So far I'm not finding this game much harder than Baldur's Gate 2 was on Core difficulty. I decided to start on Hard mode off the bat and the only battle I found difficult so far was the ogre in the Tower of Ishal. I *barely* scraped by that one because of my character's lack of damaging magic and a party of three warriors backing her up. Anyone in this thread that brought up party composition is right on the money. Lopsided parties with too many representatives of one class have a harder time, even if they can theoretically finish encounters.
In other battles I found focusing on problem targets individually to be key. I also benefited tremendously from Horror, Sleep, and Paralysis. Usually I immobolize the most dangerous target with Horror or Paralysis while my crew mops up the rest. If you start off with Sleep it's possible to take out, or very nearly kill one target with Horror. With Morrigan in the group you can really sow discord this way. Therefore I'm a strong advocate of picking up one of the Weakness and/or Disorient line from Entropy, or at least the Mind Blast line of spells in Spirit. Grease and Glyph of Paralysis aren't too shabby either, and as someone else mentioned, Cold of Cone is spiffy. Stunning and slowing enemies makes your warriors' lives much easier.
For that reason any combat talents with similar effects are also handy.
You also want either a dedicated healer or a ton of poultices/potions. No matter how good your strategy is, talents and spells will occasionally be resisted, or a party member will get zapped by magic they have poor chances of avoiding. Losing even one character reduces your options, and if that character is the designated tank, a considerable chunk of your defense. That they can get up automatically after a fight is meaningless if you lose.
Lastly, I can't emphasize enough the importance of setting up flanks and fiddling with AI. You win battles a lot easier if you take the time to position your party and prepare the AI. Otherwise it tends to do very stoooopid things to ruin your best laid plans. If it's too troublesome you're better off controlling everyone directly all the time, no matter how tedious it is.
Obviously this is all just one player's opinion. Overall, I'd say DA's challenge is "about right" if you're accustomed to these sort of games. Difficult at times, but far from insurmountable.
Modifié par Seagloom, 05 novembre 2009 - 12:08 .