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BioShock Infinite


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#1201
Guest_mikeucrazy_*

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@LPP that may be the case.but it still reminds me of it.and No ACII was Bad.only thing it had going was gameplay,and desmond part.ezio was boring and too juvenile for me.wasnt tell AC:Rev ezio actually became interesting and cool

#1202
LPPrince

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O__O

Well, to each his/her own, but O__O

#1203
Guest_mikeucrazy_*

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ive always liked the stone cold serious killers/assassins/warriors and such,in my "entertainment"

#1204
Mr.House

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Oden, you have to remember something when it comes to escaping Columbia. It does not matter what way you try, Songbird will always stop you. That is why Liz needs to be at all power, that's the only way she was able to deal with songbird as she was able to create tears. It does not matter how many different ideas you can come up with, Songbird will always stop you until oyu find a way to stop him(which we do at the end of the game which at this moment, Paris no lnoger matters to Liz because she now knows the truth.

Hell we see Songbird almost come out of a tear Liz opens.

#1205
thats1evildude

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Found an amusing little easter egg in Clash in the Clouds. If you beat all the Challenge Maps, a tear to a water puddle will appear in the museum. If you get Elizabeth to open it, a goddam Splicer will pop out and attack Booker. If he hits you or you shoot him, the Infinite logo appears and you get kicked back to the main menu.

#1206
DirtyPhoenix

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LPPrince wrote...

O__O

Well, to each his/her own, but O__O


Yeah lol. AC II was one of the best games I've ever played. O.o Would never forget the feeling as I wached Venice hoizon from the rooftops as dat soundtrack started playing...

#1207
Addai

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Hawke_12 wrote...

Yeah, I wholeheartedly agree. It seems like a step back, and like Levine admitting "yeah, Columbia wasn't that good, let's just do Rapture again". 

*sigh* Well I'll just wait and see how it turns out. Not buying Season Pass after all.

That's a very pessimistic take.  Anyway it's not "Rapture again," it's Rapture before the changes that made the other games.  There are hints that Booker is Jack Ryan, or related, since he can operate the bathysphere, and we'll get to hear Elizabeth's take on the ADAM harvesting program, so I see some potential characterization things that could be happening.

#1208
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ACII was okay, but not great (I actually just finished playing it yesterday after getting it for free the week before). The writing was average (with a completely ludicrous ending), the combat was weak, and the free-running/city exploration was good, but nothing other games haven't done better.

Anyway, the DLC for BI being about Rapture makes me that much more likely to buy it, seeing as how I much prefer the original Bioshock to Infinite. Looks interesting.

Modifié par Cthulhu42, 05 août 2013 - 05:23 .


#1209
Isichar

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Cthulhu42 wrote...

ACII was okay, but not great (I actually just finished playing it yesterday after getting it for free the week before). The writing was average (with a completely ludicrous ending), the combat was weak, and the free-running/city exploration was good, but nothing other games haven't done better.

Anyway, the DLC for BI being about Rapture makes me that much more likely to buy it, seeing as how I much prefer the original Bioshock to Infinite. Looks interesting.


Do it up, a noir style story in a setting like Rapture prefall has definitely peaked my interests.

#1210
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pirate1802 wrote...

LPPrince wrote...

O__O

Well, to each his/her own, but O__O


Yeah lol. AC II was one of the best games I've ever played. O.o Would never forget the feeling as I wached Venice hoizon from the rooftops as dat soundtrack started playing...


"It is a good life we live brother."
"The best. May it never change."
"And may it never change us."


EUURGHMAHGURD! It's so freaking awesome :crying:

#1211
DirtyPhoenix

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simfamSP wrote...

pirate1802 wrote...

LPPrince wrote...

O__O

Well, to each his/her own, but O__O


Yeah lol. AC II was one of the best games I've ever played. O.o Would never forget the feeling as I wached Venice hoizon from the rooftops as dat soundtrack started playing...


"It is a good life we live brother."
"The best. May it never change."
"And may it never change us."


