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Suppose you are the Reaper commander


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126 réponses à ce sujet

#26
JPN17

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Take the citadel. Shut off the relay network. Win.

Seriously, send a bunch of indoctrinated slaves to the citadel, secure the station, jump in and take it. The reapers had no issues capturing the station in ME3 when the plot demanded they take the citadel to earth, so the fact the council can close the arms is irrelevant.

#27
Deathsaurer

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Mass forces at relays to feign invasion and have forces FTL behind enemy lines. When they turn to confront them zerg rush through the relay and slaughter them. Also nuke the hell out of ground targets that can't be held.

#28
Megaton_Hope

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Orbital drop.

#29
Rhayak

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wolfhowwl wrote...

Instead of landing and dancing around like morons outside Alliance headquarters in Vancouver, I would destroy it from orbit. Anderson dead, Shepard dead.

Seriously, the codex says the reapers bombed military bases and minor cities like Adelaide and Fort Worth, but they don't immediatelly obliterate the headquarters of the human military!?!
:blink:



They DO try that in the tutorial. Ok not from orbit, which would've been much more effective (and make MASS 3 about 45 seconds long), but still, the very first laser of the very first Reaper that descends on Vancouver kills pretty much ALL the council and almost does in Shepard and Anderson as well. 

Anyway, it's clear that any human mind in this thread can come up with a better plan to achieve the Reapers' goal (except exterminating all the planets, which is both stupid and incoherent).

That, however, brings us to one of the HUGEST PLOT HOLES: ok, in Arrival you delay their access to the relay network by a couple months or so, but after that they DO have access to the network anyway.

So why they choose to gradually invade the galaxy instead of zipping directly to the citadel and taking it (which remains THE top option) is beyond me. They're supposed to be supreme military minds striving for maximum effect, yet they literally act like Space Invaders O_O

I guess a (very weak) explanation can still reside in them being slaves to their programming, and not very good at coming up with alternatives.

Modifié par Rhayak, 17 mars 2013 - 10:04 .


#30
Deathsaurer

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Pretty sure they were just being dicks to make a point. Shepard to that point really was simply an annoyance that only delayed the inevitable. By Priority Earth 3 Council race homeworlds were in last stand mode, the Batarians were FUBAR, the Citadel had been hijacked because why not, and the Reapers only really lost because their leader ragequit at the 11th hour. Most people on this forum could have crushed the resistance with the resources the Reapers had to work with without resorting to locking the network.

#31
Krunjar

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I probably would have concentrated on a single council race at a time. As long as one of those self centered goons wasn't being attacked they would never pitch in. If reapers even made a mistake (As Deathsaurer's point is a good one) it was that. Hell the asari watched earth burn until the reapers where literally breathing down their necks. And then what did they do ... they asked for help.

#32
Deathsaurer

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Abuse of galactic politics during the invasion would have been hilariously effective. Send a token force to make some noise on the borders while focusing on one race at a time and suddenly everyone reverts to if we help you we leave ourselves open to attack. That combined with the numerous technological advantages the Reapers have and it gets ugly real fast. But we're treating it like a war and they didn't which is probably their greatest mistake. Assuming the Turian's claims aren't simply propaganda those losses could have been easily avoided with a bit of common sense instead of just brute forcing your way through everything. The entire ground assault on Vancouver just screams they aren't taking this seriously.

#33
DEATHSCOPE

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1. Mock Shepard

2. Take out Batarians

3. Storm the Citadel

4. Harvest each system individually

5. Mock Shepard some more

6. ???

7. Profit

Modifié par DEATHSCOPE, 17 mars 2013 - 11:23 .


#34
Nashtalia

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as an Anti-Reaper individual i do not approve of this, destroying them (the Reapers) is the only option, control? ha.....No...No...No....and

No

:)

[the OP may be Indocrinated, Reaper Indocrinated at that]

Modifié par Nashtalia, 17 mars 2013 - 11:43 .


