Most difficult fight in the Mass Effect trilogy?
#26
Posté 18 mars 2013 - 11:10
Collector Ship platforms.
The end of Priority: Earth, and then Insanity Marauder Shields pre-EC.
Clone and Mirror Match with an Adept. Dodging armored enemies are hell.
#27
Posté 19 mars 2013 - 11:10
RaptorSolutions wrote...
remydat wrote...
Man Maruader Shields on Insanity was the toughest for me. I don't think I have ever used a pistol in any of my playthroughs so trying to headshot that dude with a pistol took forever. Making matters worse, it was like 4am after a marathon day of Mass Effect so I was tired and in a bad mood but wanted to finish the game that night. Dude had me there until like 5am trying to kill him on Insanity so I could get my Insanity Achievement. This was made all the more frustrating because it really shouldn't be that hard to kill him which I did quite easily the next morning because I needed to save face and prove to myself it was just the circumstances that made him so tough.
Body shot works just fine.
Not for me because I always miss at least once or twice with the pistol so dude starts busting caps in my a**.
#28
Posté 20 mars 2013 - 03:23
ME1:
Hardest part was generally the first 1/3 of an Insanity New Game. After that, the difficulty dropped like a rock as you powers, weapons and armor went from utter garbage to hilariously overpowered. NG+ was just a ROFLstomp all the way through. Specific parts that stand out:
-Saren's assassins. Seriously. Not as much of a problem for biotics, but if you don't have a ragdoll ability, these guys' immunity spam can make them almost impossible to kill.
-Krogan Battlemaster on Therum. If you do this mission before you have the right abilities upgraded, this guy will kill you over and over and over again, not to mention I've had glitches at this part where I get stuck and can't move. And you get to watch that entire damned cutscene every. single. time.
-Noveria final battle. Once you figure out the tricks, and if you manage to avoid the glitches, it's not so bad, but until you do, ohhhh boy, be prepared to rage. Lots of snipers to OSOK you, Asari commandos spamming ragdoll abilities, and lots of glitching through the floor.
-Wrex's Loyalty Mission. Limited shooting lanes combined with some strange AI that just will not stop running around, and of course the mercenaries' love of spamming immunity all make this mission a pain in the ass. Immunity means the enemies take forever to kill, and you just can't keep one enemy in your sights long enough to do enough damage to kill them.
ME2:
New Game Insanity wasn't as bad as ME1's to start out with, but the greatest challenge here actually comes from the first 1/3 or so of New Game+ Insanity, since you lose all your upgrades, but the enemies are still scaled to your level. Particularly tough examples:
-Horizon final battle. Starts off with double Scions, followed by a whole slew of enemies, and wrapping up with that damned Praetorian. Unlike ME1, where the main enemy, the Geth, were far easier to fight than the random mercenaries from side missions, the Collectors are the toughest enemies of ME2. This fight has very little margin of error, and any little mistake will likely get you killed.
-Collector ship. Again, the Collectors are the most difficult enemies in this game. The first battle, with 2 Scions, Harbinger, and friends, and the fight with the Praetorian, were particularly difficult.
-Arrival's wave battle. You don't actually have to beat it, but getting through all five waves is tough. The last wave, with the Atlas, is extremely difficult for certain classes. An infiltrator's tactical cloak is immensely helpful, but if you're an adept, well, good luck.
ME3:
I can't actually comment on the difficulty of a true New Game Insanity run, since I've always imported and started at level 30 (I just can't stand the default choices). That said, I never really noticed much of a difficulty curve on an imported playthrough; apart from a few random spikes, the difficulty seemed to stay pretty consistent.
-EDIT: The first N7 mission (on Firebase Glacier). Forgot about this one. The part where you have to hold off the waves while you wait for Cortez can be tough when you haven't had a chance to upgrade your weapons or unlock weapon mods. Not to mention, if you've never played ME3 before, this mission provides a rather rude introduction to Cerberus Engineers and those damned turrets. Anyone who hasn't faced those before will probably find themselves facedown on the floor a few times.
