Chewin3 wrote...
Which automatically means you are Booker from an alternate universe!
Anyhow, congrats to you as well then.
BioShock Infinite
#851
Posté 20 avril 2013 - 09:48
#852
Posté 20 avril 2013 - 11:37
From what I've gathered (which is, admittedly, pretty much only Angry Joe's review of the game), they've planned at one point to implement the tears in a very different, more creative way. Here's an example of what I mean: youtube.com/watchThe Night Mammoth wrote...
Sauruz wrote...
@Chewin3: Very enlightening post, I would also say that Rapture seemed more alive and real than Columbia ever did. And I would always agree that the tears you go through mid-game only hurt the story - which brought about the unexplained transition from 'equal rights' Fitzroy to 'bat**** insane' Fitzroy.
The tears you go through just unnecessarily complicated the story. When Elizabeth mourned the people who died in the revolution and claimed it was all our fault I didn't feel anything. From my understanding, we were just visiting a parallel universe. And/or that we could just go back to our own universe if we wanted to. If the game had us actually save Chen Lin and get the weapons for the revolution, I would have understood Elizabeth. Killing bad guys in a different universe also seemed somewhat pointless to me.
I feel the tears were just brought in because they were running out of time/resources. I can't imagine them thinking that was actually a good idea.
Except for the part where we jump to the far future in Comstock House. That was superb.
I agree that it doesn't all fit as well as it should, though providing I understood that whilst there were unlimited dimensions Booker and Elizabeth would always remain constant, merging with their alternate reality counterparts (hence why Booker bleeds from the nose in that universe because of having died for the Vox Populi}, I thought it worked decently enough not to break immersion.
The other thing which excused the can-of-worms leaps of convenience that were the various plot points concerning the switching of dimensions was the obvious need for the game to set up the idea of the tears and traveling between them. Even if the events leading to the final act don't make as much sense as they could, I'd argue that they were necessary for the rest of the story to have a foundation.
#853
Posté 20 avril 2013 - 11:38
Well, that plot sounds a whole lot better to me.Chewin3 wrote...
Terraforming2154 wrote...
Hah, really? I really didn't keep up with the development info for this game. That actually sounds like fun, but I can see how Columbia would make the Luddites a bit of stretch.
Infinite went through a lot of changes during its development. Even when they implemented Elizabeth, Comstock, Fitzroy, Founders, Vox, etc. into the story, the premise was entirely different than what the released game focused on.
Looking through old articles and trailers, I get the feeling that the story revolved less around the relationships of the main characters, and more around the city of Columbia. Comstock wasn't a prophet but instead a politician, and from the propaganda posters it seemed that there wasn't any "Comstock-worshiping" but rather the general worshiping of the American elitism. Elizabeth used telekinesis instead of manipulation of Tears and I doubt the idea of multiverse was even there.
Ultimately I think the old Bioshock Infinite plot was Booker coming to rescue Elizabeth in an already collapsed society and unraveling city, with a war between the differing ideologies of the Vox and the Founders having already existed for a while, and a far more hostile populace being presented. I think the biggest difference was that they changed the narrative focus of Columbia in the form of religious zealotry instead of the focus on American hyper-nationalism. That's of course not a bad thing, but I personally prefer the concept of what they presumably had original planned for Infinite, since I think that a perverted obsession with the American dream is much more interesting than mere cultist fanaticism.
And on an unrelated note, it was Booker DeWitt's birthday yesterday (or is today depending on where you are)! Let's parteyy!
*snip
Oh well, I guess it's still a pretty good game. Just kinda disappointed. I guess now I know how others feel about Bioshock 2, which I loved. Whee.
#854
Posté 20 avril 2013 - 01:23
The Night Mammoth wrote...
Also, because I doubt this has been posted yet, MovieBob from the Escapist did a pretty decent video on his views concerning the end and the general plot, for anyone who's interested.
I'd certainly recommend checking it out.
And yes, a poodle for Elizabeth would be a worthy DLC addition, full support on that front. Maybe if Irrational do that, BioWare will take note and give us dinosaurs for Mass Effect.
There's tons of videos of people covering the story behind the game and its ending.
Its awesome how many you can find.
#855
Guest_simfamUP_*
Posté 20 avril 2013 - 02:00
Guest_simfamUP_*
LPPrince wrote...
The Night Mammoth wrote...
Also, because I doubt this has been posted yet, MovieBob from the Escapist did a pretty decent video on his views concerning the end and the general plot, for anyone who's interested.
I'd certainly recommend checking it out.
And yes, a poodle for Elizabeth would be a worthy DLC addition, full support on that front. Maybe if Irrational do that, BioWare will take note and give us dinosaurs for Mass Effect.
There's tons of videos of people covering the story behind the game and its ending.
Its awesome how many you can find.
That was the "speculation" BioWare wanted
#856
Posté 20 avril 2013 - 02:09
LPPrince wrote...
The Night Mammoth wrote...
Also, because I doubt this has been posted yet, MovieBob from the Escapist did a pretty decent video on his views concerning the end and the general plot, for anyone who's interested.
I'd certainly recommend checking it out.
And yes, a poodle for Elizabeth would be a worthy DLC addition, full support on that front. Maybe if Irrational do that, BioWare will take note and give us dinosaurs for Mass Effect.
There's tons of videos of people covering the story behind the game and its ending.
Its awesome how many you can find.
Yeah, quite a lot.
