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BioShock Infinite


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#976
The Night Mammoth

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Which past Booker? The idea is that every single Booker who accepts the baptism from every single reality is being killed at the same time so no Comstock's are ever created.

This is one of the constants in every universe. Booker and the baptism. Sometimes he chooses it and goes loopy, sometimes he doesn't so has Anna and sells her to pay off gambling debts.

So effectively, there is no 'past Booker'. 

Modifié par The Night Mammoth, 30 avril 2013 - 08:54 .


#977
TheChris92

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The Night Mammoth wrote...

That would interesting, but even so, I'm sure a revisit to Rapture is on the cards. Way too much nostalgia money.

And likewise, thank you.

Ken Levine did phrase that the DLC would be "A loveletter to the fans", so I'd think a revist to Rapture is surely possible! =]

#978
Chewin

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OdanUrr wrote...

Rumor Patrol: ‘BioShock: Infinite’ DLC to Feature New A.I. Character


While I rather have mor Elizabeth, a new AI companion might turn out quite intriguing, especially if it adds different gameplay mechanics into the game which is a bit similar yet different to Liz's.

TheChris92 wrote...
Ken Levine did phrase that the DLC would be "A loveletter to the fans", so I'd think a revist to Rapture is surely possible! [smilie]http://social.bioware.com/images/forum/emoticons/sideways.png[/smilie]


Well that could mean anything, but it is indeed the general belief that it could mean something Rapture related, which I personally am against. Sure, it would be very nostalgic and possibly seeing Rapture during it's "Utopian period" would be an intriguing idea, but I think Rapture has been explored already. We've had two games to experience Rapture as a city, its people and their views (objectivism / collectivism), and ultimately its legacy. What Infinite offered was more than enough, a nostalgic moment and one that wasn't out of place.

We've seen Rapture, and the upcoming DLCs should have a focus on Columbia, since there's a lot yet to explore and other features that haven't been explored fully.

#979
TheChris92

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Chewin3 wrote...

We've seen Rapture, and the upcoming DLCs should have a focus on Columbia, since there's a lot yet to explore and other features that haven't been explored fully.

Very true, it's not like I thought his statement couldn't hint on anything else, but there's probably gonna be more than 1-2 DLCs, maybe. I generally thought BS1 was more than enough story to cover Rapture, but like you said it would be nice to travel back to Rapture for nostalgia sake. But there is more to it than simply looking back at the old memories -- It is heavily implied that much of the technology of Columbia is based  on Rapture through the use of the tears. The Songbird's design being based off Big Daddy for instance? Getting an understanding of how Fink crafted Songbird could be an intriguing idea and excuse to take another trip to Rapture again. 

#980
LPPrince

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YEEES!!!!

THANK YOU deviantart lol got your hopes up

#981
LPPrince

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#982
Chewin

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LPPrince wrote...

*snip*

YEEES!!!!

THANK YOU deviantart lol got your hopes up


webkit-fake-url://BE7B57F1-293B-4D6F-A8D9-5BB2A4E743D4/imagepng

How I felt as well when I played through Infinite

#983
Degs29

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Just finished the the game. Would rate it a 7.5/10. Enjoyable, but not knock-you-flat-out great. I was hoping this game would hook me on the Bioshock series, similar to how ME2 hooked me on Mass Effect. But after playing it, I don't have much desire to play the rest of the series and even less to replay Infinite.

Going into it, I thought there would be a lot more story and puzzle elements, but the vast majority of the game is just combat. Over and over. I really liked the ending, though.

Maybe I'm just a little harsh, having come off two fantastic games: Tomb Raider and Red Dead Redemption.

#984
OdanUrr

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Degs29 wrote...

Just finished the the game. Would rate it a 7.5/10. Enjoyable, but not knock-you-flat-out great. I was hoping this game would hook me on the Bioshock series, similar to how ME2 hooked me on Mass Effect. But after playing it, I don't have much desire to play the rest of the series and even less to replay Infinite.

Going into it, I thought there would be a lot more story and puzzle elements, but the vast majority of the game is just combat. Over and over. I really liked the ending, though.

Maybe I'm just a little harsh, having come off two fantastic games: Tomb Raider and Red Dead Redemption.


I'd recommend you try BioShock 1. Can't say about 2 since I've only just started.

#985
Blooddrunk1004

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Degs29 wrote...

Just finished the the game. Would rate it a 7.5/10. Enjoyable, but not knock-you-flat-out great. I was hoping this game would hook me on the Bioshock series, similar to how ME2 hooked me on Mass Effect. But after playing it, I don't have much desire to play the rest of the series and even less to replay Infinite.