#35
Megaton_Hope

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Personally, I think I'd send massive force to wipe out the Asari first and foremost. Their telepathy, longevity, and atypical reproduction are threats to the continuation of the cycle should there be any survivors anywhere. Plus, the Turians, Alliance, and Salarians are more likely to close off in a defensive posture than rush to the aid of the Asari. (That's basically what they do when the Reapers attack, anyway.)

Blockading the homeworld, with serious effort toward jamming and destroying communications, would be the obvious first step. (Nobody's using those quantum entanglement phones, they're experimental.) Like the Citadel, a race's homeworld is a natural hub for trade and for the distribution of resources to colonies. After that, probably dropping some of those artifacts that indoctrinate you in a few days on some minor population centers. Chuck some big rocks at the major ones from a couple AU away. Land and start smashing up the joint as depicted in-game. Only, you know, in one system at a time, with all my Reapers. Prepared to kill anything that pops out of the Mass Relay.

#36
Little Princess Peach

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I would spread out my reaper forces and then destroy the Relays so no one could escape or enter that system of planets, think about it no one would be able to help that planets population if the Relays are out

#37
Dean_the_Young

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AlanC9 wrote...

RadicalDisconnect wrote...

Assume that this is right after the events of ME2 Arrival. You and your Reaper armada has to conquer the galaxy the hard way. What is your strategy for harvesting the galaxy? To spice things up, lets suppose that the Catalyst has no physical control over the Citadel, and the organics can close the Citadel arms at will.


I'll play.

Write the cycle off. Sovereign really screwed the pooch on this one, and it's not worth trying to retrieve it. Just break the Reaper armada up into five or so task forces, and hit all the homeworlds. And when the worlds are in range, blow them up. No harvesting, no landing, just kill the biosphere and move on. Shoot down any dreadnoughts that get in the way, but don't bother chasing them. Then move on to that race's next-largest world and blow it up. And so forth.

If the organics get a large fleet in front of one of your task forces, don't fight it out. Just move on to the next planet. They can't catch you, so let them save that planet while you kill all the rest. Eventually the organic enonomies will collapse and then their fleets starve.

This, pretty much. The Reaper's biggest flaw wasn't arrogance or superiority complex, it was attempting to maintain the harvest of an anamolous cycle. If they had just wiped us out, which they could have done triveally, we'd never have stood a chance.

About the only thing I'd add into Alan's piece is the use of a 6th, smaller task force as a blockading action of the Citadel. They're only role is to keep the Citadel bottled up by constantly flying around Citadel space, and launching bombardment attacks when it opens up. If the organics keep their Citadel fleets around to try and defend it, that's fine: tying down those ships helps the other task forces obliterate the worlds. Otherwise, I'm denying them the use of the Citadel as their economic and military central node by making it an information-only safe-haven.

#38
iOnlySignIn

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I decide that this cycle is more trouble than it's worth.

Then I upgrade the Geth so that they wipe out all organics (no harvesting, just killing).

Then I let all Geth self-destruct using a sequence I built into their upgrade.

Then I return to Dark Space to take another 50,000 year nap.

Modifié par iOnlySignIn, 17 mars 2013 - 03:40 .


#39
Calibrations52

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The Reapers' military ineptness is even worse than Admiral Hackett's. That's saying A LOT

#40
WarGriffin

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Calibrations52 wrote...

The Reapers' military ineptness is even worse than Admiral Hackett's. That's saying A LOT


"You can't top the Reaper's as villians!"

Sure I can... I can make the next guys actaully compentent.

#41
I_Jedi

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RadicalDisconnect wrote...

Assume that this is right after the events of ME2 Arrival. You and your Reaper armada has to conquer the galaxy the hard way. What is your strategy for harvesting the galaxy? To spice things up, lets suppose that the Catalyst has no physical control over the Citadel, and the organics can close the Citadel arms at will.


I would follow Balak's example by using Reapers as asteroids.

