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BioShock Infinite


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#326
BellPeppers&Beef023

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happy_daiz wrote...

So, is it just me, or is it more lucrative to just wait for Elizabeth to toss you money, than it is to use Posession on a machine? Image IPB

Also, what do you guys usually use your points for - health, shields, or salt?

Strange, in this second attempt/playthrough, I'm finding WAY more clothing pieces. I must be a better scrounger than my husband was, since I was merely continuing his game the first time around.

P.S. The music transports you to a different space and time. I love it.


Does possession on vending machines even do anything? I didn't notice any price drops.

Oh, and definitely go for salt upgrades. The increment to health or armor is rather minimal, but the salt boost is quite substantial.

#327
OdanUrr

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happy_daiz wrote...

^ Wasn't that the way of the other BioShock games? I can't remember.


I haven't played the other BioShock games but it just seems dumb to me. So if I want to start a new playthrough I have to overwrite my previous one? Why? Not to mention I can't quick save or save whenever and wherever I want, a feature that seems to be vanishing from PC games.

#328
LPPrince

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IllusiveManJr wrote...

I GOT IT IN THE POST THANK YOU ALASKAN MAIL GODS. Now to wait until I'm home to play it.


While "The Quest For Prince To Get His Copy" continues, ALASKA GETS IT FIRST.

BLOODY ALASKA.

*flips tables*

#329
happy_daiz

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^ Sorry, Prince. I bet you'll get it within a couple of hours. *crosses fingers*

ithurtz wrote...
Does possession on vending machines even do anything? I didn't notice any price drops.

Oh, and definitely go for salt upgrades. The increment to health or armor is rather minimal, but the salt boost is quite substantial.

You can use Posession to make the machines drop coins. Sadly, though, they don't drop much at a time. What looks like a pile of coins usually amounts to about seven.

I just finally started doing salt upgrades; I was focusing on shields before that, but realized that I was using vigors way more than I was getting hit. I'll focus on that now, thanks!


OdanUrr wrote...
I haven't played the other BioShock games but it just seems dumb to me. So if I want to start a new playthrough I have to overwrite my previous one? Why? Not to mention I can't quick save or save whenever and wherever I want, a feature that seems to be vanishing from PC games.

Yeah, I'm not a fan of the lack of save options, either, but if that's the only con of the game...I can overlook it.

Modifié par happy_daiz, 28 mars 2013 - 04:12 .


#330
LPPrince

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happy_daiz wrote...

^ Sorry, Prince. I bet you'll get it within a couple of hours. *crosses fingers*


*snuggles mom in sadness*

#331
Milan92

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Well since the game was that good, I now feel like starting a new playthrough! :P

Hopefully I'll come across some new things to discover!

#332
happy_daiz

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LPPrince wrote...

happy_daiz wrote...

^ Sorry, Prince. I bet you'll get it within a couple of hours. *crosses fingers*


*snuggles mom in sadness*

Aww, it'll all be fine. Worst case scenario - hop a plane and come visit us. Image IPB

If nothing else, if some catastrophic event happens, and it doesn't arrive, could you just run to GameStop or something and pick it up, and return the one you preordered?

#333
LPPrince

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I WOULD hop a plane and visit but I'm gonna be on Manhattan Island on Saturday for the Game of Thrones Exhibit.

#334
LPPrince

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Oi, and it'll get here. Hopefully today. GET ON IT UNITED PARCEL SERVICE

In the mean time, I'm gonna have a cup of tea. (Adagioooooo)

#335
happy_daiz

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Well, when you do get it, prepare to feel like a little kid again. I'm still in awe of the visuals, and it just keeps getting better.

And holy crap, handymen are scary.

#336
LPPrince

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On 1999 mode probably more so

#337
Luxorek

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Bioshock Infinite really has a solid soundtrack. I actually prefer the songs sang in that early XX century style more than the actual score. That "Old time religion" playing in the radio, "Goodnight Irene" at the raffle, hell... even that Beach Boys track is good. I hope someone extracts them from the game fimes and post it on YT.

#338
LPPrince

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Someone always does stuff like that.

#339
Luxorek

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 Daaaaaamn, son. I've found it ! Goodnight, Irene ! Beautiful. 

#340
Milan92

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Luxorek wrote...

Bioshock Infinite really has a solid soundtrack. I actually prefer the songs sang in that early XX century style more than the actual score. That "Old time religion" playing in the radio, "Goodnight Irene" at the raffle, hell... even that Beach Boys track is good. I hope someone extracts them from the game fimes and post it on YT.


Speaking of songs, does someone here know the song thats on the radio during the intro in the lighthouse? 

#341
Luxorek

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Milan92 wrote...

Luxorek wrote...

Bioshock Infinite really has a solid soundtrack. I actually prefer the songs sang in that early XX century style more than the actual score. That "Old time religion" playing in the radio, "Goodnight Irene" at the raffle, hell... even that Beach Boys track is good. I hope someone extracts them from the game fimes and post it on YT.


Speaking of songs, does someone here know the song thats on the radio during the intro in the lighthouse? 