Going into it, I thought there would be a lot more story and puzzle elements, but the vast majority of the game is just combat. Over and over. I really liked the ending, though.

Maybe I'm just a little harsh, having come off two fantastic games: Tomb Raider and Red Dead Redemption.


You should have started at original Bioshock. Story is much better, less predictable, twist is way more jaw - dropping, Big Daddys and Little Sisters are far more memorable and iconic characters then anything in Infinite. Songbird was the only memorable character in Infinite.

This is all of course my opinion, a lot of my friends played Infinite before they played original Bioshock and they consider Infinite to be better.
One of the reasons why i also liked original Bioshock more is because it doesn't have 2 weapon limit and because it offers you choices.

I'm gono get flamed for this but Infinite has 0 replay value. Also, the story becomes predictable as soon as you see Elizabeth opening portals to different timelines. Nobody and i mean absolutely nobody expected "dat ****" when you meet Andrew Ryan in his office and you find out the whole mystery of the entire game.

#986
Fiery Knight

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@LPPrince Wow, those are some powerful pictures! Really like the second one.

@Blooddrunk Well it goes to personal preference. Personally I found really no motivation to replay Bioshock 1, except maybe for the different ending. At least in Infinite, with the two gun limit, I can mix my playthrough differently with different weapons on different places in the game. And together with the different vigor combinations, makes it also different. Though it is subjective. Wish there was more to explore in Infinite though.

#987
OdanUrr

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Blooddrunk1004 wrote...

One of the reasons why i also liked original Bioshock more is because it doesn't have 2 weapon limit and because it offers you choices. 


I really don't understand what was the point of limiting our arsenal to two guns, that simply forced me to soldier on with the same two guns throughout the game. And, like you said, considering BioShock 1 didn't have this restriction, it seems like an odd decision.

#988
stonbw1

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^ Bioshock 1 is arguably considered one of the best videogames ever made. Any sequel has mighty big shoes to fill. While I enjoyed Infinite (and am still trying to figure out what exactly happened!), Bioshock 1 is still a better game, in my opinion. The art-style, the fear-factor, and of course the magnificent story is why Bioshock 1 is regarded so highly. I will disagree with the lack of replayablility of Infinite. Just like Bio 1, once you know the reveal, you gain so much by replaying and better understanding the hints throughout.

I give huge props to both games for their music. I think Infinite may beat Bio 1 on that front.

#989
Blooddrunk1004

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Hawke_12 wrote...


@Blooddrunk Well it goes to personal preference. Personally I found really no motivation to replay Bioshock 1, except maybe for the different ending. At least in Infinite, with the two gun limit, I can mix my playthrough differently with different weapons on different places in the game. And together with the different vigor combinations, makes it also different. Though it is subjective. Wish there was more to explore in Infinite though.


Yeah but it pisses me off that almost every FPS nowadays now uses 2 limit weapons slot.

I can understand for games like COD, Halo (the game that started using this) and etc. where they are suppost to be realistic even though they are far from it. Infinite however was the last game i expected to do this, especially since previous games had full arsenal of weapons available.

Since many weapons in Infinite are really good and have good punch to them (Pig Volley is IMO dbest), even  though i really disliked the FPS mechanics in Infinite. However using different weapons just doesn't convince me to replay the game, even if it has a good story.

The only FPS game i ever replayed just because of the weapons was Bioshock 2, however the reason was because of the badass Drill and the beez. I think i completed the whole game on hardest difficulty just using drill and one spell but it was fun.

Modifié par Blooddrunk1004, 08 mai 2013 - 07:19 .


#990
TheClonesLegacy

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LPPrince wrote...

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YEEES!!!!

THANK YOU deviantart lol got your hopes up

Well it's just nice to see her there finally.

#991
Degs29

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Blooddrunk1004 wrote...
You should have started at original Bioshock. Story is much better, less predictable, twist is way more jaw - dropping, Big Daddys and Little Sisters are far more memorable and iconic characters then anything in Infinite. Songbird was the only memorable character in Infinite.

This is all of course my opinion, a lot of my friends played Infinite before they played original Bioshock and they consider Infinite to be better.
One of the reasons why i also liked original Bioshock more is because it doesn't have 2 weapon limit and because it offers you choices.

I'm gono get flamed for this but Infinite has 0 replay value. Also, the story becomes predictable as soon as you see Elizabeth opening portals to different timelines. Nobody and i mean absolutely nobody expected "dat ****" when you meet Andrew Ryan in his office and you find out the whole mystery of the entire game.