EUURGHMAHGURD! It's so freaking awesome :crying:



Dem feels.. :crying:

#1212
ozthegweat

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simfamSP wrote...

"It is a good life we live brother."
"The best. May it never change."
"And may it never change us."


A really fantastic scene, my favorite scene of the entire AC series. Second favorite scene is at the end of Revelations, where Altair sits down to die and the camera pan combines it with Ezio finding his body.

In general, the entire Ezio trilogy was great IMO. That's why I had high hopes for AC3, but was so utterly disappointed.

Modifié par ozthegweat, 06 août 2013 - 08:43 .


#1213
DirtyPhoenix

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ozthegweat wrote...

A really fantastic scene, my favorite scene of the entire AC series. Second favorite scene is at the end of Revelations, where Altair sits down to die and the camera pan combines it with Ezio finding his body.


"Sit down and have some rest."

#1214
OdanUrr

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Mr.House wrote...

Oden, you have to remember something when it comes to escaping Columbia. It does not matter what way you try, Songbird will always stop you. That is why Liz needs to be at all power, that's the only way she was able to deal with songbird as she was able to create tears. It does not matter how many different ideas you can come up with, Songbird will always stop you until oyu find a way to stop him(which we do at the end of the game which at this moment, Paris no lnoger matters to Liz because she now knows the truth.

Hell we see Songbird almost come out of a tear Liz opens.


Yes, well, color me skeptical. After all, Songbird doesn't stop us from traveling through the tears Elizabeth opens throughout the game. Also, Monument Island gets destroyed very early in the game and Elizabeth doesn't become all-powerful. But what bugs me the most is that even if I were to concede that, yes, Songbird will always stop them no matter what, that still shouldn't deter the characters from acting sensibly since they ignore this. Why do they keep going through tear after tear when their objective is to escape Columbia?

#1215
Addai

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OdanUrr wrote...

Yes, well, color me skeptical. After all, Songbird doesn't stop us from traveling through the tears Elizabeth opens throughout the game. Also, Monument Island gets destroyed very early in the game and Elizabeth doesn't become all-powerful. But what bugs me the most is that even if I were to concede that, yes, Songbird will always stop them no matter what, that still shouldn't deter the characters from acting sensibly since they ignore this. Why do they keep going through tear after tear when their objective is to escape Columbia?

Monument Island isn't completely destroyed until the end, when you order Songbird to do it.  But it's half gone and unstable, so wandering through there looking for a tear to Paris isn't a very good idea.

#1216
OdanUrr

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Addai67 wrote...

Monument Island isn't completely destroyed until the end, when you order Songbird to do it.  But it's half gone and unstable, so wandering through there looking for a tear to Paris isn't a very good idea.


Wandering through where? And, again, why "looking for"? Didn't Elizabeth open a tear to Paris very early in the game and on a mere whim?

#1217
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OdanUrr wrote...

Addai67 wrote...

Monument Island isn't completely destroyed until the end, when you order Songbird to do it.  But it's half gone and unstable, so wandering through there looking for a tear to Paris isn't a very good idea.


Wandering through where? And, again, why "looking for"? Didn't Elizabeth open a tear to Paris very early in the game and on a mere whim?


Aren't tears portals to different universes? What's the point in escaping in a tear if you're ending in an entire different universe where your contractors might not even be there?

Modifié par simfamSP, 06 août 2013 - 06:55 .


#1218
OdanUrr

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simfamSP wrote...

OdanUrr wrote...

Addai67 wrote...

Monument Island isn't completely destroyed until the end, when you order Songbird to do it.  But it's half gone and unstable, so wandering through there looking for a tear to Paris isn't a very good idea.


Wandering through where? And, again, why "looking for"? Didn't Elizabeth open a tear to Paris very early in the game and on a mere whim?


Aren't tears portals to different universes? What's the point in escaping in a tear if you're ending in an entire different universe where your contractors might not even be there?


Isn't this happening already?

