Isichar wrote...
Oh man I would love this as a poster.
You know, yeah. That WOULD make a great poster.
Modifié par LPPrince, 22 avril 2013 - 03:51 .
simfamSP wrote...
^
Well that sucks :-( I thought it did really well with all the positive feedback. Don't tell me this is another Planescape: Torment?
Modifié par Jonathan28, 22 avril 2013 - 06:27 .
BouncyFrag wrote...
Elizabeth has noticed something heading their way from above. Booker is looking elsewhere and I predict he is about to take a baseball to the noggin.
Chewin3 wrote...
Look what came with my mail today.
http://i.imgur.com/KZi5GhJ.jpg
http://i.imgur.com/9x7MelY.jpg
Not like I really need a strategy guide for the game, since I've already beaten it on 1999 mode. But it was cheap on Amazon and it looked too pretty to go without. At least I can use it to find the remaining collectables in the game to get 100% achievements.
Jonathan28 wrote...
simfamSP wrote...
^
Well that sucks :-( I thought it did really well with all the positive feedback. Don't tell me this is another Planescape: Torment?
Nah, you don't need to worry, Infinite will probably sell 5m copies over it's lifetime, which will be excellent. The problem is most of those sales will be at heavily discounted prices and the long dev time demands that the game sell's 2-3m during it's first few weeks, otherwise all that happens is Take Two have a amazing game on their hands but also a giant loss maker.
Remember the Square Enix thing with Tomb Raider where even with high sales it was still considered a dissppointment by the publisher due to the expectations created by it's long dev time? Yeah, this is the same situation, but potentially worse due to Infinite's extremely troubled development. I remember reading on neoGAF that during the game's development Take Two had to hire someone to come in and get Ken and the rest back on track because it was turning into a clusterf**k of a mess, that's just how bad it was.
This ofcourse leads to debates on whether dev costs for games need to be cut, which if it were to happen then IMO dev teams need to be cut. You do NOT need 200-300 people working on the game, or in Resident Evil 6's case, 600, most of them aren't even doing that much. I remember a dev coming out and complaining about how due to the large teams, you have situations where people usually do something like working on the different colour schemes of various armour, and that's all they would do for the duration of the games development, nothing else.
Then you will have stupid situations like 2 supervisors each supervising the exact same small team, and of course the obvious power clashes come about, where one supervisor tells the group, lets say in this case it's a small section of the programming team, to redo an entire sequence which the other supervisor had told them to do a certain way, this ofcourse carries on and on and this is why games get so messed up. Devs cut your bloody team sizes, most people are just there twiddling their thumbs all day.
Isichar wrote...
It wasnt just tomb raider square did bad with, unfortunately, it was also sleeping dogs and hitman. Which is a damned shame because those all were pretty good titles.
OdanUrr wrote...
Isichar wrote...
It wasnt just tomb raider square did bad with, unfortunately, it was also sleeping dogs and hitman. Which is a damned shame because those all were pretty good titles.
They didn't do bad, they just didn't meet their projected sales.

Modifié par TheClonesLegacy, 23 avril 2013 - 01:20 .
OdanUrr wrote...
If there's any. I find it odd that there's been not even a whisper of what the DLC might be about or when it would release.
Gabriel the First wrote...
OMIGOD!! That one is sooo cute! How did you get her to hold cotton candy? I've never gotten that!
Modifié par Jozape, 23 avril 2013 - 05:41 .
LPPrince wrote...
Who's your favorite Prince in the World?
Bioshock Infinite Shirts/Hoodies
I am.
LPPrince wrote...
I thought this one was pretty cool-
Big Daddy vs. The Songbird
Modifié par LPPrince, 23 avril 2013 - 06:16 .
LPPrince wrote...
Who's your favorite Prince in the World?
Bioshock Infinite Shirts/Hoodies
I am.

Modifié par Chewin3, 24 avril 2013 - 11:14 .