Its "Give me that old time religion". Here, you go, the version used in the game. Simply beautiful.

#342
Milan92

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Luxorek wrote...

Milan92 wrote...

Luxorek wrote...

Bioshock Infinite really has a solid soundtrack. I actually prefer the songs sang in that early XX century style more than the actual score. That "Old time religion" playing in the radio, "Goodnight Irene" at the raffle, hell... even that Beach Boys track is good. I hope someone extracts them from the game fimes and post it on YT.


Speaking of songs, does someone here know the song thats on the radio during the intro in the lighthouse? 


Its "Give me that old time religion". Here, you go, the version used in the game. Simply beautiful.


Thank you so much! :o

#343
IllusiveManJr

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I'm quite enjoying it so far. Only just started, about to find Elizabeth. My initial guess when I heard the game announced was that it would deal with alternate realities and such. Wondering if that's what it'll be.

#344
LPPrince

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*twiddles thumbs*

#345
LPPrince

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It just dawned on me that in 1999 mode if I ever run out of money I'll be sent back to the main menu and will have to start all over.

Yep.

If only I had the gaaame

#346
Chewin

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LPPrince wrote...

I WOULD hop a plane and visit but I'm gonna be on Manhattan Island on Saturday for the Game of Thrones Exhibit.


And you are complaining about your delayed copy of Infinite? Truly, the level of jealousy I feel for you being able to attend the GoT exhibit is indescribable. 

#347
LPPrince

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By this point, I think I'm getting the game tomorrow.

#348
Roflbox

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Bioshock Infinite is an ambitious, gorgeous, carefully crafted game, certainly, but it is still a linear cinematic hallway shooter with everything that entails. Upon completing it, I can't shake the notion that its intent would have been better served by operating within almost any other plausible framework than the one it actually uses.

At the onset, the player is thrust -- on more than one level -- into an exciting and wonderful place, but there is already some sense of awkwardness before the combat inevitably takes hold. The citizens of Columbia make eye contact with you and track your movements, from carefully realized stationary positions, mostly without ever communicating with you. They're equal parts wax museum specimen and carnival ride prop.

When the non-violent layer is stripped away after the initial hour, the rest of the game is spent with the city's forces running at you in endless waves. There are brief respites, but, again, despite sometimes being surrounded by civilians who stare and track you, your communication is mostly limited to back and forth quips with Elizabeth as you wander past.

Murdering the entire population of Columbia is touched upon by her, briefly, when you neutralize an entire room of people in self defense shortly after the two of you meet, and then later in the game when she briefly reflects upon everything that the two of you have accomplished -- mass slaughter in the service of self-preservation, mainly -- but so little emphasis is placed on tackling these elements overall that it can undermine the narrative's intent. Evoking a desire to protect her? She's feeding you ammo and medkits so that the you can more effectively murder everyone in your path, while she remains entirely invulnerable herself. Portraying Columbia as a fully realized city, despite its impressive backstory and scope and thousands of details? Good luck with that, when it boils down to a series of kill hallways. Those notes aren't hit.

Therein lies the problem, then. The storytelling is always going to be constrained by any attempts to appropriately tackle what the player is actually spending most of his time doing in a cinematic hallway shooter, unless it's Call of Duty or Battlefield's implicit understanding of, "hey, it's war, that's the point." So, on one hand we can welcome a departure from the military shooter premise, but on the other hand it leads to a new set of problems with pairing a believable narrative with the primary interaction consisting of walking forward for 10 hours murdering hundreds of people to a hand-wave and a shrug, surrounded by a pretty backdrop.

Of course, cinematic hallway shooters remain popular and it's a safe approach to funnel 200 million dollars into. Let's set aside the financial realities for a moment, though. It seems that Bioshock Infinite's intent would have been far more successful with a different gameplay framework entirely. Let the citizens of Columbia be more than eerie props and let combat be something other than a foregone conclusion. Bring the character development more front and center instead of continuing to shoehorn System Shock 2's audio logs into a far more cinematic style of game. Let us explore this beautiful fantasy city properly beyond sifting through thousands of trash bins and bookshelves for homogeneous loot in between walking forward and killing everything on sight.

Bioshock Infinite's narrative successes set it apart from the typical AAA release, but I'm left more frustrated than satisfied. We get a peek at what the bombastic cinematic carnival ride can be, paired with an overwhelming majority runtime of awkwardly paired Call of Duty shooter.

It's an appropriate swan song for this console generation, perhaps. Now let's do more.

#349
BellPeppers&Beef023

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much as i completely adore this game, you make excellent points, Roflbox. I also wonder if the news about the combat designer leaving midway thru development would have impacted the gameplay. there is definitely a lot of potential to do something truly radical not just with the narrative but rather the gameplay as welll.

#350
OdanUrr

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ithurtz wrote...

much as i completely adore this game, you make excellent points, Roflbox. I also wonder if the news about the combat designer leaving midway thru development would have impacted the gameplay. there is definitely a lot of potential to do something truly radical not just with the narrative but rather the gameplay as welll.


Say what?