BioShock Infinite
#476
Posté 02 avril 2013 - 01:06
And I hate saying that about this game because otherwise its freaking stellar.
#477
Posté 02 avril 2013 - 01:40
LPPrince wrote...
Losing ANY amount of gameplay because you couldn't make a save where you needed to is bad game design.
And I hate saying that about this game because otherwise its freaking stellar.
I welcome you then to 2000s! Where even Resident Evil games have checkpoints!...
I think last FPS/TPS allowed me to save anywhere I want was RAGE there is also Black OPS2 but not sure about this one.
#478
Guest_Rubios_*
Posté 02 avril 2013 - 02:06
Guest_Rubios_*
No.LPPrince wrote...
Losing ANY amount of gameplay because you couldn't make a save where you needed to is bad game design.
Modifié par Rubios, 02 avril 2013 - 02:06 .
#479
Posté 02 avril 2013 - 02:12
LPPrince wrote...
Losing ANY amount of gameplay because you couldn't make a save where you needed to is bad game design.
And I hate saying that about this game because otherwise its freaking stellar.
I really did not like the save system either. I am an obsessive compulsive saver, so not having the option to save constantly made me feel like I had lost a functioning limb.
#480
Posté 02 avril 2013 - 02:47
I'd prefer that(with some autosaves and back up saves) to just playing the game and hoping you'll come across an auto save.
#481
Posté 02 avril 2013 - 02:53
In my mind, that's my bad for dying in the first place.
I'm used to this type of saving and respawning anyway, from Borderlands 1/2. Heck, even Skyrim saves on area transitions. If you plan around those, 'tis no biggie.
Although not being able to create separate save files IS silly, admittedly.
/shrugs
Now I need to actually go back and finish the game. I wish I would have used my points and cash more wisely in this first run.
#482
Posté 02 avril 2013 - 03:19
#483
Posté 02 avril 2013 - 03:44
LPPrince wrote...
Losing ANY amount of gameplay because you couldn't make a save where you needed to is bad game design.
And I hate saying that about this game because otherwise its freaking stellar.
It kind of has a different save anywhere built in though. Unlike something like Dark Souls where you have master the section from campfire to campire, Bioshock Infinite has dead enemies that stay dead even if you die. So the decreased save points don't increase the game's difficulty. Really saves outside of autosave are somewhat unneeded in the game as even dying isn't really dying in that it's all explained by Elizabeth rezzing you back to where you were. In other words, there's never any disconnect if you play through the game naturally and just rely on autosave for stopping points.
#484
Posté 02 avril 2013 - 04:46
Yesterday when I left off right outside The Hall of Heroes, it was before Elizabeth and Booker had to go down and use Shock Jockey to get on the airship.
Entering and exiting the Hall of Heroes makes the game autosave. So I exited it, re-entered, and exited while I got my stuff together yesterday, and stopped outside.
Today as I got started, I had to refight all the bad guys I already took out yesterday that were outside the Hall. I was like what the hell, I already did this, why am I doing it again?
That is annoying. It might not bother me if I was playing on Easy, but I'm on 1999 mode, I shouldn't have to redo a fight I've already won.
#485
Posté 02 avril 2013 - 04:58
#486
Posté 02 avril 2013 - 05:19
Anyway, someone warned me that I'm gonna fight Mr. Big Saddy Sad Handyman soon.
I'ma gonna be firin my sniper rifle! I think.
#487
Posté 02 avril 2013 - 05:43
They're pretty fast, and they'll get right up on you, so you might want something a little quicker to reload.
Modifié par happy_daiz, 02 avril 2013 - 05:43 .
#488
Posté 02 avril 2013 - 06:00
#489
Posté 02 avril 2013 - 06:03
So yeaaah. NO REGRETS
#490
Posté 02 avril 2013 - 06:16
Modifié par happy_daiz, 02 avril 2013 - 06:24 .
#491
Posté 02 avril 2013 - 06:58
Thats not very specific at all, but I'm sure someone else found it before me and knows what the hell I'm talking about.
#492
Posté 02 avril 2013 - 11:16
Though now that I said that I'll probably figure it out well easy this time through.
#493
Posté 02 avril 2013 - 11:27
I respawned, and he was up top on a floating ship thing. I switched my RPG for a Sniper Rifle, looked up, prayed to the old gods and the new that he would take damage and not respond to it, and lo and behold, it was pretty much exactly like the first time.
Shot him in the heart till he died.
Pheeew.
#494
Posté 02 avril 2013 - 11:50
LPPrince wrote...
Losing ANY amount of gameplay because you couldn't make a save where you needed to is bad game design.
And I hate saying that about this game because otherwise its freaking stellar.
I agree with this 100%. I freaking love this game, but they really should've let you save whenever you wanted to. Or at least make the checkpoints more often, freaking ridiculous.
#495
Posté 03 avril 2013 - 01:54
Refraining from spending silver eagles(generally) so far seems to have been a good idea, if only so I haven't had to get kicked to the main menu.
#496
Posté 03 avril 2013 - 01:58
#497
Posté 03 avril 2013 - 02:00
Would that make Dark Souls badly designed?Losing ANY amount of gameplay because you couldn't make a save where you needed to is bad game design.
I'd agree to that as you can only carry 2 of the many weapons, and it's better to get a feel for them all before going on a shopping spree.Refraining from spending silver eagles(generally) so far seems to have been a good idea, if only so I haven't had to get kicked to the main menu.
It's enhanced from the original, but not a complete overhaul or a giant step in innovation.Gameplay was kind of meh though.
Modifié par DominusVita, 03 avril 2013 - 02:00 .
#498
Posté 03 avril 2013 - 02:00
Ser Bones wrote...
This game gets so weird.. So fast. So they went into an alternate reality, while in an alternate reality... great..
They do abuse inter-dimensional travel rather eagerly when there are easier and more logical choices at hand.
#499
Posté 03 avril 2013 - 03:25
DominusVita wrote...
Would that make Dark Souls badly designed?Losing ANY amount of gameplay because you couldn't make a save where you needed to is bad game design.
As far as saves go, yes. Yes it would.
This is of course my opinion.
#500
Posté 03 avril 2013 - 03:27
But gah. If I stop now, I'm gonna be set WAY the hell back(since I've been in the part I'm in for a long time now).
Gaaaaah





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