Aller au contenu

Photo

Do you hate missile using spawn nukers? Also my experience with them


  • Veuillez vous connecter pour répondre
119 réponses à ce sujet

#76
SeasonedTurtle

SeasonedTurtle
  • Members
  • 168 messages
Dear OP,

Please send all those spawn nukers to lobbies that I am in. Xbox or PC. I like getting more money in less time since I need a few last URs for one account and a whole lotta unlocks on the other.

Thanks.

#77
Whlte Rlder

Whlte Rlder
  • Members
  • 1 376 messages

Deucetipher wrote...

I have a habit that is even worse. I speedrun a lot, so in addition to spawn nuking, I also have the habit pf using missiles to clean up objective waves. So if we get to wave ten and complete the objective, I'll run around nuking bosses till I'm out of missiles.


I do this.

I won't use more than 2 missiles a wave but if it makes the games faster why not?

#78
BOSSTER23

BOSSTER23
  • Members
  • 251 messages
Spawn nukers 4 life! Hey man I nuke spawns almost every game but don't over do it...one missile on waves 5, 8, and 9 is sufficient...my average game lengths tend to be around 16-18 min on gold and 20-22 min on platinum thanks to spawn nuking

Modifié par BOSSTER23, 17 mars 2013 - 09:43 .


#79
Dr. Tim Whatley

Dr. Tim Whatley
  • Members
  • 7 543 messages
I've got no problems with this, and do it myself. It sure as hell doesn't have anything to do with scores, and more to do with making the game go quicker. If I run into a spawn with two banshees, two brutes and a ravager, I'll nuke em.

Nuking spawns on objective waves and unnecessarily on wave 11 is something else altogether though.

#80
digetey dank

digetey dank
  • Members
  • 315 messages

SeasonedTurtle wrote...

Dear OP,

Please send all those spawn nukers to lobbies that I am in. Xbox . I like getting more money in less time since I need a few last URs

Thanks.

this  (edited for my purposesImage IPB)........   i notice the point grabbers use their rockets on extraction for the most part

#81
GallowsPole

GallowsPole
  • Members
  • 4 216 messages
Believe it or not, there is another explanation for extraction rockets (albeit I agree it's mostly score), and that's bonus credits for extraction. Hell, since I don't use rockets except in extreme circumstances, don't mind using them to make sure I extract. I'll get them back easily enough and without spending extra cash on them.

#82
digetey dank

digetey dank
  • Members
  • 315 messages

GallowsPole wrote...

Believe it or not, there is another explanation for extraction rockets (albeit I agree it's mostly score), and that's bonus credits for extraction. Hell, since I don't use rockets except in extreme circumstances, don't mind using them to make sure I extract. I'll get them back easily enough and without spending extra cash on them.

the ones fired in the circle with seconds left are not the ones i am talking about... i do this too

#83
Hektor-Akilis

Hektor-Akilis
  • Members
  • 16 messages
It's not always about points , it's about reducing the round time and thus the whole game which all players benefit of

#84
Alien Number Six

Alien Number Six
  • Members
  • 1 900 messages
Nuke all things!

#85
Cirvante

Cirvante
  • Members
  • 4 067 messages

Deucetipher wrote...

I have a habit that is even worse. I speedrun a lot, so in addition to spawn nuking, I also have the habit pf using missiles to clean up objective waves. So if we get to wave ten and complete the objective, I'll run around nuking bosses till I'm out of missiles.

This. Speedrunning has taught me not to missile during objectives, but after (except for kill objective). They're my rockets and I'm gonna use them as productively as possible. This is actually what bugs me the most about the Juggernauts slow walking speed. I can't get to the spawns fast enough. :(

#86
Titus Thongger

Titus Thongger
  • Members
  • 6 086 messages
the OP is a fool and should be eaten

#87
Feneckus

Feneckus
  • Members
  • 3 076 messages

Hektor-Akilis wrote...

It's not always about points , it's about reducing the round time and thus the whole game which all players benefit of


But what's the point ?

I thought the whole point of a video game was having fun.

If you nuke spawns, then you're barely playing the game. 

I can understand it on platinum, since it's mostly for credits, but Gold ? You might as well play silver then.

#88
darkpassenger2342

darkpassenger2342
  • Members
  • 6 944 messages
This thread is encouraging me to use MORE missiles.
thanks

Modifié par darkpassenger2342, 17 mars 2013 - 12:44 .


#89
Draining Dragon

Draining Dragon
  • Members
  • 5 496 messages
You remind me of that guy who was dead on wave 3 and made a thread about how bad the rest of his team was.

#90
darkpassenger2342

darkpassenger2342
  • Members
  • 6 944 messages

Draining Dragon wrote...