#42
Argolas

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I lose more Reapers than I can create. Even if I can manage that, I will need to realize that I cannot defeat the Crucible. No matter what I do, it keeps coming back and it is always better than the time before. Eventually, the cycle will fail, so I need to find another solution that ensures Reaper dominance over the galaxy. I might have to deceive the organics in order to get them to become willing servants. The best angle would be that the transformation from ally into servant is subtle.

#43
Rosstoration

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All Reaper forces in the entire galaxy would surround the Citadel and guard it for 50 - 60 years until either A. All inhabitants have successfully starved to death or B. They make a desperate attempt to flee.
Time only applies to organics who are forever trapped by it's design.

I would then leak a design called "The Crucible" to the rest of the races by my indoctrinated spies. The Cruicble is a trap, it does not work. It gathers the collective races of the galaxy in one area and time (e.g. the deployment of the Crucible), so they can be swiftly defeated. The races dedicate all their might to this Crucible plan and this illusion that they can win. When it fails, all that is left is to then descend upon the defensless homeworlds with only militia style resistence, and the harvest shall commence.

Modifié par Rosstoration, 17 mars 2013 - 04:50 .


#44
WarGriffin

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Argolas wrote...

I lose more Reapers than I can create. Even if I can manage that, I will need to realize that I cannot defeat the Crucible. No matter what I do, it keeps coming back and it is always better than the time before. Eventually, the cycle will fail, so I need to find another solution that ensures Reaper dominance over the galaxy. I might have to deceive the organics in order to get them to become willing servants. The best angle would be that the transformation from ally into servant is subtle.



You know that's an interesting plot thread, If the Reaper's are always suppose to jack the Tech and data of the cycle how is it that the Crucible plans keep squeeking through.

#45
Argolas

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WarGriffin wrote...

Argolas wrote...

I lose more Reapers than I can create. Even if I can manage that, I will need to realize that I cannot defeat the Crucible. No matter what I do, it keeps coming back and it is always better than the time before. Eventually, the cycle will fail, so I need to find another solution that ensures Reaper dominance over the galaxy. I might have to deceive the organics in order to get them to become willing servants. The best angle would be that the transformation from ally into servant is subtle.



You know that's an interesting plot thread, If the Reaper's are always suppose to jack the Tech and data of the cycle how is it that the Crucible plans keep squeeking through.


Because in every cycle, the smartest people of the galaxy works on the Crucible and every time, someone is smart enoug to make time capsules and spread them all over the galaxy, just like Liara does in our cycle, and that suceeds as seen in the Refusal ending. It is impossible to track every single of those down.

#46
Dr_Extrem

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RadicalDisconnect wrote...

Assume that this is right after the events of ME2 Arrival. You and your Reaper armada has to conquer the galaxy the hard way. What is your strategy for harvesting the galaxy? To spice things up, lets suppose that the Catalyst has no physical control over the Citadel, and the organics can close the Citadel arms at will.


so .. i have to suppose, that i am dumb and have serious design issues.

i would do anything like in the original game.


but i'll bite.

i would use the indoctrinated, stupid jellyfish (and his companions), to open up the ward arms. then i would return to proven tactics (shutting down the network except for my own reapers and harvest the planets one by one).

#47
Lokiwithrope

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Launch an attack on the Citadel. By doing that, the center of galactic life would be destroyed and unity would be that much harder to achieve. Then I would send my fleets to encircle certain regions of space and have them squeeze and choke-hold forces until they're only left with their homeworld. Then I would set up blockades and destroy them.

#48
Vortex13

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Calibrations52 wrote...

The Reapers' military ineptness is even worse than Admiral Hackett's. That's saying A LOT


He's just a student of Zap Branagin's Big Book of War, all he has to do is sent wave after wave of his own troops at them. Eventually the Reapers will reach their preset kill limit and shutdown.

#49
HolyAvenger

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Kill Shepard. Make sure he stays dead this time.

#50
Uncle Jo

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We reap or we die.