Well I just beat the bandits through using 24/7 micromanaging and chokepointing the melee enemies. And use of deep mushrooms to restore stamina in a last ditch effort to get Shale (at 30 hp) to hurt 4 remaining bandits. He killed 3 and died and then Morrigan at half hp finished off the last bandit as the last remaining character. Argh. Alistair is simply too squishy because everyone hates on Alistair and teams on him.
This game si hard, either that or i am stupid.
Débuté par
George4MO
, nov. 04 2009 03:48
#51
Posté 05 novembre 2009 - 06:37
#52
Posté 05 novembre 2009 - 06:55
as for the tower, just pull them out a couple at a time, don't charge in there!
As for the game, it is difficult. I guess I was spoiled by games such as KOTOR and NWN, even BG1 and BG2 aren't this hard (BG1 can be hard until you get to level 2, then it gets easy). It does require some thinking, which is good. Problem is my brain is out of practice from so many easy games throughout the years.
The ogre, was tough, but doable. First time I thought I could do it without drinking healing pots. Not gonna happen. I went thru 10 healing pots in that battle, maybe more. I tried every ability I could to try to stun him for a round.
Right now I'm stuck in Redcliff with the walking dead. First wave was easy, but then you go down by the Chantry and I'm facing overwhelming numbers. Eventually your allies die, maybe I'll try retreating to a chokepoint after that. As I'm having trouble keeping the enemies in line. they swarm me.
As for the game, it is difficult. I guess I was spoiled by games such as KOTOR and NWN, even BG1 and BG2 aren't this hard (BG1 can be hard until you get to level 2, then it gets easy). It does require some thinking, which is good. Problem is my brain is out of practice from so many easy games throughout the years.
The ogre, was tough, but doable. First time I thought I could do it without drinking healing pots. Not gonna happen. I went thru 10 healing pots in that battle, maybe more. I tried every ability I could to try to stun him for a round.
Right now I'm stuck in Redcliff with the walking dead. First wave was easy, but then you go down by the Chantry and I'm facing overwhelming numbers. Eventually your allies die, maybe I'll try retreating to a chokepoint after that. As I'm having trouble keeping the enemies in line. they swarm me.
#53
Posté 05 novembre 2009 - 06:55
A lot of good info here for the OP and others.
For me normal difficulty is pretty challenging in some places, a nice benefit to the game.. I've had a party wipe 3-4 times so far. I am a frost/fire/healing mage, I have Allistar, Morrigan and mutt (the dog).
Take time to get the tactics slots set right. It took some experimentation for me to get it where I liked it, but tactics are a big deal. Also never forget about pausing the action, you make a mistake in some places by not managing the party and the game will make you pay.
Once I got the tactics setup playing a mage was never so easy. I occasionally have to pause the action to correct for targeting issues, but other than that, playing a mage is pretty much awesome sauce.
For me normal difficulty is pretty challenging in some places, a nice benefit to the game.. I've had a party wipe 3-4 times so far. I am a frost/fire/healing mage, I have Allistar, Morrigan and mutt (the dog).
Take time to get the tactics slots set right. It took some experimentation for me to get it where I liked it, but tactics are a big deal. Also never forget about pausing the action, you make a mistake in some places by not managing the party and the game will make you pay.
Once I got the tactics setup playing a mage was never so easy. I occasionally have to pause the action to correct for targeting issues, but other than that, playing a mage is pretty much awesome sauce.
#54
Posté 05 novembre 2009 - 06:57
I find that it's hard but doable on Normal...however I think the over needed pause non-stop and drink a potion breaks the fun of the game after a while. For now I've gone down to easy so I don't have to micro manage the npcs and hit pause every 2 seconds. It hink a setting between hard and normal would be more to my liking.
#55
Posté 05 novembre 2009 - 07:16
It is just your tactics. You *could* put more into getting some more stamina but that can be fixed over time.
you need to think in these terms:
you need a tank to grab aggro and hold it.
you need crowd control of some sort as well as off (or primary) DPS
you need healing of some sort. Either lots and lots of high end pots or a healing mage (circle mage).
you need DPS.