#857
Posté 20 avril 2013 - 02:56
Would've been cool if she quoted the books once and a while.
#858
Posté 20 avril 2013 - 09:49
MORE QUOTES / BOOK COMPARISONS FOR DLC!!
#859
Posté 20 avril 2013 - 09:55
Elizabeth-"No Mr. DeWitt, its LeviOsa, not Leviosaaaa"
later on
Elizabeth-"Power resides where men believe it resides. No more and no less. A shadow on the wall, yet shadows can kill. And ofttimes a very small man can cast a very large shadow."
Booker-"Oh I KNOW you got that out of one of your books."
and even later, when there's a ring involved
Elizabeth-"What do we do now?"
Booker-"I don't know, we'll figure something out."
Elizabeth-"The Ring was made in the fires of Mount Doom; only there can it be unmade. It must be taken deep into Mordor and cast back into the fiery chasm from whence it came.”
Booker-"YOUR BOOKS AGAIN!"
Modifié par LPPrince, 20 avril 2013 - 10:04 .
#861
Posté 20 avril 2013 - 10:34
#862
Posté 20 avril 2013 - 10:41
I can't quite seem to hit the LooooooKisimfamSP wrote...
LPPrince wrote...
Elizabeth-"No Mr. DeWitt, its LeviOsa, not Leviosaaaa"
Auuuaaaah
....am I doing this right?
Anyway to get back on topic....
Anybody get one of the Bioshock Infinite figures?
I got Liz like...2-3 weeks ago.
Modifié par TheClonesLegacy, 20 avril 2013 - 10:52 .
#863
Posté 20 avril 2013 - 11:00
#864
Posté 20 avril 2013 - 11:40
Sauruz wrote...
From what I've gathered (which is, admittedly, pretty much only Angry Joe's review of the game), they've planned at one point to implement the tears in a very different, more creative way. Here's an example of what I mean: youtube.com/watchThe Night Mammoth wrote...
Sauruz wrote...
@Chewin3: Very enlightening post, I would also say that Rapture seemed more alive and real than Columbia ever did. And I would always agree that the tears you go through mid-game only hurt the story - which brought about the unexplained transition from 'equal rights' Fitzroy to 'bat**** insane' Fitzroy.
The tears you go through just unnecessarily complicated the story. When Elizabeth mourned the people who died in the revolution and claimed it was all our fault I didn't feel anything. From my understanding, we were just visiting a parallel universe. And/or that we could just go back to our own universe if we wanted to. If the game had us actually save Chen Lin and get the weapons for the revolution, I would have understood Elizabeth. Killing bad guys in a different universe also seemed somewhat pointless to me.
I feel the tears were just brought in because they were running out of time/resources. I can't imagine them thinking that was actually a good idea.
Except for the part where we jump to the far future in Comstock House. That was superb.
I agree that it doesn't all fit as well as it should, though providing I understood that whilst there were unlimited dimensions Booker and Elizabeth would always remain constant, merging with their alternate reality counterparts (hence why Booker bleeds from the nose in that universe because of having died for the Vox Populi}, I thought it worked decently enough not to break immersion.
The other thing which excused the can-of-worms leaps of convenience that were the various plot points concerning the switching of dimensions was the obvious need for the game to set up the idea of the tears and traveling between them. Even if the events leading to the final act don't make as much sense as they could, I'd argue that they were necessary for the rest of the story to have a foundation.
That does look a lot more creative and engaging. The only two parts where I thought they were more than just simple plot points was when you go back to Chen Lin's workshop and, of course, Comstock House, the climax of which is probably up there as one of my favourite moments in gaming.
Certainly wouldn't have been adverse to something like in the video providing the tears are still important and the ending is properly set up.
Modifié par The Night Mammoth, 21 avril 2013 - 03:57 .
#865
Posté 21 avril 2013 - 01:46
#866
Posté 21 avril 2013 - 01:56
Modifié par Isichar, 21 avril 2013 - 04:33 .
#867
Posté 21 avril 2013 - 02:14
#868
Posté 21 avril 2013 - 04:06
#869
Posté 21 avril 2013 - 04:12
#870
Posté 21 avril 2013 - 04:19
That and a metric sh*t ton of Devil's kiss traps right on her spawn points.LPPrince wrote...
Upgraded Charge?
#871
Posté 21 avril 2013 - 04:21
#872
Posté 21 avril 2013 - 04:35
Its kind of funny, ever since doing that I kind of feel like I'm cheating anytime I use the dollar vendor now.
Modifié par Isichar, 21 avril 2013 - 04:36 .
#873
Posté 21 avril 2013 - 04:58
Haven't used a single Dollar Bill machine. Hopefully possessing them doesn't count.Isichar wrote...
Grats MrDizaztar. Did you do scavenger hunt as well?
Its kind of funny, ever since doing that I kind of feel like I'm cheating anytime I use the dollar vendor now.
#874
Posté 21 avril 2013 - 05:05
On a side note I was not prepared for the boy of silence after fighting the siren for the last time. Dont make the same mistake I did.
Modifié par Isichar, 21 avril 2013 - 05:08 .
#875
Posté 21 avril 2013 - 05:19
Actually I already beat them. I bypassed majority of the fights. I am about the do the whole Comstock end game stuff.Isichar wrote...
It shouldn't. I possessed vendors constantly and it did not cause any issues with the achievement. Well double grats then!
On a side note I was not prepared for the boy of silence after fighting the siren for the last time. Dont make the same mistake I did.





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