-Grissom Academy is generally considered one of the toughest fights here. I never had too much trouble, but that's probably because my first playthrough was an infiltrator and I had the Valiant from the CE. Cloak - sabotage a turret - headshot - headshot -headshot kind of trivialized it. Other classes have a harder time of it, but by that time I had a figured out the mechanics.
-Marauder Shields. Fortunately, he got nerfed in the EC. My first run-through, I was determined to get the Insanity achievement, and I bet I died 20 times here trying to kill him. On Insanity, you had an incredibly small window to hit him, and you needed to land all headshots to stagger him, otherwise he'd kill you. With the interface screw, that was almost impossible.
-Citadel DLC final fight. This one, naturally, is highly dependent on your class. Vanguards in particular can be a PITA. Basically, you get to see what it was like for all those mooks you've killed throughout the series.
-Armax Arena Mirror Match. Possibly the toughest fight in the entire series, but not as insanely frustrating as some of the ME1 fights. This fight is intense, and it finally gives SP a difficulty comparable to multiplayer (seriously, if you play Gold/Platinum MP, SP Insanity starts to feel like a joke).
Modifié par Delta_V2, 20 mars 2013 - 03:30 .
#29
Posté 20 mars 2013 - 03:57
#30
Posté 20 mars 2013 - 04:22
perylousdemon wrote...
I honestly can't remember anything from ME1 at all (I won't lie, I stopped playing it the instant that Genesis was released). In ME2...the end fight in the mission where you get Grunt is pretty rough if you aren't careful. And ME3... Priority: Earth is probably the toughest batch of fighting in the vanilla game (all those banshees and brutes), and the geth prime room on Rannoch (not so bad if you know how to deal with it). As far as DLCs go, the end fights for both Omega and Citadel were pretty godawful on insanity, at least for my adept.
Oh yeah, Grunt's recruitment mission could be tough, with the infinitely respawning Krogan.
The Geth Prime room was another example where your class made all the difference. I rolled an infiltrator my first playthrough, and it was a cakewalk. Cloak, sabotage, and the Black Widow let me breeze through without any problems. I didn't even know about the Spitfires until I had already killed the primes. Then, when I rolled other classes, I already knew the fights, so it wasn't so bad. Playing an adept or something the first time probably would have been much more difficult.
#31
Posté 22 mars 2013 - 08:45
This.HolyAvenger wrote...
Krogan battlemaster, Therum, Insanity. The only fight I ever had to drop the difficulty on to pass. I did it on my first insanity run (no NG+) at a ridiculously low level as I went there straight from the Citadel without doing any sidequests. Didn't have Kaidan with NS or Lift.
...50ish tries later or so, I dropped it to Casual just to skip the fight. It was either that or throw my computer out the window.
Last time I played that level I was a Sentinel with Warp as my bonus so I could chain Neural Shock, Lift and Warp and that made it pretty easy. But if you don't have a Biotic on your squad it's just miserable.
I have a lot of trouble with the Reaper on Rannoch as well.
#32
Posté 23 mars 2013 - 05:10
ME2: The arrival challenged when you have to survive wave after wave of crazy scientist and the damm thresher maw on tuchanka (surprised no one had any trouble with this one)
ME3: the reaper on rannoch was a pain up until my second playthrough
Modifié par Fated Xtasy, 23 mars 2013 - 05:11 .
#33
Posté 24 mars 2013 - 05:08
ME2: N7 mission with a lot of husks (Abandoned Mine I guess). I've done it only once on insanity and I never tried that again. Also the mission with the ymirs and the crates was trouble.
Horizon final battle can be punishing.
ME3: Cerberus Abductions (mission on Benning) and Grissom Academy. Also the Citadel DLC final fight was hard with a claymore vanguard.
#34
Posté 26 mars 2013 - 07:05
#35
Posté 26 mars 2013 - 09:06
RedCaesar97 wrote...
TheRello99 wrote...
ME3: First time playing: The Rannoch Reaper because I didn't know you can completely dodge the laser and still aim at him just by holding down the trigger and rolling twice away from the laser.
Wait. If you hold the trigger down, you can still roll and it will still continue to target the Reaper? Interesting...