I may still go back and play the original.  It seems that lately there's too many good games to try, and not enough time to do them justice.  Maybe when next-gen hits, I'll have time to go back and play some hits before making the leap myself.

I'd agree with the replay value of Infinite.  Then again, most games are single playthroughs for me nowadays, and I'm just fine with that.  And yeah, I found the two gun limit a major hindrance.  Even three guns would have made it drastically better.  I basically played through the entire game with the machine gun and shotgun, and with the occasional sniper and hailfire thrown in.

#992
LPPrince

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TheClonesLegacy wrote...

LPPrince wrote...

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YEEES!!!!

THANK YOU deviantart lol got your hopes up

Well it's just nice to see her there finally.


I imagine after-credits Booker took Anna to Paris one day in their future.

#993
OdanUrr

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I don't think this is really news to anybody but all the same:

http://www.psu.com/a...r-game-released

#994
LPPrince

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#995
Degs29

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OdanUrr wrote...

I don't think this is really news to anybody but all the same:

http://www.psu.com/a...r-game-released


Probably a smart choice from a PR standpoint.

#996
LPPrince

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Stanley Woo's opinion on that from the Will DA3 be rushed because EA is financially yadda yadda thread in the DA3 section

Ninja Stan wrote...

LPPrince wrote...

http://www.psu.com/a...r-game-released

Why can't more things be like this

I think many more than can be like that. Whether they should be or not, and whether companies base their schedules on that, is a different matter. Waiting until the games ships to start DLC production isn't a bad thing, but it's not nexessarily a good thing, either. If a company is planning Day 1 DLC, waiting until Day 2 to start it is ridiculous.

It depends on the size of the project, of course, and what resources are available to work on it. BioWare DLC can be pretty substantial because they plan for it beforehand and have a lot of time to work on it, even if it's intended for release on Day 1. The arguments against Javik and From Ashes in this thread are pretty good reasons BioWare wants a lot of time to make such products. They want to make sure the characters feel like they've been part of the game from the beginning, like they can be seamlessly integrated without feeling merely tacked on. That takes time and effort, whereas a new map pack takes less effort (or rather, a lot of effort by different departments).

That's the way BioWare has done it. Is it the best way? Is it the right way? Who can tell? What's important is that BioWare thinks it's the way to go, BioWare thinks it's important to have hih-quality DLC, and they've worked towards that goal. Other companies, being run and staffed by different people, will of course have their own ideas of how to do DLC.



#997
Blooddrunk1004

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LPPrince wrote...

Stanley Woo's opinion on that from the Will DA3 be rushed because EA is financially yadda yadda thread in the DA3 section

Ninja Stan wrote...

LPPrince wrote...

http://www.psu.com/a...r-game-released

Why can't more things be like this

I think many more than can be like that. Whether they should be or not, and whether companies base their schedules on that, is a different matter. Waiting until the games ships to start DLC production isn't a bad thing, but it's not nexessarily a good thing, either. If a company is planning Day 1 DLC, waiting until Day 2 to start it is ridiculous.

It depends on the size of the project, of course, and what resources are available to work on it. BioWare DLC can be pretty substantial because they plan for it beforehand and have a lot of time to work on it, even if it's intended for release on Day 1. The arguments against Javik and From Ashes in this thread are pretty good reasons BioWare wants a lot of time to make such products. They want to make sure the characters feel like they've been part of the game from the beginning, like they can be seamlessly integrated without feeling merely tacked on. That takes time and effort, whereas a new map pack takes less effort (or rather, a lot of effort by different departments).

That's the way BioWare has done it. Is it the best way? Is it the right way? Who can tell? What's important is that BioWare thinks it's the way to go, BioWare thinks it's important to have hih-quality DLC, and they've worked towards that goal. Other companies, being run and staffed by different people, will of course have their own ideas of how to do DLC.


This is funny. I have nothing against DLC, i like to support good games post release but not like day 1 DLC.
Shadow Broker and Citadel are how you make the DLCs right.

Bioware can say whatever they want, but they will never convince me that Zaeed, Javik and Sebastian weren't part of the main game. Ken Levine just got more respect from me because of this. However i'm going off topic so i will stop.
Does anyone think Songbird should get his own DLC?

www.youtube.com/watch
Anyone got scared when this happened ?

Modifié par Blooddrunk1004, 09 mai 2013 - 05:39 .


#998
TheClonesLegacy

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^Yes,
I freaked my ****.

#999
Ren Roche

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More art

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#1000
Chewin

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Well that was fast.

Not sure in what state the DLC plans for Infinite are, or if Levine is even focusing on them, but I was surprised he is already planning something new.