Sylvius the Mad wrote...
Good thing DA2 didn't do that. Was Merrill bi? She only has a relationship with Hawke. If Hawke is male, then perhaps Merrill was straight. If Hawke was female, then perhaps Merrill was gay. Why would you conclude she was ever bi?
This is a serious question you should be able to answer.
Are you presupposing that Merrill is the same person with the same preferences in every playthrough? If so, why are you doing that?
Moreover, you're misapplying the statistics. Yes, what you say is true of the broader real-world population. But, even in the real world (which Thedas is not, so its stats could well be different), that doesn't mean that every subset of people will conform rigidly to that same distribution. Even if we accept your presuppositions about Merrill and the others, it's still only your own misunderstanding of the statistics that is causing you to see this as unrealistic.
I personally would NOT conclude that she was bi--and that's where the problem lies. In the bolded, if we do NOT conclude that Merril is bi, we can conclude that her sexuality changes based on the gender of the player. She is not world-consistent.
As for the underlined, I would NOT presuppose that--and that's a huge, huge problem. Her changing based on the gender of the player character is bad. It lacks, as I said, world consistency.
I have a feeling I know what you're going to say: that character doesn't know any better. That within that character's world, she is one way or the other, and that's that. That's true, but it doesn't excuse the fact--that a character's sexuality is determined by the gender of the player character.
In that old thread of yours I was reading, either you or Merin stated that they preferred a story where the plot occurs parallel to your character, not based on your character. This situation (merril) is a place where something within the world occurs NOT parallel (or, independent) to the character, but perpendicular--dependent on the player character.
That's a long way of saying her sexuality is determined by the player character, which means it is not consistent.





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