tier.

That said, I'm still optimistic about DA3. DA:O is maybe the best western RPG I've ever played.

What would I like DA3 to take from DA2?

1. Some good characters (such as Aveline, Varric and Isabella.)
2. Good design for companion apparel.
3. The Qunari scenes and storyline were done well (until the Qunari boss fight.)
4. 'Walking and talking' and other nice cinematic touches during conversations.
5. The idea of the protagonist having a meaningful relationship with his/her family - though the execution here should have been better.
6. Relationships (platonic and otherwise) developing in unexpected and interesting ways.
7. Some quite visually appealing areas (Sundermount and Wounded Coast.)
8. Experiencing many different and contrasting strata of society, from elven slums to chantries, Qunari compounds and noble families.
9. Party banter was entertaining. More interactions between party members always adds to the believability of the in-game world.
10. Companions having meaningful connections to the world of Thedas, ie. jobs and lives separate from the party (Anders and his clinic; Aveline and the city watch; Varric and his frequenting of taverns.)

#32
AllThatJazz

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Mage staffs were gorgeous. I also liked the daggers, bows, longswords and shields. I didn't like the big two-handed weapons much, though (too big, but not heavy-looking somehow).

Armour/robes - far nicer than in Origins, I thought, again particularly for mages. I was also a fan of the more varied styles for rogues.

Friendship/Rivalry - vastly preferred this over Origins' approval system - that I could have a successful relationship with characters and still get bonuses to gameplay, without either agreeing with everything they said or giving them presents all the time was good. Not a perfect system (too easy to end up floating about in the middle somewhere) but a definite improvement, I thought.

Day/Night cycles - though I would like this to be a bit more 'organic' than in DA2 ie actual days and nights rather than clicking a button to go between the two.

Mages and rogues being more fun to play in combat (faster, more unique), though the rogue's movements were a little too exaggerated for my tastes, I still preferred it to the awkward 'warrior-lite' shuffling I did in Origins.

The option to hide helmets

Interesting companions (though Bio games have never let me down on this front).

I liked the smaller scope of DA2, that Hawke was someone who got caught up in the events of the time and had to respond to them, rather than the big hero sort who went out and saved the world.

More and better interaction between companions, both in camp and on the road - I liked that Varric looked out for Merrill, that Aveline and Isabela ended up good friends etc.

I liked that companions had different bases in Kirkwall, and things to do when they weren't travelling with Hawke. I would like to see a return of the party camp when we're on the road, but companions looking busy rather than just standing around is a good thing imo. I liked the system in TOR where you could send companions that you weren't using off on small (non-playable) missions to gather resources, make money, play diplomat etc - made me feel that they were contributing to the party rather than just standing around waiting for me to get back :)

#33
Felya87

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I liked few things about DA2, but here they are:

The partecipation of the companions in conversation and the chance to let them do things who should be done by Hawke. The companions feels like persons and not like bodiguards. A good improvent of a feature already present in DA:O but who had less impact. (usually the character only said what was their opinion, and rarely taked action)

female hairstyle. finally some good short cut hairstyle without horrible ponytail or tresses! sadly, I didin't need them anymore, since I liked them to see better the pointy ears of my character. (I hate you for this, Bioware! Posted Image)

I loved the Warden's light armour from the Lagacy DLC. I used it for most of the game.

#34
Newschmoo

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Voiced PC and dialogue wheel. Loved playing sarcastic Hawke. He's the best.
Combat for warriors and rogues - faster paced which I liked.
Friendship/rivalry system - made some conversations quite interesting particularly in romance situations.
Characters as always (Varric, Aveline, Fenris and Isabela stood out for me).
Mage/templar - more information about the 'relationship' between the two and the conflict.
More Cullen interaction!

#35
Blackrising

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seraphymon wrote...

StElmo wrote...
All Bi means everyone can play out their romance with the character of their choosing. It's nice.

Also it kind of gives the game a nice feeling of no gender/sexuality prejudice. If you are appealing, people are going to be up for it, no labels etc. etc.

I can totally see why people like that.


I prefer realism over  convenience. Its like you have command over another sexuality. Labels are there for reasons.


Actually, it's not all that unrealistic.
You had about 10 companions in DA2. Four of those were romancable by either gender. Four out of ten is not such an unrealistic number, especially if you consider that some of them might not even identify as bisexual, but rather don't think about labels or who exactly they fall in love with. Or those that have a specific preference but may still fall in love with someone of the same gender.
In the most recent topic about it, there were a few people (me included) who shared their experiences in that department. And my experience tells me that four out of ten is not at all unrealistic.

But alas, I'm getting off-topic. The LI's 'bisexuality' has been discussed often enough, so I'm gonna stop here.

