BioShock Infinite
#501
Posté 03 avril 2013 - 03:43
still terribad save system
#502
Posté 03 avril 2013 - 03:56
This is gonna be a pain in the ass.
#503
Posté 03 avril 2013 - 03:58
Modifié par DominusVita, 03 avril 2013 - 03:59 .
#504
Posté 03 avril 2013 - 04:02
#505
Posté 03 avril 2013 - 04:13
I'll keep trying after some well deserved nighty night.
#506
Posté 03 avril 2013 - 07:36
Modifié par Isichar, 03 avril 2013 - 07:36 .
#507
Posté 03 avril 2013 - 08:01
#508
Posté 03 avril 2013 - 08:22
LPPrince wrote...
Yeah, she whooped my ass. Enough to get sent to the main menu, hahaha.
I'll keep trying after some well deserved nighty night.
Same here. I arrived at that point yesterday and, after several tries, I realized that charge + melee is a winning combo.
I already want to play this game all over again and I still haven't finished it!
#509
Posté 03 avril 2013 - 09:05
LPPrince wrote...
She and her ghosties have downed Booker a few times already in my playthrough. I've got to figure out a way to divide and conquer.
She is quite easy actually, get a good single target weapon like carbine, hand cannon or sniper rifle. Wait till she summons her first squad and use crows+devils kiss and shoot her like mad after. Make short work of other ghosts pretty quick while damaging her, . And if you have upgrades on both vigors its even better, ghosts killed by crows leave fresh crow traps behind which stuns ghosts again because she revives them on same places.
Don't let her summon a lot by killing her quick or burning/electrifiyng bodies. If she summons a lot you will be overwhelmed with no ammo.
Another good tactic is upgraded charge, fully renews your shield and makes you invulnarable for a short time. Charge in, melee, shoot her while running back and repeat the process. I killed her in 3 charged charges like this.
For handymen, just stun em with crows and voila. Free shoot chance for 3 sec.
#510
Guest_Galvanization_*
Posté 03 avril 2013 - 10:06
Guest_Galvanization_*
The Sixth Sense era M. Night Shyamalan would be jelly if he ever saw it.
#511
Posté 03 avril 2013 - 10:11
#512
Guest_Galvanization_*
Posté 03 avril 2013 - 10:17
Guest_Galvanization_*
Ser Bones wrote...
What was up with thâ underwater place though?
Rapture?
Did you by any chance, not play the previous games?
#513
Posté 03 avril 2013 - 10:23
I'm pretty sure you know the answer to that one:blush:Galvanization wrote...
Ser Bones wrote...
What was up with thâ underwater place though?
Rapture?
Did you by any chance, not play the previous games?
#514
Guest_Galvanization_*
Posté 03 avril 2013 - 10:28
Guest_Galvanization_*
Ser Bones wrote...
I'm pretty sure you know the answer to that one:blush:Galvanization wrote...
Ser Bones wrote...
What was up with thâ underwater place though?
Rapture?
Did you by any chance, not play the previous games?
March to GameStop ASAP and pick up Bioshock 1! The second one is pretty meh though tbh. The storyline just wasn't as gripping as the first one imo.
But yeah, both games are dirt cheap at this point anyway, so might as well buy both.
Modifié par Galvanization, 03 avril 2013 - 10:28 .
#515
Posté 03 avril 2013 - 01:49
This is good advice for anyone who hasn't played the first BioShock.Galvanization wrote...
March to GameStop ASAP and pick up Bioshock 1! The second one is pretty meh though tbh. The storyline just wasn't as gripping as the first one imo.
But yeah, both games are dirt cheap at this point anyway, so might as well buy both.
And I totally agree about the second one - never even finished it myself.
#516
Posté 03 avril 2013 - 01:53
#517
Posté 03 avril 2013 - 02:19
#518
Posté 03 avril 2013 - 02:20
DinoSteve wrote...
What sort of DLC would you guys like to see?
Well there is still a lot yet to be explored in Infinite, and some that can be explored further. Personally I'd like to see more of Daizy Fitzroy. Her general presence and influence was not as impressive as I thought it out to be, and her fate in the 'original' reality is still unkown (not that it really matters much). But generally, I would like to explore deeper into how Daisy went from servent to an insurgent after having been framed for her so called crime.
More Songbird wouldn't be a bad idea as well. Felt that its presence was quite minimal, and it was only in the end that it played a significant role and showed the relationship between it and Elizabeth.
And since there are alternate realities, you basically have there already a crap load of stories to tell.
#519
Posté 03 avril 2013 - 02:23
I can't afford the upgrade for invulnerability after charging. All I can afford is the upgrade to make it explosive(as far as its upgrades go).
Which means that every time I go into this fight, I'll deal a lot of damage to her, but never get past 50% of her health before I'm shot down.
#520
Posté 03 avril 2013 - 03:20
#521
Posté 03 avril 2013 - 04:04
Galvanization wrote...
Dat ending... Dat PLOT TWEEST
The Sixth Sense era M. Night Shyamalan would be jelly if he ever saw it.
I will take charming simplicity of the first Bioshock and Sixth Sense any day over the nonsensically complex story of Infinite. It all reminded me of this clip - just jump to 1:00.
#522
Posté 03 avril 2013 - 05:02
Luxorek wrote...
Galvanization wrote...
Dat ending... Dat PLOT TWEEST
The Sixth Sense era M. Night Shyamalan would be jelly if he ever saw it.
I will take charming simplicity of the first Bioshock and Sixth Sense any day over the nonsensically complex story of Infinite. It all reminded me of this clip - just jump to 1:00.
It's not nonsensical and it is more than just complex.
#523
Posté 03 avril 2013 - 05:08
LPPrince wrote...
Mass Effect had it right, in my opinion. You can save whenever and wherever you want, as long as its not in the middle of combat.
I'd prefer that(with some autosaves and back up saves) to just playing the game and hoping you'll come across an auto save.
I agree that it's inconvenient (as in a pain in the ass), but on the other hand, it prevents players from metagaming during a single playthrough. I think if the Mass Effect series had some sort of way to prevent players from reloading to right before they have to make dialogue choices, then it would have more replay value than it already has.
Of course, BI has a miniscule number of instances in which you need to choose between two actions in a short amount of time.
#524
Posté 03 avril 2013 - 05:24
I found a spot I could chill out at where the skeletons are generally not a problem, and Mrs. Comstock will still come after me if I expose myself.
Liz is there to offer whatever I need if I'm patient enough(ammo, salts, health).
The only problem is I've run out of ammo with the weapons I had with me, and leaving to get more is too risky. Meaning my only option is to melee the hell out of Mrs. Comstock when I can.
So I MIGHT be able to get past this, but it might take me a looong time.
#525
Posté 03 avril 2013 - 05:52
Weskerr wrote...
It's not nonsensical and it is more than just complex.
It dabbles into paradoxes, time travel, parallel universes and in the end comes off as a pretensious, convoluted mess. But that's my understanding, do explain yours if you feel like it.
Modifié par Luxorek, 03 avril 2013 - 05:53 .





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