So since you are the DPS guy, you need to fix your tank to taunt and hold agro. Then you need your mage to do as much crowd control as you can as well as buffing and damage. Then you need a way to keep your guys healthy. You can set the ai so that when they get to a certain HP point they drink pots or get a healing Mage.
IMO if I were having issues like you are I would have a party of:
You (DPS) - Alistair (Tank) - Wynne (Healing) - Morrigan or Leiana (Crowd Control)
Then micromanage where you fight and how you fight. You can eventually put a force field over tank and he will not take damage as you beat the crap out of everything, Mage Heals you, Crowd control keeps stuff occupied until you kill target 1, etc.
Regen, Weapon buffs, etc. all help as you go.
you need to think in these terms:
you need a tank to grab aggro and hold it.
you need crowd control of some sort as well as off (or primary) DPS
you need healing of some sort. Either lots and lots of high end pots or a healing mage (circle mage).
you need DPS.
So since you are the DPS guy, you need to fix your tank to taunt and hold agro. Then you need your mage to do as much crowd control as you can as well as buffing and damage. Then you need a way to keep your guys healthy. You can set the ai so that when they get to a certain HP point they drink pots or get a healing Mage.
IMO if I were having issues like you are I would have a party of:
You (DPS) - Alistair (Tank) - Wynne (Healing) - Morrigan or Leiana (Crowd Control)
Then micromanage where you fight and how you fight. You can eventually put a force field over tank and he will not take damage as you beat the crap out of everything, Mage Heals you, Crowd control keeps stuff occupied until you kill target 1, etc.
Regen, Weapon buffs, etc. all help as you go.
#56
Posté 05 novembre 2009 - 07:17
Really, if you want to play it for story more than anything else and you keep getting stuck, what's the problem with bumping it down to Casual for a bit until you can get past the part you're at? I suck at involved battle tactics, I admit (basics, sure, involved, not so much), so I keep the game on Casual. Personally, I'm not here to impress anyone with my skills, I'm here to enjoy the story and kill some things without dying too much myself.
Heck, I'm playing through as an archer rogue and I didn't die at all until The Fade part of the Circle quests - and only once was that death from combat. The rest were from forgetting to use the Burning Man transformation and walking into fire walls. Yeah, I'm special like that.
All in all, no matter what tactics you use - remember that Quick Heal is your friend and if you can have Wynne with you, bring her along. Can make a huge difference in a tough fight.
Heck, I'm playing through as an archer rogue and I didn't die at all until The Fade part of the Circle quests - and only once was that death from combat. The rest were from forgetting to use the Burning Man transformation and walking into fire walls. Yeah, I'm special like that.
All in all, no matter what tactics you use - remember that Quick Heal is your friend and if you can have Wynne with you, bring her along. Can make a huge difference in a tough fight.
Modifié par DalishRanger, 05 novembre 2009 - 07:18 .
#57
Posté 05 novembre 2009 - 08:45
th3warr1or wrote...
Um, how is the console 'easier' than the PC version when AoE spells work WAY better in PC?
2 reasons. The first one is because the devs have said that console normal has the same settings as PC easy. That means the bonuses your group gets (healing is 75% more effective), the penalties the enemies get, trap damage (double), friendly fire (on the console there is no friendly fire on normal, not so on the PC, which does have a bit of an effect making those AoE spells a little less effective). They intentionally lowered the difficulty to basically make up for the lack of being able to zoom out and some other interface options that just aren't possible on a console.
Second, while you are correct about AoE spells being more effective on PCs, same can be said about single target CC abilities on the console. Having a smaller number of stronger guys makes it easier to chain CC them. If you have a single target stun, like a shield bash, would you rather be fighting 1 tough guy or 2 guys half his strength? By fighting just the one you double the effectiveness of your stun. The longer duration single target CC abilities become really powerful on a console. It just means that different abilities are more effective in the different versions. On a PC you are going to have to concentrate more on AoE attacks, while on a console you will concentrate on CC.
Modifié par Svest, 05 novembre 2009 - 08:45 .





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