On topic:

I'd like more antagonists like Meredith. She was bat**** crazy, yes, but the more you think about it, the more you start to understand what she was going through and why she detested mages so much. (Although I would have liked more opportunities to really talk to her and understand her point of view. You know, have a nice cup of tea and chat about her life. She had so much potential.)

Modifié par Blackrising, 17 mars 2013 - 11:54 .


#36
Fiddles dee dee

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The weapons were pretty and I liked the ambient conversation. More conversations would be nice too and tactics integrated into gameplay more, but this is just what I'd like not what might necessarily work with the narrative/themes DA3 is working with.

#37
SgtElias

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Okay, here's what I can think of off the top of my head:

- Mage/Templar conflict. I know some really disliked it, but I'd love to see it resolved, or at least pop up again, in Inquisition.

- Availibility of romances for both genders. As a bisexual woman wo plays bisexual, straight, and gay characters, this was a great feature.

- Friendship/Rivalry system. Needs some tweaks, but I adored it.

- (Most) Mage armor. There were exceptions, but I liked being able to wear armor that didn't look strictly like robes.

- A hide helmet toggle.

- The redesigned Qunari.

- Rogue class. While still my least favorite class to play, I liked the improvements made to the rogue class, especially where archery was concerned.

- Varric, Anders, Merrill, and Carver. I loved these characters best, and I'd love to see them all again for DA3, just not as companions. Well, except for Varric. I'd always recruit Varric.

- Party banter/dialogue during boss fights, as with the Corypheus battle. That was awesome.

- Finishing moves and improved combat animations for mages.

- A drastic reduction in random encounters. I HATED random encounters. I had no idea how annyoing I found them until I finished up my last Origins playthrough about a week ago. Thank gods DA2 nearly did away with them.

There's more, but I haven't been to bed yet, and I think this list is long enough.

Modifié par SgtElias, 17 mars 2013 - 01:05 .


#38
Uccio

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Nothing. No wait, character creation. Thats it.

#39
tempest2500

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-Return of Hawke as main Protagonist (REALLY don't want another protagonist switch again)
-Several different beginnings a la Origins depending on what happened at the end of DA2 (Example: the Hawke that is my profile pic ended the main game with siding with the mages every time, got almost all of my companions friends, romanced Isabela, etc. And since I romanced Isabela, Varric at the end stated that everyone had to leave Hawke, "Except of course, Isabela". So the beginning of DA3 could be Hawke and Isabela smuggling apostate mages on Isabela's ship.)
-DA2 combat system but with more depth
-Companions returning from Origins AND 2
So yeah, really ambitious, but Bioware listens to the fans, right? Only time will tell I suppose.



EDIT: By the way, who would side with the Templars? There would be something wrong with you if you did. I would only do it to see the difference from the mage ending, but then I would immediately delete the save.:?

Modifié par tempest2500, 17 mars 2013 - 03:01 .


#40
Nefla

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The human female body models were great, I'd like to see more like that (in contrast ME3 women loosed awful with saggy boobs and muffin top). The characters were great as always, but I hated the lack of detail in the environments and the fact that there were only like 5 that were just copy and pasted. I don't know how "fresh" not having a cohesive plot is, but I couldn't help but think "when did they make Kiki's Delivery Service: The Game?"

#41
SongstressKitsune

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-Mage combat. A HUGE improvement over origins where my mage's autoattacks were to...poke at things with a staff. Not very impressive, if sensible from a lore point of view; a Circle mage probably wouldn't know how to do the awesome staff twirls Hawke does (though I suppose they could learn...) Regardless, I much preferred 2's style. It looked cool and it made me really enjoy playing mages.
-PANTS FOR MAGES and other elements of armor design; I really liked DA2 armor
-Force mage specialization. Why yes, I do enjoy using gravity and force to toss my opponents around. That was fun.
-Hide helmet toggle, because a lot of the helmets are unattractive, though in DA2 they were better than in Origins
-Mabari as a summon rather than a companion; I get my puppy AND my party banter!
-Bisexual LIs! I liked the flexibility that came with this and in my opinion it fit the characters as they were written.

I also enjoyed that Hawke was less an agent of change and more caught in events out of his/her control, it was an intgeresting approach to fantasy storytelling, but I'm not sure I want to see that return.

Modifié par SongstressKitsune, 18 mars 2013 - 04:50 .


#42
Guest_EntropicAngel_*

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I like the idea of the plot. It seems a more personal plot would really be Bioware's forte, though it kind of missed a little with DA ][.

High-res texture pack sounds nice.

Companion independence--I like this idea, though some of the incorporation in DA ][ wasn't the best.

#43
EpicBoot2daFace

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The qunari and the leveling system. That is all.

#44
Wulfram

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Actually balanced healing potions. So often they're just a way to effectively cheat your way past the tough fights..