Indeed you can. And you can zoom in a lot faster by aiming down the sights directly on the Destroyer's eye. Especially helpful in the second last laser beam. (The one before the slow-mo pathetically easy laser)
#36
Posté 26 mars 2013 - 10:33
ME2: IFF mission. Swamped with husks and Scion. Painful... Also final battle on Horizon. Though, it can be a bit easier with Cain.
ME3: The defend the trucks part of Priority: Earth. Got swamped by Banshees, Brutes, Marauders... Awful....
Modifié par Zeldrik1389, 26 mars 2013 - 10:38 .
#37
Posté 26 mars 2013 - 04:23
LincolnWithHat wrote...
Armax Insanity solo match vs. N7 Operatives with all modifiers except player damage enabled.
The Mirror Match is ****ing EVIL, even on a lower difficulty and with only one or two modifiers on (not counting player damage).
Maybe it's just because I play as a powers-focused Sentinel, but still, I hate that match so much more than any other fight in the series (even more than the Human Reaper, which I hate because the bastard DOESN'T SIT STILL).
#38
Posté 26 mars 2013 - 07:05
Shad Croly wrote...
LincolnWithHat wrote...
Armax Insanity solo match vs. N7 Operatives with all modifiers except player damage enabled.
The Mirror Match is ****ing EVIL, even on a lower difficulty and with only one or two modifiers on (not counting player damage).
Maybe it's just because I play as a powers-focused Sentinel, but still, I hate that match so much more than any other fight in the series (even more than the Human Reaper, which I hate because the bastard DOESN'T SIT STILL).
What I did with that Human Reaper is: run to the edge, aim for it's chest core. The chest part didn't move as much as the head did. I also brought Cain with me. 1 shot to the chest and almost half of its HP gone (on Insanity I believe).
#39
Posté 27 mars 2013 - 04:35
ME1 - had issues with the Thorian battle. CloneShiala kept rag-dolling me and geth colossussssss
ME2 - Horizon, Reaper IFF, Five waves of hell in Arrival, Tela Vasir was insane on insanity!
ME3 - Marauder Shields and his Three Huskateers, Armax Arena Mirror Match (holy sheeeeet),
Modifié par Arkevilight, 27 mars 2013 - 04:35 .
#40
Posté 03 septembre 2014 - 02:25
ME1
1) Rogue VI on Luna
2) UNC Geth Incursions - the outpost on Antibaar
ME2
1) The disabled Collector Ship (the platform ambush & the Praetorian)
2) N7 Abandoned Mine - I find this husk heavy mission to be more difficult than the Derelict Reaper/IFF, perhaps because there is less room to maneuver in the mine.
ME3
1) Priority Earth Defending Missiles
2) Rannoch - Three Geth Prime - never had a problem with the Reaper, but these guys were problematic for me, until I realized you could use sabotage on them even when they have full shields. IMO, infiltrator is the easiest class to deal with them (tactical cloak, black widow, and both you and Tali have sabotage).
I'm basing these on insanity, but I still think they are some of the toughest no matter what level - especially those damn husks in the mine.
- RanetheViking aime ceci
#41
Posté 03 septembre 2014 - 02:37
ME1 wasn't bad
ME2 anything involving the scions. They just gave me fits.
ME3
fighting Cerberus in the Atrium during the Grissom mission
3 Geth Primes
banshees and Marauders after firing the first set of missiles in London
- RanetheViking aime ceci
#42
Posté 03 septembre 2014 - 02:54
I have to agree with the mirror match in the Arena, Matriarch Benezia's goons, when you activate the collector base during the trap in ME2 (this is bugged to hell on 360 complete with floating collectors under harby's control) and those damn bunkers filled with rocket drones in ME1.
- RanetheViking aime ceci
#43
Posté 03 septembre 2014 - 03:34
ME1:
Saren's assassins on Insanity. The only way I managed to kill them is to throw them over the ledge with grenades.
Therum krogan fight - a nightmare for a non-biotic squad.
The ship with biotic extremists. If you're not quick enough with Damping you're dead.
ME2:
Collector ship. Squadmates die quite fast, even Grunt, and I get left alone against all those collectors. Plus the scions from the sides. Praetorian fight later on is a tough one as well.
