Modifié par Jonathan28, 27 mars 2013 - 12:23 .
BioShock Infinite
#226
Posté 27 mars 2013 - 12:20
#227
Posté 27 mars 2013 - 12:37
Jonathan28 wrote...
So between 10 and 18 hours depending on whether or not I explore everywhere? Hmm..it reminds me of the play time disparity players had for Ratchet and Clank, I always end up at the lowest possible playtime, since I don't explore every nook and cranny. 10 hours it is. Does Inifnite have branching storylines or just one? Because tbh the only games with linear stories I have ever managed to replay are the Ratchet and Clank games.
I don't think there's more than one ending. I mean, there certainly could be because they have plenty of doors around (haha, get it?), but it looks like they want players to arrive at the same ending.
#228
Posté 27 mars 2013 - 01:11
Jozape wrote...
I do not believe most of you will find 1999 mode difficult. Yes, you will probably die a few times, but you get revived every time since money is in every corner of Columbia. I have died few times since starting and I have yet to dent the constant flow of money. Resources are just as easy if not easier to find in Columbia than in Rapture, so I doubt most veteran gamers will ever come close to losing the game.
If you want a game with zero interruptions though, the usual recommendation to play on casual/easy is the best approach.
Ooh, sounds like a challenge I want to accept.
#229
Posté 27 mars 2013 - 01:29
I mostly recommend everyone who needs anwsers to go to the Bioshock.wiki page. Its all explained there.
#230
Posté 27 mars 2013 - 01:29
I watched my husband play for a few hours last night, until he said he was "done". He was nauseous from the first person, and said he probably won't play again. Very sad! He got even sicker when I picked up his game, and played for a few hours. He ended up reading GameInformer, while I fought patriots, and a bunch of other stuff.
When I finally looked at the clock, it was 1 a.m. I could have stayed up all night playing that game! (I had just acquired the shock jockey, right before I signed off). I'm hoping there's a lot more, because I'm totally loving this game. Lara Croft has some serious competition.
So now I should probably start the game over on my XBL profile. *sigh*
Modifié par happy_daiz, 27 mars 2013 - 01:31 .
#231
Posté 27 mars 2013 - 01:31
And hey, did he not know that first person games had that effect on him before?
#232
Posté 27 mars 2013 - 01:36
I guess I have a higher threshold for it than he does.
Come to think of it, I did end up taking over both of those games for him, too... Hmm.
#233
Posté 27 mars 2013 - 01:38
For health reasons, at least. Getting sick over a game is never smart.
But damn, thats unfortunate.
#234
Posté 27 mars 2013 - 01:40
My copy is no longer in Tennessee(WOO!) and is now in Logan Township, NJ.
Which means its in my current state, but not city. Frack.
Getting closer though...
So I hope I'll get the game tomorrow.
#235
Posté 27 mars 2013 - 01:44
Well, he did pick up some pirate game while he was at GameStop, getting Infinite, so I think he'll be fine. Port Royale 3 or something. I dunno. Those games are usually pretty silly. To me, at least.
Patience, grasshopper, it will be here soon!
Modifié par happy_daiz, 27 mars 2013 - 01:46 .
#236
Posté 27 mars 2013 - 01:49
#237
Posté 27 mars 2013 - 01:56
#238
Posté 27 mars 2013 - 01:58
So it makes perfect sense.
#239
Posté 27 mars 2013 - 02:00
#240
Posté 27 mars 2013 - 02:01
Hehehe, maybe Booker is secretly of Dutch origin! That would be so awesome!
#241
Posté 27 mars 2013 - 02:02
Holy crap, it really is an all-star cast. Jennifer Hale, Greg Ellis and Robin Atkin Downes are in it too? /faints
Modifié par happy_daiz, 27 mars 2013 - 02:05 .
#242
Posté 27 mars 2013 - 02:03
Milan92 wrote...
Okay, don't worry folks! I just searched the webz and pieced all the things together and when you do that then the ending in fact makes alot of sense.
I mostly recommend everyone who needs anwsers to go to the Bioshock.wiki page. Its all explained there.
For an ending to make sense, you shouldn't have to research it:pinched:
#243
Posté 27 mars 2013 - 02:06
happy_daiz wrote...
Totally different subject, but I nearly squeed when I heard Astrid and Serana's (Skyrim - Cindy Robinson and Laura Bailey) voices in random NPC dialogue. My husband didn't believe me when I pointed them out.
Holy crap, it really is an all-star cast. Jennifer Hale, Greg Ellis and Robin Atkin Downes are in it too? /faints
Wait Laura Bailey is in it too? Why didn't I know that!
#244
Posté 27 mars 2013 - 02:08
Volus Warlord wrote...
Milan92 wrote...
Okay, don't worry folks! I just searched the webz and pieced all the things together and when you do that then the ending in fact makes alot of sense.