Having different paths to take with companions. The actual implementation of F/R had some pretty big problems, but that you could have a different way of interacting with characters still added to playthroughs.

#45
BouncyFrag

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I liked the faster paced combat but hated all of corners cut to get this rushed game out the door.

#46
Rawgrim

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Blackrising wrote...

seraphymon wrote...

StElmo wrote...
All Bi means everyone can play out their romance with the character of their choosing. It's nice.

Also it kind of gives the game a nice feeling of no gender/sexuality prejudice. If you are appealing, people are going to be up for it, no labels etc. etc.

I can totally see why people like that.


I prefer realism over  convenience. Its like you have command over another sexuality. Labels are there for reasons.


Actually, it's not all that unrealistic.
You had about 10 companions in DA2. Four of those were romancable by either gender. Four out of ten is not such an unrealistic number, especially if you consider that some of them might not even identify as bisexual, but rather don't think about labels or who exactly they fall in love with. Or those that have a specific preference but may still fall in love with someone of the same gender.
In the most recent topic about it, there were a few people (me included) who shared their experiences in that department. And my experience tells me that four out of ten is not at all unrealistic.

But alas, I'm getting off-topic. The LI's 'bisexuality' has been discussed often enough, so I'm gonna stop here.

On topic:

I'd like more antagonists like Meredith. She was bat**** crazy, yes, but the more you think about it, the more you start to understand what she was going through and why she detested mages so much. (Although I would have liked more opportunities to really talk to her and understand her point of view. You know, have a nice cup of tea and chat about her life. She had so much potential.)


Its stil 100 percent of the romancable characters "switching sexualities" based on the PC`s sexuality, though.

As a side note, I think the word "realistic" is the wrong one. "Belivable" would be a better one to use.

#47
Sylvius the Mad

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seraphymon wrote...

I prefer realism over  convenience. Its like you have command over another sexuality. Labels are there for reasons.

Except you don't.  The sexuality of each character is fixed within each playthrough.  Hawke has no control over it.

#48
Sejborg

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I liked the frames per second.

#49
Sylvius the Mad

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Something DA2 did that I really liked - that I've been asking BioWare to do for years, and they hadn't since the original Baldur's Gate - is how the game didn't hand you an obvious villain to start the game.

In BG2, KotOR, NWN, JE, ME, and DAO, the PC is given a clear task pretty much right away, and that task leads directly to the big bad. Get Irenicus, Stop Malak, Cure the Plague, Rescue Master Li, Find Saren, Defeat the Blight - these were straight-ahead "here's-a-job-go-do-it" plots. Sure, the NWN plot unfolded slowly, and KotOR and JE both had big twists, but you knew what you were doing right away.

But DA2, like BG, didn't do that. That's certainly something I would like to see BioWare do again. Given us a world in which there's a bunch of stuff going on, and let us respond to it without necessarily knowing how it all fits together.

#50
Blackrising

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Rawgrim wrote...

Blackrising wrote...

seraphymon wrote...

StElmo wrote...
All Bi means everyone can play out their romance with the character of their choosing. It's nice.

Also it kind of gives the game a nice feeling of no gender/sexuality prejudice. If you are appealing, people are going to be up for it, no labels etc. etc.

I can totally see why people like that.


I prefer realism over  convenience. Its like you have command over another sexuality. Labels are there for reasons.


Actually, it's not all that unrealistic.
You had about 10 companions in DA2. Four of those were romancable by either gender. Four out of ten is not such an unrealistic number, especially if you consider that some of them might not even identify as bisexual, but rather don't think about labels or who exactly they fall in love with. Or those that have a specific preference but may still fall in love with someone of the same gender.
In the most recent topic about it, there were a few people (me included) who shared their experiences in that department. And my experience tells me that four out of ten is not at all unrealistic.

But alas, I'm getting off-topic. The LI's 'bisexuality' has been discussed often enough, so I'm gonna stop here.

On topic:

I'd like more antagonists like Meredith. She was bat**** crazy, yes, but the more you think about it, the more you start to understand what she was going through and why she detested mages so much. (Although I would have liked more opportunities to really talk to her and understand her point of view. You know, have a nice cup of tea and chat about her life. She had so much potential.)


Its stil 100 percent of the romancable characters "switching sexualities" based on the PC`s sexuality, though.

As a side note, I think the word "realistic" is the wrong one. "Belivable" would be a better one to use.


It probably depends on whether you view it as 'switching'. I personally never saw it as such...actually, I never thought too much about it. I just figured they fell in love and that's that. Labeling them as anything never crossed my mind.

I agree with you on the second part, though. 'Believable' might indeed be a better word to use. Though that is, again, a very subjective thing. I think it's believable, others don't. I guess this argument will never be laid to rest. *shrug*