You remind me of that guy who was dead on wave 3 and made a thread about how bad the rest of his team was.


Lol, I saw a guy who cant solo a geth prime play gold?
classic.

http://social.biowar.../index/15718392

Modifié par darkpassenger2342, 17 mars 2013 - 12:48 .


#91
StaticuS

StaticuS
  • Members
  • 106 messages
I'll take a look where people are positioned on wave 8 & 9 then decide wether to rush nuke 2 spawns. If I don't think I can control the next spawn I won't. 6 missiles are there for a reason IMHO.

Nothing to do with points, just to clear the harder waves more efficiently.

#92
billy the squid

billy the squid
  • Members
  • 4 669 messages
I've got 243 missiles, I'll spawn nuke if I want to. In fact, If I ever meet you in a game, I'll spawn nuke and use armoured compartments. How'd you like them apples?

If I'm running a GI with a Black Widow. I don't need to use missiles, I've got range and power so I can kill most big things in seconds anyway, I've got missiles to spare, so I'm hitting big spawns. Other people, so long as they don't get killed, doesn't matter. Makes things go quicker, I had good PuG Gold games which last less than 20 minutes because we hit spawns, made it easy without the grind for platinum, and worrying about PuGs screwing up.

#93
HOWLER_77

HOWLER_77
  • Members
  • 192 messages
i don't care even a little bit about my points... if i see a bunch of enemies all clumped together and it's after wave 5 or 6... they're getting nuked. all that matters is that the mission succeeds as quickly as possible.

#94
FlowCytometry

FlowCytometry
  • Members
  • 2 253 messages

Feneckus wrote...

Hektor-Akilis wrote...

It's not always about points , it's about reducing the round time and thus the whole game which all players benefit of


But what's the point ?

I thought the whole point of a video game was having fun.

If you nuke spawns, then you're barely playing the game. 

I can understand it on platinum, since it's mostly for credits, but Gold ? You might as well play silver then.


I agree its a bit of a buzzkill when ur in a good match, since its not like you and ur team couldn't handle that pack of mobs anyways. Esp annoying when you've already primed mobs or lobbed a nade and a random missile goes out.

Many pugs out there could well benefit from it, though. There's a line between 'fun' and 'chore' w/ some matches, and I'd rather not take 25-30 mins+ for a gold pug if I can help it.

Modifié par FlowCytometry, 17 mars 2013 - 01:20 .


#95
Shinobu

Shinobu
  • Members
  • 4 368 messages
It sounds like the nuker wasn't helping with objectives, which might go with your point **** theory. However, not using rockets before an objective is done is sound practice since it wouldn't deplete the wave budget (which is infinite before the objective is completed) and might force a spawn somewhere uncomfortable, like right on top of you.

Non objective wave: nuking = faster wave
Objective wave: nuking before objective done = better to hold off unless the spawn is going to make the objective fail right now, nuking after objective done = faster wave

Spawn nuking does take some of the fun out of the game IMO because everyone else gets fewer enemies to fight. Once or twice a match is fine. 5- 9 times is excessive, IMO.

#96
palmof40sorrows

palmof40sorrows
  • Members
  • 2 583 messages

TheJtav wrote...

Spawn nuking greatly reduces wave times and benefits the whole team, stop whining.


This thing right here. I don't nuke spawns 'cause of my position on the "leaderboard." I do it to save some time/deplete the wave budget. Others do the same.

I'm sure there ARE some players that do it for points, but it still saves time/depletes the wave budget.

#97
Belahzur

Belahzur
  • Members
  • 636 messages
I usually spawn nuke waves 8 & 9 since they have the biggest spawn budget. It's easier on some maps, I watch where team mates are stood so I can predict where they will spawn and I can take the whole enemy group out at once.

Knowing the game mechanics helps a lot. I notice the big spawn groups don't always happen on geth, but repears (on wave 8) tend to spawn like 2 banshee's, 2 brutes, a ravager and marauder or two, so taking all that out with just one missile reduces the spawn budget, and even better if you can hit the second spawn point quick enough.

#98
HOWLER_77

HOWLER_77
  • Members
  • 192 messages
after you've played 500 hrs or so... 45 min games are the real buzz kill. i think most veteran players are happy to see the killstreak medal pop up.

#99
fumphery2010

fumphery2010
  • Members
  • 26 messages
i dont do it for the points, it greaty helps on greater waves, getting rid of 3brutes 2 ravagers and a banshee... you would be stupid not t use a missile

#100
Stimpo

Stimpo
  • Members
  • 468 messages
easy game (good team and/or lower difficulty) - spawn nuking kinda irritating
hard game (crap pug and/or gold+) - spawn nuking fine, as long as there are rockets for wave 10 objective