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Title Update, Specialization issue and Return to Ostagar Update


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#3176
Charliff01

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Feraele wrote...

Abriael_CG wrote...

Feraele wrote...

I close betaed that game...and played it.....through for a few months, part of the problem there is, Mythic shot themselves in the foot right at the start. The game did not turn out as advertised at start...instead mimicking Wow's pvp in a box...scenarios became uppermost thing to do instead of the Realm vs Realm..which was ™ by the way, thats how much Mythic was confident about Warhammer.


Mythic worked very, very hard in making Warhammer Online. I know quite well because I have a few friends that worked on it, and have played it from the day 1 of closed beta (as an ex DAOC player and Warhammer tabletop player for 21 years, that MMO seemed too good to be true, and maybe it was) and managed to resist until this october. They behaved towards their customer base in a way that I'd deem quite a lot more responsive and better than what I see here, yet they failed. And believe me, the fact that it had a resemblance with wow's gameplay really had no bearing to such failure, while it may be a turn off for some, it's good for others. The problem were the bugs, the clunky interface, the wrong choices on the go that were corrected too late... Just a sad situation all over. So yes, that time I have been all loving and nice towards Mythic, i've supported them until i simply couldn't anymore, and got out extremely disappointed.
This time around I'm not going to do the same kind of error. If Bioware will be complacent on their laurels, like they seem to be now, I will not contribute to it.

The funny part is that Mythic has been put under Bioware control, like Bioware had any better experience or way of dealing with problems... I'm sure I'm not the only one that now sees the irony of that...

You tell Sarah not to obsess over things you say, but then you obsess over every little thing *I* say. Are you in love? :whistle:


Yeah..tell Cupid I need some arrows..:) (that was sarcasm by the way)

I agree that they did work very hard, I was impressed with how enthusiastic they were, and how often they worked to get out bug fixes etc.   But in the end ...they failed us with the fortresses and the Realm vs Realm..a real big shame.


Not to mention the fact that you could level faster in non-pvp as those who were pvp-ing....now thats screwed up for a pvp-game.

#3177
Guest_Feraele_*

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Sethan_1 wrote...

Waaay back in the dark ages, I was the QA manager for a computer game company - long enough ago that we still released titles on 5-1/4" disks.  I'm familiar with how the development, testing, and bug fix processes work.

Dragon Age has a few bugs, yes - but they are for the most part, minor.

Getting a game to this level of quality requires a tremendous amount of work - particularly when dealing with dialog and decision trees as complex as the ones in DA.

Odds are, the development team asked for months longer to get the content done, and were told it had to release for Christmas.  They managed to finagle a few extra days on the basis that a lot of people would get the game for Christmas and wouldn't need the DLC for a little while.  They worked 20 hour days to get it done, and it looked like they might make it - and then a horrible bug reared its ugly head and shot the schedule to hell.

At this point, they had two choices.

1) Release on schedule and break everyone's game who got the DLC.

2) Delay the release until they could fix the bug.

I was as disappointed as anyone else when Return to Ostagar didn't release when expected - but you know what?  I'd rather see it late than bad.

If getting it right means it releases in February, March, or later, I'll happily wait rather than get something now that crashes the game, or screws up the story if I do "X."


Pretty much how I see it Sethan...but now we need the communication to happen, people are getting restless.

With game development ..you not only need to know your stuff with the coding, artwork..etc, you also need a good communications system, something I have been used to seeing in closed betas that I have been in.

General communications for the general public are due here ..now ..its been a couple days, and its time they did something to placate their fans.

I am sure that people will buy and will wait, long as they know that there's an end to the wait eventually.

#3178
chaostheory59

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Wow 128 pages, and the last thing i see is about Wow, Warhammer, and pvp games. what does this have to do with the "Title Update, Specialization issue and Return to Ostagar Update?" Please do tell.

#3179
Abriael_CG

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Feraele wrote...
Pretty much how I see it Sethan...but now we need the communication to happen, people are getting restless.

With game development ..you not only need to know your stuff with the coding, artwork..etc, you also need a good communications system, something I have been used to seeing in closed betas that I have been in.


isn't this what I said from the start?

The big problem isn't the delays, but the fact that they seem to think that everything is perfectly fine, and as such there's no need for informative communication.

Since we are in for latin quotes, I'll say "Errare umanum est, perseverare autem diabolicum".

#3180
CoS Sarah Jinstar

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Feraele wrote...

Sethan_1 wrote...

Waaay back in the dark ages, I was the QA manager for a computer game company - long enough ago that we still released titles on 5-1/4" disks.  I'm familiar with how the development, testing, and bug fix processes work.

Dragon Age has a few bugs, yes - but they are for the most part, minor.