Reaper IFF. Husks spawning faster than your powers can recharge.
Final fight in Kasumi's loyalty mission. Without good enough heavy weapon you're in for a tough time
ME3:
Priority: Earth. All cannibals have plates and there are a lot of them, combined with Marauders, Banshees, Brutes
Horizon. Fighting Banshees, ravagers and brutes in close quarters is quite hard, especially with barrier generators here and there
Ardat-Yakshi monastery. A lighter version of Priority: Earth but still quite tough.
#44
Posté 03 septembre 2014 - 03:53
Antibaar, Geth fight outside of the Mako.
Even from within the Mako you'll die.
- RanetheViking aime ceci
#45
Posté 03 septembre 2014 - 05:43
ME1: UNC:Privateers - Insanity, low level, no NG+. Tried it about 20+ times before I decided to leave, go back to the Citadel to do some of the easier quests to level up properly before trying again. The Krogan mercenaries kept regenerating health and shields while all my guns and talents were in cooldown - it was practically impossible to kill them. Coming back later and wiping the floor with them felt. So. Incredibly. Satisfying. Incidentally, I have never really had many problems with the Krogan Battlemaster fight that many other people seem to have had - probably because I almost always bring at least Kaidan with me and away the krogan flies while Shep and the rest of the squad deal with the geth - but that Colossus in the front of the entrance gives me almost always trouble if I'm not playing NG+.
ME2: A tie between Horizon and the Reaper IFF. Horizon, because you're low level, and those assassin's lazers keep cutting through your shields like butter, and that King of the Hill becomes pretty brutal really soon; IFF because the husks just keep on coming and knocking you around like nobody's business. And being killed by husk just adds insult to injury. Also that one obscure Blue Suns mission where you have to take on two heavy mechs in an enclosed space filled with breakable boxes your squad mates think make excellent cover deserves a special mention. There's nothing is more infuriating than taking out the mechs only to be killed by a lucky pot shot from one of the lackies that spawn right after the mechs go down so that you have to do the whole fight again from the top.
ME3: from the vanilla game, Priority: Earth, defending the missile battery. Hands down the hardest fight of the entire game for me. Brutes and Banshees and the Harvester and what else... that got pretty intense. But sweet lord the final fight of Citadel Arena: Unusual Scores is just brutal on Insanity. Not sure if it counts as a "mission" but damn, it was hard. I had no idea what I was walking into, and my squad was far from ideal. That fight almost made me drop the difficulty down a level.
#46
Posté 03 septembre 2014 - 06:41
ME1: UNC:Privateers - Insanity, low level, no NG+. Tried it about 20+ times before I decided to leave, go back to the Citadel to do some of the easier quests to level up properly before trying again. The Krogan mercenaries kept regenerating health and shields while all my guns and talents were in cooldown - it was practically impossible to kill them. Coming back later and wiping the floor with them felt. So. Incredibly. Satisfying. Incidentally, I have never really had many problems with the Krogan Battlemaster fight that many other people seem to have had - probably because I almost always bring at least Kaidan with me and away the krogan flies while Shep and the rest of the squad deal with the geth - but that Colossus in the front of the entrance gives me almost always trouble if I'm not playing NG+.
ME2: A tie between Horizon and the Reaper IFF. Horizon, because you're low level, and those assassin's lazers keep cutting through your shields like butter, and that King of the Hill becomes pretty brutal really soon; IFF because the husks just keep on coming and knocking you around like nobody's business. And being killed by husk just adds insult to injury. Also that one obscure Blue Suns mission where you have to take on two heavy mechs in an enclosed space filled with breakable boxes your squad mates think make excellent cover deserves a special mention. There's nothing is more infuriating than taking out the mechs only to be killed by a lucky pot shot from one of the lackies that spawn right after the mechs go down so that you have to do the whole fight again from the top.
ME3: from the vanilla game, Priority: Earth, defending the missile battery. Hands down the hardest fight of the entire game for me. Brutes and Banshees and the Harvester and what else... that got pretty intense. But sweet lord the final fight of Citadel Arena: Unusual Scores is just brutal on Insanity. Not sure if it counts as a "mission" but damn, it was hard. I had no idea what I was walking into, and my squad was far from ideal. That fight almost made me drop the difficulty down a level.
