Sylvius the Mad wrote...
I would allow that meta to the world and meta to the character are different things. Once you're even considering the game as a thing, though, you've completely left the world and the character behind.
Each playthrough is an entirely unrelated world. Like bubble universes.
I don't agree that it's meta to the world, is my point though.
For instance I would think it was odd if a gay guy I knew was suddenly interested in a girl. And if I asked him if he was bisexual, he said, "no." I'd have a problem with that (a problem logically I mean--I'd try to figure out what was going on), and I'm not stepping meta to my existance to do it.
Except it's not. You only see it that way because you're examining the game.
I see your point, but I would say I'm examining the world in a position meta to each character but not meta to the world itself.
I would mind them ruining the game. But simply changing how it works to make it better? No.
Compare the magic systems in Ultima IV, Ultima V, and Ultima Underworld.
U4 required spells be prepared in advance (outside of combat) by mixing reagents in appropriate combinations.
U5 required only that reagents be possessed in appropriate amounts, and mixed them on the fly when the spells were cast.
UU required the PC possess magical runes which were used to spell out the name of the spell. No reagents.
All good magic systems. All the same world.
Interesting. Was there any fan response to this?
And no one is claiming it is. Instead, they could have a common cause in the distant past. You keep assuming that a correlative relationship is a causal relationship. Why?
Alternatively, we can just go back to the bubble universe explanation. By selecting Hawke's gender, you choose in which bubble universe you're playing.
I assume it because every time I test the hypothesis, it is so. Induction again, right?
And the bubble universe idea is a little too meta for me to accept.





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