Getting a game to this level of quality requires a tremendous amount of work - particularly when dealing with dialog and decision trees as complex as the ones in DA.

Odds are, the development team asked for months longer to get the content done, and were told it had to release for Christmas.  They managed to finagle a few extra days on the basis that a lot of people would get the game for Christmas and wouldn't need the DLC for a little while.  They worked 20 hour days to get it done, and it looked like they might make it - and then a horrible bug reared its ugly head and shot the schedule to hell.

At this point, they had two choices.

1) Release on schedule and break everyone's game who got the DLC.

2) Delay the release until they could fix the bug.

I was as disappointed as anyone else when Return to Ostagar didn't release when expected - but you know what?  I'd rather see it late than bad.

If getting it right means it releases in February, March, or later, I'll happily wait rather than get something now that crashes the game, or screws up the story if I do "X."


Pretty much how I see it Sethan...but now we need the communication to happen, people are getting restless.

With game development ..you not only need to know your stuff with the coding, artwork..etc, you also need a good communications system, something I have been used to seeing in closed betas that I have been in.

General communications for the general public are due here ..now ..its been a couple days, and its time they did something to placate their fans.

I am sure that people will buy and will wait, long as they know that there's an end to the wait eventually.


That would be all well and good if it was the DLC itself that caused the issue and not the 360 hastily put together title update. People who have played the DLC on PC mind you, report no issues. Why people continue to stick to a strawman arguement that the DLC itself is broken just to defend a total breakdown in communication & support is beyond me at this point.

#3181
Abriael_CG

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chaostheory59 wrote...

Wow 128 pages, and the last thing i see is about Wow, Warhammer, and pvp games. what does this have to do with the "Title Update, Specialization issue and Return to Ostagar Update?" Please do tell.


Quite simple. Short version. Bioware is going to launch in that market next year. If they keep the same attitude they're keeping with this whole DLC debacle, 2011 could be a VERY bad year for them.

#3182
Kurokenshi

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Feraele wrote...

Sethan_1 wrote...

Waaay back in the dark ages, I was the QA manager for a computer game company - long enough ago that we still released titles on 5-1/4" disks.  I'm familiar with how the development, testing, and bug fix processes work.

Dragon Age has a few bugs, yes - but they are for the most part, minor.

Getting a game to this level of quality requires a tremendous amount of work - particularly when dealing with dialog and decision trees as complex as the ones in DA.

Odds are, the development team asked for months longer to get the content done, and were told it had to release for Christmas.  They managed to finagle a few extra days on the basis that a lot of people would get the game for Christmas and wouldn't need the DLC for a little while.  They worked 20 hour days to get it done, and it looked like they might make it - and then a horrible bug reared its ugly head and shot the schedule to hell.

At this point, they had two choices.

1) Release on schedule and break everyone's game who got the DLC.

2) Delay the release until they could fix the bug.

I was as disappointed as anyone else when Return to Ostagar didn't release when expected - but you know what?  I'd rather see it late than bad.

If getting it right means it releases in February, March, or later, I'll happily wait rather than get something now that crashes the game, or screws up the story if I do "X."


Pretty much how I see it Sethan...but now we need the communication to happen, people are getting restless.

With game development ..you not only need to know your stuff with the coding, artwork..etc, you also need a good communications system, something I have been used to seeing in closed betas that I have been in.

General communications for the general public are due here ..now ..its been a couple days, and its time they did something to placate their fans.

I am sure that people will buy and will wait, long as they know that there's an end to the wait eventually.


But why hold back the PC version if it works? From what I've read on the forums so far the problem with the 360 release isn't the DLC but the Title update.

#3183
Guest_Feraele_*

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chaostheory59 wrote...

Wow 128 pages, and the last thing i see is about Wow, Warhammer, and pvp games. what does this have to do with the "Title Update, Specialization issue and Return to Ostagar Update?" Please do tell.


Not a thing..but we'll try to get back on track..sorry about that.

#3184
Guest_Feraele_*

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CoS Sarah Jinstar wrote...

Feraele wrote...

Sethan_1 wrote...

Waaay back in the dark ages, I was the QA manager for a computer game company - long enough ago that we still released titles on 5-1/4" disks.  I'm familiar with how the development, testing, and bug fix processes work.

Dragon Age has a few bugs, yes - but they are for the most part, minor.

Getting a game to this level of quality requires a tremendous amount of work - particularly when dealing with dialog and decision trees as complex as the ones in DA.

Odds are, the development team asked for months longer to get the content done, and were told it had to release for Christmas.  They managed to finagle a few extra days on the basis that a lot of people would get the game for Christmas and wouldn't need the DLC for a little while.  They worked 20 hour days to get it done, and it looked like they might make it - and then a horrible bug reared its ugly head and shot the schedule to hell.

