Abriael_CG wrote...
cygnata wrote...
Or, they don't want to promise more than they can deliver. NDAs are also powerful things. Have patience. They're probably as frustrated by all this as you are.
This is a backwards way to see it.
If you fail to deliver on your set release dates, the problem isn't that you set deadlines, but that you fail to meet them.
This means that your planning ability is poor, and needs to be improved, expecially if it happens multiple times in a row.
The "not giving release dates anymore" may seem the easy way out, but it's most definitely not the professional way out, expecially when you have a system like "bioware points" in place, and misleading web pages that prompt and encourage users to pay for the product beforehand.
When you take people's money in advance, giving reasonable release dates and doing whatever it takes to meet them is not something you can consider optional.MprezdNZ wrote...
Oh I don't think they are blameless.
However, given EA's close ties to MS perhaps it is an agreement they
are bound by - not something they actually accepted themselves?
Actually EA in itself has been faily equidistant between Microsoft and Sony lately, so I wouldn't know how close their ties with MS are. On the contrary, in the last few months I've seen them lean a little bit more towards Sony. Now, I don't know if that's because Sony is penetrating the market at a very good pace with the price drop and the release of a new sku, or because of a few a tad overly aggressive moves on microsoft's part towards EA, that the gaming community at large had very little mention of.
Still, I'm surprised to see EA (that certanly doesn't need Microsoft's pocket change) bow to them this way
@JaegerBane: All I will say, is that you seem to work in an extremely forgiving environment. I can't say I ever worked in a single environment in which three missed deadlines AND lack of proper customer communication would not lead to very serious problems, both employment-wise and legal. So yes, I would definitely define this debacle an extremely poor performance. And I don't think this is "sense of entitlement", but simple pragmatism. When you screw up, you do whatever you can to make it up. That includes overtime, public apologies (normally from the project leader or even the company CEO), and very detailed communication. Unfortunately I don't see that happening, thus, I'm disappointed.
Since you talk about sense of entitlement, Be careful not to nurture developers' sense of entitlement of missing release dates and witholding communication. That's a quite damaging trend.
Tsk tsk...Abrigael.....picking on the forum goers again?
Would you relax please and get off that soapbox?
Thank youuuuu




Ce sujet est fermé
Guest_Feraele_*
Retour en haut