I forgot about UNC Privateers and the Krogan mercs; that was tough on a NG insanity early on in the game. Even on a NG+ Krogan are headaches because they keep using their immunity.
I remember that Blue Suns mission with the 2 YMIR mechs as a grueling experience. It was a miracle if your squad mates didn't die within the first 10 seconds.
#47
Posté 03 septembre 2014 - 06:52
Just thought of another mission that I find difficult.
ME3 - Omega DLC - Afterlife.
Insanity Level - very easy for an infiltrator, fairly easy for a soldier, difficult for my sentinel. I lowered the difficulty after my engineer died 11-12 times.
the six Adjutants are bad enough, but the Cerberus nemeses are worse
#48
Posté 03 septembre 2014 - 08:27
I forgot about UNC Privateers and the Krogan mercs; that was tough on a NG insanity early on in the game. Even on a NG+ Krogan are headaches because they keep using their immunity.
That's why I almost always bring Kaidan with me on that mission with me, along with a character with either Warp, Neural Shock, or Lift/Singularity, if my Shep doesn't have any of them. Neural Shock and Lift are life savers when it comes to Krogan (expecially when they're charching), and Kaidan has both. He might be made of wet tissue paper and can't hit the broadside of a barn with that pistol, but if you can keep him alive his powers make him a ridiculously useful squadmate, particularly after you get him levelled up somewhat. I usually retire him for a while after I get some tankier squadies, then bring him back 'round level 20 and keep him for the rest of the game.
Then he took a level in Tank in ME3, and never ever left my party after I got him back. Setting up and detonating both tech bursts and biotic detonations, actually being able to 1) take a hit, and 2) hit something himself - I swear he's so awesome it's almost game-breaking. Did an Insanity Adept Shep playthrough where my party consisted mostly of him and Vega, and I practically facerolled most of the fights: fire and biotic explosions everywhere, along with the occasional tech bust against shielded enemies. Grissom Academy Atrium? Not a problem. Reaper enemies? Please. Cerberus? A joke. It was glorious. Those two made even Priority: Earth mostly enjoyable.
#49
Posté 03 septembre 2014 - 10:36
The side missions are a real grind early since many of them have a lot of biotics who can knock you down, or the random sniper or Krogan that can potentially kill you from full health and shields.
I try to save the bad side missions until after level 20 or so. One of the more recent runs I did though I went to Missing Survey Team practically right after getting the Normandy, before picking up Liara. Also I think I brought Tali and Ash. Husk bum-rush can be a problem at low level if you have a suboptimal squad. ![]()
- RanetheViking aime ceci
#50
Posté 04 septembre 2014 - 03:56
That's why I almost always bring Kaidan with me on that mission with me, along with a character with either Warp, Neural Shock, or Lift/Singularity, if my Shep doesn't have any of them. Neural Shock and Lift are life savers when it comes to Krogan (expecially when they're charching), and Kaidan has both. He might be made of wet tissue paper and can't hit the broadside of a barn with that pistol, but if you can keep him alive his powers make him a ridiculously useful squadmate, particularly after you get him levelled up somewhat. I usually retire him for a while after I get some tankier squadies, then bring him back 'round level 20 and keep him for the rest of the game.
Then he took a level in Tank in ME3, and never ever left my party after I got him back. Setting up and detonating both tech bursts and biotic detonations, actually being able to 1) take a hit, and 2) hit something himself - I swear he's so awesome it's almost game-breaking. Did an Insanity Adept Shep playthrough where my party consisted mostly of him and Vega, and I practically facerolled most of the fights: fire and biotic explosions everywhere, along with the occasional tech bust against shielded enemies. Grissom Academy Atrium? Not a problem. Reaper enemies? Please. Cerberus? A joke. It was glorious. Those two made even Priority: Earth mostly enjoyable.
I always thought Kaidan was a decent squad mate in ME1 - when he would stay alive. I like him much better in ME3.





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