At this point, they had two choices.

1) Release on schedule and break everyone's game who got the DLC.

2) Delay the release until they could fix the bug.

I was as disappointed as anyone else when Return to Ostagar didn't release when expected - but you know what?  I'd rather see it late than bad.

If getting it right means it releases in February, March, or later, I'll happily wait rather than get something now that crashes the game, or screws up the story if I do "X."


Pretty much how I see it Sethan...but now we need the communication to happen, people are getting restless.

With game development ..you not only need to know your stuff with the coding, artwork..etc, you also need a good communications system, something I have been used to seeing in closed betas that I have been in.

General communications for the general public are due here ..now ..its been a couple days, and its time they did something to placate their fans.

I am sure that people will buy and will wait, long as they know that there's an end to the wait eventually.


That would be all well and good if it was the DLC itself that caused the issue and not the 360 hastily put together title update. People who have played the DLC on PC mind you, report no issues. Why people continue to stick to a strawman arguement that the DLC itself is broken just to defend a total breakdown in communication & support is beyond me at this point.


We've gotten past that point Sarah..but still if you look at what was posted on the IGN interview..with Fernando and the very brief last update by Chris, it comes down to:   they are making a patch or fix for what messed up the 360 game, and...double possibly triple checking the other platforms for other anomalies that could be still hidden ...

I think we've (including me) all deduced that much so far.

#3185
jfrenchy

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ok so not today? this thread isn't really helpful in that light, and this is probably because there's no official answer? but it has so many pages though

#3186
CoS Sarah Jinstar

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Feraele wrote...

CoS Sarah Jinstar wrote...

Feraele wrote...

Sethan_1 wrote...

Waaay back in the dark ages, I was the QA manager for a computer game company - long enough ago that we still released titles on 5-1/4" disks.  I'm familiar with how the development, testing, and bug fix processes work.

Dragon Age has a few bugs, yes - but they are for the most part, minor.

Getting a game to this level of quality requires a tremendous amount of work - particularly when dealing with dialog and decision trees as complex as the ones in DA.

Odds are, the development team asked for months longer to get the content done, and were told it had to release for Christmas.  They managed to finagle a few extra days on the basis that a lot of people would get the game for Christmas and wouldn't need the DLC for a little while.  They worked 20 hour days to get it done, and it looked like they might make it - and then a horrible bug reared its ugly head and shot the schedule to hell.

At this point, they had two choices.

1) Release on schedule and break everyone's game who got the DLC.

2) Delay the release until they could fix the bug.

I was as disappointed as anyone else when Return to Ostagar didn't release when expected - but you know what?  I'd rather see it late than bad.

If getting it right means it releases in February, March, or later, I'll happily wait rather than get something now that crashes the game, or screws up the story if I do "X."


Pretty much how I see it Sethan...but now we need the communication to happen, people are getting restless.

With game development ..you not only need to know your stuff with the coding, artwork..etc, you also need a good communications system, something I have been used to seeing in closed betas that I have been in.

General communications for the general public are due here ..now ..its been a couple days, and its time they did something to placate their fans.

I am sure that people will buy and will wait, long as they know that there's an end to the wait eventually.


That would be all well and good if it was the DLC itself that caused the issue and not the 360 hastily put together title update. People who have played the DLC on PC mind you, report no issues. Why people continue to stick to a strawman arguement that the DLC itself is broken just to defend a total breakdown in communication & support is beyond me at this point.


We've gotten past that point Sarah..but still if you look at what was posted on the IGN interview..with Fernando and the very brief last update by Chris, it comes down to:   they are making a patch or fix for what messed up the 360 game, and...double possibly triple checking the other platforms for other anomalies that could be still hidden ...

I think we've (including me) all deduced that much so far.


Which is totally different than continually saying the DLC is Teh Brokenz! like you keep doing. Odd that. Posted Image

#3187
Guest_Feraele_*

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jfrenchy wrote...

ok so not today? this thread isn't really helpful in that light, and this is probably because there's no official answer? but it has so many pages though


Yes pretty much...no official answer that gives more than "we are working on it"...if you want a bit more information there..is an interview with Ign ..they're talking to Fernando,  at third page of talking about Awakening expansion..they go into a bit of detail about RTO...check the third page.   That gives more info than what we have received here on this thread..but that was about 3 days or so ago.

Other than that..nope most of this thread has had alot of upset people and alot of debate.   Sorry.

#3188
Abriael_CG

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I think there's some lesbian loving going on between Sarah and Feraele...

Popcorn for everyone! :whistle:

Modifié par Abriael_CG, 17 janvier 2010 - 02:24 .


#3189
Guest_Feraele_*

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Which is totally different than continually saying the DLC is Teh Brokenz! like you keep doing. Odd that. - end quote..