#1219
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OdanUrr wrote...

simfamSP wrote...

OdanUrr wrote...

Addai67 wrote...

Monument Island isn't completely destroyed until the end, when you order Songbird to do it.  But it's half gone and unstable, so wandering through there looking for a tear to Paris isn't a very good idea.


Wandering through where? And, again, why "looking for"? Didn't Elizabeth open a tear to Paris very early in the game and on a mere whim?


Aren't tears portals to different universes? What's the point in escaping in a tear if you're ending in an entire different universe where your contractors might not even be there?


Isn't this happening already?


Yeah, but by the time they've realised all this shizz I think getting Liz out wasn't a priority, at least, not for her.

#1220
stonbw1

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Cthulhu42 wrote...

Anyway, the DLC for BI being about Rapture makes me that much more likely to buy it, seeing as how I much prefer the original Bioshock to Infinite. Looks interesting.


Reluctantly, I have to agree.  Rapture had the sense of fear that I really missed with BI.  You got to Rapture and said, "What the F is this crazy stuff!?!?!"   That's a neat emotion for a video game to deliver and I missed it in BI. 

#1221
SlottsMachine

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stonbw1 wrote...

Cthulhu42 wrote...

Anyway, the DLC for BI being about Rapture makes me that much more likely to buy it, seeing as how I much prefer the original Bioshock to Infinite. Looks interesting.


Reluctantly, I have to agree.  Rapture had the sense of fear that I really missed with BI.  You got to Rapture and said, "What the F is this crazy stuff!?!?!"   That's a neat emotion for a video game to deliver and I missed it in BI. 


While I don't necessarily agree with these sentiments, I understand them. Hopefully the DLC after involves Elizabeth opening a tear into deep space. LOL. 

Modifié par General Slotts, 06 août 2013 - 09:42 .


#1222
Addai

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OdanUrr wrote...

Addai67 wrote...

Monument Island isn't completely destroyed until the end, when you order Songbird to do it.  But it's half gone and unstable, so wandering through there looking for a tear to Paris isn't a very good idea.


Wandering through where? And, again, why "looking for"? Didn't Elizabeth open a tear to Paris very early in the game and on a mere whim?

Wandering through a half-collapsed structure suspended by nanoparticles.

I feel like this has been explained in this thread already.  You can't just open a tear at will, to whatever you want, although tbh some of the cutscenes make it seem that way.  A tear has to be present for her to manipulate it.  There was a tear to Paris in Monument Island- probably the manifestation of years of her longing to go there- but Elizabeth can't just open a tear to Paris wherever and whenever she wants.  Especially not with the Siphon still in operation.

Reluctantly, I have to agree.  Rapture had the sense of fear that I really missed with BI.  You got to Rapture and said, "What the F is this crazy stuff!?!?!"   That's a neat emotion for a video game to deliver and I missed it in BI. 

The horror element was cool in Bioshock 1, but the developers said they deliberately went a different way because they wanted you to interact with some people who weren't insane.

I like Columbia well enough.  The environments there were awesome, too, like that crazy museum.  It has similar themes to the Rapture in that idealism can take you to some pretty dark corners of humanity.

Modifié par Addai67, 07 août 2013 - 01:15 .


#1223
stonbw1

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^ while I enjoyed Rapture (and its fear factor) more than Columbia, I think I would have been disappointed in a simple reboot of Rapture. After the success of Bioshock 1, it took big stones to wipe the slate clean and create the world of Columbia. Tons of kudos to Levine and the gang. Columbia was fascinating and Bio Inf is a great game. The prom queen for both games (for me) was the music. Fabulous in both.

#1224
SlottsMachine

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Addai67 wrote...
The horror element was cool in Bioshock 1, but the developers said they deliberately went a different way because they wanted you to interact with some people who weren't insane.


Also, I think they wanted to let the player explore a society in the midst of colapse instead of exploring its ruins again. 

#1225
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I lol'd.

Modifié par Rubios, 10 août 2013 - 08:30 .