I mostly recommend everyone who needs anwsers to go to the Bioshock.wiki page. Its all explained there.
For an ending to make sense, you shouldn't have to research it:pinched:
Its there for those who don't completely understand it.. Thats the thing with the ending. The writer want you to think about it.
#245
Posté 27 mars 2013 - 02:16
Volus Warlord wrote...
Milan92 wrote...
Okay, don't worry folks! I just searched the webz and pieced all the things together and when you do that then the ending in fact makes alot of sense.
I mostly recommend everyone who needs anwsers to go to the Bioshock.wiki page. Its all explained there.
For an ending to make sense, you shouldn't have to research it:pinched:
Not so. Sometimes an ending can be confusing on first play, then a second play clarifies. Or someone catches something you don't, and then discussing it with them clears it up for you.
Discussing it with others to make sense of a complicated ending is perfectly fine.
What isn't fine is when an ending is so goddamn befuddling that no amount of discussion clarifies a damn thing, i.e. ME3.
Modifié par LPPrince, 27 mars 2013 - 02:17 .
#246
Posté 27 mars 2013 - 02:25
So if we're all talking about the ending in a week (once we get past Prince's spoiler buffer) that's probably a good thing.
#247
Posté 27 mars 2013 - 02:27
happy_daiz wrote...
That's true. Some of the best movies I've seen had...complicated endings that required discussion. If we leave the theater, and don't talk about the movie or the ending, it's not a great movie. But if two days later, we're still thinking and talking about it? That's outstanding.
So if we're all talking about the ending in a week (once we get past Prince's spoiler buffer) that's probably a good thing.
Exactly, its what happend with the movies Inception, The Prestige, Fightclub etc.
#248
Posté 27 mars 2013 - 02:45
Joking aside, my first impression of the game has seriously impressed me. I knew that entering Columbia would be a marvel to behold, considering the praise people gave to it, but I never expected it to be so stunningly beautiful, even on the console. Everything from the visuals, setting, and the people had me in awe. The level of emotions I felt when I walked through the church in the very beginning of the game is indescribable.
I'm also impressed how very much alive Columbia feels. While it's true that the NPCs doesn't necessarily walk around that much--other than a selected few scripted ones--thanks to its many subtle scenes (music, interactions, events, etc) helps a lot in making the city look believable. And the visuals sure helps as well.
I always expected the gameplay to work smoothly and most of all be entertaining, though it still managed to be a lot more fun than I thought it out to be. But I think that goes a large part to the hitting and execution mechanic (boy it sure won't get old anytime soon). I'm also impressed by the amount of interaction the enemy AI has. I was amazed by how I was stuck on a rooftop with enemy AIs and was getting overwhelmed and then I shoot the roof window to escape and one of them shouted "He jumped inside the building" and tried to brake the door inside to get to me.That whole scene had me squeeing with glee! Though them often choosing to charge against me even with weapons is a bit dull, but at least it keeps the combat action packed.
Haven't met Elizabeth yet, but I'm seriously looking forward to the meeting. I bet I will have a hard time putting the game down when she is finally in my party.
#249
Posté 27 mars 2013 - 02:59
Chewin3 wrote...
Sure a lot of talk about the ending of Infinite. This reminds me almost of ME3 spectacle around the internet. Come to think of it, this is also happening in March!
Joking aside, my first impression of the game has seriously impressed me. I knew that entering Columbia would be a marvel to behold, considering the praise people gave to it, but I never expected it to be so stunningly beautiful, even on the console. Everything from the visuals, setting, and the people had me in awe. The level of emotions I felt when I walked through the church in the very beginning of the game is indescribable.
I'm also impressed how very much alive Columbia feels. While it's true that the NPCs doesn't necessarily walk around that much--other than a selected few scripted ones--thanks to its many subtle scenes (music, interactions, events, etc) helps a lot in making the city look believable. And the visuals sure helps as well.
I always expected the gameplay to work smoothly and most of all be entertaining, though it still managed to be a lot more fun than I thought it out to be. But I think that goes a large part to the hitting and execution mechanic (boy it sure won't get old anytime soon). I'm also impressed by the amount of interaction the enemy AI has. I was amazed by how I was stuck on a rooftop with enemy AIs and was getting overwhelmed and then I shoot the roof window to escape and one of them shouted "He jumped inside the building" and tried to brake the door inside to get to me.That whole scene had me squeeing with glee! Though them often choosing to charge against me even with weapons is a bit dull, but at least it keeps the combat action packed.
Haven't met Elizabeth yet, but I'm seriously looking forward to the meeting. I bet I will have a hard time putting the game down when she is finally in my party.
Elizabeth is a great companion. You don't need to protect her and she helps you by finding resources. More games should take Bioshock's advice on that front.
#250
Posté 27 mars 2013 - 03:01





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