I haven't said that for awhile now...matter of fact it was Jenna that explained things to me..instead of throwing jibes at me like you do. Information works much better.

#3190
Guest_Feraele_*

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Abriael_CG wrote...

I think there's some lesbian loving going on between Sarah and Feraele...

Popcorn for everyone! :whistle:


I highly doubt my husband will approve. :P

#3191
CoS Sarah Jinstar

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Abriael_CG wrote...

I think there's some lesbian loving going on between Sarah and Feraele...

Popcorn for everyone! :whistle:


She's not really my type. You dirty dirty evil devil you! Posted Image

#3192
CoS Sarah Jinstar

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Feraele wrote...

Which is totally different than continually saying the DLC is Teh Brokenz! like you keep doing. Odd that. - end quote..

I haven't said that for awhile now...matter of fact it was Jenna that explained things to me..instead of throwing jibes at me like you do. Information works much better.


What you choose to take out of someone's post is your choice. I said the same thing about 60 or so pages back.

#3193
Abriael_CG

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CoS Sarah Jinstar wrote...
She's not really my type. You dirty dirty evil devil you! Posted Image


Feraele wrote...

I highly doubt my husband will approve. :P


This thread is disappointment central... :crying:

#3194
CoS Sarah Jinstar

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Abriael_CG wrote...

CoS Sarah Jinstar wrote...
She's not really my type. You dirty dirty evil devil you! Posted Image


Feraele wrote...

I highly doubt my husband will approve. :P


This thread is disappointment central... :crying:

Mystranna Ke­lteel­ on the other hand is all sorts of awesome.

#3195
Guest_Feraele_*

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CoS Sarah Jinstar wrote...

Feraele wrote...

Which is totally different than continually saying the DLC is Teh Brokenz! like you keep doing. Odd that. - end quote..

I haven't said that for awhile now...matter of fact it was Jenna that explained things to me..instead of throwing jibes at me like you do. Information works much better.


What you choose to take out of someone's post is your choice. I said the same thing about 60 or so pages back.


Ever thought that perhaps the reason I don't tend to listen to you..is the attitude you project at me?   Just might be.

#3196
Abriael_CG

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CoS Sarah Jinstar wrote...
Mystranna Ke­lteel­ on the other hand is all sorts of awesome.


yes but she's not here! :crying:

Oh well, I'll go back mocking the prudes in the nudity thread...

#3197
Guest_Feraele_*

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Abriael_CG wrote...

CoS Sarah Jinstar wrote...
She's not really my type. You dirty dirty evil devil you! Posted Image


Feraele wrote...

I highly doubt my husband will approve. :P


This thread is disappointment central... :crying:


Ah well..thats life in the fast lane Abriael :P

#3198
MprezdNZ

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CoS Sarah Jinstar wrote...


That would be all well and good if it was the DLC itself that caused the issue and not the 360 hastily put together title update. People who have played the DLC on PC mind you, report no issues. Why people continue to stick to a strawman arguement that the DLC itself is broken just to defend a total breakdown in communication & support is beyond me at this point.


I guess I can rejoin this now

If we go back to Jan 13. MS releases ahead of schedule. Bioware see this and go oh **** - we better get the pc version out as well or they will scream blue murder. So Chris says yup we will get it out.

Then the 360 issue hits. No ideas why. All hands on deck to look at it. Pull it off xbox live. At this stage they can't release it to pc users because they don't know where the problem is. Once they determine it is the title update, they still don't release it to pc users. Why? The most logical reason is still that there is a contract with MS on simultaneous release. 

They know that there are plenty of people out there with the illegal pc download of it, and even though they may be locking threads down for talking about it, they know there is no issue. The simple fact is that whoever agreed on the (probable) simultaneous release screwed the pooch. So regardless of whether or not the pc version is fine, we won't see it until they can safely release the 360 version - unless they get some kind of agreement from MS to not enforce the contract for this dlc. 

#3199
Guest_Feraele_*

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K I'm off...nothing happening except our threesome....(chew on that for awhile Abriael) hehehehe



Will check in later. :)

#3200
CoS Sarah Jinstar

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Feraele wrote...

CoS Sarah Jinstar wrote...

Feraele wrote...

Which is totally different than continually saying the DLC is Teh Brokenz! like you keep doing. Odd that. - end quote..

I haven't said that for awhile now...matter of fact it was Jenna that explained things to me..instead of throwing jibes at me like you do. Information works much better.


What you choose to take out of someone's post is your choice. I said the same thing about 60 or so pages back.


Ever thought that perhaps the reason I don't tend to listen to you..is the attitude you project at me?   Just might be.


It goes both ways Fera, if you weren't so overly forgiving of paid professionals continually missing release dates we'd prolly get along just fine. Posted Image